Progress Report | Related Sites / Pages | Downloads [Released] | The Team | Credits |
Spoiler Check the Progress report section of the page! [close] | Spoiler Other Sites: Our Moddb Page: http://www.moddb.com/mods/novum-mundus Our Steam Page: https://steamcommunity.com/groups/novum-mundus FSE Forums thread: https://www.fsegames.eu/forum/index.php?topic=5809.0 Contact Details: We're often on the RCC teamspeak, so if anyone has any questions you may find us there: ts.rccclan.com You can also find us on taleworlds, under the names 'N0body (http://forums.taleworlds.com/index.php?action=profile;u=83331)' and 'Bobthe8th (http://forums.taleworlds.com/index.php?action=profile;u=40788)'. [close] | Spoiler New Versions (v1.2) PW-Nexus (Full Download): http://www.pw-nexus.com/board/files/file/47-novum-mundus-alpha-v12exe/ Moddb (Full Download): http://www.moddb.com/mods/novum-mundus/downloads/novum-mundus-alpha-12 If you've already installed a previous version of the module, make sure the module folder is named correctly (Novum_Mundus_Alpha_v1.1), otherwise you will not be able to see or join the server. The installer will try to install into your 1.0 folder if you have previously installed the mod; please make sure the destination directory is 1.1 [close] | Spoiler Head Development: N0body (Scripting and other bits and bobs) Uhtred (Modelling and other bits and bobs) Modelling &/or Texturing: Akak95 (Aka Stalker) Scripting: Matt (mattftw) S0mebody Testers: Osviux ZeroFighterR Brother of Blades Jekku Frankie Bane Tallie Madfast Bulltrup Legolan Gesha Crozade Davout Desert Thunda Sheep Lions of Bavaria Oscar XI Hederlööf Darion Barradin Skullzdeath Vexstriker Rowaan Joker Hawke Mr T Edwardo [close] | Spoiler Resources used (Or may be used):
We apologise if anyone is missing from the list of credits; if you are missing, please PM either me or Uhtred, and we'll get round to adding you to the credits, or if you want your content removed, removing the content! Big Thanks to... Vornne (For Persistent World V4.4) The Napoleonic Wars team for their fantastic expansion pack. Taleworlds Entertainment (For bringing us Warband) Paradox (For publishing the game) [close] |
Features |
This is a planned feature list. Not all features are present in the current alpha.
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Changelog (Alpha v1.2):
- Increased the damage of Varlithinian bows making them more effective against higher armour values and further effective against unarmoured players.
- Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).
- Fixed the steel bucklers scene props; they sold the wrong items, including a broken item.
- Fixed the berets for the heathlander armour/s, they now use the correct collision mesh allowing players to buy them.
- Fixed the heathlander berets so they now use the correct models.
- Most of the items that were previously imports now require crafting, using either linen for clothing, linen for shoes and leather pieces (x2) for boots. For hats, the basketweave hats use wheat while all of the felt hats use linen.
- Tweaked Apple Trees to function similar to grape vines (they need to be pruned, then apples begin to spawn on the tree).
- Revised animations further (Breathing and a new polearm animation, plus a few other changes).
- Fixed the glowing shaders for the rock items and masonry.
- Fixed the shaders for a number of firearms.
- Added a number of new ambient sound effects to enhance maps. The ambient sound effects also now play in a local area rather than globally accross the entire map.
Changelog (Alpha 1.1)
- Bows and the Blunderbuss now do more damage against unarmoured opponents, but deal less damage against unarmoured opponents due to a change of damage type (Piercing -> Cutting).
- Models for the stone resources and masonry resource using pre-existing textures; integrated crafting of masonry by a stone mason at a stone carving table, requiring a chisel.
- Added a chisel model for the chisel.
- Added steel bar models; shiner than iron and tinted blue (slightly).
- Added scene props for Copper, Tin & Bronze stockpiles with unique meshes. Steel stockpiles now also have a unique mesh.
- Fixed steel, copper, tin and bronze at the forge and anvil. They can now all be split into smaller bars, or combined (at the forge) into larger bars.
- Removed the black dress item; was causing crashing due to the model having been removed previously, though the item itself was not.
- Rebalanced the new ores to have better prices. They can now be sold for real profit over other metals.
- Given the new metals ore meshes; Copper uses the gold ore model and Tin silver.
- Fixed a number of helmets not covering the head mesh or morphing in a strange way. Full helmets now cover the head, so skin can no longer be seen clipping through the helmet meshes.
