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Messages - Zebaad

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61
Groupfighting Teams / Re: Peritz Family Groupfighting Team
« on: June 01, 2020, 10:38:55 pm »
GG to freestyle
we lost 15-14 6v6
 :)
twas a close one
"we got this" SOLDIER_GUY's Last words before the comeback

63
Groupfighting Teams / Re: Peritz Family Groupfighting Team
« on: May 31, 2020, 09:12:18 am »
I miss you Zebaad. Please tell me you still love me x
Of course x

65
Well now, something went down yesterday, and it didn't go down to plan  ::)

66
Groupfighting Teams / Re: Peritz Family Groupfighting Team
« on: May 30, 2020, 05:02:13 pm »
47th OG's
SHHH someone might find out

67
Groupfighting Teams / Re: Peritz Family Groupfighting Team
« on: May 30, 2020, 04:34:39 pm »
Well now, something seems a little outdated here  ;)

68
Mapping / Re: Napoleonic Wars: Mapping Support
« on: May 11, 2020, 03:58:57 pm »
Thanks a lot, sadly I think the module system isn't on 1.2 yet...

Also I was actually more looking for an actual ammo box, since I saw it once on a server where there would  be a box and you could take ammo from it. Could have been custom made though.
Do you mean ammo for muskets?

If so yes that would have been custom made, it's only possible with scripts.

If you mean artillery ammo, I'm not actually too sure if you can get that to spawn without a cannon I'd need to look that up- let me know if you'd like me to do so! (more than happy to)

69
I'm gonna jump right in there and say Nova's a good lad

70
Mapping / Re: Napoleonic Wars: Mapping Support
« on: May 10, 2020, 01:33:24 pm »
Pretty simple questions I guess, but I was wondering if there is an ammobox in the base Napoleonic Wars dlc where you can get musket ammo ?
Yup there is, did you want it intractable by players or not? you can both add a static item into the map which adds it like a normal prop, but also as of NW V1.2 you can add it into the map, but allow players to pick them up.

*edit*
Static Item (not interactive)
Place the item like any normal prop to get the desired result.
[close]
Interative Item
Place the item normally into the map. If you don't want the cartidges to always spawn, change Var2 to represent a percentage, i.e. Always 1-100% of chance. Var 2 of 0 will mean they are always spawned in.
[close]

71
Lt Maskman
45thN disband when?

lol in 45thN it takes you 3 years to get to Lt rank. In 92nd it takes 3 weeks to LtCol lets see who'll last longer

Well, given the rapid ascent of the 92nd compared to the 45th or the 16th I think we should promote quicker as well XD

Hmm, yeah same for 47th ;)

72
Mapping / Re: Bastion Maps
« on: May 10, 2020, 12:39:06 pm »
Zebaad, the hero that the community does not deserve but that the community needs
<3

73
Mapping / Re: Bastion Maps
« on: May 10, 2020, 10:33:45 am »


Have you Joined Our Steam Group?



We post all of our new maps on the group giving you exclusive access to new scenes and other things we have in the works!
We only ever post important news, or new map releases- don't worry we won't spam you!





(More maps coming soon!)

74
Regiments / Re: 47th Regiment of Foot `Lancaster Lads` EU
« on: May 10, 2020, 10:04:32 am »
en anglais s'il vous plait ;)

75
Just had an officer reshuffle today! Check the roster on the home page to see the changes :D
Ayy Peritz Promotions ;)

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