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« on: December 27, 2018, 09:49:57 am »
I programmed the melee and chamber system in BCoF so maybe i have some insight.
First of all it will not be EXACTLY like in NW/Warband, diffirences of timings will exist as well as animations.
Stuns naturally are difirent too.
All of this is still under development/testing as such once we open it up for public alpha you guys can come in, both melee pro as melee hater. and give your opinion on the system, we have a very dynamic one, and we can change any timing, any variable and change any speed of animation at any stage quite easily so we can ensure we get melee RIGHT.
For me personally it is one of the most important parts of NW/Warband and I will make sure that it is good.
I understand the argument about experienced players vs new ones, but you will always have that with a game like this. that is something a tutorial can help in a bit, but people don't play that anyway, the best thing is they jump on some public siege server or something and start shooting away, and learn melee slowely.