Flying Squirrel Entertainment

The Lounge => Off Topic => Forum Games => Topic started by: Volk on April 20, 2016, 03:31:11 am

Title: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 03:31:11 am
BoP: Iropia Off-Topic Thread

This is the place to discuss everything pertaining to the incoming BoP: Iropia game. Whether it be sharing ideas for creating your custom nation, working out history between fellow player created nations. As the game starts and progresses, new discussions and topics may pop up that may require input from the players. This thread will be used to discuss such matters, as well as give a place for players to simply discuss and banter about the game.

Current Topics for Discussion:

Nation Creating
Inter-Player History Creating (History between Custom Nations)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 20, 2016, 03:47:34 am
I think that like every nation in the world, we need to give some kind of a background story to how the world was made in the first place. Why people spread how they did and how it affected their cultures and etc.
But it also depends on the initial development of the human race in said history. Did they grow from religion? Science? Was there no belief of anything? Were women in charge instead of men? Were childs the heads of families? We need to set a specific timeline (that will be coordinated with a map) and build the story of the human race all together from its roots - from age zero of mankind.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 03:53:59 am
im gonna be an asian society so i am good at math and will be able to tech faster than everyone.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 03:55:38 am
I think that like every nation in the world, we need to give some kind of a background story to how the world was made in the first place. Why people spread how they did and how it affected their cultures and etc.
But it also depends on the initial development of the human race in said history. Did they grow from religion? Science? Was there no belief of anything? Were women in charge instead of men? Were childs the heads of families? We need to set a specific timeline (that will be coordinated with a map) and build the story of the human race all together from its roots - from age zero of mankind.
The start is medieval in nature, sheesh calm down. As for those details everything is custom player made. Don't look at us for guidance, you all have to make your own "dream" kingdom/nation/free city/city state/whatever.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 20, 2016, 04:12:22 am
I was excited, I thought it's gonna be more in depth. :/
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 04:54:00 am
I was excited, I thought it's gonna be more in depth. :/
It is in-depth. That's why I said It's all Custom Made. As in You get to make your own dream nation however you'd like. From what would be historical medieval time to what would be "historical" Imperial time the players create their own custom nation and progress in this alternate world.

There's more info but I'm tired so Otto and I will discuss more tomorrow.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 06:49:55 am
Ill make a nation when im home again. Gonna be super serious militant germans :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 09:13:14 am
I've done a great deal of historical advising for this game and the kind of real world year we're aiming for is about the 1400s. How you wish to interpret that into your nation is your choice because your religion might have it's own calendar
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 20, 2016, 09:19:31 am
I made a fancy nordic/slavic nation
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 03:02:35 pm
If anyone wants to settle on the top right hand island could they message me. It's where I'm aiming to be and if someone else wants to be on there then I'd like to work on some Inter-Player History.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 03:08:53 pm
Is there any map to be seen allready?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 03:10:32 pm
Taken from the main thread
(https://i.imgur.com/LKyGD5v.jpg)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 03:42:49 pm
Terrain map
(https://i.imgur.com/tudlxQK.jpg)
Dark Green = Taiga
Light Green = Temperate broadleaf and mixed forest
Pine Green = Montane ecology
Violet = Mediterranean forests, woodlands, and scrub
Yellow = Steppe
Blue = Water
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 03:47:52 pm
So when can we start posting our nations?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 20, 2016, 04:02:01 pm
I designed my nation on the top right island as well, i hope we can be peaceful neighbours Bravescot :P
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:02:49 pm
I designed my nation on the top right island as well, i hope we can be peaceful neighbours Bravescot :P
Don't count on it
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 20, 2016, 04:03:00 pm
That's mine and mine only!
https://gyazo.com/8f9e1cb80b6b224a71075c3c84da5d05
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:12:52 pm
YES. Do we post now?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:14:16 pm
By the way, is there a name for the Great Empire that split?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 04:14:48 pm
Im planning on making my nation in the center of the main continent, in between the 2 lakes. I would post a picture but I'm on my phone :/
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:19:19 pm
I think a good idea would be different types of agriculture depending on the regions that you are in. For example, you have different types of resources coming from grasslands rather than from deserts. This would make trading more valuable, and conquering different forms of terrain even better than conquering terrain that you already have within your Kingdom.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 20, 2016, 04:20:08 pm
I think a good idea would be different types of agriculture depending on the regions that you are in. For example, you have different types of resources coming from grasslands rather than from deserts. This would make trading more valuable, and conquering different forms of terrain even better than conquering terrain that you already have within your Kingdom.
^
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 20, 2016, 04:21:15 pm
Ill prob base mine off my Italian ck2 save
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:23:41 pm
I have created like a Russian-inspired Kingdom under the rule of Ivan the Terrible, but I think I might adapt it to like a Viking/Norse Kingdom.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:24:05 pm
By the way, is there a name for the Great Empire that split?
The Great Empire of Iropia.

Don't post your nations yet (I think?). You can probably discuss about them and stuff but the applications are not open yet, we're starting soon but not yet.

I think a good idea would be different types of agriculture depending on the regions that you are in. For example, you have different types of resources coming from grasslands rather than from deserts. This would make trading more valuable, and conquering different forms of terrain even better than conquering terrain that you already have within your Kingdom.
We're going to explain some of the locations on the map (for example the rich and heavily populated center of the now collapsed empire).

Btw, you can name any of the locations on the map by yourself and I'll add them to the "locations map" thingy. Basically, the first one to name a place something non-retarded will become the location's (official?) name. That doesn't mean that everyone needs to call it that though.

Nothing I'm currently saying is final atm, so don't kill me if this gets changed it to a MLP forum game for example.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 04:25:04 pm
I'm thinking on making a small faction but it's based on a river/sea port, and this continent has various rivers that actually don't make it to sea. That's not how rivers work.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:25:28 pm
The Empire was called Iropia? I thought that was the continent.  :-\
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 04:28:33 pm
The Empire was called Iropia? I thought that was the continent.  :-\
dont worry. I'll rename it after I conquer the continent
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:29:09 pm
The Empire was called Iropia? I thought that was the continent.  :-\
dont worry. I'll rename it after I conquer the continent

Call it Ethiopia?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 04:30:23 pm
That's mine and mine only!
https://gyazo.com/8f9e1cb80b6b224a71075c3c84da5d05

No, because I wanted to settle there as well but was told that you can't reserve facs yet. The same applies to you as far as I am informed.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:30:50 pm
I'm thinking on making a small faction but it's based on a river/sea port, and this continent has various rivers that actually don't make it to sea. That's not how rivers work.
I'll fix that later, sry.

The Empire was called Iropia? I thought that was the continent.  :-\
Let's say the Empire chose to call itself The Great Empire of Iropia because it owned all of the continent.

The Empire was called Iropia? I thought that was the continent.  :-\
dont worry. I'll rename it after I conquer the continent

Call it Ethiopia?
kek
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 20, 2016, 04:32:11 pm
Mein
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 04:34:02 pm
I like making maps and am pretty well-aquitaned with geographic and social systems. I'd be happy to rework it.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 04:34:14 pm
Mein

That's mine and mine only!
https://gyazo.com/8f9e1cb80b6b224a71075c3c84da5d05



You CAN'T reserve yet.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:36:04 pm
Guys it's all well and good with you showing off where you want to put your nation but it's going to be first come first serve. If someone wants where you're saying you want to be you're lining yourself up to have it taken.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:37:12 pm
Guys it's all well and good with you showing off where you want to put your nation but it's going to be first come first serve. If someone wants where you're saying you want to be you're lining yourself up to have it taken.
^^

You cannot reserve yet, but you can still say where you'd want to be located in to other players. That doesn't mean that you're going to be there at all though.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 04:38:33 pm
Guys it's all well and good with you showing off where you want to put your nation but it's going to be first come first serve. If someone wants where you're saying you want to be you're lining yourself up to have it taken.

I would say line all who have tried to reserved allready in the back. It's annoying to have posts with one sentence and one picture trying to get the best position without acutally having done anything and without actually having read the thread. The last time I did something like this I was kicked off from the whole BoP, so people should be warned after all.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 04:39:35 pm
Roughly where I want my country to be at

http://m.imgur.com/WXddXbo (http://m.imgur.com/WXddXbo)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:39:47 pm
I would say line all who have tried to reserved allready in the back. It's annoying to have posts with one sentence and one picture trying to get the best position without acutally having done anything and without actually having read the thread. The last time I did something like this I was kicked off from the whole BoP, so people should be warned after all.
^
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 04:42:00 pm
I would say line all who have tried to reserved allready in the back. It's annoying to have posts with one sentence and one picture trying to get the best position without acutally having done anything and without actually having read the thread. The last time I did something like this I was kicked off from the whole BoP, so people should be warned after all.
^
bscot was one of the first people to reserve a spot ::)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 04:42:29 pm
I would like to be on the lower island :) I already have an app ready, but Im going to wait with my history until some other dudes made their stuff so we can work together :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:43:29 pm
I would say line all who have tried to reserved allready in the back. It's annoying to have posts with one sentence and one picture trying to get the best position without acutally having done anything and without actually having read the thread. The last time I did something like this I was kicked off from the whole BoP, so people should be warned after all.
^
bscot was one of the first people to reserve a spot ::)
If I'm fast enough then I don't doubt that I will be one of the first ;)

If you haven't seen it yet this is the current application thing.

Name:
Classification:
Flag/Banner:
Location:
Royal House:
Culture and history/background:
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 04:44:18 pm
bscot was one of the first people to reserve a spot ::)

It's where I'm aiming to be and if someone else wants to be on there then I'd like to work on some Inter-Player History.

Don't tell me you do not see the difference. Bscot clearly asked if anyone esle wanted to be there because he PLANS on settling there. He gave an idea of what he plans to do.


That's mine and mine only!
https://gyazo.com/8f9e1cb80b6b224a71075c3c84da5d05

^ THIS is a plain spampost without content but the try to RESERVE a place in a hilariously plain way without actual effort ("mine and mine only" is a reservation)


Now, let's be civilized and talk about history and lore kek.

Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:47:29 pm
I'll discuss picking locations with Volk later. I wouldn't want to see some guy who wrote one sentence as their country's background take a location from a guy who spent hours doing his.

Also, if you pick a location which is very rich in trade and has a big population, hope you'll be ok with a city state. We'll try to keep it balanced-ish but not all nations are equal.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 04:48:03 pm
I'll discuss picking locations with Volk later. I wouldn't want to see some guy who wrote one sentence as their country's background take a location from a guy who spent hours doing his.

Also, if you pick a location which is very rich in trade and has a big population, hope you'll be ok with a city state. We'll try to keep it balanced-ish but not all nations are equal.

I've wrote paragraphs and am going to design a family tree.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 04:48:32 pm
If we're doing medieval, why can't we do a little GoT and RP as great houses? We'd make a family, their sigel, their history, and the game-masters make a bunch of random lower houses under us and decide what territories we get, what castles, etc.

Just an idea of course.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:50:39 pm
I'll discuss picking locations with Volk later. I wouldn't want to see some guy who wrote one sentence as their country's background take a location from a guy who spent hours doing his.

Also, if you pick a location which is very rich in trade and has a big population, hope you'll be ok with a city state. We'll try to keep it balanced-ish but not all nations are equal.

I've wrote paragraphs and am going to design a family tree.
I think that's enough.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:51:18 pm
If we're doing medieval, why can't we do a little GoT and RP as great houses? We'd make a family, their sigel, their history, and the game-masters make a bunch of random lower houses under us and decide what territories we get, what castles, etc.
Not a fan of this idea myself
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 04:52:48 pm
I'll discuss picking locations with Volk later. I wouldn't want to see some guy who wrote one sentence as their country's background take a location from a guy who spent hours doing his.

Also, if you pick a location which is very rich in trade and has a big population, hope you'll be ok with a city state. We'll try to keep it balanced-ish but not all nations are equal.

I've wrote paragraphs and am going to design a family tree.
I think that's enough.
hey i wanna write a lot aswell, but I also want to be in line with other nations so i wanna wait a bit. is that bad ???
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 04:54:00 pm
Meh, I sorta don't like how we're having a medieval theme but with the concept of modern nation-states.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 04:55:35 pm
I've written 9 xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 04:55:44 pm
holy crap so many questions. I think I can only answer some of the more basic ones. We'll discuss the other ones with Volk later.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 04:57:23 pm
We're not accepting apps so nothing is final. The purpose of this thread is to get you all to share and cooperate on all your nations. Claims and conflicts will arise, it's up to you all to sort out the land stuff. Whether that means moving your nation around or sharing it while writing history with your new neighbor.

Nothing is reservable rn, just work on your nations together.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 04:59:44 pm
https://i.imgur.com/fICPj2a.png this is where i would like to place my nation, if you wanna place yours at the same place or near it pls contact so we can write our history together :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 05:02:35 pm
I've written 9 xD
what if someone decided to take the area you were planning on settling? xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 05:03:15 pm
I've written 9 xD
what if someone decided to take the area you were planning on settling? xD
Trust me, they won't.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Samsandre7 on April 20, 2016, 05:05:21 pm
Personally I'd like it for my nation to be here that's just me of course. https://i.imgur.com/s2WFVYR.jpg
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 05:07:13 pm
https://i.imgur.com/fICPj2a.png this is where i would like to place my nation, if you wanna place yours at the same place or near it pls contact so we can write our history together :)
I would say that's a pretty good example of taking enough but not too much in my opinion (NOTHING IS FINAL THOUGH AND NO RESERVING). That place isn't worthless but not even close to a valuable place.

EDIT: kinda stupid for me to say because you guys don't know how rich some places are
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 05:45:32 pm
So do we have an eta or is the passing of development as unknown as BoP: 1914?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 07:26:06 pm
I'll be taking these lands (if it's alright with everybody).

Spoiler
(https://i.imgur.com/4exAEFq.jpg)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 07:30:51 pm
I'm thinking of starting a clan-ish faction in the extreme north of the map. Anyone planning to start something there?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 07:38:13 pm
I'll be taking these lands (if it's alright with everybody).

Spoiler
(https://i.imgur.com/4exAEFq.jpg)
[close]
the island? I think caz also wanted that.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 07:54:39 pm
Oh yeah sorry Caz. I'll place mine elsewhere.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 20, 2016, 07:56:20 pm
I'd like to join this.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 07:59:19 pm
Oh yeah sorry Caz. I'll place mine elsewhere.
put it next to me, we can be island friends :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 08:02:48 pm
Oh yeah sorry Caz. I'll place mine elsewhere.
put it next to me, we can be island friends :D

I'll put mine to the left of yours, as long as I have some of the steppe I'll be all right. :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 20, 2016, 08:04:47 pm
C-Can I be an island friend too?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 20, 2016, 08:05:01 pm
Oh yeah sorry Caz. I'll place mine elsewhere.
put it next to me, we can be island friends :D

I'll put mine to the left of yours, as long as I have some of the steppe I'll be all right. :)
you right right ? :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 08:06:16 pm
I would be interested in taking the territory which I've marked in red here:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2F160420%2Fz4cnr7sx.jpg&hash=e5f5d0d53598e1602fd0f0d9fdf365aa1fea112b)
[close]

If it is allready taken I would also be fine with the one marked in black
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 08:12:09 pm
C-Can I be an island friend too?
Not with me you can't be
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 08:15:52 pm
I'd like this, maybe corrected for any river changes that might be done, cos yay natural boundaries. I understand that it might be considered too large, but I aim to make a faction consisting of mountain/hill tribes, so they'll be poorer and have relatively small and spread population.
(https://i.imgur.com/ZyHjDjW.png)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 08:17:29 pm
I would be interested in taking the territory which I've marked in red here:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2F160420%2Fz4cnr7sx.jpg&hash=e5f5d0d53598e1602fd0f0d9fdf365aa1fea112b)
[close]

If it is allready taken I would also be fine with the one marked in black

Ok so I would like to take the three islands anyways so I can make my state of three large cities. I wish to make a relatively small, but wealthy state with big libraries and universities
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 08:25:51 pm
Anyone wanting to be island buddies with me need to know one very simple thing. If they want to share it, I am going to be the native people...and I want my island back...by any means possible. I hope we can be great neighbors :D
(https://i.imgur.com/1lwl5Ue.jpg)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 20, 2016, 09:03:38 pm
I'd like this, maybe corrected for any river changes that might be done, cos yay natural boundaries. I understand that it might be considered too large, but I aim to make a faction consisting of mountain/hill tribes, so they'll be poorer and have relatively small and spread population.
(https://i.imgur.com/ZyHjDjW.png)
[close]

That looks like A LOT of land. xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 09:04:30 pm
Think of it as the North in GoT. Large in territory, low in population, low in wealth and pretty standard in power.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 09:05:16 pm
I'd like this, maybe corrected for any river changes that might be done, cos yay natural boundaries. I understand that it might be considered too large, but I aim to make a faction consisting of mountain/hill tribes, so they'll be poorer and have relatively small and spread population.
(https://i.imgur.com/ZyHjDjW.png)
[close]

That looks like A LOT of land. xD
im guessing he would be like the wildlings from GoT. Sure they have numbers but they are untrained and have no discipline.

