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Messages - DoDoCat

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In Development / Re: Resistance at Nenjiang Bridge
« on: May 11, 2020, 07:44:11 am »
PreAlpha 2.9 released

骑马与砍杀:拿破仑战争 / Re: 一个人都没有
« on: May 11, 2020, 07:30:37 am »
Really dont understand what at this post, but i want ask. Are china players playing at NW? How much players? And how are things with development Mount and Blade community at china?

Its still alive. The events usually do pretty well at avg 160. There are only 2 events a week though. If you want to attend a Chinese event you can join the only english speaking asian group (us)

160 players???

wow, its so a lot of. what time are the matches?
Do you mean Line Battle Matches, if so, line battle matches always hosted by the clans

I usually play Commander Battle.

骑马与砍杀:拿破仑战争 / Re: 一个人都没有
« on: May 10, 2020, 01:38:15 am »
Really dont understand what at this post, but i want ask. Are china players playing at NW? How much players? And how are things with development Mount and Blade community at china?

Its still alive. The events usually do pretty well at avg 160. There are only 2 events a week though. If you want to attend a Chinese event you can join the only english speaking asian group (us)

160 players???

骑马与砍杀:拿破仑战争 / Re: 一个人都没有
« on: April 28, 2020, 04:13:55 am »

骑马与砍杀:拿破仑战争 / Re: 一个人都没有
« on: April 15, 2020, 02:42:27 am »

自由战吼 / [自由战吼] 开发日志41 - 自由战吼第12部分
« on: March 27, 2020, 07:53:39 am »

自由战吼 / [自由战吼] 开发日志42 - 进度更新
« on: March 27, 2020, 07:53:00 am »

自由战吼 / [自由战吼] 开发日志44 - 进度更新
« on: March 27, 2020, 07:52:14 am »

自由战吼 / [自由战吼] 开发日志43 - 进度更新
« on: March 27, 2020, 07:51:35 am »

AUG 11, 2019
Hello and welcome back to our Developer Blog. This is another small scale progress update, just to keep you informed about some of the stuff we have been working on, and to show you that we are still alive. Please note that all of the stuff we will be showing you today is heavily WIP, and much of it is just a placeholder.

By the way, we have just created a new Discord Server! You can now talk to us directly about the game there.

Confederate Gear
Admiral is still working on more confederate equipment. He has finished a large number of items since the last blog, but we want to highlight just two of the backpacks that he has made. The renders below show only a small number of available variations for each knapsack.
We suggest watching the videos in 4k!

Kibbler Knapsack
If you come across a civil war relic and it's title includes a surname, there are two possibilities: it either marks the company that manufactured or supplied the item, or the original owner of the relic. In case of Kibbler knapsack it's the latter option. James Allen Kibbler served in Company F, 10th Virginia Infantry, and during his service he used a particular single bag soft knapsack which was a copy from U.S. Army knapsack design used during the Mexican War.

The Kibber knapsack is made of waterproof canvas with a single bag and a long flap which is used to wrap the blanket in. Both elements are closed together and attached to the shoulders via a pair wide of russet straps of special design. Originally intended to be wrapped around the bag and blanket flap in parallel lines, the straps were often crossed: some say that it prevents the construction from sliding off the shoulders. Likewise, many soldiers chose to simply press their blankets to the bag with folded blanket flap instead of wrapping it around the blanket.

English Pattern 1856 knapsack
The English Pattern 1856 knapsack, also commonly referred to as Enfield-pattern knapsack, English import knapsack, or Isaac&Campbell knapsack, is a box soft/rigid knapsack model designed for and used by British troops. A shortage of material and production capabilities forced the Confederate government to turn to Great Britain as a source of high-quality military goods. Although the British government wouldn't officially trade with the Confederacy, it wouldn't prohibit private companies to conduct such trade either. Thus the confederate goverment was able to procure military goods from companies that would normally supply the british military or happened to own large quantities of surplus military goods of outdated models.