- Rebalanced a number of arrows; many of the new arrows had not been balanced, and now have been.
- Boosted the accuracy of the concealable pistol by a wee bit. It may have low damage and a slow reload, but it is now accurate enough to use effectively in close quarters.
- Increased the armour value / resistance value of the heathlander bucklers / targes so they aren't broken so quickly and may resist blunderbuss pellets.
- Increased the hitpoints of the steel bucklers to increase their effectiveness in combat. They were breaking far too quickly, especially for their price.
- Balanced Varlathinian (Elven) shields, so the shields now have different stats rather than being a number of shields that look different but play the same as each other.
- Balanced the Imperial shields; they all had poor stats and were duplicates of each other (excluding models). They now have a price variation and stat variation.
- Fixed the Orcish Heavy Axe so it no longer has a massive ghost reach. It is now as short as it looks.
- Buffed the Orcish Club (Blunt) by 1 blunt damage.
- Edited the magic projectiles so they no longer have a visible arrow model when being drawn. Currently a debug item for the future.
- Edited the admin blunderbuss, increasing it's damage drastically and given it magic projectiles. This means it is much more obvious when the weapon is being used.
- Added a custom sign prop for a tavern in the new map. Uses a custom texture sheet, which in the future will serve as a custom tavern sign sheet.
- Added a code prop or two for serverside scripting. Current not used, but will in the future.
- Some new animations, created by Stalker / Akak95
- Added 7 new shield scene props (Imperial), so the imperial shields can now be placed on maps.
- Fixed the meshes for the steel buckler scene props; was incorrect and/or missing.
- Added a coal stockpile
- Low poly lod meshes for trees
- Renamed 'Wheat Sack' to 'Sack of Seeds' due to the item being used universally for all crops (cabbages and marrows).
- Removed broken scene props and items (missing meshes due to the meshes and textures having been removed previously).
- Heathlander Helmets now require Linen to craft and Orc helmets an Iron bar.
- Fixed Elven Masterwork bow model scene prop.
- Other small changes
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FAQ. (Answers to questions that have either been frequently posted, PM'd or steam'd): Q. When will this mod be released? A. When it is finished. We wish to release the first version as an official 'Full Version', meaning no alpha or beta versions will be released publically. We will do Alpha and Beta tests beforehand though, but they will all be closed. We are aiming for a Christmas 2013 release. Q. Can I take part in the alpha/beta testing? A. Maybe. When we open up for mod for alpha/beta testing, we'll have a sign-up that anyone may apply for. It doesn't mean you'll be accepted, but generally we accept everyone who applies; usually we need more than a handful of people to take part in any testing. Q. This mod is just a compiliation, isn't it? Why should we care about something so basic? A. It isn't exactly a compiliation; the mod contains custom content created by members of our team, such as Uhtred. In the media section you can see an image of a tavern scene, showing off a number of new tavern-related props (Beer bottles etc.), all made by Uhtred. We also have more than enough custom content scripted by our team too, to help enhance gameplay and to achieve some of our targets. So yes, we do use alot of OSP material and content from other mods (with permission), but we also have a few sprinkles of our own magic. |
Media! The following screenshots are more up to date, showing off some of our later stuff & some of our own, custom assets: Some of our custom trees (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fautumn_forest_day.png&hash=c9c2fe09ff40fcdb471a9ec94aa95f3d0ea259da) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fwinter_tree_snowy_test.png&hash=deb68f6919b1b9a32c1be776b3edefa123864cde) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fautumn_forest_evening.png&hash=c8e79db9308cfa7a28bc21fc7b214dc6c815d1b5) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fwinter_tree_snowy_test_day.png&hash=bb3ec5a8632b84670d37ffc38819713423f46261) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fsummer_tree_scene_day.png&hash=941f3972998db716cc6e8fae4d80f324507bad6c) [close] Showing off some of the TLD resources we are now using (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.pw-nexus.com%2Fboard%2Fuploads%2Fgallery%2Falbum_44%2Fgallery_4532_44_1378619.png&hash=943c6dd2fbd0fd2dc0128abd9d26aa535ae4f9f9) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.pw-nexus.com%2Fboard%2Fuploads%2Fgallery%2Falbum_44%2Fgallery_4532_44_2133087.png&hash=0c4f2319282b956fca24424678bc363f1bdef918) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.pw-nexus.com%2Fboard%2Fuploads%2Fgallery%2Falbum_44%2Fgallery_4532_44_2647734.png&hash=1d2969f2c0978f492ecf63b21c10d43d4670af72) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.pw-nexus.com%2Fboard%2Fuploads%2Fgallery%2Falbum_44%2Fgallery_4532_44_593406.png&hash=85c4d726bea53871b6efb54020defb1ab47cb751) [close] A picture showing off some of the economy system changes (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Feconomysystemchanges.png&hash=8dfa4d8a0df34764e6c93d426e3b6a45ccb8498d) [close] A tavern Scene (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597013551219884679%2F5B1FA3474404AD8A753007ECD9A7C6A086E72EEA%2F&hash=bc765e4bcbb4f7776bd7d850dd0378a986fd9ff4) [close] Some Images from the alpha testing; these images came from very early on in development and do not reflect the final release of the mod. Assets may also be in these screenshots that have since been removed due to failure to obtain permission to use these assets. From Joker (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595879242647762651%2F6633DBA791BE1634B03A8F6BCAC5D11D6DC23958%2F&hash=97dae258be8b61b5b11c26875a46a6837be61b53) [close] From Desert Thunda (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb26_zpsc4a3d91f.jpg&hash=04e781d60b53eaa59d7bf3ab121f8b8261ab4094) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb29_zpse65bd9e5.jpg&hash=69592242e53b92792ed9612f807bb168059bba18) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb32_zps4c9ba546.jpg&hash=d6dd5561c9e721e5cdd3d3b2aae17a31bb6dfd9d) [close] Some Random Screens (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-30_000014.jpg&hash=96acd4ff38a221c30e2ab9a73b89236089aa7928) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-30_00002.jpg&hash=ca493226679b014b1c163db79cea161e5ec53cdd) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-30_00003.jpg&hash=094e6fd5f25d3f1d86f2a045b0bbf0f78c955c87) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-30_00010.jpg&hash=b9c3a54c1ab713774affd65034d26f96f5470d5b) [close] Some early shots showing off the character creation: Spoiler (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-24_000021.jpg&hash=5884de7d445c9d4af734f5f47ffba29abee47846) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-24_000031.jpg&hash=87fc6978e9a3827cda2fc09822de9f2c43d82d83) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2F2013-05-24_00004.jpg&hash=39b5adfb56fc1da39fc674df437fbe1c5d208967) [close] |
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Ah wow this seems interesting!
Are the sign ups ment to be made via PM or post on this thread?
I'm missing the dutch and spanish in the factions list. But the rest sounds great. Good luck, hopefully it will be better than PF!
Good luck!
Steam Name: uae_king17
Probly pretty stupid to ask, but are there any screenshots what so ever? I would like to see something of it before I decide if i want to test it :P
Steam Name: williamainge
Experience (If any) with alpha/beta testing: none :l
Steam Name: uae_king17
Experience (If any) with alpha/beta testing: Persistent Frontier and Blood and Iron
Looks interesting! Good luck!
Steam name: [15th] Schwartz
Previous experience: Have been testing mod alphas/betas like
Persistent frontier, Blood & Iron, Jacobite Rising, Warhammer 40K mod.
Steam Name: Rowaan
Experience (If any) with alpha/beta testing: Persistent frontier
Steam Name: clumsy2323
Experience (If any) with alpha/beta testing: Persistent Frontier & 40k Grim Future
If there's still time.
Steam Name: gladiator1234236 (Hawke)
Experience (If any) with alpha/beta testing: Blood&Iron, Jacobite Rising, WH40K Grim Future.
Steam name:deffdread001
Experience: War of the Roses beta
Steam Name: teddog394 or failing that edward2012
Experience: None
Thunda, you only got that sexy uniform because I made loads of them!
Amazing test, Here is a great screenshot of us lined up, For the Swedish Empire!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595879242647762651%2F6633DBA791BE1634B03A8F6BCAC5D11D6DC23958%2F&hash=97dae258be8b61b5b11c26875a46a6837be61b53)[close]
Thunda, I made lots more than 1 uniform. Perhaps you got the Livgarde uniform of which I made only one of?Thunda, you only got that sexy uniform because I made loads of them!
You made 1, and because that uniform made me look like a lady, which I really liked.
Doesn't Austro have his own mod..?
Thunda, I made lots more than 1 uniform. Perhaps you got the Livgarde uniform of which I made only one of?Thunda, you only got that sexy uniform because I made loads of them!
You made 1, and because that uniform made me look like a lady, which I really liked.
I made about 15 Skanska uniforms, and another 15 Tricornes.