And what duuring said :P
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 20, 2016, 09:06:07 pm
Imma build the wall xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 09:09:37 pm
Not really Wildlings, a bit more civilized. Think northern Tribesmen.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 09:12:07 pm
Not really Wildlings, a bit more civilized. Think northern Tribesmen.
tribesmen-wildlings same thing right?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 20, 2016, 09:12:49 pm
Not really Wildlings, a bit more civilized. Think northern Tribesmen.
tribesmen-wildlings same thing right?

No. Go and google the difference, nub!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 09:13:28 pm
Not really Wildlings, a bit more civilized. Think northern Tribesmen.
Timmet Son of Timmet for King

Vale all day Everday
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 20, 2016, 09:17:59 pm
(https://i.imgur.com/3nTvvT1.png)

I'd like to be a wealthy city/trade state somewhere along that area since it seems like a prime location for such a state since it has access to both the sea and rivers.
(or own all of it maybe)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 09:20:50 pm
It's not gonna be very medieval with everyone playing city states.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 09:24:04 pm
It's not gonna be very medieval with everyone playing city states.
You know we're playing from medieval to imperial time right? (IE right before napoleonic period)

You all have plenty of time to change, expand, etc etc. Don't worry about the start regarding size.

Btw remember this is the "known world". Hint hint nudge nudge
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 20, 2016, 09:25:04 pm
I thought about two things, one is kind of stupid and the other less - a nation that is like feudal Japan, with the military being like the "small but very well trained and prepared", without actual religion but more of a spiritual life, that evolves itself around Martial Arts, Feng Shui, inner power and etc.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 09:25:16 pm
It's not gonna be very medieval with everyone playing city states.
You know we're playing from medieval to imperial time right? (IE right before napoleonic period)
I've been lead to think it's the bloody 1400s not the 1700s!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 09:27:59 pm
From medieval to Imperial. As in medieval start? Assumed it was obvious and Otto should've elab'd.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 09:30:20 pm
From medieval to Imperial. As in medieval start? Assumed it was obvious and Otto should've elab'd.
Ah okay
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 09:37:05 pm
Why does everyone want to be small nations? We have a pretty big area to fill
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Samsandre7 on April 20, 2016, 09:39:11 pm
Well I already have 2 nations prepared. One is pretty much an Empire so I'll wait and see if I can be granted such rapid territory. and Another is just a small nation that fits to my liking and obviously picking one for this. I mean if people want to be the russia of the game go for it I say.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 20, 2016, 09:40:22 pm
Why does everyone want to be small nations? We have a pretty big area to fill

^This

 I joined the game because I assumed it was going to be early-mid medieval. I'm not sure whether I like a georgian-like period.

That being said, it feels rather weird to be playing 20 years after an empire that we are supposed to all have been part of just disappeared? Wouldn't it make much more sense to just assume all our states/kingdoms/cities have come to be troughout history (which we can write down for fun, I certainly will) and we just take this as a starting point to play as them?

Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 09:41:37 pm
Why does everyone want to be small nations? We have a pretty big area to fill
Nobody wants to be "OP" and people to complain about them


If you guys want you can send me some of your applications and I'll tell what I think.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 20, 2016, 09:42:06 pm
Why does everyone want to be small nations? We have a pretty big area to fill
No big natioms. Gives everyone a reason to expand and whatnot. Lands to claim, places to fight over. Not like Europe 1400 wherevyou have 300 nations in a tiny piecevof continent.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 20, 2016, 09:46:43 pm
Why does everyone want to be small nations? We have a pretty big area to fill
No big natioms. Gives everyone a reason to expand and whatnot. Lands to claim, places to fight over. Not like Europe 1400 wherevyou have 300 nations in a tiny piecevof continent.
im not saying that I want giant nations. but it seems everyone just wants islands and small city states.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The J on April 20, 2016, 09:59:25 pm
I'm thinking of two options for my nation: Half of the bottom island (and ally with the other half ASAP) or one of the small islands such as the one just above the bottom-right one, or the little ones in the top-right.

That or I want to be a far-off land not in Iropia, but only at the level of Native Americans, say. Doubt that'd be allowed though.

Volk / Otto, is the map perfectly accurate or is it only to the standards of medieval cartographers?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 10:06:06 pm
Volk / Otto, is the map perfectly accurate or is it only to the standards of medieval cartographers?
I would say it's pretty accurate.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 20, 2016, 10:12:59 pm
I'm thinking of two options for my nation: Half of the bottom island (and ally with the other half ASAP) or one of the small islands such as the one just above the bottom-right one, or the little ones in the top-right.

That or I want to be a far-off land not in Iropia, but only at the level of Native Americans, say. Doubt that'd be allowed though.

Volk / Otto, is the map perfectly accurate or is it only to the standards of medieval cartographers?

Half the map? That's quite large tbh.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 20, 2016, 10:20:27 pm
I really want to get started now
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Reznov on April 20, 2016, 10:36:06 pm
Spoiler
(https://i.imgur.com/BGeiJEu.png)
[close]

I'd like to have this if possible. As Duuring said earlier I know its somewhat of a big territory, but assuming the North will be less populated/wealthy I think it would be ok.
Also aiming towards somewhat of a tribal nation.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 20, 2016, 10:52:52 pm
Spoiler
(https://i.imgur.com/BGeiJEu.png)
[close]

I'd like to have this if possible. As Duuring said earlier I know its somewhat of a big territory, but assuming the North will be less populated/wealthy I think it would be ok.
Also aiming towards somewhat of a tribal nation.
As long as it makes sense, I'm fine with it.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 21, 2016, 07:05:57 am
^ New borders look better.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 21, 2016, 07:55:43 am
(https://i.imgur.com/tyFQ7D8h.jpg)

Going to try and create some kind of sun god worshipping empire up here.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Emperor Napoleon on April 21, 2016, 08:48:40 am
Sooo, any room for one more player?  ;D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 21, 2016, 09:04:57 am
Sooo, any room for one more player?  ;D

More players the better.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 21, 2016, 09:53:52 am
So at the moment the North is pretty much setting itself up to be rather tribal whilst the south is setting up to be rather "modern"
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 21, 2016, 12:54:17 pm
Spoiler
The Free State of Nilfgaard takes proud in its wisdom and cultural wealth. The Great Library of Nilfgaard has preserved thousands of books, scrolls and scripts, the biggest treasure of written knowledge in the known world. The Library is controlled directly by the crown itself, but the old and noble University of Novigrad has full access to copies of the originals in order to ensure the national mastership of science and arts.
The Crown has also etablished the Medical Facility of Nilfgaard, a very well known facility that is providing surgery and internal medicine on high standards. It is led by the Royal Archsurgeon, maybe the best surgeon in the known world.
To make sure this knowledge and wisdom is secured, the city of Nilfgaard is built upon a promontory that is guarded by its high cliffs on three sides and the massive Edward's Wall, the massive fortress built by the current ruler's father, Edward II. of Norgart. Anyways, the landarmy of Nilfgaard isn't that good - but due to the realm's location its fleet is equipped and trained excellent. In times of war every citizen will man the ships - and the ships will destroy any enemy army before they eve nreach the wall.
[close]

Currently writing the lore for my capital kek
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 21, 2016, 01:02:54 pm
Ted is was gonna ask you out to prom but I see you're unoriginal as fuck so nevermind
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 21, 2016, 01:15:43 pm
Ted is was gonna ask you out to prom but I see you're unoriginal as fuck so nevermind
Absolutely savage
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 21, 2016, 01:16:44 pm
Ted is was gonna ask you out to prom but I see you're unoriginal as fuck so nevermind
Absolutely savage
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 21, 2016, 01:56:57 pm
Spoiler
The Kingdom of Nagamura is a short lived kingdom, but a strong one at that. At the 20th year of his rule, the king, Hasayoto the Fearful, known for his great fear of everything - including grass, which was in abundance in the kingdom, killed himself in front of his mistress and wife after she discovered he had an affair. Great anger by the people suddenly exploded, and the greatest revolution the world has ever seen had taken place.  The people started to riot in such masses, that the military couldn't stop them and they took down the palace of the kingdom, and burned it to the ground. It was a sad day in the history of the kingdom of Nagamura, but it was the one to open the door for what is now a powerful and stable kingdom. After taking down the palace, the leader of the revolution, Rakayoto the Rebellious decided that a new family shall be elected for the kingship of Nagamura. People starting calling Rakayoto in his name, screaming it until they couldn't scream anymore. Rakayoto was elected the new King of the Kingdom of Nagamura. Because of his Martial Arts background, Rakayoto decided to reform the military completely - a soldier wouldn't join the army until he was a black belt both in Jiu Jitsu and Karate. Because it would have been impossible for people to do so in masses, Rakayoto decided to institute a new law that any body from the age of 3 up until the age of 16 would take mandatory Martial Arts classes. This rule has been into play for over 75 years now, and finally it seems like the law is starting to produce fruit. Now, after all this time, it seems that the fire of the revolution had gone off, and peace has returned to the Kingdom of Nagamura. His Majesty, the king Edward Sotogari (Rakayoto married a Southern woman), is a fair ruler, and controls his people with grace yet with strength. From his rule on, the story shall need to unfold. Is the Kingdom on brink of war?

 
[close]

I would be interested in taking the territory which I've marked in red here:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2F160420%2Fz4cnr7sx.jpg&hash=e5f5d0d53598e1602fd0f0d9fdf365aa1fea112b)
[close]

If it is allready taken I would also be fine with the one marked in black

The territory I want is in green, as long as you keep the southern side of the river we're cool :)
https://gyazo.com/6a2fbb29438d6d0910ef43c056fea45b
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 21, 2016, 04:09:22 pm
So we're posting nations now?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 21, 2016, 04:09:59 pm
So we're posting nations now?
No, I just posted my idea.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 21, 2016, 04:34:03 pm
Feel free to post anything about your nations if you want to, no reservations though.
By the way, the amount of land people have taken looks alright.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 21, 2016, 05:12:54 pm
My history and culture is 10 paragraphs long xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 21, 2016, 07:36:47 pm
I'd first like a few pointers on what setting we have.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 21, 2016, 07:53:08 pm
I'd first like a few pointers on what setting we have.
We start in 1420 equivalent of our time.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The J on April 21, 2016, 08:11:41 pm
I'm thinking of two options for my nation: Half of the bottom island (and ally with the other half ASAP) or one of the small islands such as the one just above the bottom-right one, or the little ones in the top-right.

That or I want to be a far-off land not in Iropia, but only at the level of Native Americans, say. Doubt that'd be allowed though.

Volk / Otto, is the map perfectly accurate or is it only to the standards of medieval cartographers?

Half the map? That's quite large tbh.
Half of the bottom island.

EDIT: to be more specific, I think that I'll take the western half of the bottom island, as I believe that Caz wanted the East.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 21, 2016, 08:19:32 pm
Other way around J :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The J on April 21, 2016, 08:33:27 pm
Other way around J :)
Ah. If you like.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 21, 2016, 11:23:38 pm
I finally got a good story going. When can we post?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 21, 2016, 11:39:16 pm
I finally got a good story going. When can we post?
i believe you can post your story when ever. However, it won't be accepted by gms until later. (Gm confirm?)

Can I build a giant wall to block duuring in the mountains? He is too savage for Iropia to handle
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 21, 2016, 11:55:54 pm
I'm not thát savage.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 12:01:39 am
I'm not thát savage.
Let's hear your history then
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 12:05:24 am
Here it is. All work in process, of course.


Our mountains are our fathers. Our forests are our mothers.

The Clansmen living in this area have always simply referred to their land as 'The Mountains'. Some southerns like to call it 'The north' or 'The northern mountains'. Some call it 'the barbaric waistland'. The Clansmen call it home, and call themselves 'Mountainmen'.



The Clans

The Clans of the Mountain consist of dozens of important families, known as the High Clans, and hundreds, maybe thousands of lesser families known as the 'Low Clans'. Some foreigners would mistake the 'Low clans' for being nothing more then peasants meant to do the bidding of the High Clans, but in the Mountains, all men are treated fair. The true difference of 'High' is somewhat shady, and it is usually defined to foreigners as holding dominion over a territory and other Low Clans - though this isn't the only defining factor. There are some families that everyone considers 'High', there are many families that everyknown knows of as 'low', but but a few families are somewhere left inbetween, and it depends on whether you asked an enemy or a friend of that clan what they'd consider it. Probably not a day goes by without some low Clan disappearing with the death of its last member, but new clans are started by third or fourth sons every day, taking a new name and seeking their own fortune.



The ways of the Mountain

The High Clans rule over swaps of land, over tribes, over mountains and over forrests. In the culture of the Mountainmen however, all men and women are considered equal and so it is not uncommon to see a Chief of a High Clan break bread with a lowly hunter or a simple fisherwife. Many decisions in tribes are taken by votes in which every member has a say - though of course the word of the Chief weights heavily. Tribal leadership normally goes from father to son or daughter, though sometimes leadership is questioned, challenges are made, weapons are drawn, blood is spilled and a new leader might be appointed. This is the way of the Mountain, the way of strenght. Women are seen as almost equal to men, with all the rights of property and rule that come with it.

The Mountainmen do not hold etnicity in high regard; in fact, it's a foreign concept to them. In the mountains, men are judged by the actions and that of their clans. This has led to a influx of refugees from the south troughout history; some seeking safety from wars, others from enemies, and quite a lot from crime. It does not matter; when a man or woman becomes part of the mountain and swears his life to the spirits, their past is forgotten. No man may be retrieved from the Mountains, no matter his past crimes, after he has said the words.

Unlike most of the contintent, the Mountainclans have never yielded to any foreign king or emperor. A combination of warrior skill, terrain advantage, logistical issues and the fact that there's not much to gain for any invader have made sure that any invasion from the South has been defeated - though the southern forrests have been occassionaly occupied for a few years or a generation, before the occupier would give up trying to hold on to these lands. Usually peace treaties were signed, though more often then not, invaders would simply stop trying to take the mountains.



War in the Mountains

While some lower clans are more or less bound to serve a High Clan, there is no 'Ruling Clan' that holds dominion over the mountains. Clans often squabble amongst eachother for power, territory, or honour, and open warfare is not uncommon. The Clans fight by certain rules though. They try to avoid destroying large parts of nature, not wishing to angre the spirits, and it is considered indecent to kill children or unarmed men or woman. Clanwarfare puts great emphasis on personal combat. Often however, these differences are settled in a public meeting of the Clans, called a 'Moota', where Clans talk, feast and and have the occassional fistfight until they come to n agreement. Sometimes these are settled with a personal duel, especially when honour is at stake. This behavior of trying to avoid large-scale open wars may be odd to foreigners when seeing their rather wild culture that puts great emphasis on strenght and skill, but with a rather small population and every pair of hands being necessary to survive the winters, the Mountainclans have long learned their lesson.
 
When faced with a common enemy, the Clans have always united and elected a leader amongst their own, given the honourary title of 'The Highest Chief of all the Mountains, the Bears, the Rivers the Forrests and the Sea', though more commonly known as the Chief of Bears. This title does not go from parent to child, and every Chief of Bears has relinquished the title after defeating the invaders.

