(https://i.imgur.com/kWul3Zu.png)
Welcome to the 68th's Tuesday King of the Hill event!
An explanation of what King of the Hill is:
O There is a map containing three flags.
O One flag for Team 1's spawn, one flag for Team 2's spawn, and one neutral flag in the middle.
O Each team also starts with a certain number of points (~300 initially, but read below for more details).
O The first team to reach zero points loses.
O The flags lose points equal to standard conquest rates.
"Sam used to make me do all the sign-ups. NCOs are abused like that." ~Capt. Mowie.
Lines and Foot Guards "Lines are the backbone of any event, but non-tourney regiments make them only rarely. They're like Medics in TF2." ~Col. MystySpoiler
Minimum Attendance: 7 rankers
Maximum Attendance: 25 rankers (30 absolute)
Maximum Spacing: Half-man (i.e. shoulder-to-shoulder)
Fire in Charge: Allowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Disallowed, unless behind cover and not firing, or if using multiple ranks, in which case the front rank only may crouch whilst firing.
Special Rules
[1] When inside a building, you are treated as Light Infantry.
Lights "Ah yes, I remember this shade of green." ~Crt. NorwegianSpoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 3 man
Fire in Charge: Allowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.
Rofles Rifles"My Major is inactive, please send help." LtCol. JeffSpoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge: Allowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.
Cavalry"Sabre to your back! Psych!" ~Sam the IrishmanSpoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers (18 absolute)
Maximum Spacing: 5 man
Fire in Charge (Only Applicable to Dragoons): Disallowed.
Reload in Charge (Only Applicable to Dragoons): Disallowed.
Officer Aim: Allowed.
Special Rules
For Hussars: None.
For Lancers: You may not couch your lances. Doing so will result in a slay.
For Dragoons: No FiC or RiC while mounted (see above). Note that you may fire while mounted if you're not in charge.
For Heavy Cavalry: None.
For Dismounted Cavalry: You are treated as Light Infantry at all times while dismounted.
For Admin Horses: May only use Holy Hand Grenades.
Artillery"We literally have balls of steel iron." ~1Gnr. CannondorfSpoiler
Minimum Attendance: 2 rankers; 1 Art'y train
Maximum Attendance: 10 rankers, 10 guards (13 absolute)
Maximum Spacing: Realistically, as long as you are around the Art'y disposition, you won't be considered a rambo.
Fire in Charge: Allowed.
Reload in Charge: Disallowed.
Officer Aim: Allowed.
Crouching: Allowed.
Special Rules
[1] Every Artillery Regiment may field a single sapper per Artillery Train; sappers do not count as rankers.
[2] All Art'y Guard must spawn as the Foot Guard class for their nation; anybody breaking this rules will be slain.
General Notes
[1] The "(# absolute)" value simply means "including Officers, Musicians, Standard Bearers, and Sappers". For example, if you sign up as Rifles and bring 17, then that is allowed, so long as only 15 of them spawn as rankers. The remainder must be non-rankers.
[2] Any forts or towns in the maps will be made with balance in mind. So, if one team has control of the central flag, they will undoubtedly have an advantage, but it won't turn into a full-blown siege to try and wrestle control away. Furthermore, maps are made "cav-compatible", so cavalry regiments will still be able to sign up and enjoy the event just as much as everybody else.
Server Rules
[1] If one person in your unit is engaged in melee, then the entire unit is considered to be "in charge".
[2] With three or fewer players left alive in a unit, the entire unit is considered "in charge" until they either link up with another unit, shelter at their team's Art'y position, or die.
[3] Bonuses will be disabled if the number of players on the server exceeds 80. This is to help minimise lag.
[4] Stray horses will be slain automatically by the server. Again, this is to help prevent and minimise lag.
[5] The Admin has final say over whether rules were broken or otherwise.
[6] Even if your team has full control of the central flag, you may not spawn on it. I repeat, you may not spawn on the central flag. If you do, you will be slain immediately. The admin will have 90% of his focus on the spawn area around the central flag. Individuals who spawn repeatedly on the flag will be temp' banned.
[7] Each team will start with 300 points for the event's debut. However, if you feel the event goes too quickly or too slowly, then we're perfectly happy to change it for the future. You are the boss. But for the first event, 300 points.
[8] You may not, under any circumstances whatsoever, take over, or attempt to take over, the other team's spawn area. Everywhere else on the map is free rein, but not your opponents' spawn.
[9] You may spawn with a flag bearer, but you may do so only once per round. The flag bearer may not respawn as a flag bearer again. This is to help avoid flags clogging up the entire server, especially towards the end of rounds.
Okay, okay, so you may have many questions, but just in case you don't and merely want to know the sign-up format, here it is.
Sign-up FormatSpoiler
Full Regiment Name: [E.g. 68th (Durham) Regiment of Light Foot]
Unit: [E.g. Lights]
Expected Total Attendance: [E.g. 9-13]
Regimental Rep' and Steam: [E.g. 68th (Lights) Col. Mysty ; https://steamcommunity.com/profiles/76561198042878811/ (https://steamcommunity.com/profiles/76561198042878811/)]
Backup Rep' and Steam: [E.g. mowiegan ; https://steamcommunity.com/profiles/76561198052080850/ (https://steamcommunity.com/profiles/76561198052080850/)]
Once or Weekly: [E.g. Weekly! Whoo!]
I have read and accepted the rules.
The 5 Ws and the cheeky HSpoiler
Who: The 68th (Durham) Regiment of Light Foot, your humble hosts and friendly evil friendly badmins!
What: A conquest, modified to be King of the Hill, with 100% custom maps.
Where: 68th_Tuesday_Conquest
Conquest (though TDM before 18:50)
Mount and Blade: Napoleonic Wars
Steam
The Interwebs
When: The Debut King of the Hill will be on Tuesday, 21st June, 2016, 19:00 BST (UTC+1) and will continue weekly from then on.
Why: Because motherf*cking Lt. Cheesy caused a coup. Because this is honestly something that none of us have come across before, and we really think this could be an amazing, heated, and intense event.
How: German efficiency.
So, how to proceed? Well, if you make a sign-up, and it is accepted, then I shall add you onto Steam, and give you the details closer to the time.
Current sign-ups are as follows:
Spoiler
68th - Lights, Rifles, Cavalry, Artillery
Scots Guards - Artillery
2e - Cavalry
65y - Lights
Lgy - Rifles
Two Artillery slots available
Eight Line slots available