Author Topic: Developer Blog 7 - We’re Back!  (Read 24495 times)

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Offline Maroon

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Re: Developer Blog 7 - We’re Back!
« Reply #30 on: January 14, 2013, 08:29:12 pm »
Looking smexy guys, both the pistol and the destruction! :D

Offline kpetschulat

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Re: Developer Blog 7 - We’re Back!
« Reply #31 on: January 14, 2013, 08:38:59 pm »
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.

Not at all, we are trying to make it completely different, i.e. much more advanced.

Well, the way the destruction looks, disregarding the debris, looks the same same as NW destruction. Does the debris fall in a way similar to Battlefield 3? Where, if it falls on you, you die? That would make it very cool. Also, the shells, will they go through surfaces? Not just disappear when they hit a surface? Also, is it possible to have bullet penetration through soft objects? Like, wood fences, wood walls, very thin surfaces? That would be very cool. Around this time, guns started possessing the capability to penetrate through surfaces.

Offline Jacob

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Re: Developer Blog 7 - We’re Back!
« Reply #32 on: January 14, 2013, 09:01:24 pm »
They said somewhere in there that the wall would be made up of lots of props not as one prop, so I would assume that wherever the cannon ball hits, that is where the destruction occurs

Offline Olafson

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Re: Developer Blog 7 - We’re Back!
« Reply #33 on: January 14, 2013, 11:37:45 pm »
Read the blog, we explain how it works. Basically, it is like battlefield 3, just more detailed. Battlefield works like NW, just with more details and better graphics. BCoF will work like Battlefield 3 just with more details. While in BF3 a normal wall can only be destroyed at once (like in NW) we will have up to 10 different props just for this single wall.

Offline zac

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Re: Developer Blog 7 - We’re Back!
« Reply #34 on: January 14, 2013, 11:46:12 pm »
"BCoF will work like Battlefield 3 just with more details. "   u forgot better graphics :)

Offline Rogov

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Re: Developer Blog 7 - We’re Back!
« Reply #35 on: January 15, 2013, 12:04:26 am »
Yee-hah! Lookin' great! ;D

Offline kpetschulat

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Re: Developer Blog 7 - We’re Back!
« Reply #36 on: January 15, 2013, 12:26:59 am »
... we will have up to 10 different props just for this single wall.

That's not going to cause lag, right?

Offline Jacob

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Re: Developer Blog 7 - We’re Back!
« Reply #37 on: January 15, 2013, 08:26:57 am »
... we will have up to 10 different props just for this single wall.

That's not going to cause lag, right?

One would imagine they have taken steps to make sure that it doesn't lag out peoples games, for example a low polygon count in the models might help? I am very inexperienced with models but less of them would surely decrease lag.

Offline Peter

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Re: Developer Blog 7 - We’re Back!
« Reply #38 on: January 15, 2013, 11:43:24 am »
The steps taken for this are that most of the visual destruction will be client-side, so players will be able to customise their settings to achieve the best performance.
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Offline TheGreatSnoop

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Re: Developer Blog 7 - We’re Back!
« Reply #39 on: January 15, 2013, 10:08:00 pm »
I can't wait until we start seeing musket models, uniforms, player models, etc.

Same!

Offline Jacob

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Re: Developer Blog 7 - We’re Back!
« Reply #40 on: January 15, 2013, 10:16:24 pm »
The interiors of houses is going to exite me a lot as well :D A manor with nice plush cushions and a servant basement :P

Offline Xeroth

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Re: Developer Blog 7 - We’re Back!
« Reply #41 on: January 15, 2013, 10:43:17 pm »
 :D
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Offline Ledger

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Re: Developer Blog 7 - We’re Back!
« Reply #42 on: January 16, 2013, 04:10:25 am »
Looks really sexy and awesome.

Offline Japan

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Re: Developer Blog 7 - We’re Back!
« Reply #43 on: January 16, 2013, 05:19:26 am »
Hopefully the failing debris will be able to kill or hurt you.

Offline Matthew

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Re: Developer Blog 7 - We’re Back!
« Reply #44 on: January 16, 2013, 09:57:36 am »
Hopefully gravity will be worked on so there is bullet drops and debris thats fallen from a tower hurts more then a debris falling from a wall.
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