The knapsack itself is a single bag of waterproof canvas with a flap towards the wearer's back. The corners are reinforced with thick leather patches and the rear flap is additionally stiffened with a special wooden stick passed through three leather loops and used to secure the shoulder straps that would be fastened at the bottom of the knapsack.

The british-issue knapsack would include a square inner frame made from wooden planks that make the knapsack rigid. Unlike other rigid knapsacks of the time, however, this frame was not permanently attached to the knapsack and could be removed. Despite the fact that most of the contract knapsacks were delivered with frames, it is widely believed that most soldiers would throw them away and wear their knapsack without the frame.

All knapsacks were issued with a pair of straps that would be used to fix the folded blanket to the rear side of the pack, however, there's practically no evidence of them being used. Either way, on most depictions these straps are not used at all, with soldiers managing to press their blanket in between the compartment and the knapsack flap. As you can see, we made both options available. The last part of would be the english mess tin. Composed of three separate parts, a cover of tarred cloth and a special strap to attach it to the top ( or sometimes hang it from the back of) the knapsack, these mess tins were immensely popular among all ranks of the Confederate army.

Sapper/Pioneer System Improvements
We have continued work on the Sapper System and added many more constructible items. Additionally, we added new placement sounds as well as explosive barrels. We believe that the current Sapper system is pretty solid, as it is fast and easy to create defensive works. Below is a video of us showcasing how fast a single Sapper can construct a fairly sizable defensive work. Please remember that the UI is work in Progress.

Just like in our previous game, Napoleonic Wars, Sappers have the ability to plant explosive kegs/barrels that can be used to blow up enemy defensive works, doors, or anything else that can break. However, we added a fuse timer setting to the explosive keg, which means that Sappers can now decide for how long the fuse will burn before the keg explodes. We added a minimum fuse timer of 8 seconds to prevent abuse. (Sorry Betty...) If a player manages to destroy the keg before the fuse timer runs out, the keg will break and it will not explode.

Server and Admin Tools/Settings
We know how important proper and easily accessible Admin tools are for running a good public server or a Linebattle. As such we have spent some time on implementing various Server Settings. All Server settings can be set using a .ini file in the Server Files. Additionally, just like in Warband, any Admin can change any of the settings using the Admin Panel in the game. Any of the settings can be changed and applied in real time. We do not plan on adding console commands, as changing Server Settings using a User Interface is easier, faster and more convenient. In addition to the Server Settings, we have added a server log like the one we had in Napoleonic Wars. It logs everything important that happens on the server and will help with admining the server. The log can be access by anyone on the server.

We have also added various Admin Tools that can be accessed by the Admins on the server. The new toolbox includes various search and filtering functions which can be accessed using a drop down to the right of the player list. For example, the player list below is sorted by Faction, with Union in green, Confederates in red and spectators in black. Admin abilities, such as kick, ban, slay, teleport, god mode etc. can be acccessed using another drop down on the right. The list does not update automatically, as we found that with many players, a constantly updating list becomes unmanageable.

In addition to opening the Admin Tools from the Esc. menu, we have programmed a new features that will make admining a whole lot easier. If logged on as Admin, the Admin can press "I" and then click with his mouse on a player to immediately select the player in the Admin Tools.

Musician Class Update
We have just finished recording an all new set of Fife and Drum tunes. These 22 new tunes were recorded with the help of the United States Army Old Guard Fife and Drum Corps and will be available to the musician class of both the Union and the Confederate States.

Usually we would show you previews of these fife and drum tracks, but instead we have something quite unusual for you today... We have just released an album of some of the fife and drum music that will be featured in Battle Cry of Freedom to Amazon, Apple Music and Spotify.

User Interface Updates
FlowBeatBox has done some more work on various new UI elements. Most importantly, we now have a proper weapon UI that shows various important information such as the ammo count and reload progress for rifles and pistols. For rifles, it now also shows whether the current gun has a bayonet attached or not. Lastly the UI displays if a construction hammer/shovel is currently in construction or deconstruction mode.

Thunder has spent the last few days working on the gamemodes, finishing them off. The game now features eight different gamemodes.

