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Messages - pete99

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31
Modifications / Re: White List
« on: July 12, 2018, 08:33:00 am »
all you have to do is take the config file the server uses to boot up and do something like this.

admin_white_list_enabled 1   
admin_white_list_key    11111111111# Thunderstormer
admin_white_list_key    2222222222# Sleekcrush
admin_white_list_key    33333333333# Savolainen5
admin_white_list_key    44444444444# Munro
admin_white_list_key    55555555555# Menelaos
admin_white_list_key    6666666666666 # LittleGuy

add as many as you want.  then start the server up. 

you should be able to go into the console box and manually add ids there, or turn the white list on or off. those will not stay when you reboot the server.

So is it as simple as putting these lines into the config and running server, or would I need to do the thing with the console as well? I have tried doing it it the config (though not with that particular spacing) and it didn’t seem to work. Note, I am using an online server through Oasis hosting....having some difficulty getting console to properly load.

32
Modifications / Re: White List
« on: July 11, 2018, 11:37:31 pm »
Thanks. Tried a space and a few other things and it still won't work. Is it just in the config.txt file i need to put these, or somewhere else as well?

33
Modifications / White List
« on: July 11, 2018, 09:05:22 am »
Does anyone know how the admin white list system works in NW? Or where you are meant to enter the player's ID.

Tried entering this into my config file:

admin_white_list_enabled 1
admin_white_list_key 1223513 (example ID)

and it didn't do anything.

Also, was wondering how you would normally go about banning a player without being in game? Is this done via console or somewhere else?

Thanks.

34
Modifications / Re: Custom grenade script?
« on: June 19, 2018, 01:18:52 pm »
Should be pretty straight forward to give them grenades, though i'm not yet completely sure how to go about changing the range. If nobody else more experienced than myself answers send me a PM and I can look into doing it for you.

35
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 18, 2018, 10:25:17 pm »
I would suggest making it on EU because their player base is much larger than NA right now.

Thanks. I will definitely keep this in mind. In the next large update to the scripts along with new maps I will most likely be setting up a test EU server.

36
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 18, 2018, 10:21:46 pm »
I would suggest making it on EU because their player base is much larger than NA right now.

Freestyler I will be limiting how many people I hand the files out too, however if you/your regiment are keen on it I can organise to send them to you?

37
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 15, 2018, 08:49:34 pm »
Yes, though it would require you to install a number of files in your server files. (Nothing Is Required Client Side though).

38
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 08, 2018, 03:31:25 am »
Also, forgot to mention, if anybody has any ideas for map themes/ideas I would love to hear them. So feel free to post any ideas you have.

39
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 08, 2018, 02:54:35 am »
Certainly if there were enough players really interested I could set up an EU and NA, as it would have to be worth setting up. So far there has been a surprisingly large amount of people interested though, so there is a good chance of it.

40
Servers / Re: PUBG_Official | Napoleonic Wars
« on: June 08, 2018, 01:50:00 am »
Yes the server is up, and hosted in Australia--thus the high ping. That is why I have started a poll to decide if it should also be hosted in the EU or NA. Levels of players vary on the server, as it is still new. Sometimes we have quite a few, other times none. I'm hoping if there is a large enough EU or NA community interested and EU or NA version would have more players on.  ;)

Btw, how high is EU hosted ping for players in NA and vise versa?

41
Servers / PUBG_Official | Napoleonic Wars
« on: June 06, 2018, 02:48:01 pm »



The Aim Of This Server: The aim of this server is simply to provide a different game-mode. It is not aimed at completely recreating PUBG or the Hunger Games, but instead combines a mixture of these and other ideas, to create something (hopefully) unique and interesting. Weather you are interested in just playing around with a few friends, or organizing a larger event with your community, this should be suited to you.


