Author Topic: Give Sappers The Ability To Spike And Unspike Artillery?  (Read 2165 times)

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Offline SeanBeansShako

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Give Sappers The Ability To Spike And Unspike Artillery?
« on: July 24, 2013, 03:32:48 pm »
I know this might be too late considering the last patch dropped, but to me it does seem like a pretty simple idea that can easily be slipped in that would gave Sappers a bit more use with the game.

The act itself would be simple, with the hammer out a Sapper approaches a enemy cannon and holding down F and waiting for the bar to fill up for around 6 seconds (imagine him/her/it driving a nail into the touch hole) and blocks the artillery for temporary usage.

Have this little act cost either something like 5 or 10 build points or limit it to once a life for balance reasons?

This can easily be undone by a friendly sapper the same way, or just undone by one of the Artillery crew. Maybe even make it a server side option if it is too hardcore for pubbie play?

Thoughts?

Offline joer5835

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #1 on: July 30, 2013, 12:54:42 pm »
Well that way we can finally disable cannons, even when the crew runs off and comes back later.

But do restrict it to Sappers only, not all of the arty crew.
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Offline regwilliam

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #2 on: July 30, 2013, 01:35:19 pm »
hmm this is a good idea it would help with event where the airty crew just runs when the enemy get near and just runs across map to are aitry which has been killed

Offline Windbusche

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #3 on: July 30, 2013, 02:08:01 pm »
It'd make it easier to troll in events than it is already. You could just spike YOUR TEAM'S cannons as a sapper, could you not?

Offline Joseph Graham

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #4 on: July 30, 2013, 02:38:22 pm »
It'd make it easier to troll in events than it is already. You could just spike YOUR TEAM'S cannons as a sapper, could you not?

Assuming that the administrators in charge of the event aren't incompetent this shouldn't be an issue. Report it, ban, reset, etc. Problem solved.

Offline Windbusche

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #5 on: July 30, 2013, 03:17:44 pm »
Reset for a single cannon, which they could spike towards the middle of the round. And I'm also talking about Public play, where resets never really seem to happen.

Offline SeanBeansShako

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #6 on: July 30, 2013, 07:24:12 pm »
Like crates make it impossible to do at the start for the first 30 seconds.

If anyone is going to try and grief with a sapper they'd attempt a crate and give up anyway.

Offline Windbusche

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #7 on: July 31, 2013, 03:55:54 am »
Subtly griefing is a different story, however. And then they could just spike 30 seconds later. Still talking about Public Play here.

Offline SeanBeansShako

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #8 on: July 31, 2013, 10:08:09 pm »
Subtly griefing is a different story, however. And then they could just spike 30 seconds later. Still talking about Public Play here.

Like I already mentioned there should be of course an admin option to turn it on and off anyways. It is the only way if people are that paranoid.

Offline Windbusche

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #9 on: July 31, 2013, 10:09:26 pm »
I suppose that'd counteract griefing, sure.

Offline Chieef

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Re: Give Sappers The Ability To Spike And Unspike Artillery?
« Reply #10 on: August 08, 2013, 10:38:46 pm »
+1 to this suggestion, would be really cool/more realistic.