Every player has one life per round. To win, kill everyone in the enemy team before time expires. The round ends in a draw if time runs out.

The attackers must capture the key point before time expires. Optional capture points can be captured to acquire spawns closer to the key point, but do not count towards victory. Defenders have limited amount of lives.

-Team Deathmatch
Kill the enemy team until your team reaches the necessary score to win. When time expires, the team with the most kills wins. If tied, it is a draw.

Everyone is the enemy, kill them all! The player with the highest score wins.

Find another player and challenge them to a duel.

-Capture the Intel
Capture the enemies Intel and return it back to your base. The team that reaches the necessary score first, wins. If time expires, the team with the most points wins.

Capture flags to build up points over time. Reach the score to win before the enemy team does.

-King of the Hill
Whichever team captures the key point in the center of the map first, wins. If time runs out, its a draw.

New Tools
We also added a bunch of new tools and two new weapons to the game. In total we now have 126 usable items in the game, with more to come. Most importantly, we added binoculars to officers, which can be used like the spyglass in Napoleonic Wars, however, unlike in Napoleonic Wars, binoculars severely limit the field of view.

Officers also received a second item, a small whale oil lantern. The lantern will help to illuminate dark nights and dark places, and is especially useful inside buildings. When dropping the lantern, it will place itself upright on the floor, which will allow players to place them next to artillery position or defensive works and illuminate them without the need to constantly hold the lantern in the hand.

Duel wielding
Color bearers are now able to defend themselves using their NCO sword. Any color bearer that carries both a flag, and a sword, will be able to draw both and defend/attack with the sword, without having to drop the flag first. The screenshot below shows a color bearer with both the sword and the flag in hand, and a second color bearer with just the colors.

New Weapons
Unknown to many, the American Civil War saw the use of many different foreign produced military rifles. Tracking down these rifles is often confusing and difficult, as quartermaster reports simply refer to these rifles as French Rifle, Belgian Musket, German Rifle, or sometimes as Dresden Rifle. This makes it difficult to track down exactly which rifles were used, as many different surplus military rifles were imported to the United States during the war.

However, the most common of the French and Belgian muskets seems to have been the Fusil d’Infanterie Modèle 1842. It was produced in large quantities for both he French and Belgian Government and surplus weaponry was sold to the Confederate and the United States during the war. It looks very similar in design to the 1842 Springfield, but features an inverse lock design with special turn screws that would require the use of specialist equipment to take the rifle apart.

Those more known to the Napoleonic Wars might recognize the second rifle we have added to the game. The 1809/31 Potsdam Musket was produced in large quantities during and after the Napoleonic Wars to supply the Prussian Army with a modern musket. The 1809 Potsdam was originally produced as flintlock musket, but was later converted to percussion. Thousands of these converted muskets were sold to the United States Government prior and during the war. The musket features all brass barrel bands and an very interesting bayonet design that locks onto the musket using a spring hidden under the first barrel band.

Environment Interaction
You might remember from our last BLOG that Thunder started programming in Environment Interaction, like getting crushed by trees. Players now can also die from stepping into a hot fire or being underwater for to long...

Thank you all for reading this Blog.


Join the discussion of this blog here.

自由战吼 / [自由战吼] 开发日志45 - 进度更新
« on: March 26, 2020, 05:04:07 am »

自由战吼 - 开发日志45





下图代表美国重型火炮部门的两名士兵。 许多重型炮兵团都接受过步兵和炮兵的训练,以操作重型兵器,在大多数战争中,他们都守在防御工事里面。 他们配备了相应的装备,其中包括标准步兵装备,装有火炮工具的特殊装备以及(通常)黄铜徽章和肩章的有趣组合,他们不受前线将士的约束,只受后方军官或者将军的要求。


自由战吼里面最大和最重要的部分就是 物品系统。Thunderstormer(译注:开发人员)花费了大量的时间制作该系统并且我们最近才完成它。这个系统可以被分为三个部分。