Amazing test, Here is a great screenshot of us lined up, For the Swedish Empire!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595879242647762651%2F6633DBA791BE1634B03A8F6BCAC5D11D6DC23958%2F&hash=97dae258be8b61b5b11c26875a46a6837be61b53)[close]
Really nice mod! Got some real potential :)
I didn't really find any bugs or glitches which is great.
I only wish the map was a bit bigger.
Any idea when the next alpha test will take place?
Any idea when the next alpha test will take place?
Any idea when the next alpha test will take place?
Possibly this weekend or the one following; hopefully for the next alpha test we'll have working cannons from Nappy Warz / Napoleonic Wars.
That sounds awesome, can't wait to take up the Swedish banner again!+1
And the British Empire again
And the British Empire againWe Swedes kept destroying you whenever we fought.
And the British Empire again+1
And the British Empire againWe Swedes kept destroying you whenever we fought.
Your attack on our forts failed miserably.
And what about that first conflict we had where we got pretty much all of you while we took 2 casualties.And the British Empire againWe Swedes kept destroying you whenever we fought.
Your attack on our forts failed miserably.
Dayum Straight
And what about that first conflict we had where we got pretty much all of you while we took 2 casualties.And the British Empire againWe Swedes kept destroying you whenever we fought.
Your attack on our forts failed miserably.
Dayum Straight
I declare a perma-war against the Swedish
You British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Haha to true. What you get from a Fifer lolYou British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Looks like someone's taking things too seriously :/
Haha to true. What you get from a Fifer lolYou British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Looks like someone's taking things too seriously :/
fite me m8Haha to true. What you get from a Fifer lolYou British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Looks like someone's taking things too seriously :/
u avin a giggle.fite me m8Haha to true. What you get from a Fifer lolYou British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Looks like someone's taking things too seriously :/
fite me m8Haha to true. What you get from a Fifer lolYou British players suck, learn to play.
Trying to force your way in when we had a line aiming at the gates. Was hilarious.
Looks like someone's taking things too seriously :/
u avin a giggle.com at me br0
Go away Baktech, nobody likes Poland.u avin a giggle.com at me br0
Prepare for defensive responses.Go away Baktech, nobody likes Poland.u avin a giggle.com at me br0
No-one likes the U.S!
Agreed, I'm not American.
How's development going?
I really like this mod and I would really like to playsome more:)
How's development going?
I really like this mod and I would really like to playsome more:)
^ That but then i'd like to play it and not more :p
And uhm, do you guys think the balance will be better than in PF, where Indians are OP and Muskets are... quite useless?
How's development going?
I really like this mod and I would really like to playsome more:)
^ That but then i'd like to play it and not more :p
And uhm, do you guys think the balance will be better than in PF, where Indians are OP and Muskets are... quite useless?
Indians were never OP. Muskets are incredibly OP in PF since when I played as a native many of us were 1 hit across a large bridge, if anything Muskets in PF need a massive Nerf.
Go away Baktech, nobody likes Poland.u avin a giggle.com at me br0
No-one likes the U.S!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ft.qkme.me%2F35lsbt.jpg&hash=9bcbdb5d3beaaa00122fc2b46ead730cb109f2fb)Go away Baktech, nobody likes Poland.u avin a giggle.com at me br0
No-one likes the U.S!
Why does everyone rag on us again? Yes we all know, Bush was a moron.
What happened to the release? is it out yet?
Why are you discussing PF here instead of Taleworlds? The mod is released on Saturday anyway, we'll hopefully have a board up on that day.But what about this?
Why are you discussing PF here instead of Taleworlds? The mod is released on Saturday anyway, we'll hopefully have a board up on that day.But what about this?
Oscar..You Cant Just go demanding to people like that Many of us Are waiting for this mod an yet you cant jus tdemand it to be released you have to wait. "Be"PATIENT'I don't waiting will help in this case since this mod isn't getting done.
Read the TW thread ;)Oscar..You Cant Just go demanding to people like that Many of us Are waiting for this mod an yet you cant jus tdemand it to be released you have to wait. "Be"PATIENT'I don't waiting will help in this case since this mod isn't getting done.
We need to give the dev a wake up call.
Link?Read the TW thread ;)Oscar..You Cant Just go demanding to people like that Many of us Are waiting for this mod an yet you cant jus tdemand it to be released you have to wait. "Be"PATIENT'I don't waiting will help in this case since this mod isn't getting done.
We need to give the dev a wake up call.
