Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Community => Topic started by: Betaknight on December 08, 2017, 11:40:01 pm

Title: Recap
Post by: Betaknight on December 08, 2017, 11:40:01 pm
Hi everyone,

Pretty sure 80% of you don't know who I am. That's fine.
Been around since the beginning of the DLC launch, but I can't remember a single reason as to why the community slowly went down.

I'm interested in helping the developers by getting a recap of what went wrong and why. I'm also curious myself, cause I can honestly not remember anymore. This is meant as a serious thread, so I'd like to keep the thread a bit more serious and on the track (which would be a feet for some of you, but try).

As to the devs, I'm not trying to portray the whole situation in a bad light, just simply gathering a bit of an opinion on what happened during the past years that I've disappeared, but to also see if there's any potential reason for me to return to modding here again.

Let's start!

Things of note:
- Lack of update.
- No more fresh players.
Title: Re: Recap
Post by: Fwuffy on December 08, 2017, 11:46:35 pm
welcome back =)
Title: Re: Recap
Post by: Tardet on December 08, 2017, 11:59:37 pm
welcome back =)
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:00:26 am
This isn't the welcome back thread though... I just want to see what's going on....
Title: Re: Recap
Post by: Norwegian13 on December 09, 2017, 12:01:49 am
I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
Title: Re: Recap
Post by: Fwuffy on December 09, 2017, 12:04:18 am
the game needs e-sports
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:05:10 am
I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
Can you explain how toxic it's getting?

"Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion."
Very big point in that. I guess the game being the same has been getting old by itself as well eh? Maybe a new mechanic.... Hm....

the game needs e-sports
Explain?
Title: Re: Recap
Post by: Furrnox on December 09, 2017, 12:05:29 am
It's hard to say what exactly made people drop the game, but I think it's the lack of updates and the fact that the DLC have been out for 5 soon 6 years people have gotten bored and moved on to other games. (I don't think the whole REVOLUTION saltiness had any major impact on the player count.)

Also welcome back glad I contacted you. ;)

I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.

I don't think the toxicity is that bad but the whole burn out thing is I think I left the community for a year or so? Because I was burnt out on the game I even said to myself I'm done with this game but in the end I returned and I'm glad I did I've been having a lot of fun since I did.
Title: Re: Recap
Post by: Fwuffy on December 09, 2017, 12:07:08 am
I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
Can you explain how toxic it's getting?

"Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion."
Very big point in that. I guess the game being the same has been getting old by itself as well eh? Maybe a new mechanic.... Hm....

the game needs e-sports
Explain?
I meant it semi-seriously. I've for example always admired what the Native community has done with their competitive side, and all the tournaments, leagues etc. It might be because the NW community is more toxic so we can't have nice things. Maybe it's because the Taleworlds guys are more involved with the Native side of things whereas FSE guys don't seem to do much with the competitive side here. Does native have a larger playerbase? Who knows.
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:07:39 am
It's hard to say what exactly made people drop the game, but I think it's the lack of updates and the fact that the DLC have been out for 5 soon 6 years people have gotten bored and moved on to other games. (I don't think the whole REVOLUTION saltiness had any major impact on the player count.)

Also welcome back glad I contacted you. ;)
Nah, I agree with the fact the revolution did nothing. But I was wondering what exactly happened more or so, what became boring? The lack of maps, gameplay, the lack of updates in-general? Lack of response or any type of development within the community towards the game?

I mean NW was previously M&M and that has been going on for a while. So why just after so long?

I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
Can you explain how toxic it's getting?

"Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion."
Very big point in that. I guess the game being the same has been getting old by itself as well eh? Maybe a new mechanic.... Hm....

the game needs e-sports
Explain?
I meant it semi-seriously. I've for example always admired what the Native community has done with their competitive side, and all the tournaments, leagues etc. It might be because the NW community is more toxic so we can't have nice things. Maybe it's because the Taleworlds guys are more involved with the Native side of things whereas FSE guys don't seem to do much with the competitive side here. Does native have a larger playerbase? Who knows.