It is not uncommon for small hosts of lesser Clans to march south, plundering, taking women and valuables from the South Men, enabling them to collect riches and a name for themselves. High Clans receive a part of the profit from those small raides, and occasionally a High Clan will take his entire host south, conquering castles and towns, taking their riches and putting them to the torch, marching home with gold, steel, weapons, women and animals.

Horses are not used in combat, not even by chiefs, other then for transporting goods and carrying the wounded. The only horses capable of surviving the mountain winters are small sturdy garrons, who are used for agriculture and transportation across the high peeks of the mountains, and thus are far too valuable to risk in warfare.




The Old City and the New City

The clans only have two cities. One in the north, called 'The Old' and one in the east, called 'The New'. The Old City is where the Mountainmen believe they all hail from; it is said that there it was, that the first Clan walked out of the mouth of a giant whale. The city, locked between sea and mountain, is often considered a sort of capital for all mountainmen, and it is one of the few inhabited places in the mountains to have real stone walls and watchtowers, not carved from the mountain but properly built. It is said that the city is untakeable, with large mountains all around it and a dangerous sea only known to the Mountainmen to its north. Whale-hunting and sea-trade of the valuables from the most northern of the Mountains has made the city a city. While the city was always ruled by one High clan or the other, all Mountainmen are allowed entry into the city and its temple, the only of its sort, to seek the favour of the Spirits, as long as they don't carry weapons and do no harm.

The New City was built by a Clan five centuries ago, wishing to profit from the trade that would occur from the river. They built a port, and soon trade between the South and the Old City used this port intensively, leading to growth and prosperty. While not having as much cultural value as the Old City, and not even half its size, the High Clan that built and still rules over the city is one of the richest and most powerful of all clans.


Religion of the Mountain

The Mountainmen follow an Animist religion, in which bears take a special place. It is their believe that the spirits of the trees and the mountains and the animals were lonely, feeling that a valueable link in their existance was missing, and thus a bear cried out to the spirits of the sea, asking for something to link everything together. After 10 full Moons of crying out to the seaspirits, they sent a giant whale from which mouth the first men and women of the mountain walk forth. They would walk the mountains, hunt the animals, collect the plans and hack down the trees, but animals would also hunt them, and after their death, the bodies of man and woman is returned to nature. Mountainmen do not make sacrifages; they are the sacrifage.

Because men own their very existance from bears, these animals are nearly holy and they are not hunted. The only exception is when a bear attacks a town, because this means the spirits have agreed that blood shall be shed, or when one single man or woman goes on a quest to kill one. They must either come back to the clan with the pelt and the skull of the bear, or die trying. Succesful hunters are allowed to wear this pelt, and no other man or woman, not even their children, is allowed that honour - the pelt is buried with the hunter on death.



Economy of the Mountain

The economy of the Mountainmen is mostly based around self-sustainment, consisting of huntering, gathering, keeping small farms and fishing. Some clans create small mines to collect iron and gold, though this remains small-scaled and is not even enough to sustain their own need for these valuables. Many weapons and tools are made out of stone, and the best weapons are made with imported iron. The only commerce is based around selling pelts, art made out of wood and bone, special rockminerals that are valued by the people of the south and the whalehunt. The Mountainmen of the coast are great sailors, though their boats are simple longships, open, with ores and a single sail. The occasional plundering journey supports the economy



Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 22, 2016, 12:09:56 am
Spoiler
Here it is. All work in process, of course.


Our mountains are our fathers. Our forests are our mothers.

The Clansmen living in this area have always simply referred to their land as 'The Mountains'. Some southerns like to call it 'The north' or 'The northern mountains'. Some call it 'the barbaric waistland'. The Clansmen call it home, and call themselves 'Mountainmen'.



The Clans

The Clans of the Mountain consist of dozens of important families, known as the High Clans, and hundreds, maybe thousands of lesser families known as the 'Low Clans'. Some foreigners would mistake the 'Low clans' for being nothing more then peasants meant to do the bidding of the High Clans, but in the Mountains, all men are treated fair. The true difference of 'High' is somewhat shady, and it is usually defined to foreigners as holding dominion over a territory and other Low Clans - though this isn't the only defining factor. There are some families that everyone considers 'High', there are many families that everyknown knows of as 'low', but but a few families are somewhere left inbetween, and it depends on whether you asked an enemy or a friend of that clan what they'd consider it. Probably not a day goes by without some low Clan disappearing with the death of its last member, but new clans are started by third or fourth sons every day, taking a new name and seeking their own fortune.



The ways of the Mountain

The High Clans rule over swaps of land, over tribes, over mountains and over forrests. In the culture of the Mountainmen however, all men and women are considered equal and so it is not uncommon to see a Chief of a High Clan break bread with a lowly hunter or a simple fisherwife. Many decisions in tribes are taken by votes in which every member has a say - though of course the word of the Chief weights heavily. Tribal leadership normally goes from father to son or daughter, though sometimes leadership is questioned, challenges are made, weapons are drawn, blood is spilled and a new leader might be appointed. This is the way of the Mountain, the way of strenght. Women are seen as almost equal to men, with all the rights of property and rule that come with it.

The Mountainmen do not hold etnicity in high regard; in fact, it's a foreign concept to them. In the mountains, men are judged by the actions and that of their clans. This has led to a influx of refugees from the south troughout history; some seeking safety from wars, others from enemies, and quite a lot from crime. It does not matter; when a man or woman becomes part of the mountain and swears his life to the spirits, their past is forgotten. No man may be retrieved from the Mountains, no matter his past crimes, after he has said the words.



War in the Mountains

While some lower clans are more or less bound to serve a High Clan, there is no 'Ruling Clan' that holds dominion over the mountains. Clans often squabble amongst eachother for power, territory, or honour, and open warfare is not uncommon. The Clans fight by certain rules though. They try to avoid destroying large parts of nature, not wishing to angre the spirits, and it is considered indecent to kill children or unarmed men or woman. Clanwarfare puts great emphasis on personal combat. Often however, these differences are settled in a public meeting of the Clans, called a 'Moota', where Clans talk, feast and and have the occassional fistfight until they come to n agreement. Sometimes these are settled with a personal duel, especially when honour is at stake. This behavior of trying to avoid large-scale open wars may be odd to foreigners when seeing their rather wild culture that puts great emphasis on strenght and skill, but with a rather small population and every pair of hands being necessary to survive the winters, the Mountainclans have long learned their lesson.
 
When faced with a common enemy, the Clans have always united and elected a leader amongst their own, given the honourary title of 'The Highest Chief of all the Mountains, the Bears, the Rivers the Forrests and the Sea', though more commonly known as the Chief of Bears. This title does not go from parent to child, and every Chief of Bears has relinquished the title after peace was made.

It is not uncommon for small hosts of lesser Clans to march south, plundering, taking women and valuables from the South Men, enabling them to collect riches and a name for themselves. High Clans receive a part of the profit from those small raides, and occasionally a High Clan will take his entire host south, spreading fear and death to the South Men.




The Old City and the New City

The clans only have two cities. One in the north, called 'The Old' and one in the east, called 'The New'. The Old City is where the Mountainmen believe they all hail from; it is said that there it was, that the first Clan walked out of the mouth of a giant whale. The city, locked between sea and mountain, is often considered a sort of capital for all mountainmen, and it is one of the few inhabited places in the mountains to have real stone walls and watchtowers, not carved from the mountain but properly built. It is said that the city is untakeable, with large mountains all around it and a dangerous sea only known to the Mountainmen to its north. Whale-hunting and sea-trade of the valuables from the most northern of the Mountains has made the city a city. While the city was always ruled by one High clan or the other, all Mountainmen are allowed entry into the city and its temple, the only of its sort, to seek the favour of the Spirits, as long as they don't carry weapons and do no harm.

The New City was built by a Clan five centuries ago, wishing to profit from the trade that would occur from the river. They built a port, and soon trade between the South and the Old City used this port intensively, leading to growth and prosperty. While not having as much cultural value as the Old City, and not even half its size, the High Clan that built and still rules over the city is one of the richest and most powerful of all clans.


Religion of the Mountain

The Mountainmen follow an Animist religion, in which bears take a special place. It is their believe that the spirits of the trees and the mountains and the animals were lonely, feeling that a valueable link in their existance was missing, and thus a bear cried out to the spirits of the sea, asking for something to link everything together. After 10 full Moons of crying out to the seaspirits, they sent a giant whale from which mouth the first men and women of the mountain walk forth. They would walk the mountains, hunt the animals, reap the plants, but animals would also hunt them, and after their death, they would be given to nature. Mountainmen do not make sacrifages; they are the sacrifage.

Because men own their very existance from bears, these animals are nearly holy and they are not hunted. The only exception is when a bear attacks a town, because this means the spirits have agreed that blood shall be shed, or when one single man or woman goes on a quest to kill one. They must either come back to the clan with the pelt and the skull of the bear, or die trying. Succesful hunters are allowed to wear this pelt, and no other man or woman, not even their children, is allowed that honour - the pelt is buried with the hunter on death.



Economy of the Mountain

The economy of the Mountainmen is mostly based around self-sustainment, consisting of huntering, gathering, keeping small farms and fishing. Some clans create small mines to collect iron and gold, though this remains small-scaled and is not even enough to sustain their own need for these valuables. Many weapons and tools are made out of stone, and the best weapons are made with imported iron. The only commerce is based around selling pelts, art made out of wood and bone, special rockminerals that are valued by the people of the south and the whalehunt. The Mountainmen of the coast are great sailors, though their boats are simple longships, open, with ores and a single sail. The occasional plundering journey supports the economy.
[close]

2 things:

Damn dats pretty good.

& I keep reading "the Mountain" thinking you're talking about Gregor Clegane of GoT. I can't get the image out of my head of Duuring's people just being a whole bunch of "Mountains" stomping around warring each other.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 12:11:49 am
I imagined my people sorta being Scottish/Viking/Valesman crossovers.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 22, 2016, 12:12:15 am
If nobody minds, I would take this piece of land and form there nomadic-like nation of horsemen. I know that south was supposed to be more civilised part of continent, but it's the only piece of steppe on the map, so I cannot go anywhere else.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi67.tinypic.com%2Ftahqx0.jpg&hash=aa9ca64db6b496ccbc71837599f349ebe028da37)
[close]

But am I the only one who thinks, that it's going to be terribly incoherent universe? For thousands of years whole continent was ruled by one empire, then it collapsed (in one moment? doesn't it take hundreds of years for empire to fall?), and twenty years later we have normans, slavs, merchant republics, nomads, japanese, sun worshippers and nobody knows what else, who just sprang from the ground despite the fact, that after all those years they all should be "iropianized" already.

And another thing - what is the scale of the map? How big is it? Is it like UK? Like whole Europe? Or even whole Eurasia? For example, how many average medieval cities could there be on the land which I've taken?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 12:12:33 am
I imagined my people sorta being Scottish/Viking/Valesman crossovers.
Looks like two of us have clan systems, but are miles apart in terms of the operation of them
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 12:14:25 am
Well, Clans are really not very different from medieval families. The Mountain culture used to be truly tribal, but has moved to a more feudal system, though keeping many aspects of tribal culture in place.

And I agree with Raddeo that we should just let go of the 'old-empire'-storyline.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 12:16:26 am
Well, Clans are really not very different from medieval families. The Mountain culture used to be truly tribal, but has moved to a more feudal system, though keeping many aspects of tribal culture in place.
As a Scot I know the inner workings xD do nae worry. I've gone for Scottish/HRE/Warhammer
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 01:00:30 am
Please note that this was written long before Durring but there might be some similarities here and there xD. I did however borrow his format so thank you for that :P

Culture and history/background:
History and Culture of Alba (Tl dr? Tough)
The harsh lands of the island of Alba had created a people in whom survival of the fittest had run it's course well. If you were not strong enough to survive, you died. As the result the island's population was small but very resilient. The men are often tall and broad with fiery red hair and beards. Naturally the women are also as hardy, tall and broad but do not sport the same red beards as the men.


The Pre-Unification Years
Many years before unification Alba was fought over by many different tribes and people for what limited resources there were to fight over. The south in particular was deeply contested for the little arable land that could be claimed. As time drew on the tribes begun to gain greater unity among themselves and the previously random, small and savage wars begun to mold a new felling of discontent with the people of Alba. Peace soon begun to seep into the tribes and arms were swapped for tools. Proper towns begun to develop and the tribes begun to gain a new name, "Clans". The Clans were numerous across Alba lived peacefully for many years but in 869 P.I. one Clan decided it wanted more. The MacDonalds in the North begun to go to war with the other Northern clans and subjugate them. In 867 P.I. the chief of the MacDonald proclaimed formation of the Kingdom of Nordland. This idea soon spread amount the other clans of Alba and by 812 P.I. a total of ten different Kingdoms had formed, each ruled over by a head clan with the other clans being subject to them.


The Unification
In 754 P.I. under the guidance of Tavish Campbell, first Elector King of Alba, the clans slowly begun to unite to form a greater power. Identify themselves as "Celtic People" with a unifying language: Brythonic, Tavish Campbell saw that Alba could do so much more as a single entity and not ten bickering clans. The first unification came between the Campbells and the Gordons who soon begun to put aside their differences and unite. The progress was slow with many clans still harboring deep grudges against on another but by 686 P.I. Alba had finally united peacefully. Due to the nature of the unification the clans came to the agreement that the King was to be an elector in order that peace and good relations be maintained. The heads of the ten most powerful clans became known as Elector Princess and in an open vote, would elect their king from among them. He would then rule until his death with the guidance of the Elector Princess and High Priest of Sigmar who formed the Council of Eleven. Tavish Campbell was crowned the first Elector King in 685 P.I. at the age of 91. He died five years later but is still revered as a great hero in Alba.


The Clan System
The Alban clan system is very simple to those who understand it. Ten great clans: Campbells of Reikland, Gordons of Averland, Sutherlands of Nuln, Lennox of Ostermark, Bruce of Stirland, MacDougalls of Wissenland, MacDonalds of Nordland, Stewarts of Talabecland, Douglas of Hochland and Abercombys of Middenland rule over their respective states under the hand of the King. Under each clan were a number of smaller clans whom are considered the greater clans banner men, such as the Campbells of Cawdor in Reikland or the MacDonald of Clanranald in Nordland. It is the lands of these great clans that are considered the States of Alba. Each lesser clan has a head whom are considered the nobility of Alba. All others within clans are deemed equal despite some clans being greater then others. Clan affiliation is critical in Alban culture and to reject your clan is often considered a death sentence. Only a few may reject their clan affiliation and not be shunned. Clan pride is also central to the Alban people's ethos of life. For someone to insult your clan was the greatest insult one could throw and fights to the death are often fought over clan pride.

The King himself is one of the few whom upon his coronation rejects his clan ties. The Warrior priests of Sigmar reject their clan ties upon being ordained. The Altdorf Company of Honour and Reiksguard reject their clan ties when they are recruited. Though the Kings of Alba can claim to have never had a revolt against them so strong is clan pride that often the clans still under unification ended up fighting one another. The King is often forced to intervene with the armies of the other clans at his back in order to end the fighting. 


Culture
The dense taiga on the island meant that farming on a large scale was simply not possible and the major food source was fish and meat. As a result the population has quite good health as a whole.  A widely popular meal that is nicknamed "The meal of Alba" is a sheep's stomach stuffed with it's entrails and roasted, named Hagis. Their warlike culture spilled over into their music with the creation of war pipes, a wind instrument consisting of three drones and a melody pipe (called the chanter), which are fed continuously by a reservoir of air in a bag. Their dances were created in remembrance of wars and battles. Their national dress was something of a skirt, named a kilt, which was worn at the waist and the bottom bisected the knee, each clan had its own patter adorning their own. The new nation chose to bare the thistle upon their flag as a representation of their reliance. The white cross came from their religion, which was and still is, the worship of the god Sigmar. The current coat of arms was devised during the reign of King James I and bares the rampant lion, clan symbol of the Campbells flanked by two unicorns, clan symbol of the Gordons. The King's seat of power lies in Altdorf, the capital city of the Alba States, which lies on its Southern coast. The city is a key center of trade and the wealthiest of all of Alba's cities, as a result it is heavily fortified.


