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Messages - pete99

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61
Servers / Re: New: Hunger_Games_Survival Server.
« on: March 29, 2018, 07:04:08 am »
LATEST MAP RELEASED.

New Features:

-Tunnels which can be dug with a shovel, leading to caves.
-Underground Sewer system.
-Ability to change and customize your uniform at certain points around the map.
-Can get Musketoons.
-Beds Heal Player.
-Boats in the main river.
-When Adimn is on, lives can be limited (1-3), to create more of a hunger games feel. Otherwise, it is set to deathmatch by default.

Join The_Hunger_Games server to check it out.
To join steam group: http://steamcommunity.com/groups/hungergamessurvival
Or Contact DrummondC on steam.

We now also have a Teamspeak server with sub-channels for teams/alliances to coordinate with each other. You will find details for it in the steam group.

Screenshots:



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62
Hi, where can I find a download for the latest version of these admin tools? I have looked everywhere, but had no luck.
Thanks.

63
Modifications / Automatic Server Messages.
« on: March 22, 2018, 11:52:23 pm »
Hi,
 Does anyone know how to script in automatic messages/admin messages for a server? Also, I would like to make these messages show up every 15 minutes or something, but i'm unsure how you would add this into the code. Would appreciate any answers.
Thanks!

64
The Anglo-Zulu War / Anglo Zulu Events International
« on: March 20, 2018, 11:24:39 pm »
Hi all,
I am trying to draw together Anglo Zulu regiments and players into a group where we can organize events, and hopefully bring the mod back to life. This is an international group, so people around the world can join, and hopefully find someone else in their time zone. While we hope to soon get some official events up and running, regiment leaders are also free to post announcements and organize events amongst themselves.

If you or your regiment would like to join, (or if you have a server you would like to offer) here is the link to our steam group.
http://steamcommunity.com/groups/anglozuluevents

Thanks.

65
Modifications / Re: Have a question about Modding? Ask Here!
« on: March 17, 2018, 01:57:47 am »
Does anyone know how to make these new custom buttons and custom labels visible to clients on a server?
I have noticed the custom strings and custom button parts in Module_Troops, but am unsure which parts to change. And in the Mudule_Scene_Props file itself I see the:
 
#  ("custom_button_1_4seconds",spr_use_time(4),"0","cannon_button_collision", [
#    (ti_on_init_scene_prop,
#      [
#        (troop_set_name, "trp_custom_button_1_4seconds", "@Use Me"), # Set custom use string here, displayed when looking at button
#      ]),

But i'm not sure of how the two connect, and exactly which parts need to be modified, or what codes have to be added.

66
Hi,
I have been looking into using the custom button options for the new Napoleonic Wars Patch, but have run into a couple of problems (primarily with getting them to work from a server side).

In Module_Scene_Props I noticed 2 separate custom buttons options.

Five different versions of this, listed 1 second, 2 second and so on....
   ]),
  ]),
  ("custom_button_1_second",spr_use_time(1),"0","cannon_button_collision", [
    (ti_on_scene_prop_use,
    [        #add custom server side code here..
    ]),
  ]),


These I managed to get working fine from the server side by just adding the (multiplayer_is_server) command.

However when i use these ones and upload to my server they don't work--as in there is no 'use' label or anything...

#  ("custom_button_1_4seconds",spr_use_time(4),"0","cannon_button_collision", [
#    (ti_on_init_scene_prop,
#      [
#        (troop_set_name, "trp_custom_button_1_4seconds", "@Use Me"), # Set custom use string here, displayed when looking at button
#      ]),
#    (ti_on_scene_prop_use,
#    [        #add custom server side code here..
#    ]),
#  ]),

I'm assuming you are meant to take away the # which I have done. I also took away the # in front of all the 4 seconds ones in Module Troops.

