1
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
[b]Name:[/b]
[b]EU or NA?:[/b]
[b]Are you aware that the position of Community Representative is one of trust and confidence, and do you understand you can be punished for breaking that trust?:[/b]
[b]Why should you become CR?:[/b]
[b]What are one or two things you commit to doing as CR this term?[/b]
1. No FiC & RiC - When melee contact has been initiated all units are expected to cease their fire and cancel their reloading. Melee contact has been made when atleast one person has touched his/her opponent. Officers are allowed to fire 1 pistol cartridge in charge but are not allowed to reload in charge (this does not count for all charge!). 2. No FoL & RoL - All units must reload and fire in formation. When lined up or positioned and taking casualties you may finish reloading and then fix the gap. 3. No Rambo - Everybody participating in the event is expected to stay with their unit at all times. Officers & NCO's are allowed to be a small distance away from their line when scouting or glancing upon the battlefield. When a unit is 3 or less they are expected to join a friendly unit. 4. No OA - Officer aim is forbidden for any unit (including skirmishers). In the event that an Officer does get shot, let the admin know with either a message on the steam event chat or in game. Officer aim does not count for the rank but for the unit in order to be revived, the player must have died while playing as the officer class. Officer aim is permitted when the officer is in melee combat, standing in a formation (in the middle of a line or collumn), gets killed by cannon or other artillery pieces or when holding a musket or rifle! Intentional OA will be punished with a warning or a slay. 5. All Charge - The all charge will be called by the admin to ensure that rounds are not dragged out for too long. The all charge will be announced by the admin atleast 30 seconds in advance. All units are expected to cease their fire and meet eachother bayonet and sword in hand. Cavalry must dismount in the all charge at all times, they are however allowed to ride towards their enemy but must dismount before taking part in melee combat. | 6. Tags - Every participant of the event must wear their respective regiment tag or they will be removed from the server by the admin. 7. Behaviour and chat discipline - During the event all participants are expected to show respect and good behaviour to one another, whether they are an enemy or an ally! Racism, sexism and anything of the sort are not allowed! Teamkills can happen please do not retaliate and start a flame war! 8. The admin will always have the final word - All officers and NCO's are expected to keep their unit in order and enforce the rules where necessary. In the event that the admin does have to enforce the rules, may this be a warning, a slay or a ban, do not argue with him/her! you can file your complaints on teamspeak or steam after the event, during the event the admin always has the final say in things! 9. Attendance - When a regiment has a specialist slot reserved and fails to bring the man power for a few events in a row, they will be put as line and the specialist spot will be given to someone else. 10. Assaulting and garrisoning buildings - When occupying a building or compound the following rules apply: "all units may fire in charge, all units may reload in charge, all units may take cover and crouch, the unit may break formation within the building". When assaulting a occupied building or compound the following rules apply: "all units may fire in charge but only upon the unit that is occupying the building, all units may reload in charge, unit may break formation inside the building". Depending on the event and map, the admin can ban the use of buildings & compounds, the admin may also request an unit to leave a building or compound. |
Line Infantry *Minimum of 4 to be a line. *No maximum amount of rankers. *May use all line infantry classes and grenadier/footguard classes. *No gaps. *no crouching while in combat (may crouch when outside of combat). | Light Infantry/Skirmishers *Minimum of 4 to be a light/skirmisher unit. *Maximum of 15 muskets/rifles. *May use all infantry classes. *5 Man spacing max. *May crouch. | Cavalry *Minimum of 7 to be a cavalry squadron. *Maximum of 15 cavaliers. *May use Hussard, Heavy Dragoon and Horse guard Classes. *Maximum of 2 officer units per squadron. | Artillery *Minimum of 6 per cannon. *Maximum of 15 artillerists. *May use all line infantry, grenadier/footguard & artillery classes. *Howitzers are allowed. *1 Sapper per artillery piece (no flying structures!). *Explosive crates are allowed to be used on enemies and as a last resort. *Rocket troopers are not allowed! *Artillery guards may spread out when within artillery positions but must follow line rules when outside. *May crouch. |
[b]Name of the Regiment:[/b]
[b]Which class/classes would you like to play:[/b]
[b]Expected attendance:[/b]
[b]Regimental contact:[/b]
[b]Wish to attend permanent or only once:[/b]
[b]Have you read the rules & do you accept them?[/b]