Semi-seriously or not, no idea is a bad idea at this point ;)
So you would suggest the game add some kind of competitiveness? How would you approach that?
Title: Re: Recap
Post by: Harford on December 09, 2017, 12:10:21 am
this dlc is just getting older, and every good game is slowly dying as any other game, i dont believe in this "toxic community" argument tbh, some ppl might be but thats not the main point i believe
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:11:57 am
this dlc is just getting older, and every good game is slowly dying as any other game, i dont believe in this "toxic community" argument tbh, some ppl might be but thats not the main point i believe
What would you say would make the game newer to you then?
Title: Re: Recap
Post by: Fwuffy on December 09, 2017, 12:12:36 am
Betaknight more like BOTaknight, sent by FSE devs to ask probing but programmed questions about the state of the game.
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:13:25 am
Betaknight more like BOTaknight, sent by FSE devs to ask probing but programmed questions about the state of the game.
Nah mate, I'm an actual game developer for another company, so I kinda am asking basics to get a grasp of what the community in general thinks would be a great idea and what people think is "new/modern/cool/fun", but I wanted to help here as well. I loved the game back then, but I want to see if I could maybe help in getting it a new breath.
Title: Re: Recap
Post by: Fwuffy on December 09, 2017, 12:13:56 am
Betaknight more like BOTaknight, sent by FSE devs to ask probing but programmed questions about the state of the game.
Nah mate, I'm an actual game developer for another company, but I wanted to help here as well. I loved the game back then, but I want to see if I could maybe help in getting it a new breath.
;)
Title: Re: Recap
Post by: Norwegian13 on December 09, 2017, 12:17:49 am
I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
Can you explain how toxic it's getting?

I can't say much about how toxic it is right now, I haven't been playing NW since August, but back in August in my opinion there was a fair share of toxicity amongst the players both on the forums and in-game.

I think that a lot of people get burnt out and take a break from the game for a while, which I myself have done several times, which reflects on the overall playercount. But I think a bigger problem for this DLC is the toxicity that has been slowly killing it, ever since it's start. Toxic people who have made the game less fun for others, I'm sure has been one of the main reasons that has discouraged several players from continuing to play NW, and further driving the playerbase down.

Oh, and also the lack of influx of new players. I don't think many people buy NW nowadays. Mount & Blade itself is quite an old game, so getting a new player is a rare occasion.
I don't think the toxicity is that bad but the whole burn out thing is I think I left the community for a year or so? Because I was burnt out on the game I even said to myself I'm done with this game but in the end I returned and I'm glad I did I've been having a lot of fun since I did.

Yeah, I think the thing that the veterans are getting burnt out and taking breaks or completely leaving NW behind, with no new players coming in is probably the main reason for the decline. I think the FSE developers are trying to get some of the old players to come back with this new update, and perhaps get some new players interested as well.

this dlc is just getting older, and every good game is slowly dying as any other game, i dont believe in this "toxic community" argument tbh, some ppl might be but thats not the main point i believe

Eh, I agree that it's not the main reason, but I think for some people coming to this community and being greeted by some toxic players would definitely be a turn-off.
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:24:19 am
I think toxicity can be handled with moderators in the server, but that's if there are players to moderate. I think at the moment the focus point should be updating mechanics, adding some new features and creating a new scenario at this moment.

The lack of fresh people is a concern, and yes the game is becoming old. But I think we can still kick it a bit longer. It all depends on how we can interest people to come back again.
Title: Re: Recap
Post by: Norwegian13 on December 09, 2017, 12:26:22 am
I think toxicity can be handled with moderators in the server, but that's if there are players to moderate. I think at the moment the focus point should be updating mechanics, adding some new features and creating a new scenario at this moment.

The lack of fresh people is a concern, and yes the game is becoming old. But I think we can still kick it a bit longer. It all depends on how we can interest people to come back again.

Sure, I agree. Toxicity isn't something we can do anything with anyways. It really comes down to each individual.
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 12:29:39 am
I think toxicity can be handled with moderators in the server, but that's if there are players to moderate. I think at the moment the focus point should be updating mechanics, adding some new features and creating a new scenario at this moment.

The lack of fresh people is a concern, and yes the game is becoming old. But I think we can still kick it a bit longer. It all depends on how we can interest people to come back again.