["custom_button_1_4seconds","{!}custom_button_1_4seconds","{!}custom_button_1_4seconds",tf_hero|tf_inactive,0,reserved,fac_neutral,[],def_attrib,0,knows_common,0],

Yet nothing appears to make them show up on the server.
I can only think it is somehow connected to this part of the script:

#    (ti_on_init_scene_prop,
#      [
#        (troop_set_name, "trp_custom_button_1_4seconds", "@Use Me"), # Set custom use string here, displayed when looking at button


And this leads to my second question: How do you create custom labels?

In Module_troops it talks about changing the troop name....but is the one you change in the custom_strings_[] section, or in this part....

["custom_button_1_4seconds","{!}custom_button_1_4seconds","{!}custom_button_1_4seconds",tf_hero|tf_inactive,0,reserved,fac_neutral,[],def_attrib,0,knows_common,0],

Finally, what exactly would you add/change in this line in the scene_props to make this custom label come into effect?

#        (troop_set_name, "trp_custom_button_1_4seconds", "@Use Me"), # Set custom use string here, displayed when looking at button

Would greatly appreciate any help on these issues and questions.

67
Servers / Re: New: Hunger_Games_Survival Server.
« on: March 09, 2018, 02:20:39 am »
Yes, I would love to set up an NA or EU version, considering there would be a lot more people there. Sadly though, I cant afford to get any extra servers for different regions at the moment. If anyone does happen to have an available EU or NA, I would be quite happy to share my maps/server files.

68
Servers / Hunger_Games_Official: Battle Royale
« on: March 08, 2018, 10:27:40 am »
Announcement 26/05/2018: Trying out a new PUBG mode for this server currently. Join PUBG_Test server to check it out.  ;)                                           
                                                     

                                                             


Scenario:

- This Scenario is basically modeled on the Hunger Games movies. It is set as last man standing. Players start without weapons, on a platform in the sky. They then teleport through hatches on to a platform in the arena. After waiting on your platform for the countdown you can make the choice to go for the center--where you will find weapons--or run for cover. There are weapons, ammo, horses, chests (giving you food) and custom usable uniforms around the map. Last man standing will be the winner.

Scenario 2: PUBG mode (still in early access).

The Basic Scenario:

Players spawn on a platform in the sky. After 10 seconds this platform begins to fly across the map. Players can choose when to jump off, and by pressing 'down arrow' release their parachute--which essentially puts them into a flying mode. They can steer around and have control of where they land.

Once you land you can search houses, villages, and other complexes for weapons, horses, and uniforms. Uniforms give you special bonuses e.g. Gloves: + 10 Accuracy, or Uniform: + 44 Armour - 5 Speed. Weapons and horses only have between a 40% - 60% chance of spawning, so you will not always find them in the same place every round.

On top of this, every few minutes visible barriers limit the player area. If you get caught behind these barriers you get automatically slayed, so always plan ahead and keep your distance.

Try to survive as long as possible, and be the last man standing.

Features:

- Can be run fully without admins.
- Custom usable uniforms.
- Weapons/Ammo boxes.
- Reload Muskets/Carbines on the move.
- Increased movement speed.
- Hunger. You will lose life every 2 minutes. Find treasure chests around the map which give you health.
- Caves which you can only get into with a shovel.
- Custom maps (more will be uploaded over time). These often feature a series of caves, tunnels, tree houses and other hiding spots.

How to Join In:

Join our steam group for updates, and events.
https://steamcommunity.com/groups/hungergamessurvival

TEAMSPEAK: ts.tabservers.com:9989

Otherwise, the server is always up (unless it is being upgraded).

Important Details:

- This is currently an Australian based server. However everyone is free to join. There are a few versions of it hosted by others based in the EU and Turkey, though I don't personally host them, and therefore can't guarantee they are always available.

- If there are enough players based in the EU or NA who are interested, I will look into personally setting up an EU/NA based server. So let me know if you like it, or join the steam group.

Want to be an admin?

- Steam Contact: DrummondC
- Also check out the admins section in the steam group.

Check out some screenshots for maps.

Check the comments below to see screenshots and details for new maps.

I am also open to any map suggestions! If anyone has a cool idea just contact me and I will certainly keep it in mind.

Thanks!

69
How do you make the custom scene props visible to clients on your server?

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