Religion
Their religion was the worship of the warrior god Sigmar, who is said to have been the first Alban, under the Church of Sigmar. It is said that before humans lived in Alba great trolls roamed the land. Sigmar is said to have been the first of the Alban who single handily waged war on the trolls, defeating and slaying them all with his mighty war hammer. It is also said that as he stuck down the last of the trolls a commit bearing two tails blazed across the skies. As a result two great emblems of the Church of Sigmar are a war hammer and twin tailed comment. Priests of Sigmar are unlike the priests of other religions. They are warriors all and often act as military advisers to the commanders of Alba's forces or fight proudly on the battle field chanting prayers and they slay their foe with their mighty war hammers. However such is their devotion and the people's devotion that there is little room for other religions so little that it is deemed illegal and heretical to practice other religions. People of other faiths are burned at the stake by crown witch hunters, know unofficially as the Legion of Sigmar.


Economy
During the unification a currency developed and trade begun to evolve. With the island of Alba having very scarce resources trade began to become an integral part of the Alba States. Alba became a forerunner in the exports of Timber, Furs and Silver. Due to the scarcity of farm land on the island and other natural resources Alba also became the forerunner in the importation of Grain, Iron and Coal. So critical was trade that when great storms destroyed many of the Alban trade fleets during the reign of King Donald, his reign became known as "the reign of darkness" due to the stability of the Alba States almost dropping off a cliff. After King Donald's reign King Duncan did much to rebuild the Alban trade fleets but Alba never fully recovered until the invasion of the Iropian Empire almost a centuries later.


Military
The Alban military lacks any cavalry component. The taiga meant that any horses that did exist on the island were simply not strong enough to be used as war horses. The few horse that are strong enough are given to commanders and some officers to give them better field mobility. As a result the Alban army was comprised of incredibly skilled infantry, halberds and pikes in particular, missile infantry and war engines. Alban units were put into groups called "regiments". These so called "regiments" were all armed with the same kind of weapon and taught to fight as a unit before individual training. The "regiments" were then put into larger units called "brigades". This was a number of regiments working together. The brigades where then grouped together and so on unit you got to State Armies. A State army was the name for all the men raised by a single state. They were uniformed in their state's colours and each regiment was given a great flag called a Colour to identify themselfs. These State armies came together to form the Alban army, a great mass of colours and skills. The Elector King directly controlled a single personal regiment from each state and his two personal regiments from Altdorf during times of peace and full armies in times of war. However it is these state armies that Elector Princess tend to pit against one another during arguments that get a little out of hand.


Imperial invasion
It was during the reign of King James II when the Iropian Empire invaded the small island of Alba in 0 P.I. The Alban people fought in vain desperation to drive the new invaders from their islands. The Iropian Empire's modern arms and formations however crushed the out of date formations and arms of the Albans. Integration into the Empire however was better then thought before. The Alban people flourished under their new Imperial rulers and prosperity came to the Alba states. The fighting ferocity of the Albans had not gone unnoticed and many of them enlisted as Auxiliary into the Iropian military where they fought in the many corners of the empire. The Albans also begun to become masters at naval warfare with many of its recruits becoming junior and sometimes senior officers in the imperial navy. The Alban States' gain valuable knowledge in modern warfare and on this new age of military enlightenment formed the Altdorf Company of Honour, a mighty halberd regiment, and Reiksguard, a regiment of heavily armored foot knights. These two regiments soon became famed for their ferocity in battle fighting for the Empire but during the reign of the third occupying emperor they were disbanded under imperial edict, in 1234 I.C., for fear that they might turn traitor. Despite the great technological leap forwards and new age of enlightenment the Empire brought with them the Alban people still bode their time to strike back to reclaim their home.

The Empire brought with them many new technologies and ideas that where new to the Alban people. New buildings called Universities begun to be build across Alba by the Empire. Within these Universities great troves of knowledge were kept and new knowledge was cultivated. The greatest university was built in Middenheim, named the University of Solas, and housed a vast collection of knowledge from across the Empire. Sadly though much of this knowledge remained locked away to the Alban people. Few were literate in Brythonic yet alone the many foreign tongues that the books were transcribed in. The Church of Sigmar also branded this knowledge to be heretical and a number of Priests were arrested for attempting to torch the Universities within Alba. Elector King Robert III ordered that the Universities remained untouched whilst the Empire still occupied Alba and that an person arrested for attempting to destroy one be killed in their cell. He knew the importance of the knowledge locked away in the great vaults and would not loose it untapped.

Though the empire brought wealth and knowledge to Alba they did much to try and stomp out Alban culture in order to promote their own. The Church of Sigmar was banned with the imperial religion being promoted in its place. The Alban flag and coat of arms were struck from records. Worst of all the Elector King, Elector Princess and the whole clan system were abolished under imperial rule. This lead to the bloody clan rebellions of the MacDonalnds, Douglas and MacDougalls which were brutally crushed by the imperial forces on the island. The Alban people still clung strongly to their clan roots. Witch hunters hunted down and slaughtered those Alban that turned away from Sigmar and the Elector King and Princess carried on in secret for generations. The repression of the Alban people did much to promote the influx of Imperial immigrants and Imperial culture begun to take hold of Alba over the centuries.


Fall of an Empire
Now under the reign of King Robert IV the time has come. The Iropian Empire has begun to dissolve and the Alba States have risen up in revolt and reclaimed their lands. After almost two millenniums of Imperial rule much needed to be done to purge the Imperial taint that now had such a firm foot hold in Alba.
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Samsandre7 on April 22, 2016, 01:22:24 am
Dear lord such detail in your nations. Guess I should show mine later. Incoming Principality!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 22, 2016, 07:24:58 am
Spoiler
If nobody minds, I would take this piece of land and form there nomadic-like nation of horsemen. I know that south was supposed to be more civilised part of continent, but it's the only piece of steppe on the map, so I cannot go anywhere else.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi67.tinypic.com%2Ftahqx0.jpg&hash=aa9ca64db6b496ccbc71837599f349ebe028da37)
[close]

But am I the only one who thinks, that it's going to be terribly incoherent universe? For thousands of years whole continent was ruled by one empire, then it collapsed (in one moment? doesn't it take hundreds of years for empire to fall?), and twenty years later we have normans, slavs, merchant republics, nomads, japanese, sun worshippers and nobody knows what else, who just sprang from the ground despite the fact, that after all those years they all should be "iropianized" already.

And another thing - what is the scale of the map? How big is it? Is it like UK? Like whole Europe? Or even whole Eurasia? For example, how many average medieval cities could there be on the land which I've taken?
[close]
Area is ok.

The empire ruled for about two hundred years I would say and suffered many years of rebellions so I wouldn't say it just went "poof". That was included in the previous version of the thread which Volk left out. Many nations might be iropinazed and still loyal to the collapsed Empire.

I would say a bit smaller than Europe. But now think of that, dunno how much sense it would make.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Emperor Napoleon on April 22, 2016, 08:59:40 am
Can I have this piece of land? Id like to form some kind of western-culture kingdom...

Spoiler
(https://i.gyazo.com/032f6efe920de8f3f8c8d5c0de4a3315.png)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 09:49:40 am
Please note that this was written long before Durring but there might be some similarities here and there xD. I did however borrow his format so thank you for that :P

Culture and history/background:
History and Culture of Alba (Tl dr? Tough)
The harsh lands of the island of Alba had created a people in whom survival of the fittest had run it's course well. If you were not strong enough to survive, you died. As the result the island's population was small but very resilient. The men are often tall and broad with fiery red hair and beards. Naturally the women are also as hardy, tall and broad but do not sport the same red beards as the men.


The Pre-Unification Years

Many years before unification Alba was fought over by many different tribes and people for what limited resources there were to fight over. The south in particular was deeply contested for the little arable land that could be claimed. As time drew on the tribes begun to gain greater unity among themselves and the previously random, small and savage wars begun to mold a new felling of discontent with the people of Alba. Peace soon begun to seep into the tribes and arms were swapped for tools. Proper towns begun to develop and the tribes begun to gain a new name, "Clans". The Clans were numerous across Alba lived peacefully for many years but in 869 P.I. one Clan decided it wanted more. The MacDonalds in the North begun to go to war with the other Northern clans and subjugate them. In 867 P.I. the chief of the MacDonald proclaimed formation of the Kingdom of Nordland. This idea soon spread amount the other clans of Alba and by 812 P.I. a total of ten different Kingdoms had formed, each ruled over by a head clan with the other clans being subject to them.


The Unification
In 754 P.I. under the guidance of Tavish Campbell, first Elector King of Alba, the clans slowly begun to unite to form a greater power. Identify themselves as "Celtic People" with a unifying language: Brythonic, Tavish Campbell saw that Alba could do so much more as a single entity and not ten bickering clans. The first unification came between the Campbells and the Gordons who soon begun to put aside their differences and unite. The progress was slow with many clans still harboring deep grudges against on another but by 686 P.I. Alba had finally united peacefully. Due to the nature of the unification the clans came to the agreement that the King was to be an elector in order that peace and good relations be maintained. The heads of the ten most powerful clans became known as Elector Princess and in an open vote, would elect their king from among them. He would then rule until his death with the guidance of the Elector Princess and High Priest of Sigmar who formed the Council of Eleven. Tavish Campbell was crowned the first Elector King in 685 P.I. at the age of 91. He died five years later but is still revered as a great hero in Alba.


The Clan System
The Alban clan system is very simple to those who understand it. Ten great clans: Campbells of Reikland, Gordons of Averland, Sutherlands of Nuln, Lennox of Ostermark, Bruce of Stirland, MacDougalls of Wissenland, MacDonalds of Nordland, Stewarts of Talabecland, Douglas of Hochland and Abercombys of Middenland rule over their respective states under the hand of the King. Under each clan were a number of smaller clans whom are considered the greater clans banner men, such as the Campbells of Cawdor in Reikland or the MacDonald of Clanranald in Nordland. It is the lands of these great clans that are considered the States of Alba. Each lesser clan has a head whom are considered the nobility of Alba. All others within clans are deemed equal despite some clans being greater then others. Clan affiliation is critical in Alban culture and to reject your clan is often considered a death sentence. Only a few may reject their clan affiliation and not be shunned. Clan pride is also central to the Alban people's ethos of life. For someone to insult your clan was the greatest insult one could throw and fights to the death are often fought over clan pride.

The King himself is one of the few whom upon his coronation rejects his clan ties. The Warrior priests of Sigmar reject their clan ties upon being ordained. The Altdorf Company of Honour and Reiksguard reject their clan ties when they are recruited. Though the Kings of Alba can claim to have never had a revolt against them so strong is clan pride that often the clans still under unification ended up fighting one another. The King is often forced to intervene with the armies of the other clans at his back in order to end the fighting. 


Culture
The dense taiga on the island meant that farming on a large scale was simply not possible and the major food source was fish and meat. As a result the population has quite good health as a whole.  A widely popular meal that is nicknamed "The meal of Alba" is a sheep's stomach stuffed with it's entrails and roasted, named Hagis. Their warlike culture spilled over into their music with the creation of war pipes, a wind instrument consisting of three drones and a melody pipe (called the chanter), which are fed continuously by a reservoir of air in a bag. Their dances were created in remembrance of wars and battles. Their national dress was something of a skirt, named a kilt, which was worn at the waist and the bottom bisected the knee, each clan had its own patter adorning their own. The new nation chose to bare the thistle upon their flag as a representation of their reliance. The white cross came from their religion, which was and still is, the worship of the god Sigmar. The current coat of arms was devised during the reign of King James I and bares the rampant lion, clan symbol of the Campbells flanked by two unicorns, clan symbol of the Gordons. The King's seat of power lies in Altdorf, the capital city of the Alba States, which lies on its Southern coast. The city is a key center of trade and the wealthiest of all of Alba's cities, as a result it is heavily fortified.


Religion
Their religion was the worship of the warrior god Sigmar, who is said to have been the first Alban, under the Church of Sigmar. It is said that before humans lived in Alba great trolls roamed the land. Sigmar is said to have been the first of the Alban who single handily waged war on the trolls, defeating and slaying them all with his mighty war hammer. It is also said that as he stuck down the last of the trolls a commit bearing two tails blazed across the skies. As a result two great emblems of the Church of Sigmar are a war hammer and twin tailed comment. Priests of Sigmar are unlike the priests of other religions. They are warriors all and often act as military advisers to the commanders of Alba's forces or fight proudly on the battle field chanting prayers and they slay their foe with their mighty war hammers. However such is their devotion and the people's devotion that there is little room for other religions so little that it is deemed illegal and heretical to practice other religions. People of other faiths are burned at the stake by crown witch hunters, know unofficially as the Legion of Sigmar.


Economy
During the unification a currency developed and trade begun to evolve. With the island of Alba having very scarce resources trade began to become an integral part of the Alba States. Alba became a forerunner in the exports of Timber, Furs and Silver. Due to the scarcity of farm land on the island and other natural resources Alba also became the forerunner in the importation of Grain, Iron and Coal. So critical was trade that when great storms destroyed many of the Alban trade fleets during the reign of King Donald, his reign became known as "the reign of darkness" due to the stability of the Alba States almost dropping off a cliff. After King Donald's reign King Duncan did much to rebuild the Alban trade fleets but Alba never fully recovered until the invasion of the Iropian Empire almost a centuries later.


Military
The Alban military lacks any cavalry component. The taiga meant that any horses that did exist on the island were simply not strong enough to be used as war horses. The few horse that are strong enough are given to commanders and some officers to give them better field mobility. As a result the Alban army was comprised of incredibly skilled infantry, halberds and pikes in particular, missile infantry and war engines. Alban units were put into groups called "regiments". These so called "regiments" were all armed with the same kind of weapon and taught to fight as a unit before individual training. The "regiments" were then put into larger units called "brigades". This was a number of regiments working together. The brigades where then grouped together and so on unit you got to State Armies. A State army was the name for all the men raised by a single state. They were uniformed in their state's colours and each regiment was given a great flag called a Colour to identify themselfs. These State armies came together to form the Alban army, a great mass of colours and skills. The Elector King directly controlled a single personal regiment from each state and his two personal regiments from Altdorf during times of peace and full armies in times of war. However it is these state armies that Elector Princess tend to pit against one another during arguments that get a little out of hand.


Imperial invasion
It was during the reign of King James II when the Iropian Empire invaded the small island of Alba in 0 P.I. The Alban people fought in vain desperation to drive the new invaders from their islands. The Iropian Empire's modern arms and formations however crushed the out of date formations and arms of the Albans. Integration into the Empire however was better then thought before. The Alban people flourished under their new Imperial rulers and prosperity came to the Alba states. The fighting ferocity of the Albans had not gone unnoticed and many of them enlisted as Auxiliary into the Iropian military where they fought in the many corners of the empire. The Albans also begun to become masters at naval warfare with many of its recruits becoming junior and sometimes senior officers in the imperial navy. The Alban States' gain valuable knowledge in modern warfare and on this new age of military enlightenment formed the Altdorf Company of Honour, a mighty halberd regiment, and Reiksguard, a regiment of heavily armored foot knights. These two regiments soon became famed for their ferocity in battle fighting for the Empire but during the reign of the third occupying emperor they were disbanded under imperial edict, in 1234 I.C., for fear that they might turn traitor. Despite the great technological leap forwards and new age of enlightenment the Empire brought with them the Alban people still bode their time to strike back to reclaim their home.

The Empire brought with them many new technologies and ideas that where new to the Alban people. New buildings called Universities begun to be build across Alba by the Empire. Within these Universities great troves of knowledge were kept and new knowledge was cultivated. The greatest university was built in Middenheim, named the University of Solas, and housed a vast collection of knowledge from across the Empire. Sadly though much of this knowledge remained locked away to the Alban people. Few were literate in Brythonic yet alone the many foreign tongues that the books were transcribed in. The Church of Sigmar also branded this knowledge to be heretical and a number of Priests were arrested for attempting to torch the Universities within Alba. Elector King Robert III ordered that the Universities remained untouched whilst the Empire still occupied Alba and that an person arrested for attempting to destroy one be killed in their cell. He knew the importance of the knowledge locked away in the great vaults and would not loose it untapped.