Sure, I agree. Toxicity isn't something we can do anything with anyways. It really comes down to each individual.

I mean yeah, but we can still come together and help by talking about a good idea that we could do. Like take a feature from each mod you played and liked. It helps to see what worked and what didn't.

Game development is all about discussing ideas and see where they bring us. To fix what is causing the problem, diagnose and create a (creative) solution.

For example, it was mentioned about e-sports. NWL is an example, but the problem is that new players who recently bought the game don't always go to the forums after playing. Which makes it completely oblivious to new players that there is more than just the vanilla game. I wouldn't have known NWL existed had I not checked here. I think the game should somehow mention the forums a bit more, since a lot of the game is surrounded by community more than just the vanilla game itself.
Title: Re: Recap
Post by: Earth Bby on December 09, 2017, 03:35:42 am
Nothing went wrong. If NW was advertised it'd have the numbers to replace the generation of leaders/players who grew up and left the game behind. Everyone who still plays it now who are from 2014+ are either addictied or waiting for something new to play that equals NW (which nothing does) but when it does thats when the game will "die".

> the game will never die unless Youtube and steam get deleted from space time simple.
Title: Re: Recap
Post by: Kore on December 09, 2017, 02:05:25 pm
Lack of content in general imo.
Title: Re: Recap
Post by: Betaknight on December 09, 2017, 03:09:50 pm
Nothing went wrong. If NW was advertised it'd have the numbers to replace the generation of leaders/players who grew up and left the game behind. Everyone who still plays it now who are from 2014+ are either addictied or waiting for something new to play that equals NW (which nothing does) but when it does thats when the game will "die".

> the game will never die unless Youtube and steam get deleted from space time simple.
If nothing went wrong, then why are we here discussing this?

Advertisement could have played a role, but currently I think there's a reason why others are just moving on to the newer games such as holdfast, war of rights and any other similar kind of game that gives them a much nicer and fresher feel to the game than what is being offered now.

Aside to that, even if new players are coming in, we don't know how many of them are actually staying or just bought or got the game for a cheap or free deal.

Lack of content in general imo.
That's being handled in another thread though for now, so pitch over the ideas there :)
Title: Re: Recap
Post by: Ledger on December 09, 2017, 04:30:08 pm
Toxicity has nothing to do with it. FSE"s lack of involvement in terms of updating the game and competitive support is the main factor that caused NW to decline over time. Games make money by adhering to the casual community but its longevity depends on the competitive demographic.

Title: Re: Recap
Post by: Betaknight on December 09, 2017, 04:58:53 pm
Toxicity has nothing to do with it. FSE"s lack of involvement in terms of updating the game and competitive support is the main factor that caused NW to decline over time. Games make money by adhering to the casual community but its longevity depends on the competitive demographic.
Bingo
Title: Re: Recap
Post by: Fwuffy on December 09, 2017, 05:08:16 pm
Toxicity has lots to do with it, or rather how it is dealt with. Taleworlds has a very strict forum policy, and active / involved moderators. The more important part is within the game though, every single tournament there has actual enforced rules and is handled much more professionally. Meanwhile look into any NW tournament hosted within the past couple of months / years and see people trolling their asses off with no regard to admins oftentimes, not to mention the chat which is always full of spam and toxicity. People here just don't seem to give a damn.
Title: Re: Recap
Post by: Sleek on December 09, 2017, 05:12:04 pm
shut up idiot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Recap
Post by: Ledger on December 09, 2017, 05:45:11 pm
Toxicity has lots to do with it, or rather how it is dealt with. Taleworlds has a very strict forum policy, and active / involved moderators. The more important part is within the game though, every single tournament there has actual enforced rules and is handled much more professionally. Meanwhile look into any NW tournament hosted within the past couple of months / years and see people trolling their asses off with no regard to admins oftentimes, not to mention the chat which is always full of spam and toxicity. People here just don't seem to give a damn.