Link?Read the TW thread ;)Oscar..You Cant Just go demanding to people like that Many of us Are waiting for this mod an yet you cant jus tdemand it to be released you have to wait. "Be"PATIENT'I don't waiting will help in this case since this mod isn't getting done.
We need to give the dev a wake up call.
They are lazy so I doubt.
Fraid so, work is still going on though very, very slowly due to the fact that Uhtred is away, and I'm enjoying a summer (first one in a few years; our winters last many a years, our summers weeks or months at most). We've got a new team member; Matt, who will be helping integrate some complicated code that should liven up the mod when he is able to (such as persistency and so forth), seen on the nexus servers (that persistency will be featured only on the nexus servers for this mod, due to an arrangement).
The cannons will be semi-static; you can turn them, fire them and such, but not ability for relocation. The cannons on ships cannot be turned or moved, and are fired in a fixed direction, so though it means the cannons are limited in use, we do hope it will mean real naval battles.
As soon as they've been finished we'll be putting up a demonstration video, but I cannot promise when that will be. We're not going to rush anything, and will try to take our time to assure a good level of quality and well thought out features. Plus, Persistent frontier is out now, so there is no rush in our eyes to get this mod as of currently.
Interesting, my only questions at the moment is which one will your money be shown in?Pennys, Shillings or Guineas.
My other question is could I be a tester?
Steam name:[95th]MadManYo
Experience : PF
Interesting, my only questions at the moment is which one will your money be shown in?Pennys, Shillings or Guineas.
My other question is could I be a tester?
Steam name:[95th]MadManYo
Experience : PF
?Interesting, my only questions at the moment is which one will your money be shown in?Pennys, Shillings or Guineas.
My other question is could I be a tester?
Steam name:[95th]MadManYo
Experience : PF
Interesting, my only questions at the moment is which one will your money be shown in?Pennys, Shillings or Guineas.
My other question is could I be a tester?
Steam name:[95th]MadManYo
Experience : PF
You could have banks which have guards and you can rob the bank which takes away a random amount of money from everyone who has deposited there.
Yeh... oh wellYou could have banks which have guards and you can rob the bank which takes away a random amount of money from everyone who has deposited there.
Thats just going to be ridiculously abused.
Sweet update :D
I never knew this was released :(Me neither.
It's just amazing fun with friends :)
Already??It's just amazing fun with friends :)
The fuck, LtGen Desert?!
no servers ?? :(http://www.moddb.com/mods/novum-mundus/downloads/novum-mundus-alpha-11
Changelog (Alpha v1.2):
- Increased the damage of Varlithinian bows making them more effective against higher armour values and further effective against unarmoured players.
- Muskets melee modes also do less overhead damage and slightly less thrusting damage (was instant kill on overhead nine times out of ten).
- Fixed the steel bucklers scene props; they sold the wrong items, including a broken item.
- Fixed the berets for the heathlander armour/s, they now use the correct collision mesh allowing players to buy them.
- Fixed the heathlander berets so they now use the correct models.
- Most of the items that were previously imports now require crafting, using either linen for clothing, linen for shoes and leather pieces (x2) for boots. For hats, the basketweave hats use wheat while all of the felt hats use linen.
- Tweaked Apple Trees to function similar to grape vines (they need to be pruned, then apples begin to spawn on the tree).
- Revised animations further (Breathing and a new polearm animation, plus a few other changes).
- Fixed the glowing shaders for the rock items and masonry.
- Fixed the shaders for a number of firearms.
- Added a number of new ambient sound effects to enhance maps. The ambient sound effects also now play in a local area rather than globally accross the entire map.
- Fixed one of the warg buy props; it spanwed the wrong warg.
- Fixed the Sea Captain Uniform & hat.
- Fixed the gold bug.
- Trim-down and resorting of all used assests. Removed unused materials and textures in some brfs (should improve load time and possibly performance).
- Fixed the indian head error (removed the asset, which related to a missing texture).
- Replaced the woodcutters' axe and hatchet models with new models; the length of both is now shorter than previously, but they are now slightly faster.
- Added wooden bowl item.
-- The wooden bowl is crafted at a wood processing table by using a wood board on it.
- Added the ability to make apple pies, cabbage soups, meant stews and mushroom strews.
-- Apple pie is crafted the same way as a meat pie, but uses two apples instead of a single meat item.
-- A mushroom stew is crafted by using a bowl on a cooking prop with two mushrooms on your person. Mushroom strew is between an apple pie and a meat pie in hunger fufillment.