Though the empire brought wealth and knowledge to Alba they did much to try and stomp out Alban culture in order to promote their own. The Church of Sigmar was banned with the imperial religion being promoted in its place. The Alban flag and coat of arms were struck from records. Worst of all the Elector King, Elector Princess and the whole clan system were abolished under imperial rule. This lead to the bloody clan rebellions of the MacDonalnds, Douglas and MacDougalls which were brutally crushed by the imperial forces on the island. The Alban people still clung strongly to their clan roots. Witch hunters hunted down and slaughtered those Alban that turned away from Sigmar and the Elector King and Princess carried on in secret for generations. The repression of the Alban people did much to promote the influx of Imperial immigrants and Imperial culture begun to take hold of Alba over the centuries.


Fall of an Empire
Now under the reign of King Robert IV the time has come. The Iropian Empire has begun to dissolve and the Alba States have risen up in revolt and reclaimed their lands. After almost two millenniums of Imperial rule much needed to be done to purge the Imperial taint that now had such a firm foot hold in Alba.
[close]
tl dr scotland
Bruh, it's nae Scotland xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 22, 2016, 10:00:55 am
I'll only reply to nation locations that are NOT fine. If I don't reply assume you're good.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 11:15:15 am
updated my culture a bit. Added in that they were never occupied by the empire (mostly cos it wasn't worth the effort) and the use of small garrons for non-warfare purposes.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 22, 2016, 11:37:55 am
The Empire of Stobunheim :P probably going to flesh some parts of the history and culture out later.

Spoiler
The Empire of Stobunheim was formed after the conquest of the Kingdom of Isbin by Kaiser Faukorn in year 753, before this the area which is now known as Stobunheim was mostly ruled by small petty kingdoms and local principalities. Kaiser Faukorn was the son of the King of Hrainbar, which was a small Kingdom in the North of what is now known as Stobunheim, he took advantage of the civil war in Isbin at the time to attack and conquer the Kingdom after their ruler had died in a war with a nearby principality.

After Kaiser Faukorn had conquered the Kingdom of Isbin the influence of Stobunheim grew fast, he used the heavy iron clad knights of Stobunheim to perfection during the wars of conquest( 757-773) where he conquered all the neighbouring kingdoms and firmly established Stobunheims rule over the area. The people of Stobunheim began to believe that Faukorn was a prophet sent to them by the sun and this is where the belief that all the Kaisers of Stobunheim are the sun's children comes from.
In year 782 Kaiser Faukorn began construction of the Empire's capital Velfen, the construction would take over 20 years and was first finished in 803 long after the Kaisers death.

After the death of Faukorn his son Rauhan was crowned Kaiser, he spent most of his reign from 792 to 807  consolidating the power of Stobunheim constructing a large and grand palace in Velfen which still stands today. He also outlawed the worship of any other god than the sun and introduced human sacrifices to please the sun. He also founded the Imperial Guard of the Sun who consists of the finest warriours in Stobunheim and make up the bulk of the Royal Imperial Guard.

in year 812 Kaiser Rhudan the Pious Began construction of the Temple of Warmth in Velfen, the temple is the seat of the Church of the Sun and is inhabited by over 3,000 Priests, He also laid the foundation for the formation of the Inquisition of the Sun who travel the land of Solstheim seeking heretics and taking them as slaves to be used in sacrifices or burned at the stake. Kaiser Rhudan was also the first Kaiser of Solstheim that after his death in 818 was burned on a funeral pyre, His ashes like that of all the Solstheimian Kaisers after him now rest in the Temple of Warmth.

During the rule of Kaiser Rauhan II(832-856) Solstheim made contact with the raiding tribes in the mountains to the north, he demanded that they swore their fealty to the Empire of Solstheim but his emisarry never returned( it is presumed he was slaughtered by the tribes)this began an age where the Kaiser of Solstheim would often send troops to the north to bring back Tribesmen to Solstheim where they would be used as Slaves or be sacrificed to the sun god.

in year 869 traders arrived in Solstheim from a far away land, with them they carried a new type of oil, it was sticky and near impossible to put out, the Kaiser took the traders as slaves and demanded that they would show him how the oil was made, in the end after lots of torture the traders gave up their secrets and taught the Priests of the Sun how to create the oil which has ever since been reffered to as "Hellfire Oil" its mostly used in rituals to the sun god but also sometimes in the Imperial army as a siege weapon on giant Mangonels or Ballistas.

During the rule of Kaiser Islovad The Learned (932-987) many large Universities and Libraries were constructed in Velfen they house many books about the Sun god, the life's of the former Kaisers and sometimes also just practical knowledge or storybooks. The University of learning was constructed in 954 today the University is used as the place where the Imperial Scientists house their secret knowledge and its also where the recipe for the Hellfire Oil is kept.


in 1003 the wars of religion began(1003-1032) the conflict arose from Kaiser Faukorn III's sacrifice of 3 major dukes in the Empire of Stobunheim, the remaining dukes and barons of the Empire rose up against the rule of Faukorn III with the intention of abolishing human sacrifices and spliting off from the Empire of Stobunheim to create their own seperate realms. The conflict went on for 29 years, later many of the priests of the sun would also join the rebeling nobles since they felt that the Kaiser should not be called son of the sun.

The war was horribly bloody and decimated the population of Stobunheim, killing over 7 million people in the entire conflict, the empire's neighbours also saw the oppertunity this offered to expand their own realms and the borders of Stobunheim considerably shrunk during the war.

In the end however the son of Faukorn III, Kaiser Volfdan I was victorious against the rebeling nobles and clergy, using new tactics and the Royal heavy cavalry he broke through the lines of the rebels at the battle of Kaudan (1031) killing most of the rebel leaders and capturing Duke Slaudan of Ostmark who was the leader of the rebellion. Kaiser Volfdan I was quick to use the oppertunity the death of most of the nobles in Stobunheim had created and firmly established himself as leader of the Church of the sun, and the absolute ruler of Stobunheim confiscating the land of the rebels and dividing it between himself and the Dukes of Rhausgaard, Klaufhurd, and Staivenhuaard, this division of the land in the Empire of Stobunheim remains even today.

The next 200 years went by peacefully with the Empire of Stobunheim expanding its cities and its economy, only afew border skirmishes were fought with neighbouring kingdoms but nothing major, there were lots of intrigue at the Imperial court at this time however and more than one Kaiser found his reign cut short by an assasins blade or poison, the Imperial guard did what it could to prevent this but often the plots came from the Kaiser's most trusted sons who wanted the crown for themselves. The Empire stopped caring about the outside world during this period looking only to expand its economy and sacrificing slaves or other people to the sun god.

With the rise of the Empire of Iropia around year 1235, the Empire of Stobunheim found itself at war with this new upstart nation but after the horrible battle at Sivan(1242) Kaiser Bauhrad surrendered to the Emperor of Iropia and swore his fealty to the new Empire.

Bauhrad was made Vice-royal of Stobunheim by the Emperor of Iropia who did not wish to encourage rebelion in the former Empire by taking away their head of Church and State. Stobunheim's military and economy was heavily influenced by Iropia, even though they had Bauhrad had been allowed to stay as the De-facto ruler of Stobunheim they had to pay a large amount of tax to the Empire of Iropia which cost Stobunheim huge amounts of gold.

The heavy knights and crossbowmen of Stobunheim were also required to serve in the Emperor of Iropia's army where they gained great fame for their abilities as heavy cavalry and infantry.

However now that the Empire of Iropia has fallen and the former Vice-Royal Staiban has crowned himself Emperor of Stobunheim only the future can tell what will happen to this great Empire....
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Culture:
Spoiler
The people of Stobunheim are mostly pale skinned and darked haired, they are not fans of large beards and prefer to wash 2 times daily, they are also extremely arrogant towards people who are not from Stobunheim.
Stobunheim is split into 4 areas, The crownlands which the Kaiser controlls( this is also where the majority of the large cities are located) and then the Duchies of Rhausgaard, Klaufhurd and Staivenhuaard. With Rhausgaard being controlled by the noble family of Vidolev, Klaufhurd being ruled by the Nikoeds and finally Staivenhuaard which is the richest duchy controlled by the Iloveds who are a far away branch of the Royal Fauhrzoren dynasty.

The Stobunheimian diet mostly for the common man consists of a mix of Vegetables, meat, and bread, beer has never been popular in Stobunheim the people prefer to drink cheap wine which is made in the Duchy of Klaufhurd. The upper classes usually eat sea food (which is seen as a luxury in Stobunheim) Like fish, crabs, and sometimes if you are lucky a shark. They like to eat refined deserts such as Fruit pies,mixed with juice or expensive wines and some nobles can even afford to have cellars deep down in their palaces where they can make icecream.

The people of the crownlands refer to themselves as the true Stobunheimians and look down on the people of the other areas as backwards barbarians and second class citizens. But even though they feel this attitude of Superiority towards their rural countrymen there is still a great feeling of unity in the Empire due to their belief in the Sun god and their blind faith in the Kaiser.

They worship the sun as their God seeing it as the giver of all life, warmth and wealth, due to most of the Empire (exept the crownlands) being rural and depending on agriculture. The Kaiser is seen as the son of the sun and he is also worshipped in the great cathedrals of the large cities, where there are also held large human or animal sacrifices in the name of the sun god and the Kaiser.

Most of the food comes from the Duchies where the majority of the population works in farms slaughtering livestock or harvesting vegetables.

Most of their buildings are build out of dark stone, the Imperial capital of Velfen is seen as one of the marvels of the known world with its Humongous palace and golden roof
The Imperial palace
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fwitcher%2Fimages%2F9%2F98%2FNilfgaardpalace.png%2Frevision%2Flatest%3Fcb%3D20150701175438&hash=38d3ac26fe7932e440d3c54c66af7ffb8489f634)
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Velfen is also the Trade capital of Stobunheim where many traders from foreign lands come to sell their goods. The capital also houses the Stobunheimian nobility who makes up most of the royal court where they live in their Villas or small walled off Palaces.
The Capital is full of large theatres and bathhouses where the common folk come to relax after a hard days work.
Not all is well and good in the Capital however there are also large slums where the poor Folk live and where crime flourishes, the city guard usually doesnt dare to enter these Slums as they are controlled by well armed Gangs who sometimes comes out to harass people on the Large plazas of the capital.

The Kaiser rules in Stobunheim as the supreme ruler but he also has to listen to the advice of his 3 dukes, the Imperial court is a place of great intrigue and there are great debates between two different factions, one of them wishing that Stobunheim distance itself from the outside world and look inwards, and the other that Stobunheim should take its rightfull place in the world as the greatest Empire in history, however most of the Stobunheimians just wish to be left alone to their work and their worship of the sun god.

There is a very clear caste System in Stobunheim with the top being the Kaiser and his dukes, after which the Royal dark clad noble knights of the Royal life guard enter the picture, and then the clergy, after this comes the merchnants, the city dwellers and the peasants, and then the slaves.
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 12:04:16 pm
It's good Vald I just have one small criticism. I don't see many short comings in your Empire, everything seems rather sunshine and roses. You should think of a few things to make sure your nation does not seem all powerful and glorious.

If you read Duurings you'll see he's short comings are that his people are still really technologically behind. If you read mine it's that my nation is overly dependent on trade and that the Clans still tend to fight one another from time to time (which is pretty shit for stability when it happens).
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 22, 2016, 12:10:03 pm
I got some more shortcomings in the version I have back at my old PC ill be able to add when I get home :)

A lot of it has to do with large amounts of corruption in the military forces and administration
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 22, 2016, 01:48:29 pm
^ Not too short, you described everything pretty well except your religion which you forgot. Nice to see some smaller and weaker nations.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 01:54:27 pm
We need a few grand Kingdoms though.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 02:13:24 pm
It's nice an to the point :) similarities can happen like myself and Duuring both rocking clan systems. I've even made an edit to my religion that ties us a little closer together.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: DoctorWarband on April 22, 2016, 02:30:00 pm
No one said nothing about mine :(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Gamboji on April 22, 2016, 02:35:23 pm
^ Not too short, you described everything pretty well except your religion which you forgot. Nice to see some smaller and weaker nations.

Thanks, I added the religion.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 02:58:58 pm
It would make sense if most mainland regions followed the same religion though. If mainland players don't want to spend time making religion, I'd be happy to make something up as a 'standard' faith.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 03:03:20 pm
It would make sense if most mainland regions followed the same religion though. If mainland players don't want to spend time making religion, I'd be happy to make something up as a 'standard' faith.
^ +1
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 22, 2016, 03:06:57 pm
It would make sense if most mainland regions followed the same religion though. If mainland players don't want to spend time making religion, I'd be happy to make something up as a 'standard' faith.

Everyone must follow the Church of the sun! and the son of the sun Kaiser Staivan IV!

PRAISE THE SUN! HERETICS WILL BE BURNED!

https://www.youtube.com/watch?v=2pqKiOZdI40
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 22, 2016, 03:28:17 pm
Name: Kingdom of Artemia
Classification: Successive Monarchy
Flag/Banner: Soon
Location:
Spoiler
(https://gyazo.com/f1f525d459ba0330a860d7cbf94628b3.png)
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Royal House: Bertolotti


The Kingdom of Artemia

The Kingdom of Artemia is held by a dynasty centuries old, the founder of the dynasty originally having been elected as the chief of the then small tribal area originally known only as Artem. When the first conquerors of the Iropian empire arrived, the chief welcomed them to their homeland in hopes of trade but soon realized the danger his people were in. After understanding the power of this great Empire, the chief agreed to live under the sovereign rule of the Empire under the condition that their way of life stay intact. The conquest of Artem was relatively peaceful with the exception of a few young men with fire attempting to fight back with sticks and hunting bows. Naturally, while hoping the Emperor kept his word, the chief ordered the people to begin combat training in the case that the Emperor ever went against it. After the conquest of the Iropian empire, their de jure land was allowed to stay under control by the chief and his children.

A century after their conquest, thanks to the new tradition of long periods of combat training, Artem became one of Iropia's most valued vassal, often marching alongside the head of the army due to their unmatched skill and dexterity. Unfortunately this also meant they would more often than not take the worst of the fighting and more than once had they been forced to stay out of conflict for decades to recover the manpower lost. Castles were rewarded by the Emperor for the people's relative loyalty The most notable one being Benevento, built just outside the main city known as Artem in 520.

The Rebellion
play this nigga when reading the following
https://www.youtube.com/watch?v=mU9cNPj394w
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In March of the year 860, 50 years since the last time the people of Artem were told to fight for the Empire, they were once again called to fight, the reason unknown, the enemy unknown. However, this time the head of the people, Duke Bruno Bertolotti of Artem declined. His father, Duke Waldipert 'the Pious' had warned him on his deathbed. "We cannot go on like this. We will eventually be exterminated as a whole if we always fight for that bastard Emperor." Bruno had been born 20 years after the last conflict, but he remembered the population being barren and was now at 30, 10 years since the old Duke died. The Emperor was surprised, amused even, and personally wrote a letter to Bruno reminding him of the deal the first of Bruno's dynasty had made to the Emperor's ancestor with a hint of mocking. After all, it had all been put in records and the story was known to the dynasty.  Bruno was infuriated by this, that his ancestor gave up without a fight so that his people would be saved only to be exterminated because of the very deal he made. He wasn't going to have it. He gathered around the elders and spoke to them, they were the last to survive the previous conflict and they were all weary. It was decided that Artem would fight against the Empire. They had just enough manpower to fight another war but if they were going to fight one, it would be for the future of his people. The people rallied under Bruno and the elders. Men and unwed women alike. The rebellion officially began the September of the very same year with a letter condemning the Emperor and his whore mother. The rebellion lasted three years, the first two being a success against the empire but the final one being a total disaster. A massacre. One that would taint the name of Bruno I for decades. The army of Artem marched towards the capital of Iropia, confident with the new alliance of their neighbouring duchy, their old tribal neighbour obtained on the second year of the war. A letter was sent to the Duke to meet at the main road of the capital with their army to finally put an end to the Empire. As they marched down the road to the capital, they were flanked by what was described by the survivors as massive bears with the shape of a man. The Artemian people fought valiantly but the overwhelming strength and the sudden apparenty that their ally had not come to meet them as was planned broke the army. Barrages of arrows rained down on them and those lucky to survive the barrages would get pummeled to a pulp by these monsters of men. Indeed, years later it would be discovered that those that broke the spirit of the Artemians were the mountainmen. Duke Bruno was identified by his armor and pinned down by three of the mountainmen. His troops surrendered and the Emperor came out of his hole. Due to his insolence the punishment for betraying the Empire was death and the stripping of their beloved name. But not before Bruno would see his heir, his 16 year old son Antonino maimed. A forearm cut clean by the hatchet of a mountainman. The last Duke Bruno 'The Lion' Bertolotti heard was the wailing of his people, the screams of his youngest son and heir and the whistle of the hatchet that would separate the head from his body.
The Emperor stripped the name Artem off Bruno's people and branded them now only as the Duchy of Benevento. The few survivors of the endeavor were allowed to go home and take their wounded with them as a sign of 'mercy'. Another 40 years would pass before they would be called into a war as a vassal again. And this time, they would accept their call to arms.