There's no reason to give a damn. Community decline leads to everyone knowing each-other that leads to trolling during events. Rules and community suppression won't work unless you give people the incentive to play other than bragging rights. Even the prospect of making a little bit of money might make people more co-operative. Every community is toxic, small part is dealing with it; large part is giving an incentive not to be "toxic" (Money)

*Bragging rights wears off over time, especially in a smaller enclosed community. (Growth is needed)

Core Issue? FSE's involvement in supplying the growth and longevity part.

Edit : Best example : Counter Strike and its rise to an e-sport.
Title: Re: Recap
Post by: Ledger on December 09, 2017, 05:53:20 pm
Could also be NW's bland melee system that lead to the competitive community's decline along with FSE being reluctant to make it better.
Title: Re: Recap
Post by: Erik le Rouge on December 09, 2017, 06:01:10 pm
I have spent the 6 years I've played this game in the cavalry community. It's a smaller, very different community from the 'infantry', more global community of the game. We've always kind of been seen as the serious guys, even though we had our fair share of toxicity, I don't recall it was ever as high as the rest of the community. Fewer people so fewer idiots probably.

I have been hosting events for the cavalry community for nearly 4 years (since March 2014), back then it always brought a ton of new people nobody knew shit about to the game, they would join the competition, and it would most likely always lead them to cavalry regiments (or the other way around, joining a reg first then participating in tournaments).

It's been different for one and a half year or so. Now there are little if no new players at all, but a very solid core of mostly non-toxic players. A couple of hundreds perhaps, but active, involved, skilled and competitive. It took a few years to form up, but now I'd say it really is the large majority of cavalry players on NW.

I'm currently hosting the Cavalry Nations Cup, it's an international cav competition with country teams instead of regiments. We gathered 10 teams of about 20 players each. Out of 20, maybe 2 or 3 are NW-infantry or Native players, so that's about 180 NW active cavalry players, just for that sole competition (you can add at least another hundred if you take the players who don't partake).

My point is: After 6 years of existence, the game has fewer people playing it than a few years before, but it has a stable and consistent core and community that plays it regularly. Many other games that have been out for 6 years are either dead or in the same situation. I honestly wouldn't say it's that bad.

Taking a CS:GO turn a few years ago and bringing the game to E-Sports would have probably made a lot more people playing it, and competition much more thrilling, but it would have been a lot more toxic as well. Things like that go together.

Hope my input was helpful, the cavalry community is as I said smaller than the infantry one but I don't think both communities are this different at the end of the day.
Title: Re: Recap
Post by: Norwegian13 on December 09, 2017, 06:12:45 pm
Toxicity has lots to do with it, or rather how it is dealt with. Taleworlds has a very strict forum policy, and active / involved moderators. The more important part is within the game though, every single tournament there has actual enforced rules and is handled much more professionally. Meanwhile look into any NW tournament hosted within the past couple of months / years and see people trolling their asses off with no regard to admins oftentimes, not to mention the chat which is always full of spam and toxicity. People here just don't seem to give a damn.

Fwuffy has a very good point. I believe that the majority of NW players (especially in the competetive line infantry side) mostly troll and don't really care to be serious anymore unfortunately, but I think Ledger also made a good point in this regard where he said that considering the community is so small, everyone practically knows eachother to some degree, so there's no incentive for some people not to stay serious. I personally don't think that any money incentive is required in order to stay non-"toxic", but hey, everyone's different.
Title: Re: Recap
Post by: Furrnox on December 10, 2017, 01:49:14 am
They already tried to make Warband into an esport and I don't think it worked out that well?

- More incentives for competitive play, sure. Would prolong the game maybe bring some oldies back.
But actually becoming a big esport? Doubt it.

Toxicity has lots to do with it, or rather how it is dealt with. Taleworlds has a very strict forum policy, and active / involved moderators. The more important part is within the game though, every single tournament there has actual enforced rules and is handled much more professionally. Meanwhile look into any NW tournament hosted within the past couple of months / years and see people trolling their asses off with no regard to admins oftentimes, not to mention the chat which is always full of spam and toxicity. People here just don't seem to give a damn.