-- A meat stew is crafted by using a bowl on a cooking prop with a single meat on your person. Meat stew is between a mushroom stew and a meat pie in hunger fufillment.
-- A cabbage soup is crafted by using a bowl on a cooking prop with two cabbages on your person. Cabbage soup is less effective than an apple pie in hunger fufillment.
- Added a wildberry bush which can be harvested by anyone, giving berries as a food item. Doesn't full too much hunger, but can help keep someone starving alive (in prep for the hunger system).
- Added an orange item (with a basic custom model and texture) and orange tree (functions the same as an apple tree); the orange current has no use other than a basic food item.
- Added various bushes and hedges from NW to NM & grabbed a few extra scene props.
- Added rule books and scene props to buy them from (no crafting or stockpile) for the RCC, UOG & Nexus server.
Hey everybody, I've been playing this mod for almost a week now and i have to say it is very good and has a lot of potential however, i was recently perm banned from the only Eu server for having some fun when a friend was around my house, you know saying some words and having a laugh.
After a while my friend tells me to type a little rap or play on words, so i do. "white boy sipping on a white man ting x2" in no way did this have any racial intent or bad words, the admin (RCC Cpt Danny) Then says "Next thing you know they will call me a coon." I have no idea what this word meant at the time and me and my friend thought he was having a little laugh or joke so i respond in confusion with "coon" not putting a question mark but not directly calling anyone it either, Still confused on the word still having a laugh my friend types "lil' cacoon baby" the admin still thinks i'm targeting him with abuse yet i have log images and proof that nobody was targeted he then asks "are you calling me a coon?" i do not reply still unaware of the word and still having a bit of a hyper session because my friends were really hyper at that moment, I was then perm banned from the only EU server, still trying to recover from being banned i find there TS i join and try to get a word in edge wise, they don't allow me to speak and swear at me using vile language, getting angry at this point i do call one of them a "Retard" still trying to get my story out i am also banned from there TS, as i write this message my friend in game who kindly helped me with proof from the logs is getting kicked from factions and RDM. I am not writing this message to mock the mod or warn people away, i'm writing it to warn people of the not so capable admin (s), after being banned for such a stupid little reason i will probably not revisit or replay this mod, How ever i suggest you all try it :D + >:(
17:54:57 - [Jonny] if you call drinking your mothers breast milk yes.
17:54:58 - Garjun picked up item with id 594
17:54:58 - Garjun picked up item with id 594
17:54:58 - Garjun dropped item with id 594
17:54:58 - Garjun picked up item with id 591
17:54:59 - Garjun dropped item with id 591
17:54:59 - Garjun picked up item with id 591
17:55:01 - RCC_Cpt_Danny picked up item with id 1063
17:55:01 - Aed looted a corpse!
17:55:14 - Aed picked up item with id 1049
17:55:16 - Aed picked up item with id 1138
17:55:16 - Garjun picked up item with id 591
17:55:16 - *LOCAL* [Jonny] i high plox
17:55:19 - *LOCAL* [Jonny] no kil
17:55:22 - Garjun picked up item with id 591
17:55:22 - Garjun picked up item with id 591
17:55:22 - Garjun picked up item with id 594
17:55:23 - Garjun picked up item with id 591
17:55:23 - Garjun dropped item with id 591
17:55:23 - Garjun picked up item with id 591
17:55:23 - Garjun dropped item with id 591
17:55:23 - Garjun picked up item with id 591
17:55:31 - Garjun picked up item with id 591
17:55:32 - Garjun picked up item with id 591
17:55:32 - *LOCAL* [Jonny] i need money
17:55:32 - Garjun picked up item with id 591
17:55:33 - Garjun picked up item with id 594
17:55:39 - *LOCAL* [RCC_Cpt_Danny] go work for it
17:55:40 - *LOCAL* [Aed] Go make some, scrub.