玩家不可同时装备多于一把火器并且不超过两个“弹药包”。额外地,第六个物品槽也是预留给 拳头 的(译注:就是没有武器握持的时候,可以使用拳头进行搏斗,如同骑砍一样)。这意味着如果我们把 拳头 算作是一个唯一的武器,那么玩家将可以携带6个不同的武器(译注:骑砍只有四个,第五个是给食物留的)。

在我们开发的前一个游戏,拿破仑战争,我们只能有两种类型的弹药。一种给手枪,另一种给火枪。这个在拿破仑系统里面运作的很好,因此我们想要在自由战吼里面可以拥有更多的弹药。在自由战吼里面,我们现在可以有 44 种不同类型的弹药

玩家将可以选择他们想要装填的弹药并且拾取不同类型的弹药类型。所有的弹药将装在一种叫做“弹药补给箱”的东西里面。弹药补给箱是一种装有 10 种纸包定装弹的箱子。它们被提供给前线将士,放下弹药箱并且可以获取里面的弹药。

添加库存系统的功能我们还向游戏添加了武器箱和弹药箱。 这些箱子可以在周围运输,对于长时间战斗的战友非常有用。 手中可以携带小的板条箱,但必须拖动较大的板条箱(例如需要手推的箱子)。 工程师也可以构造弹药箱,尽管我们可能会在以后的开发中将此功能移至其他支援兵种级别。


Thunder重新设计了炸药桶的大部分代码,并修复了各种错误。 我们在每次引爆之间都设置了一个较小的延迟,这意味着您现在可以像《拿破仑战争》一样制造链条爆炸。

Vincenzo在网络引擎的后端以及近战命中检测上花费了大量时间。 但是,像往常一样,很难展示几乎所有这些变化。 因此,我们可以显示一些实际的更改。





我们添加了许多新的近战设置,这将使玩家更轻松地根据自己喜欢的游戏风格调整游戏。 这是新设置,并说明了它们的作用。

左右方向的近距离检测有多敏感? 越敏感,您越有可能左右攻击/阻挡。

近战方向检测对上下方向有多敏感? 越敏感,您越有可能向上/向下攻击/阻止。

选择如何确定近战攻击。 通过鼠标移动,玩家移动,鼠标反向移动或玩家反向移动。

选择如何确定近战格挡。 通过鼠标移动,玩家移动,鼠标反向移动或玩家反向移动。

我们添加了一个设置,使您可以查看近战调试跟踪器。 这些跟踪器将为您提供服务器如何处理近战武器命中检测的准确表示。


我们增加了一个医生级别,可以治疗受伤的玩家。 就像在《拿破仑战争》中一样,医生需要使用绷带,并用绷带击中受伤的球员才能治愈他们。 一个玩家只能被治疗到一定数量的生命值。 这样做是为了防止玩家一遍又一遍地愈合并且永远不会被杀死。

如果玩家受到了伤害,则表明他已经受到伤害的图标将出现在玩家的头顶。 只有医生才能看到此图标。 同时,对于受伤的玩家,附近的医生的图标将出现在医生的头部上方。

我们的一位自由职业者最近完成了1859型McClellan鞍座的工作,其中包括各种装备。 尽管该模型仍是WIP并需要进行一些更改,但我们认为向您展示当前状态将是一件不错的事情。

Thunder终于增加了更改任何按键的功能。 他还向选项菜单的“杂项”分支添加了许多新设置。 这应该允许玩家根据自己的喜好调整游戏。




General Discussion / Re: Mount and Blade: Bannerlord giveaway
« on: March 07, 2020, 02:45:47 am »
looks great!

骑马与砍杀:拿破仑战争 / Re: 一个人都没有
« on: March 07, 2020, 01:59:06 am »

In Development / Re: Resistance at Nenjiang Bridge : 1931
« on: February 25, 2020, 12:25:38 pm »
I sent you some feedback also through MODDB.

BTW, PreAlpha 2.7 has been released :)

In Development / Re: Resistance at Nenjiang Bridge : 1931
« on: February 23, 2020, 02:11:07 pm »
Are you still working on this ?
Yeah! A new version will come!

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