During the Iropian reign, the primitive technology of this population and its cultural system evolved, moving from a tribal system of a chief election to succession of inheritance and minor royalty. Eventually Benevento was upgraded to the point where the castle walls spread to cover the entire city like a stone cocoon.  Because this dynasty had been in rule for so long, loyalty amongst those native to the land grew thus leading to a unified people straight after the fall of the Empire.

Diet
Having controlled a relatively wide variety of terrain, the Kingdom's people learned to hunt in these biomes making them excellent survivors of the wild. Their source of water are the rivers leading in from the sea. Fish, while sometimes caught in the rivers, is not very common amongst the people.

Culture
The original tribesmen of Artem were said to have been a peaceful people, living gracefully aside its neighbouring tribe, often trading and mating amongst eachother. Their skin is fair, being not too dark nor too light and their hair often ranging from coarse to silky but mostly dark brown. A tradition beginning after the conquest of  Artem, the people train vigorously in combat from the first half moon until full moon, stopping only to hunt, eat and sleep. The women unburdened with a life partner also train. Their religion is one ages old, unknown even to the elders from before the Iropian conquest of when it came to be and from where. (Going with Greek mythology-ish. Thanks Smite.)The Artemian people pray to the god Ares to favor them the night before a grand battle.

Economy
Theirs isnt as rich as other countries but they can still pull a pretty penny by selling mediterranean wood from their forests.

Combat
Their armies constitute mostly of well trained knights and pikemen. However, they also have archers and light cavalry, rarely ever having used heavy cavalry.
In recent years, metal plate became the standard armor for Knights while centuries back, the heavy infantry would wear hard boiled leather and those deemed champions of their division would also be granted a byrnie.
The standard formation was pikemen in the front to work as Vanguard and deal the first shock to the enemy while the knights marched uniformly behind and pounded at the broken enemy formation. A typical pike force was divided into three sections or columns. They were flexible in their dispositions – each section can operate independently or combine with others for mutual support. They could form a hollow square for all round defense. They could advance in echelon or in a triangular "wedge" assault. They could maneuver to mount wing attacks – with one column pinning the foe centrally, while a second echelon struck the flanks. They could group in depth on a strong natural position like a hill. Even more disconcerting to their opponents, they attacked and manoeuvred aggressively.
The archers stay in between two forces of heavy infantry to stay protected from cavalry offenses while the light cavalry drag behind the main army and are mostly there to cut down stragglers
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 22, 2016, 03:37:34 pm
Also this is my preferred choice of land

(https://gyazo.com/f1f525d459ba0330a860d7cbf94628b3.png) The red marking
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 22, 2016, 04:27:35 pm
We're gonna need a whoooole lot of players.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 22, 2016, 04:33:29 pm
We're gonna need a whoooole lot of players.
The empty space that people don't take could be imperial remnant
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 22, 2016, 06:51:34 pm
Can somebody fix the fucking rivers? Some of them end inland
Does this make sense?
(https://i.imgur.com/7azdxEJ.jpg)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The J on April 22, 2016, 07:15:24 pm
Can somebody fix the fucking rivers? Some of them end inland
Does this make sense?
(https://i.imgur.com/7azdxEJ.jpg)
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The network of rivers in the middle of the main landmass that lead into the massive lake / inland sea and also into the sea on the left:
I can't see any beginning point, so the whole thing makes little sense. Perhaps just paint some green on to make it make sense?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: OttoFIN on April 22, 2016, 09:13:27 pm
I won't be GMing this game because I simply don't think I would be that much of a help. Compared to Volk I'm pretty bad as a GM and she has redone most of my work. I'm not being kicked out or anything, I just chose to leave.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 22, 2016, 09:17:29 pm
(I'm not much of a writer so I'll keep it short)

Most Serene Republic of Andrakia

Classification: "Republic",Oligarchy

Flag/Banner:
Spoiler
(https://i.imgur.com/qBioxZ7.png)
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Location:
Spoiler
(https://i.imgur.com/3nTvvT1.png)
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Spoiler
(https://i.gyazo.com/9bc67068185bfbd561cc7c0a8728f5be.png)

Pink - Andrakia (Capital)
Red - Gondrashi (City)
Blue - Towns/Villages/Settlements
Yellow - Strategic Castles/Towers
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Royal House: Several merchant guilds/houses.

History/background:
The Republic of Andrakia is mainly composed of the city Andrakia but there is also some nearby villages that belongs to it which provides the city with much of it's food and spices.
Andrakia was the trade capital of the old Empire as it had connections to both the sea and several rivers which continued inland.
This created many mighty merchant houses who more or less controlled the city.
So when the empire fell it was easy for the wealthy families to seize power from the ruling duke and form their own "Republic" or rather Oligarchy.
As only the wealthiest families got the right to vote and only members of these families can get elected to become the Doge of the Republic.
For the past 20 years after the fall of the empire Andrakia have focused on sustaining it's trade routes/relations with their former partners and also finding new ones.
(Andrakia also have an increasing problem with slaves as the slave population have been growing out of control for the last 20 years as many new nations have been to poor to pay with anything else.)

Culture
Think of a middle eastern society during medieval times built kinda like Mereen from Game of Thrones, but instead of a huge pyramid they have a huge mosque like building where people go
to pray to Great North Star or Zhukulu the leader of the gods.

Religion;Followers of the Brightest Star

In Andrakia it is the belief that during the night the great stars of the sky battles the darkness or as people see it the evil in the world and at the end of each night the stars win and raise the sun again in the morning. It is common belief that each human have a star as their soul and for each sin committed darkness will take a toll on your body which strenghtens the powers of dark but through prayer many sins can be forgiven but not all and as punishment for some sins your deemed to live in darkness (isolation cells basically) with a single light to guide you back to the stars many people are held in these cells for years with little contact with the outside world other than priests who visits each day to pray for them but for some of the worst of crimes people will be executed as your soul is deemed unredeemable.

Army & Defenses
The Andrakia army is medium sized and is mainly composed of skilled mercenaries from all parts of the known world.
But there is also the rather big Order of the Bright Star who protects the city & it's religious people.
The city itself is protected by huge walls built during the empire reign but because of the ever growing city much of it is not protected  by the walls.
The sea and river entrances to the city is also heavily guarded by huge towers which could deploy "traps" if deemed necessary.

Andrakia also have one of the largest fleets in Iropia as it's many trade routes needs to be protected.


Current Head of State; Doge Carlos Sánchez
(Styled; His Serenity Doge Carlos of Andrakia)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Samsandre7 on April 22, 2016, 10:54:18 pm
(This is still a work in progress just pieced together some ideas here and there and bam this is what I have so far.)

Principality of Erimor

Classification: Democratic Oligarchy

Flag:
Spoiler
(https://i.imgur.com/S84OOYD.jpg)
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Location:
Spoiler
(https://i.imgur.com/l4Z61zX.jpg)
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Royal House: None

Remnants of The Past

Erimor formally used to be under direct control of the Iropia Empire it made up a piece of its original territory. During the empire’s decline the people of Erimor suffered great famine, and disease due to the carelessness of its owners along with debate over who will rule the true throne of Iropia which sparked wars within the land between the nobility this nearly brought along a genocide for the Eridians (The Name people who are from Erimor are associated with). The land was war-torn and merely a shadow of Iropia’s former glory as the times moved on soon rose a group of powerful noblemen and women that wanted to change the territorial oppression of the realm forming a Democratic Oligarchy; following the ideals only of a council of the smartest, and most skilled individuals help rule the nation which is led by a prince or princess voted on by the people within the city of Eril (Capital of Erimor). At first the many remnants of the former empire ignored the nation of erimor deeming it a land of heretics, however they were not expecting it to be such a powerful young nation capable of overthrowing three kingdoms from the former Iropia Empire. Erimor sees itself as a Kingdom deemed to live up to its predecessor’s former glory, yet it seeks to destroy and/or protect its sister nation’s that were originally part of the Iropia Empire if the situation deems it.

From the Ashes of the Iropia Empire rose Erimor.

Economy

The Principality produces a number of trade goods primarily fish, iron, and timber which they also export to other nations. It relies heavily on trading with other nations be it primitive or modernized the nation will seek even nations far away to trade with to keep the flow of materials going. It has many farmlands along it’s countryside and along the flow of the river it has it’s prosperous fishing ports. However, their sea trade has suffered due to pirates raiding their valuable goods and bandits along the road lines.

Culture

The people of Erimor are militaristic people formally being a part within the main force of the original iropia military. They have a fair skin tone, blonde hair, and blue eyes. Both men and women have equal rights and majority are raised to be either soldiers, or farmers. It isn’t uncommon for women to march to war with the men for even in the early pages of history within the eagle’s land there have been tales of heroic men and women in battle. When it comes to military among the imperial remnants Erimor could be considered the most disciplined.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 22, 2016, 11:03:57 pm
And here comes the Irks, the nomads from the steppes of Irkstan.

History
People of Irk first appeared in the history when kingdom of Iropia was still young and weak. First known ruler of Irks was Charaton, who have gathered many people of his kind and assaulted the capital of Iropia, which in the tongue of these people was called Agareor, The City of Many Men. It is said, that he had sacked the city and plundered it. Then he returned to his land and many of other lords of Irkstan swore him allegiance. Thus he became first great lord of Irkstan but he took no title for himself, and remained equal to the others and distinguished from them only by strength of his court. Many of Irk tribes took him as their liege, and he was mighty in this part of the continent. He had four sons and after his death support of chieftains was divided between them. But the second son, whose name was Uldin gathered more warriors than his brothers and he defeated them one after another. During his reign he expanded the realm of his father and united most of tribes of his kind. After him Rugila, his only son, became ruler of Irkstan and then he was followed by Octar, son of Rugila, who was called Dargapant, signifying one who took a long road. He for the first time established trade routes to some of rich realms of the south and sold there loots gained during raids in the northern regions. Ruling son of Rugila was Bleda Manstana - "the one who stays and waits". He subdued his brothers and once again led Irks against the kingdom of Iropia and for few years besieged the city of Agareor, but he was defeated and had to return in shame. Then many tribes abandoned him, broke their swears and for many years Irks had no one lord and were scattered again. King of Iropia decided to take advantage of this situation and declared war against nomads from the steppes. Facing this danger, Irks united again and took Ellac, brother of Bleda as their new ruler. He fought off the invaders and gained great renown and esteem among his people. Son who took power after his death was called Ernak and he was followed by Balamber, the last from dynasty of Charaton. He had no sons and claimed that he needed them not, as they would have nothing to inherit.

And so it was, because during his reign Iropy again invaded lands of Irkstan, defeated nomads and forced them to swear fealty to king of Iropia. And most of chieftains agreed and became servants of Iropia. But they never truly obeyed to the will of king, as Irks did not build any towns or villages in those times, and were always at move, so Iropia could not fully subdue them. They often raided other parts of the kingdom, but they never again marched against Iropia's capital city, though they desired it greatly. Being part of Iropian Empire brought a lot of good to the society of Irks. They learned to build a cities in the similar way as Iropians did, and they established great town of Iyrikil, the City of Nomads. They also moved eastward and took the island which lies between two rivers and the sea and there they built a town and a harbour in that place where river split into two and called it Ararkas, it is the Rock on the Rivers. In this harbour they built many boats, small but swift and able to sail both river and the sea. In these times Irks controlled both land and sea on the eastern side of the continent, and majority of trade between south and north of the empire had to pass through the hands of nomads. And they allowed to traffic and trade those who paid them for right to pass, but assaulted and robbed those who declined. By this way great wealth came to the Irks and they knew, that it was thanks to the emperor. So they remained loyal to him to the very end of Iropian empire and on the side of empire fought in many rebellions that started during the last years of Iropia. But finally the empire collapsed and fell, and Irks were alone again.

Idariz was name of chieftain who achieved to unite Irks again, and he was from tribe other than Charaton's, founder of the first dynasty. He took the title of King, for it was proper for him according to the law of Iropia. But Irks are free and proud people, and he remained, as his ancestor, equal to other lords, just more powerful than any of them. He died several years after fall of Iropia and his oldest son Mezamir inherited his kingdom, for it was law in Iropia, that the eldest son should inherit after his father and Irks adopted it, but there were some who were not fond of it.

Society
Irks aren't really uniform nation. It's a mixture of different nomadic groups which combined together a long time ago. Because of that people of Irkstan greatly differ among themselves. Some of them are tall and pale, with blonde hair and blue eyes, but there are also many with dark skin and black hair. A lot of them also are short and broad, and their skins is swart or sallow, and their hair is dark as are their eyes. Those are said to be descendants of one of the oldest tribes of Irks and the most barbaric one.

Irks are mostly nomadic people. They spend most of their lives on horses, grazing their herds on vast spaces of the steppe. Only a small part of these people decided to settle and became farmers or craftsmen in the cities of Irkstan. Basic unit of Irk society is a tribe - group of few families who travel together, share their supplies and wealth. Some of the tribes are considered to be more noble than the other, and they play bigger role in ruling the kingdom. Head of tribe is chieftain who bears traditional name of Ataior, the Father. It is often one of the eldest members of tribe or one with greatest renown. Each chieftain can swear fealty to any other one, so they both remain equal in the society, yet first one may to heed to orders of the latter. In this way King of Irks gather his power and feudal-like society is build. But it is fragile structure, vows are often broken and obedience is often imposed by the force.

As it was already said, most of the Irks are herdsmen, and breeding of cattle, sheeps and horses is basic branch of Irks economy. There are only a few villages were arable land is farmed, but it's primitive and production is not sufficient for whole nation. So a huge part of food and supplies Irks have to trade or loot from their neighbours. Irks are experienced traders and by this way they also obtain vine, cloths and tools made by craftsmen in foreign lands. But they are also great warriors and find great joy in art of war. By raiding they gather great wealth and supplies, which can be later sold. These are three basic branches of economy - livestock herding, trade and raiding - which works perfectly together, with each branch supporting two others.

Concerning art and lore, Irks aren't educated people. Only the noblest of them can read or write, and even they don't pay much attention to wise texts or books of lore. But art isn't strange to this people. They find great joy in singing and poetry, many of respected lords are great poets or bards. Many beautiful songs they made, and steppe is often filled with voices of nomads singing during work. Irks also greatly prize the smithwork and things made of precious metals, and golden jewelry they desire above everything else. They wear it gladly in amounts which seems inappropriate and camp in the eyes of other nations. To their outfit and look they pay great heed. They often comb and braid their hair, and their clothes are often full of colours and shining elements.

Irks don't follow any official religion. Some may say, that they follow kind of shamanism, but it's not what they would say about themselves. They believe not in any kind of spirits or higher being, and such ideas are strange to them and they cannot understand them. But they believe that body of men can by taken to another state of consciousness by entering trance stance during meditations supported by drugs and music. They want to improve their bravery and agility and skill thanks to those practices, as these are the valours that are greatly admired by Irks.

Warfare
During wars, Irks make great use of their swift and light horses. Major part of their army consists of mounted archers or light lancers. Most battles follow simple, traditional, scheme. At the beginning of battle horsed archers would ride forward leaving other troops behind, and then cover enemies with the rain of arrows, releasing them in great number, often without even aiming. After getting close enough, archers would divide themselves into several smaller groups and try to encircle enemy formation and shoot them from both sides and from behind. Finally, lancers who were left behind at the beginning would charge the enemy formation and break it. At the same time some of archers would switch to swords and also attack enemies from all sides, spreading chaos and terror in ranks of enemy. During battle often there wouldn't be one leader, as it's impossible to lead great masses of horsemen from fixed position. Instead army would be split into few smaller groups each led by one of noble chieftains. Every commander would be free to do whatever he want during the battle respectively to the situation which would occur at the moment.