17:55:44 - Jonny attacked Aed dealing 0 damage
17:55:47 - Garjun picked up item with id 591
17:55:48 - Garjun picked up item with id 591
17:55:48 - Garjun picked up item with id 591
17:55:48 - Garjun picked up item with id 591
17:55:51 - Aed attacked Jonny dealing 211 damage
17:55:51 - Aed <img=ico_headshot> Jonny
17:56:02 - [Garjun] WTF
17:56:03 - [Garjun] RDM
17:56:11 - Aed dropped item with id 1057
17:56:13 - [RCC_Cpt_Danny] he kicked him :) so assault
17:56:13 - Aed dropped item with id 1095
17:56:15 - Aed picked up item with id 726
17:56:16 - Aed picked up 38 Gold
17:56:17 - Aed picked up item with id 1057
17:56:20 - RCC_Cpt_Danny dropped item with id 639
17:56:20 - Aed picked up item with id 1095
17:56:27 - Garjun picked up item with id 591
17:56:27 - Garjun picked up item with id 591
17:56:28 - Garjun picked up item with id 594
17:56:29 - Garjun picked up item with id 594
17:56:30 - [Jonny] Please New life rule
17:56:31 - [Garjun] he kicked me
17:56:34 - [Garjun] can i kill him?
17:56:42 - [RCC_Cpt_Danny] omg..
17:56:44 - Garjun picked up item with id 591
17:56:44 - Garjun picked up item with id 591
17:56:45 - Garjun picked up item with id 591
17:56:46 - Garjun picked up item with id 591
17:56:48 - Garjun dropped item with id 591
17:56:48 - Garjun picked up item with id 594
17:56:48 - Garjun dropped item with id 594
17:56:48 - Garjun picked up item with id 591
17:56:48 - Garjun dropped item with id 591
17:56:48 - Garjun picked up item with id 591
17:56:49 - Garjun dropped item with id 591
17:56:49 - Garjun picked up item with id 591
17:56:49 - Garjun dropped item with id 591
17:56:49 - Garjun picked up item with id 591
17:56:55 - [Aed] I'm right next to the admin, gg.
17:57:02 - Garjun picked up item with id 591
17:57:02 - Garjun picked up item with id 591
17:57:03 - Garjun picked up item with id 594
17:57:04 - Garjun picked up item with id 591
17:57:04 - Garjun dropped item with id 591
17:57:04 - Garjun picked up item with id 594
17:57:05 - Garjun dropped item with id 594
17:57:05 - Garjun picked up item with id 591
17:57:13 - [Jonny] Aed insulted me a life ago but the time stream split into my skull so i know this, i can kill him right?
17:57:13 - Garjun picked up item with id 594
17:57:13 - Garjun picked up item with id 594
17:57:14 - Garjun picked up item with id 594
17:57:14 - Garjun picked up item with id 594
17:57:24 - [RCC_Cpt_Danny] no
17:57:28 - Garjun picked up item with id 591
17:57:29 - [Jonny] But.
17:57:30 - Garjun picked up item with id 594
17:57:34 - [RCC_Cpt_Danny] No
17:57:37 - [Jonny] This is time lord Rpg
17:57:40 - [Jonny] Server right
17:58:09 - [Jonny] Sir please stop drawing your sword.
17:58:16 - [Jonny] It is very annoying
17:58:19 - Garjun picked up item with id 591
17:58:27 - [Jonny] I could sliy your jug
17:58:54 - [Jonny] Sir that's sound abuse.
17:59:10 - [Jonny] I can hear it from hear i'll get admin to slit your arse off
17:59:19 - [RCC_Cpt_Danny] ehm...
17:59:26 - [Jonny] Here he is now
17:59:37 - [RCC_Cpt_Danny] sorry?
17:59:50 - [Jonny] Tell me someting danny you like a
17:59:56 - [Garjun] penis
18:00:00 - RCC_Pvt_Pendelton has joined the game with ID: *ID Removed*
18:00:02 - [Jonny] White boy sipping on a white man ting
18:00:05 - [Jonny] x2
18:00:10 - RCC_Pvt_Pendelton joined the Empire of Antoria.
18:00:25 - RCC_Pvt_Pendelton dropped item with id 432
18:00:26 - [RCC_Cpt_Danny] next thing you know they call me a coon
18:00:32 - [Garjun] stfu
18:00:36 - [Jonny] coon
18:00:46 - [Jonny] Lil' cacoon Baby
18:00:57 - [Jonny] From Kanye wests left Nut
18:01:16 - [RCC_Cpt_Danny] are you calling me a coon?
18:01:20 - Garjun picked up item with id 591
18:01:20 - Garjun picked up item with id 591
18:01:24 - [Jonny] With Usain Bolts cemen mixed in
18:01:25 - Garjun picked up item with id 591
18:01:28 - Garjun picked up item with id 591
18:01:30 - Garjun picked up item with id 591
18:01:33 - Garjun picked up item with id 591
18:01:34 - [Aed] l2spell plz
18:01:45 - Jonny is banned permanently by RCC_Cpt_Danny.