Fwuffy has a very good point. I believe that the majority of NW players (especially in the competetive line infantry side) mostly troll and don't really care to be serious anymore unfortunately, but I think Ledger also made a good point in this regard where he said that considering the community is so small, everyone practically knows eachother to some degree, so there's no incentive for some people not to stay serious. I personally don't think that any money incentive is required in order to stay non-"toxic", but hey, everyone's different.

Very few people gives a fuck about what's being said in global chat tbh.
Title: Re: Recap
Post by: Kore on December 10, 2017, 02:37:14 am
What do you mean it didn't work out well?
Title: Re: Recap
Post by: Furrnox on December 10, 2017, 04:18:31 am
Nobody really cared about it.
Title: Re: Recap
Post by: Salakien on December 10, 2017, 04:46:10 am
imo tons of my NW friends were watching the bucharest stream and were hoping something like this happ in NW
Title: Re: Recap
Post by: Betaknight on December 10, 2017, 10:37:13 pm
imo tons of my NW friends were watching the bucharest stream and were hoping something like this happ in NW
Explain?

They already tried to make Warband into an esport and I don't think it worked out that well?

- More incentives for competitive play, sure. Would prolong the game maybe bring some oldies back.
But actually becoming a big esport? Doubt it.

Toxicity has lots to do with it, or rather how it is dealt with. Taleworlds has a very strict forum policy, and active / involved moderators. The more important part is within the game though, every single tournament there has actual enforced rules and is handled much more professionally. Meanwhile look into any NW tournament hosted within the past couple of months / years and see people trolling their asses off with no regard to admins oftentimes, not to mention the chat which is always full of spam and toxicity. People here just don't seem to give a damn.

Fwuffy has a very good point. I believe that the majority of NW players (especially in the competetive line infantry side) mostly troll and don't really care to be serious anymore unfortunately, but I think Ledger also made a good point in this regard where he said that considering the community is so small, everyone practically knows eachother to some degree, so there's no incentive for some people not to stay serious. I personally don't think that any money incentive is required in order to stay non-"toxic", but hey, everyone's different.

Very few people gives a fuck about what's being said in global chat tbh.
Elaborate?

Spoiler
I have spent the 6 years I've played this game in the cavalry community. It's a smaller, very different community from the 'infantry', more global community of the game. We've always kind of been seen as the serious guys, even though we had our fair share of toxicity, I don't recall it was ever as high as the rest of the community. Fewer people so fewer idiots probably.

I have been hosting events for the cavalry community for nearly 4 years (since March 2014), back then it always brought a ton of new people nobody knew shit about to the game, they would join the competition, and it would most likely always lead them to cavalry regiments (or the other way around, joining a reg first then participating in tournaments).

It's been different for one and a half year or so. Now there are little if no new players at all, but a very solid core of mostly non-toxic players. A couple of hundreds perhaps, but active, involved, skilled and competitive. It took a few years to form up, but now I'd say it really is the large majority of cavalry players on NW.

I'm currently hosting the Cavalry Nations Cup, it's an international cav competition with country teams instead of regiments. We gathered 10 teams of about 20 players each. Out of 20, maybe 2 or 3 are NW-infantry or Native players, so that's about 180 NW active cavalry players, just for that sole competition (you can add at least another hundred if you take the players who don't partake).

My point is: After 6 years of existence, the game has fewer people playing it than a few years before, but it has a stable and consistent core and community that plays it regularly. Many other games that have been out for 6 years are either dead or in the same situation. I honestly wouldn't say it's that bad.

Taking a CS:GO turn a few years ago and bringing the game to E-Sports would have probably made a lot more people playing it, and competition much more thrilling, but it would have been a lot more toxic as well. Things like that go together.

Hope my input was helpful, the cavalry community is as I said smaller than the infantry one but I don't think both communities are this different at the end of the day.
[close]
Thanks for the insight. I believe you're right in general.

I find that a combination of toxicity and lack of update is playing a role in this supposed "decline" in players.

In the end toxicity can only be fixed by you guys. Moderators are there, but the users (you) are the ones that make the community, not the developers ;)
Title: Re: Recap
Post by: Samu on December 15, 2017, 09:12:56 pm
I feel that there is a small influx of new players, some of the guys i've bought into the 5th are new to the community
I would rather recruit a new guy rather than someone already here on NW.