Irks don't have any kind of standing army. Instead most of people of this folk are ready to go to war at any moment and can be quickly gathered by the king or one of lords. Often king starts raid or campaign with just a few men by his side and gathers his army as he marches directly toward his enemies lands. When Irks go on war which is supposed to last long and require lot of supplies, they take their whole herds, wealths and families with them, so it looks like whole nation is moving. In this way they can live and fight long time in foreign country, as they have everything what is needed in normal life with them, and don't have to worry about anything left behind.

Irks also mastered the skill of organising and performing raids on lands of their neighbours. When raiding, they would travel quickly, at night, without burdening themselves with any supplies, in day or two they would enter deeply into realm of their victim and without any warning attack unprepared villages, towns or even castles. In quick and fierce attack they would take rich loots and slaves, and immediately disperse in the near forests, fields or mountains, just to gather again unnoticed by defenders. Then they would ride further into the land to sack and plunder another settlement, or turn back and return to their homes to share seized goods and slaves. They often raid in such way, that for many days noone in the attacked land is aware of their deeds, and they return safety before any alert is raised.

But Irks are dangerous not only on the land. They love to move quickly and feel wind in their hair, so they gladly travel by horses, but gladly also by boats. They use small, but swift and agile boats, which can sail both rivers and sea. They often use them to assault merchant ships traveling near the eastern shores of the continent, or to raid coastal towns and villages. But they never used them to wage full scale war on another country, as it would force them to fight on feet in that foreign land.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 12:12:35 am
I've just noticed the changed map. And I believe it's even worse than the older one. Many of the rivers starts and ends in the sea, or they even make closed loops which are quite unrealistic. Look at this map (http://www.geografia24.eu/geo110_mapa_polityczna/2012/ORG/Kolor_Europa_konturowa_biale.jpg), there are no rivers which acts in such way as the ones on our map.

And I have to ask if it would be possible to undo at least changes made to my territory. Now I'm totally isolated from any other nation in the game as I'm now on the island between several great rivers. Theoretically I could move westward, but it would destroy my vision of nation of nomads raiding both on the land and on the sea.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 12:19:46 am
Lol

Your avatar triggers the shit out of me
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 12:57:39 am
Fuck my life so far I've written down a novel and I am not done with it.
Could just write a book about your nation and Iropia if you so wanted. A lot of these nation histories are so long that one could make an entire series on just the history of 1 nation state.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 01:00:32 am
Fuck my life, so far I've written down a novel and I am not done with it.
It's seriously therapeutic
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Gamboji on April 23, 2016, 08:17:20 am
A kingdom without a royal house?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Gamboji on April 23, 2016, 08:33:37 am
I don't get what you're getting at. Please explain how a kingdom lead by a monarch doesn't have a royal house.

Whoever the current monarch is, his family would be the royal house wouldn't it? Please correct me if I'm wrong.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 08:34:26 am
I don't get what you're getting at. Please explain how a kingdom lead by a monarch doesn't have a royal house.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 11:07:03 am
Why is everyone an electoral monarcy/oligarchy?  :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 11:09:51 am
Your avatar triggers the shit out of me
Are you talking about my avatar? Don't you love it? How can you not love it? :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 11:15:01 am
Why is everyone an electoral monarcy/oligarchy?  :'(
It made the most scene for how may people unified I guess. But there are a lot of electoral monarcy/oligarchy's I must agree :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 12:20:14 pm
Why is everyone an electoral monarcy/oligarchy?  :'(

I'm a fucking trade nation what am I supposed to be? ;P
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 12:41:20 pm
Why is everyone an electoral monarcy/oligarchy?  :'(

I'm a fucking trade nation what am I supposed to be? ;P

An Empire?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 01:29:17 pm
Name: Kingdom of Halsar
Classification: Absolute Monarchy
Flag/Banner: (https://i.imgur.com/VncQ5t0.png)
Royal House: Snæ-Ulfsson Dynasty
Culture and history/background:

Spoiler
The First Commonwealth of Jurundarfell and Iropian Occupation
Hundreds of years ago, in the lands of Jurundarfell (the name constitutes the modern-day Kingdom, see later) dozens of nations with varying names existed, battling one and other for control over the region of Jurundarfell. However, pointless wars could not achieve this, the land of Jurundarfell needed a strong, competent leader. A man by the name of Hosskel the Great, united the lands under a single banner, by means of war and diplomacy. After many years of constant fighting, the people of Jurundarfell were united, forever as Hosskel believed. People were beginning to get used to be united, when disaster shook Jurundarfell. The Great King passed away in a brawl with his brother, and the Iropians invaded the land. Some welcomed the Iropians, in the lust of independence and to return to their original nations they hailed from. The Iropians however, did not give independence to any nations, and took advantage of the 'Great Troubles', as many Jurundarfells call it, mercilessly invading the lands, pillaging the lands as they passed through. Instantly, different regions began experiencing huge amounts of tension, but no-one was brave to act upon it. The lands needed a strong leader, to unite the lands and lead Jurundarfell to glory!

The Commonwealth was a simple mechanism. It contained 12 regions, and was led by the biggest nation, the Halsar Kingdom. The leader of that nation, in this instance we'll use the last leader, Guthhere III, would be Emporer Guthhere. He would, in times of dire need, call upon the nations of the Commonwealth to produce different numbers of men in each region, the largest nation producing the most amount of levies. Or, in times of economic hardships, the regions would be forced to give up a certain amount of money to their Emporer. The regions had huge autonomy in their regions, practically ruling the nations themselves, bending their knee to their Emporer when he wished.

The Campaign and Rebellion of Halsar
Huge amounts of tension built up in all regions, specifically the region of Halsar, the most populous state of them all. Several small-scale revolts had occured before, however they were crushed easily and the culprits publicly executed, to set an example. Anyone who dared represent a revolt would be crazy, or would he? A young man, only aged 23, was willing to risk his life for the independence of his people, by the name of Vekel Snæ-Ulfsson. His father, a once wealthy nobleman called Värmod Snæ-Ulfsson, was a very valuable asset to the King, as he owned virtually most of the entire trading posts in Halsar. However, when the Iropian Empire invaded, he fled eastwards until two years later, he returned and sweared his allegiance to the Empire. He threw away his tradition, his loyalty and most of all, his dignity. He married an Iropian lady and had many sons, some of whom stayed loyal to the Iropian Empire, some of whom wished they were born in the old days of the Commonwealth.

He had two brothers: Bretakollr and Bjorgolf. His eldest brother Bretakollr, was a firm supporter of the Iropians, stating that 'only prosperity will come to us under the rule of the Empire', while Bjorgolf was an ardent supporter of Halsar independence, and although he never publicly expressed it, he was probably more for independence than Vekel himself. He had joined the Halsar Brotherhood, a secret organisation that waited for the right moment to strike, defeat the Iropian Empire and proclaim the Halsar Kingdom once more. Their leader was a man named Värmod, and although he kicked off the lust for Halsaren independence, he was a weak leader, he couldn't rule a nation as strong as Halsar.

Anyway, Vekel had being gathering support from nobles, masses of enthusiastic independence supporters, and anyone else who was willing to fight for Halsar independence. Eventually, on the year of 1430, he led his his followers to the palace, that once sheltered mighty Halsar kings, but was now a lounging place for lazy Iropian Emporers, and stormed the palace, killing all who were loyal to the Iropians, and taking the Iropian Governer of Halsar prisoner, ransoming him to the Iropian Empire. King Vekel, as he was called, was now in a very powerful position. He had his father in prison, for treason against the Halsar cause. His brother Bretakollr, the man loyal to the Empire, had fled eastwards in hope of finding safety, although elite knights were sent to track him down. His other elder brother, Bjorgolf, was now fighting alongside his brother, hoping to consolidate power among the Halsar Kingdom, but most importantly, to eradicate the Iropians who enslaved Jurundarfell.

Vekel led a secret army of 5000 revolters against General Blann, who came to pay the ransom and collect the enslaved Governer, Hjorvarth. Just once the transaction was finished, Hjorvarth took an arrow to the head and the secret Halsar army ambushed the relaxing Iropians, quickly slaughtering the army, including Blann. A week later, once the message reached the Emperor of Iropia, he simply replied 'Dispatch a larger army, I want this revolt ended now'. Another army of 15,000 men was sent, extra numbers for good measure, but two larger forces of 17,500 outflanked them, taking considerable losses themselves, but destroying the last Iropian army (they had to spare with Halsar) and virtually ending the war. The two armies went north, south, east and west, on their journey of liberating the lands of Jurundarefell. Eventually, after a two months campaign, peace was on the horizon. A herald was sent from the Iropian capital, suing for peace. It was accepted without hesitation.

Situation at the Start
The people of Jurundarfell are grateful and extremely overjoyed that they have been liberated from the wretched claws of the Iropian Empire, and mostly all states accept Vekel as their leader. Some states wished to remain in the Halsar Kingdom, while others wanted to return to the old ways of the Commonwealth. This is a very serious decision that needs to be addressed; go back to the old traditions or start a new one. Another situtation is the slave one. The people of Jurundarfell were almost like Vikings in our times, raiding monasteries and taking back slaves and prisoners, selling their possessions, taking their money and ransoming them back to their original nations. However, migrants from the Iropian Empire feel like this is barbaric, while native people of Jurundarfell feel like this is tradition, and it shouldn't be made illegal.

There is a huge one, so huge, that it deserves its own paragraph. The royal family of Halsar has many dynasties. The first one, and the legitimate one, is the Snæ-Ulfsson, as proclaimed by King Vekel on the first day of his rule. Nobody can ascend to the throne if they are not from this royal dynasty. However, his elder brother Bretakollr, who fled eastwards to avoid being prosecuted by his brother for being an Iropian sympthasizer, married into the Svansson dynasty, giving ties to the Halsar family tree. The Svansson dynasty was pro-Iropian, and thus was also banned from entering the Halsar family tree. The other, Valbrandsson, was also pro-Iropian, who his father (now imprisoned in Halsar Jails) married into during his Iropian trading market.

Culture and Religion
Most Jurundarfell people were peaceful peoples, owning farms and sailing boats, using farm food and fishing as a source of both income and food. While some citizens, mostly natives to Jurundarfell, were warriors, who went on monthly raids on the coasts of 'distant lands', as they are called. They sacked, pillaged and looted towns, heretical monasteries and in the process, taking prisoners of war and provoking conflict with other nations. Why did they raid? Most people raided for money, while others wanted to settle and live out a new life, and others just revelled in death and destruction. There is no recorded history of the Jurundarfell people, and instead are passed down by oral traditions, told by skalds. These epic sagas could be incredibly long and detailed, and recounted the deeds of famous Viking kings and lords. Some were written down, while others were lost to history. The Jurundarfell people worshipped a pantheon of gods and godesses. There wasn't a centralized Church, meaning that religion could vary between different areas, defined by local culture.

Economy
In the first few days of Halsar's creation, a new currency was developed, named Mynts. In the old Commonwealth, such a currency did not exist, meaning that people just traded golden coins, and also other valuable items, such as gems and necklaces. The new currency meant that taxes could be issued, lower in peacetime and higher during wartime. This resulted in a rise of poverty, unprecedented in the old Commonwealth, but this was a step to modernising. Trade between other nations were good, as the Halsar people excelled in farming and sailing, and also loot from raids came in handy during trade too.

Military
Cavalry doesn't exist within the Halsar army. Horses, while they are domesticated, are used throughout day to day life (from in farms to escorting important messages throughout the Kingdom), however, cavalry is rare in the army. The military consists of 4 armies, all numbering on average 3,000 men, apart from the 4,500 strong army led by the Marshal. All soldiers, whether they are infantry or archers, they are supposed to supply their uniforms and have their own experience, meaning that soldiers who aren't experienced aren't allowed to join the army. This means that many men who once raided distant lands, find themselves occupied in the army. The military is just a status, rather than an occupation. Soldiers, when not on duty, go about their own business while still retaining communication with their leaders. Some tend to their farms, while others go on raids, but once they are called up to defend their country in times of war, they flock to the Halsar banner and declare themselves defenders of the Halsar lands!
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Location:
Spoiler
(https://i.imgur.com/H8NbxRV.png)
[close]
Province Map:
Large Image!
(https://i.imgur.com/bTCKZfB.png)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 02:36:32 pm
It's good and you've put a lot of effort into it which is nice. Just a few points here and there that might need some editing.

1. You've got no location.

2. Your economy section is a little baron and vague. You're almost saying that you're got an amazing economy indirectly because how can you have taxes without a proper currency to tax and govern. Currencies are critical to a developing economy and your current system is actually really primitive and won't work for the kind of nation you're claiming to be.

3. Your military you're saying is 12,000 - 18,000 as a standing army. That is a crippling army for any economy to maintain and your nation would go bankrupt. How do you pay for them without a currency? You just don't really because you'd be going Pay guy: "Bob gets a blue gem and Bill gets a green one" Bill: "Oh not I wanted a blue one, they're worth more" *Add stupidity here*

4. You've kind of written it like a kids novel and it doesn't really read as a history as it does a "Look at my amazing nation" thing.

5. "Meaning that poverty isn't widespread as in other nations of Iropia." <----.....Bitch please
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 03:22:48 pm
Quote
It's good and you've put a lot of effort into it which is nice.

Thank you.

Quote
You've got no location.

You're right, I must have forgot. I'll add it once I get home.

Quote
Your economy section is a little baron and vague. You're almost saying that you're got an amazing economy indirectly because how can you have taxes without a proper currency to tax and govern. Currencies are critical to a developing economy and your current system is actually really primitive and won't work for the kind of nation you're claiming to be.

I guess you're right, I'll add a currency as well. Tbh, I didn't really know what to write for the currency part, but I guess I'll try to write more for that part.

Quote
You've kind of written it like a kids novel and it doesn't really read as a history as it does a "Look at my amazing nation" thing.

I don't really see how it was written like a "kids novel". However, I am sure you can provide some insight into your accusation?

EDIT: Uploaded my location.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 03:29:12 pm
I don't really see how it was written like a "kids novel". However, I am sure you can provide some insight into your accusation?
Anyway, Vekel had being gathering support from nobles.....
he simply replied 'Dispatch a larger army, I want this revolt ended now'
There is a huge one, so huge, that it deserves its own paragraph.
There are just a few examples. A history needs to aim to be to the point.

I guess you're right, I'll add a currency as well. Tbh, I didn't really know what to write for the currency part, but I guess I'll try to write more for that part.
You can literally be as vague as I have been in mine but it still covers me on the economy front
Quote from: Bravescot
During the unification a currency developed and trade begun to evolve.

Edit: I love the province map! :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 03:32:47 pm
Yeah, well I'm not the best of writers, but thanks for the reply anyway. I'll add the currency later.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 03:34:25 pm
Yeah, well I'm not the best of writers, but thanks for the reply anyway. I'll add the currency later.
You've made a really good effort with it and you've covered plenty of the bases needed in your nation. It's just the issue of the lack of money and possibly changing a few things in the text and it will be a really good history :D.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 03:36:49 pm
I like the province map as well. It's a nice touch :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 03:40:44 pm
I've made somewhat of a province map as well for Solstheim with all the duchies and major cities.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 03:44:14 pm
I like the province map as well. It's a nice touch :)
I have one but it's not as nice as his.....think I might get to work borrowing xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 04:04:05 pm
A kingdom without a royal house?

https://www.youtube.com/watch?v=bFtcLJVN8yg
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 04:33:28 pm
There were no standing armies in the 1400s, really, mercenary companies excepted.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 04:35:21 pm
There were no standing armies in the 1400s, really, mercenary companies excepted.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 04:39:32 pm
Send nudes
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 04:52:53 pm
It's not really true. There were no standing in European Christian countries, but for example Ottoman Empire organised first standing army even in 14th century. So theoretically country based on imperial organisation similar to that of Ottomans could have standing army. But of course, 12 000 - 18 000 are totally unrealistic numbers, especially for countries which appeared on the map twenty years ago and aren't huge empires controlling half of the world.

