Very nice mod, only one problem though, when I installed it and launched it from the install window the mod didn't seem to show any changes that this mod makes. Maybe someone could explain this to me as soon as possible? Thanks.
When installing a NW mod in particular, be sure it installs properly to Modules and either replaces Vanilla Napoleonic Wars or if you made it's own folder. The preview icon on the pre-game launch window should be changed to reflect the mod is installed correctly.
Edit: Double post, whoops, welp.
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf
Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload
I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.
Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?
If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.
https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0
I'll look into what the hell is the problem. Ah, I see it, easy.
How to Do it
This should be a simple quick edit in openBRF for en_russian_uniforms.brf you want to delete the pirate_hat LODs as those were LoDs made for the vertical positioned bicorne specifically for the horse head, not the vanilla horizontal positioned bicorne that NW uses. You will need also to copy and paste pirate_hat.1 from Vanilla NW if you can, as the EN pirate_hat.1 is a different position.
So you only need:
pirate_hat
pirate_hat.1
pirate_hat.2
Finally, if the model does not show up in-game the textures need to be loaded in openBRF somewhere and found in the mod's Textures folder.
The Enhancement mod will load the BRF files with the en_ prefix which in your case is en_russian_uniforms.brf first, which means the mm_russian_uniforms.brf is not used as priority by the module.ini file.Therefpre editing the mm_russian_uniforms.brf file is useless for this fix.
And since I have the time right now, I can do these edits and it should work I am testing on my own copy to make sure it does still.
Let's see.. item_kinds1.txt file is the item code's changed? It sure is, well whadd'ya know?
You want to change this item code in item_kinds1.txt from this
itm_pirate_hat Pirate_Hat Pirate_Hat 1 pirate_hat 0 2684420108 0 4 704643238 0.000000 100 1 0 0 0 0 0 0 0 0 0 0
0
0
to this
itm_pirate_hat Pirate_Hat Pirate_Hat 1 pirate_hat 0 553713676 0 4 123731968 0.500000 100 8 0 0 0 0 0 0 0 0 0 0
0
0
As you can see client-side the numbers are changed and in this case one of the changes directly affects the item flags if the hat covers the head, which is most likely why the player's head is invisible in-game. So with editing item_kinds1.txt this should be fixed, I'll provide the fixed BRF and item_kinds1 files for you.
en_russian_uniforms.brf file
https://drive.google.com/file/d/0B_XEt5J8_HVnRDY2MXNISlVzVGM/view?usp=sharingitem_kinds1.txt file
https://drive.google.com/file/d/0B_XEt5J8_HVnTVhCaDdzZUlNaU0/view?usp=sharingCopy and replace both these files or disable the old brf/txt files for it to finally work. Both files are needed to make it work.