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Messages - General Shepherd

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1
I feel very sorry for our friends who think that we will still use the existing Animation, Shooting mechanics, bayonet mechanics for S&M.

2
To be fair, was watching Achilles play it (I aint downloading Bannerlord fuck that) and the combat ISN'T terrible, I mean it's definitely bad but the registry is pretty good. The attack delay is shite though and 30 damage for a musket bash? Should be like 3 damage. Overall out of all the NW clones, it it by far the best in terms of combat.

Can you also somehow make chambering work, would be nice

Will you read my message on the other page, my dear?

We do, we do.

3
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..

I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.

You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls

The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.
You said I could apply to be a Historical Assistant, I've looked at the different applications and this is an role where people are helping with the historical aspect of the mod, as I said I don't have any historical skills to contribute so I'm not interested, we competitive players just want to help you do what others have failed to do i.e. being the successor of NW and for me the only way to do that is to have a game with a very good historical aspect (which you already do very well) and a very good melee.

We have HAA fields in our project. The subject of HAA-Technical is included in this section under the name of historical subject.

4
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..

I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.

You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls

The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.

5
Here I am giving answers to the comments you have made.

Since the Sword & Musket community is a different community first, a new community is created, this one has separate rules according to the rules of each community. In line with these rules, a dozen blockages and procedures have been added to prevent possible regiments-name disputes, regiment-faction conflicts. This is a pre-review process designed directly for the regiment-friendly MP system.

In this regard, it is stipulated that the regiment leaders stay on the S&M Discord channel and get the regiment-leader tag on the Forum. In this process, a section called National Representatives has been created for better reputation, a liaison between the National Representatives and S&M Developer and Community Management, and people who provide the development of the community. Again, the National Representatives are determined according to language care and are elected once every 3 months by the regiment leaders.



We do a lot of things in line with the historical reference that our solid and experienced Historical Accuracy Assistant team has given us for a long time. Although this process is not very short, these are the contents we can show you for now (for now)

As for animation, we still aim to make an animation system similar to NW. We have few animator, but that's not the only thing!

TW's support for animations is extremely limited and I contact TW 24/7 and put pressure on them to resolve this issue.

Although we try to buy some things, some things are still at their initiative, but our goal is to pierce it and bring to S&M what we, all your bayonets dream of. Otherwise, I am no different from you, after all, I am an old veteran player who played with you in the past.

Example: No crouching fire. We are dealing with such nonsense. Even if we try to drill into this problem, things happen to some extent in the end. There is still process for S&M and animations are the main vein and backbone of this project..

Attack/Shooting while crouching available in Bannerlord]https://forums.taleworlds.com/index.php?threads/poll-attack-shooting-while-crouching-available-in-bannerlord.453706/

If possible, I would ask you to convey a supportive message from this topic and make it more dominant.

If you have a talent for animation, knowing how to animate in Blender or Maya is not enough.
Adjusting the animation in the mod tools and things like RIG, bone structure need to be set correctly and stable. It will not forgive the slightest millimetric error. If we solve these problems (sooner or later we will, then you will just thank us for the melee animation)



Another ridiculous issue is that due to the Audio issue and TW's possible copyright scandals, they have limited content to Mod Tools. This is another point that bothers us. I m talking about .BANK stuffs.

6
Swinging the muskets around is a pretty cool animation to have plz keep it!

We will do this for a while. Put on the bayonet, until you manage to add the animation. But everything is fine. You will swinging it for a while.

9
Regiments / Re: ♞ 4e Régiment de Hussards [EU]
« on: November 11, 2022, 09:58:40 pm »
what‘s Sword & Musket

discord.gg/bannerlord

Bannerlord - Napoleonic Wars

10
Regiments / Re: ♞ 4e Régiment de Hussards [EU]
« on: November 08, 2022, 10:22:22 pm »
According to what I heard, Sword & Musket 3D team started to model 4e Hussars.

11
Community / Re: NW Community - Where are they now???
« on: October 12, 2022, 06:47:26 pm »

Where you from? (Most notable regs/what group you were apart of): I retired in July 2019. Previously, I took part in the PRO Union, including the 82nd, 40th,27e, 26th and Nizam-ı Cedid Division and the Turkish Regiments Coalition
What games do you play now?: Bannerlord [Sword & Musket]
Any unit/regiment type infrastructure?:  N/A
Are you coming back to the community when BCoF or Bannerlord comes out? (>implying):  I am currently the creative producer(head) of the Sword & Musket project for Bannerlord. It will be a great job for Bannerlord and the NW Community.
What do you do in the real world (job/hobbies): Special

13
Sword & Musket - Developer Blog 1.1.0 'Multiplayer Surprise and Custom Servers'


  We, Sword&Musket developers: Creative Producer Lucon, Project Manager HyperCharge, Level Designer Team Leader Ted, Vanadium from Coding team and Morton from 3D artist team.




In this blog, we talked about some important developments regarding the recently announced Bannerlord Multiplayer Servers, as the Sword & Musket Coder Department, we are working as meticulously as possible and we are proud to be the mod community that has managed to add an official Custom Server to the mod in Bannerlord.






 In the further days, we will show you the La Haye Sainte. Be ready for 1.1.1 blog.

Viva le Revolution!!!

Discord: discord.gg/swordmusket

14
If theres anything making me return to FSE ofcourse its Mr Shepard AKA Lucon XD Yes lad

Hehehe :)
 8)  :-*

15
Community / Re: Player numbers on NW?
« on: May 22, 2022, 04:50:10 am »
beetween 1500-2500

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