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The Mess Hall / Re: Hall of Fame - Posted!!
« on: February 22, 2022, 11:56:11 am »
Nicely done Herishey!!
Appreciate the mentions too after all these years <3
Appreciate the mentions too after all these years <3
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Why is your site down?So sorry for inactivity, it's working now! I'm hoping to continue uploading older maps in the near future too, so don't worry, all is well!
I tried to load a map this morning and it just loads an empty map as though nothing as been editedNever come across this before, but if you want send me your sco file and scene code and I'll see if I can figure it out
Hosting the map via a local server, the console gave the error: unable to find find ground_paint_saved_magic for sco scn_mp_custom_map_X
Doubtful anyones come across this error - I never have. But I assume the map is unusable now
Does anyone here have Hide and Seek maps ?Heya, not exactly intended for hide and seek, but these might suit you (more images & DLs on the links)-
So pretty much a custom map can only be 1 gamemode? That's what I'm hearing here. Which doesn't make sense since for instance Hougoumont can be TDM/DM, Battle, and SiegeNope, a map can be any number of modes, but if you are careful with how you position spawns you can make them more versatile for other modes. Most vanilla maps are designed to be both battle and death match because battle only needs two points. If you are more careful yet you can also make a map conquest too, or even siege.
Thanks, I'll give it a look when I'm back from work. Everything you said I feel I've done, but I'll do it step by step. And quick questions, if I'm renaming the "Custom flags", how do I differenciate between different maps. From what I remember, those are just 1-20 or something, and not separate by map?One thing I think I forgot to say is you won't be able to see the custom flag names inside the game on a local server, you will need to upload both the scene and strings to a dedicated server in order for the list to be visible to players.
I'm back XD. So, I'm now adding flags and such on (in this case) the countryside map. So far, I've added 7 flags (that includes the two spawns) and make a scene line for the conquest map. In the strings file I've also added the names:Hiya, afraid I can't recall off the top of my head the correct setup- will check shortly. Are you modifying the python strings file from the source code or the strings text file?
str_mp_countryside_flag_1 Village
str_mp_countryside_flag_2 Woods
str_mp_countryside_flag_3 Artillery Battery
str_mp_countryside_flag_4 Pond
str_mp_countryside_flag_5 Farm
str_mp_countryside_flag_6 Crossroads
str_mp_countryside_flag_7 Forest
So. my question is, why the hell is my screen going insane with scrips in the wrong place, and the map isn't showing up in conquest mode. Btw, the flags I've used: #64 and #65 are my spawns for Team 1 and Team 2 respectively, and the flags I used (as per Gokiller's instructions) the headquarters_flag_grey. Any help here would be great!
Anyone know how to change the actual size of a map? I know it's in the scenes.txt just unsure of which set of numbers I'm looking for..?Hiya, the map size is determined purely by the scene code, take a look at this link for the terrain editor tool (also accessible through the single player code button) I can't recall who originally created this, but I don't own rights to the site.