The Basic Scenario:  Players spawn on a platform in the sky. After 12 seconds this platform begins to move across the map like an airplane. Players can then jump off whenever they prefer and press the down arrow key to release their parachute. (This gives them the ability to steer and control their direction of travel in mid-air). Once you land on the ground, you must find weapons, horses and uniforms, and fight it out with other players. Every few minutes visible barriers will begin to close in on, and limit the player area. If you get caught behind  a barrier you get auto-slayed, so watch out! The last man standing is the winner.


Unique Features of the server:

*  Reload muskets on the move for increased game speed (no more standing in one place to reload).
*  Player speed and health have been buffed up.
*  A variety of weapons located around the map with only a 40-60% chance of spawning (so they won't always be in the same place).
*  Chests which will give you a uniform, gloves or hat (giving you speed, armor, and accuracy bonuses).
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[close]
*  Glass bottles work as smoke grenades.
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[close]
*  Two large maps (so far), one snow based, and another on 2 linked islands.
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[close]
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*  The ability to actually fly (as if in a parachute).
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[close]
*  Visible barriers limiting the player area (which will also slay those who cross them).
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[close]
*  The server can be run fully without admins.


How to Join In:

Join our steam group for updates, and events.


Steam Contact:  DrummondC

Otherwise, the server PUBG_Test or PUBG_Official is always up (unless it is being upgraded).


SIDE NOTE: As this is still an experimental game-mode, I would really appreciate any feedback and advice, or any cool ideas you would like to be implemented. Thanks.



42
Servers / Re: AUS_Hunger_Games_Survival: Battle Royale
« on: May 26, 2018, 04:22:44 am »
Trying out the a new PUBG mode for this server currently. Join PUBG_Test server to check it out.  ;)

The Basic Scenario:

Players spawn on a platform in the sky. After 10 seconds this platform begins to fly across the map. Players can choose when to jump off, and by pressing 'down arrow' release their parachute--which essentially puts them into a flying mode. They can steer around and have some control of where they land.

Once you land you can search houses, villages, and other complexes for weapons, horses, and uniforms. Uniforms give you special bonuses e.g. Gloves: + 10 Accuracy, or Uniform: + 44 Armour - 5 Speed. Weapons and horses only have between a 40% - 60% chance of spawning, so you will not always find them in the same place every round.

On top of this, every few minutes visible barriers limit the player area. If you get caught behind these barriers you get automatically slayed, so always plan ahead and keep your distance.

Try to survive as long as possible, and be the last man standing.

43
Regiments / AUS 12th [Queensland Scots] Regiment of Foot
« on: May 18, 2018, 07:47:38 am »
                           
Who are we?

We are a beginner Napoleonic Wars and Anglo Zulu Wars Regiment based in Australia. We are pretty laid back, but still take our part in battles seriously, trying to always act in a professional manner as a team on the field of battle.

What do we do?

As well as trying to participate in weekly line battle events, we also host our own events (primarily in the Napoleonic Wars and Anglo Zulu Wars Mod, but also in a number of other mods).

Who do we accept?

We accept all players regardless of where they are from or what age they are, as long as you act mature, and follow the rules set in the Teamspeak and Steam Group.

How to join?

We have recently updated our steam group which you can find here:

https://steamcommunity.com/groups/12thqueenslandscotsregiment

You will also find details for our Teamspeak here.
                                         

Related Links:

Hunger Games Survival Server forum thread, which we also run, and sometimes have events in.
https://www.fsegames.eu/forum/index.php?topic=38357.0







44
Modifications / Re: Custom Keys; Directional Keys
« on: May 08, 2018, 10:36:43 am »
Just found this myself too, thanks!

45
Modifications / Re: Custom Keys; Directional Keys
« on: May 07, 2018, 11:44:42 pm »
Noticed in mission templates it says this:

# To enable, set mod_variable_custom_direction_keys to 1 in module_scripts.py and send to players

Is there some way I am meant to send it to players, or is this automatic?

It also says this:

multiplayer_client_custom_directional_keys = (
  0, 0, 0.25, [
  (neg|multiplayer_is_dedicated_server),

Since it doesn't have (multiplayer_is_server), could this explain why it doesn't work on my server?

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