Author Topic: Developer Blog 18 - Napoleonic Wars Patch 1.104  (Read 77829 times)

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Offline Onii

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #210 on: August 06, 2013, 03:37:25 pm »
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip

You can download it right now here or wait for it to be available on our Website and Steam in a few hours.
._.

Atleast its here...

Offline Death by EMP

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #211 on: August 06, 2013, 03:42:00 pm »
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
Special thanks to Crunch for being a sport and helping rid of the double x glitch  :P

This is good though.

Offline Gurkha

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #212 on: August 06, 2013, 04:01:48 pm »
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip

Could we get into detail of what balance changes have been made to the maps?  ::)

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #213 on: August 06, 2013, 04:03:28 pm »
Pfft "melee exploit." It's just like the jump crouch from half life, wasn't meant to be in the game but makes it that much more unique and interesting. Don't see valve taking that out hmm

Offline Vincenzo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #214 on: August 06, 2013, 04:07:39 pm »
We are not valve.

I rather have no weird exploits allowing people to gain a advantage especially against new players with glitchy buggy melee exploits.

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #215 on: August 06, 2013, 04:17:10 pm »
I'm afraid this is something we can't agree on, you're the same person who nerfed the melee speed because it was "too hard" for newer players so I'm afraid we will never agree when it comes to melee. If it was my choice I wouldn't have even nerfed the melee a year ago, that's the exact same thing if you made native melee slow.

Offline Furrnox

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #216 on: August 06, 2013, 04:26:30 pm »
Nice work vince and crew with the new patch :D

Offline Crayon

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #217 on: August 06, 2013, 04:30:49 pm »
Jolly good.

Commander battle tonight
A Major Bastard

Offline Oakenshield

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #218 on: August 06, 2013, 04:38:11 pm »
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip

Ah I guess thats why i can't connect to any servers  :P

Offline Shine

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #219 on: August 06, 2013, 04:41:02 pm »
Nice job Vince!

Offline SeanBeansShako

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #220 on: August 06, 2013, 04:48:36 pm »
I'm afraid we will never agree when it comes to melee.

And this is pretty much why most melee discussion about this DLC is hot air. Everyone thinks their own idea of the perfect melee system is better than the other persons perfect idea for a melee system.

Mount and Blade was never really designed for multiplayer at all. The engine is a clunky indie thing that just feels different for every person. Let it go guys. Melee will always be terrible. Quit obsessing over it and enjoy the rest of the game.

Offline kpetschulat

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #221 on: August 06, 2013, 05:07:31 pm »
I'm afraid we will never agree when it comes to melee.

And this is pretty much why most melee discussion about this DLC is hot air. Everyone thinks their own idea of the perfect melee system is better than the other persons perfect idea for a melee system.

Mount and Blade was never really designed for multiplayer at all. The engine is a clunky indie thing that just feels different for every person. Let it go guys. Melee will always be terrible. Quit obsessing over it and enjoy the rest of the game.

Finally, someone with a fucking brain who's not a damn melee zombie.

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #222 on: August 06, 2013, 05:28:16 pm »
Not once have I insulted someone else's opinion on the matter, would appreciate if you didn't either. But just saying melee is half the game and I really enjoyed it with all of my NA buds a year ago, we all miss it and that's about it.

Offline Onii

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #223 on: August 06, 2013, 06:00:42 pm »
And the steam update is here. Behold!

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.104
« Reply #224 on: August 06, 2013, 06:24:01 pm »
And the steam update is here. Behold!
I didnt got him :(