18:01:45 - Admin RCC_Cpt_Danny (*ID Removed*) permanently banned player Jonny (*ID Removed*).
18:01:46 - <img=ico_headshot> Jonny
18:01:52 - *FACTION* Empire of Antoria [RCC_Pvt_Pendelton] aed where r u
18:01:54 - *ANNOUNCEMENT* [RCC_Cpt_Danny] Johny perm banned for racism
18:01:55 - [Garjun] y u kick him
18:02:01 - [Garjun] WOAH
18:02:02 - [Garjun] come on
18:02:04 - [Garjun] pleae
18:02:05 - [Garjun] unban
18:02:06 - [RCC_Cpt_Danny] nope
18:02:13 - [Garjun] but i wanna play wit my friend
18:02:25 - [RCC_Cpt_Danny] shouldn't have called me a coon
18:02:27 - [Garjun] you could've at least gave him arning first
18:02:39 - [RCC_Cpt_Danny] Nope strict rules on racism
18:02:41 - [Garjun] -_-
18:02:48 - [Garjun] coon is a noun short for racoon
18:02:54 - *LOCAL* [Garjun] it is not racist at all -_-
18:03:01 - [Garjun] it is not racist at all -_-
18:03:02 - [Garjun] gg
18:03:17 - [RCC_Cpt_Danny] It's short for "n*gger" too :)
18:03:22 - [RCC_Pvt_Pendelton] asked
18:03:26 - [Garjun] who told you this
18:03:40 - Aed attacked RCC_Pvt_Pendelton dealing 206 damage
18:03:40 - Aed <img=ico_headshot> RCC_Pvt_Pendelton
18:03:40 - Aed killed a member of the same faction!
18:03:42 - [RCC_Cpt_Danny] Everyone i know
18:03:43 - [Garjun] you could've told him dat
18:03:46 - [Garjun] he no know
Coon, a racial slur, used pejoratively to refer to a black person, especially an African-American
We need an event to get more people to play this awesome mod. ;DTrue
Will there be an event this month?
1.2 will be released later today, though I can't give an exact time (still need to do some testing & tweaking). I'm also working on the new map, which will function as a 'core' map; a core map is a central hub, usually consisting of the 'capital' of one faction or another, where the best equipment for that culture / faction can be produced and bought.
In this case, this new map will be the core of Antoria and the Warriors of Heftan Tyran (Dissidents of Antoria). This means Muskets versus muskets, for the most part. Varlithinians (Or Elves, as some of you call 'em) and Orcs will also be present but small on the map, playing a small part but nothing major.
'The Heartlands' lay in the heart of Antoria, where the Empire is most densely populated and developed. The terrain is coastal, and marshlands sit below the cliffs facing the ocean. Above the cliffs, where most of the people dwell, the land is hilly and primarily heath, but a small amount of woodland is also present. The map will be rich in salt, fish and many different foodstuffs, such as oranges and apples, but resources such as ores will be lacking (though will be present until we have the 'connected' servers up and working), forcing players to move between maps to collect more valued resources.
Some early screenshots (very early, the map has only had a few hours of development so far).
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F486687429468564846%2F1AE6E7F5FE5222717B6B82F997DDF7399B9C5CA6%2F&hash=38c67790a132d81a058f960c9dd95e73d2ae2900)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F486687429468578859%2F7E54DEF92895CF55AFD76B97518D98A240AFA9A7%2F&hash=0143b39e0a710a0c1c4528882f3acb3a128410e4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F486687429468582978%2F49EC51AD7D4342530B41727A03F73AEA5F7AE402%2F&hash=d7bda6398f51059afeb6c2687ba6b3e9d098cb98)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F486687429468587836%2FBC674AC9EA676267E754EE13621478974B95515A%2F&hash=3b5cd4f392e57b929d7781944f21d89dee22df06)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F486687429468592434%2F1B00A60103D86E309DB47F44B0D309C06AFB7572%2F&hash=431b0d627bb36b99ac6c85beebb1dc22c53cbe51)
Also Ignore the Fps, I've got my fps capped at 60, so the true fps will be considerably higher.
Also @ Glovine, nice work on your map so far! Looking very nice :)
Also some good news. Nothing is borked with 1.2, so no need to worry about invalid props or what-not.
Looks good! ;)
>Downloads Novum Mundus
>omfg omfg so excited
>Loads up
>Goes to join servers, none
>Untick has players
>Lies down on the floor, trys not to cry
>Crys alot