Once again - is map posted by OttoFIN final version? Or will it be changed? Or maybe it's not even official and we still have the one from the first page? It's quite important to me as I don't want to start in some shitty location which totally doesn't fit plans I have for my nation.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 04:57:09 pm
I believe Volk has said that the map is the "know world" suggesting there is more to be discovered.

Meanwhile...
I think my nation got small pocks or something
(https://i.imgur.com/vTr9CdK.png)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 05:03:08 pm
I know it's "known world". So probably we can expect some invasion of science fiction space marines from distant unknown lands  :D
But I was asking about the changes which OttoFIN made to this "known world". He changed many of the rivers and thus isolated huge parts of continent from other lands.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 05:15:13 pm
Spoiler
(https://i.gyazo.com/ba78eb00b2b4ec1531d96aff33779070.png)

Pink - Andrakia (Capital)
Red - Gondrashi (City)
Blue - Towns/Villages/Settlements
Yellow - Strategic Castles/Towers
[close]

Amazing map maker 1 0 1 over here.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Emperor Napoleon on April 23, 2016, 05:17:07 pm
Name: Kingdom of Lokhnee
Classification: Absolute Monarchy
Flag/Banner:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1098.photobucket.com%2Falbums%2Fg379%2Fjoshmcguinness1%2FFlag%2520of%2520Lokhnee_zpskjowrpgd.png&hash=ffc42f81ab6f56fde4d1353abc17adf51e34eb49)
[close]
Location:
Spoiler
(https://i.gyazo.com/032f6efe920de8f3f8c8d5c0de4a3315.png)
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Royal House: House of Ginhum
Culture and history/background:
Spoiler
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1098.photobucket.com%2Falbums%2Fg379%2Fjoshmcguinness1%2FMap%2520of%2520Lokhnee_zpscbj3cczy.png&hash=6209499138b0daee34c2399590a3402a0e26d83a)
Red = Cities
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History/Backround
The Kingdom of Lokhnee was once one of the main provinces of the old empire. When the Empire began to dissolve, a group of three nobles gathered in one of the largest cities in the Empire, Balban, and decided to unite the people of Lokhnee under one banner. They would call this new nation the Kingdom of Lokhnee, and make Balban the capital.

The three nobles; Duke Sen Padren, Duke Jes Ginn and Knight Alure Ginhum gathered all nobles of the province in Balban, and spent 4 months deciding on who will be the King of Lokhnee, and who would be appointed to the council of the state. The three nobles each proposed themselves as the rightful kings of the new nation, however the group of nobles could not come to a decision on who to name King. The two Dukes were known to be very good military leaders, however they were both obsessed with power, and would most likely only act on their own desires instead on those of the state. It was decided that Alure Ginhum would be named King of Lokhnee.

The two Dukes were furious, and left the city of Balban, each looking for their own support. After 9 long months, the two of them met, and decided to march on Balban and reclaim what was rightfully theirs. Their armies were made up of foreigners - those who did not know of the Dukes true personality. The resulting battle lasted 3 weeks, with the rebellious forces sustaining a huge amount of casualties. Luckily, this proved useful for Alure Ginhum, as the people and nobles of Lokhnee saw his power as a true sign of right to rule.

The two Dukes were defeated, and were executed in front of a crowd of 6000 people in the centre of Balban. After over a year of disputes and fighting, the King of Lokhnee was finally in full control of his lands, and with the help of his Council, he kept the Kingdom at peace for over 40 years.

The King was father to a son and daughter, whom he both name eligible for the throne. His son, being the oldest and most wise was named King at the age of 19, only two years after his fathers death. Due to the boys age, the Council of Lokhnee advised the new King on what to do. However it became that some of the lower nobles in the Council were bent on getting their own way. Luckily, the elders in the Council noticed this, and before the nobles could take action they were banished to other lands. The new King can only hope that they will not pose a threat to him, his family or the entire Kingdom of Lokhnee.


Culture
The people of Lokhnee are a civilised and well educated people. Poverty is not common, as most people live in villages that share profits. There are many temples in towns and cities that are similar to those of Ancient Greece, where people go to worship the Gods of the Sky.

Economy
The Kingdom of Lokhnee is a wealthy nation. Each province has different resources, which are all brought to the cities and then traded to other nations or among the people of Lokhnee. Many resources can be found in the Kingdom of Lokhnee - from spices, gold and gems in the western steppes to fish, rocks and exotic meats. Other resources include wheat, ale and wine. Lokhnee is also one of the few nations in Iropia to have a national bank. The bank, although small, takes care of national wealth as well as the wealth of nobles.

Religion
The people of Lokhnee has very close religious ties to those of Andrakia. We too worship the Brightest Star, but consider all the brightest stars to be gods - each with their own duty.  Otherwise we believe the same as the Andrakians.

Army/Defense
Since the rebellion, the Kingdom of Lokhnee has no need for large armies. The Council has decided to grant land to nobles who then must give a certain amount of soldiers to the monarchy. The King and High Council have themselves only 4000 troops who serve them directly.
Each city is protected with a garrison and defences that range from walls to moats. There are a few forts scattered around the country to protect shipping routes, major crossing points on rivers and other important locations.

[close]

Not completely done yet, still might add some maps etc.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 05:24:29 pm
Andrakia is supposed to be one of the biggest if not the biggest city in Iropia (but Volk have to agree to that of course) I'm not sure how well my map represents that though.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Theodoor on April 23, 2016, 05:29:36 pm
I'd love to be a state comparable to the Papal State. But I don't think there's a main religion, is there? Or is the Brightest Star going to be the religion of the south?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 05:35:22 pm
I'd be fine with you being a papal state like nation or at least a bishopric for the Brightest Star but you'd have to ask Napoleon aswell.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 05:40:28 pm
Oh lord....another "Poverty isn't common" nation.

WAKE UP! YOU NEED PEASENTS TO GET SHIT DONE. "Poverty" wasn't even a proper idea yet! No kingdom could work without peasents so this whole idea of "no poverty" also means no nation!

I'd be fine with you being a papal state like nation or at least a bishopric for the Brightest Star but you'd have to ask Napoleon aswell.
^ Hope you credit it's creator well  ;)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Emperor Napoleon on April 23, 2016, 05:44:59 pm
Im happy with some sort of papal state.

Spoiler
Oh lord....another "Poverty isn't common" nation.

WAKE UP! YOU NEED PEASENTS TO GET SHIT DONE. "Poverty" wasn't even a proper idea yet! No kingdom could work without peasents so this whole idea of "no poverty" also means no nation!

I'd be fine with you being a papal state like nation or at least a bishopric for the Brightest Star but you'd have to ask Napoleon aswell.
^ Hope you credit it's creator well  ;)
[close]

I thought this was supposed to be fantasy? Besides, who's to say not-poor peasants cant get stuff done?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 05:48:11 pm
I thought this was supposed to be fantasy? Besides, who's to say not-poor peasants cant get stuff done?
No poor peasants can get an education, they get new ideas, they begin to question the crown...you can work out the rest
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 06:14:07 pm
Not-poor peasants aren't peasants. Peasantry was defined by not having any property, which is what defines wealth.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 07:40:20 pm
I'm gonna make my nation under duurings. I wanna be the only one he rapes and pillages
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 07:44:23 pm
That's sweet.  :-*
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Viriathus on April 23, 2016, 07:48:34 pm
Can someone please make a map that shows what land has been taken??
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 07:50:02 pm
Can someone please make a map that shows what land has been taken??

Your wish is my command master! i will be back with it in 10 mins!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 07:57:22 pm
Updated my economy section. Hopefully it makes more sense now.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:01:53 pm
Here we have a veeery basic map of the stuff some people have said they wanted to make nations on.

Pretty bad map of the land people claim
(https://i.imgur.com/1AUQrsv.jpg)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 08:06:16 pm
MINES NOT IN THERE
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:07:28 pm
MINES NOT IN THERE

Its under the tiny city state thing :o problem is there are like 3 people wanting to have a nation there.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Theodoor on April 23, 2016, 08:13:51 pm
To continue about the pope-shit:
I was thinking about a system in which every country that worships the Brightest Star, has an amount of points (let's keep it easy for now). The 'Papal State' is able to give points to nations (when they fight a war against an other religion or when they do something else that's positive for our religion) or take points from nations (when they fight a war against an other nation that worships the Brightest or do something else that's negative for our religion).
The nation that has the most points, will be the leader of the 'Holy Army' (or something). This army is made up out of a group of fanatic believers from all over the continent. When you're the leader of the Holy Army, you can use it for whatever your like. But, as you've got the most points, it is expected you use them for wars against heretic nations.

If everybody is still ok with this, I'll create a proper system with some more advantages for the nation with the most points and stuff like that.

Btw, thanks Vald.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 08:20:00 pm
Here we have a veeery basic map of the stuff some people have said they wanted to make nations on.

Pretty bad map of the land people claim
(https://i.imgur.com/0zqvf4n.jpg)
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nicely done! Small thing, the whole island is mein now ;)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 23, 2016, 08:28:32 pm

Here we have a veeery basic map of the stuff some people have said they wanted to make nations on.

Pretty bad map of the land people claim
(https://i.imgur.com/0zqvf4n.jpg)
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Yes, well done! I also wanted to have the three smaller islands in the upper right corner, but if anyone else would like to use them send me a PM :)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 08:29:32 pm
To continue about the pope-shit:
I was thinking about a system in which every country that worships the Brightest Star, has an amount of points (let's keep it easy for now). The 'Papal State' is able to give points to nations (when they fight a war against an other religion or when they do something else that's positive for our religion) or take points from nations (when they fight a war against an other nation that worships the Brightest or do something else that's negative for our religion).
The nation that has the most points, will be the leader of the 'Holy Army' (or something). This army is made up out of a group of fanatic believers from all over the continent. When you're the leader of the Holy Army, you can use it for whatever your like. But, as you've got the most points, it is expected you use them for wars against heretic nations.

If everybody is still ok with this, I'll create a proper system with some more advantages for the nation with the most points and stuff like that.

Btw, thanks Vald.

You should probably talk to Volk about what systems you can use/create I mean she's the gm after all.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 08:33:54 pm
You should probably talk to Volk about what systems you can use/create I mean she's the gm after all.
Otto is GM
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 08:34:44 pm
You should probably talk to Volk about what systems you can use/create I mean she's the gm after all.
Otto is GM
Otto left a day ago. Check previous posts
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:35:46 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/Msnnl2a.jpg)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 23, 2016, 08:36:17 pm
MINES NOT IN THERE

Its under the tiny city state thing :o problem is there are like 3 people wanting to have a nation there.
No, my nation is right beside the orange nation
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:36:48 pm
MINES NOT IN THERE

Its under the tiny city state thing :o problem is there are like 3 people wanting to have a nation there.
No, my nation is right beside the orange nation

Oh right! sorry abit that will update it in 2 secs!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 23, 2016, 08:37:34 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/1AUQrsv.jpg)
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And the three islands which I meant should be yellow :P Keep the good work coming :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:38:34 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/1AUQrsv.jpg)
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And the three islands which I meant should be yellow :P Keep the good work coming :D

Well i personally wouldnt call this very good work xD but thanks for the positive comments
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 08:42:27 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/1AUQrsv.jpg)
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the center of the map is open. I'm gonna go farther north and border duuring
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 23, 2016, 08:46:21 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/1AUQrsv.jpg)
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the center of the map is open. I'm gonna go farther north and border duuring

I also am thinking about taking the free space in the south instead of the islands now
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 08:47:18 pm
leave us be, k?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Vald on April 23, 2016, 08:48:03 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/1AUQrsv.jpg)
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the center of the map is open. I'm gonna go farther north and border duuring

I also am thinking about taking the free space in the south instead of the islands now

Well when you figure out what stuff you want and update your locations mapmode i will be happy to add it to my scrubby map of nations :P
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 09:00:16 pm
Name:tbd
Classification:tbd
Flag/Banner:tbd
Location:north where the giant wall will be
Royal House:tbd
Culture and history/background:tbd
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 09:03:36 pm
I've edited the rivers and added where on the map we should find mountains/very hilly areas, as you can't really have rivers without mountains.

Yes, I made that lake an inland sea, otherwise the entire centre of the map had to be one big fucking mountain to support such a large body of water. I haven't even touched the south, because, basically, it makes so little sense that I don't even know how to fix it.
(https://i.imgur.com/DCUSMez.png)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Cazasar on April 23, 2016, 09:12:41 pm
Updated the bad map abit :P will prob keep updating as people claim more land.
Spoiler
(https://i.imgur.com/Msnnl2a.jpg)
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i want to take the whole west of the lower island
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 09:13:43 pm
Spoiler
(https://i.gyazo.com/9bc67068185bfbd561cc7c0a8728f5be.png)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 09:17:15 pm
I've edited the rivers and added where on the map we should find mountains/very hilly areas, as you can't really have rivers without mountains.

Yes, I made that lake an inland sea, otherwise the entire centre of the map had to be one big fucking mountain to support such a large body of water. I haven't even touched the south, because, basically, it makes so little sense that I don't even know how to fix it.
(https://i.imgur.com/DCUSMez.png)
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i actually like this map a lot more.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 23, 2016, 09:21:20 pm
I've edited the rivers and added where on the map we should find mountains/very hilly areas, as you can't really have rivers without mountains.

Yes, I made that lake an inland sea, otherwise the entire centre of the map had to be one big fucking mountain to support such a large body of water. I haven't even touched the south, because, basically, it makes so little sense that I don't even know how to fix it.
(https://i.imgur.com/DCUSMez.png)
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i actually like this map a lot more.

Me also. But we needn't forget it's a fantasygame, so the south is ok for me.

I would like to have this terriotry if we used this new map:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2F160423%2Fe75fcg3p.png&hash=6d923e41d17c14fa894630d9a3260a2a7fcc8959)
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It's rather large, but we need to get this world divided ayy lmao
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 09:22:24 pm
I support Ted's claim(  - as long as it's not a goddamn electoral monarchy  >:( ). It makes geograpically sense and we really need some bigger kingdoms.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 09:27:48 pm
But it's Ted....
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 09:31:15 pm
We're sticking to the original map so Geographical changes like Duuring's map won't be accepted.

Topographical changes to Otto's terrain map however are welcome, rivers forests etc. Please don't change the lakes.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 09:34:44 pm
 ???
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Theodoor on April 23, 2016, 09:34:47 pm
I like Duuring's mountains though. Can we keep them? ^^
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 09:36:32 pm
I like Duuring's mountains though. Can we keep them? ^^
I like Duuring map. I want to keep that
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 09:41:27 pm
I don't like Duuring's map. He's totally changed whole map and whole balance of power. He's isolated north and south by placing fucking huge mountains in the middle of map. And even if one passes these mountains - surprise! - there's a river cutting through whole continent blocking any traffic even more. Rivers which previously made steppe important and characteristic place which could be crossed only in two places are now gone. And many rivers still make no sense, many of them have both ends in the sea or the lake (and the one which starts in the ocean on the one side of continent and ends in the ocean on the other side is for sure my favourite) or rivers which both start and end inland (like the one which starts in the mountains and ends in the middle of the steppe).

Volk, does "are welcome" mean "are accepted and official now"? Couldn't you just post one final, detailed and logical version of the map and stop changing it? Things like rivers, forests or mountains are terribly important (especially with medieval technology) and changing them after placing factions on the map makes no sense.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 09:44:45 pm
Then we got a lot of rivers to remove for the map to make any sense!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 09:47:15 pm

Volk, does "are welcome" mean "are accepted and official now"? Couldn't you just post one final, detailed and logical version of the map and stop changing it? Things like rivers, forests or mountains are terribly important (especially with medieval technology) and changing them after placing factions on the map makes no sense.
I had no work in the making of the topographical map. It was entirely Otto working on his own with no insight from me until it was finished. I personally wanted to wait until nations were created to shape the topography but its too late now.

Idk if you understood but "are welcome" means... they are welcome. You are free to offer your thoughts on how the continent's topography should be, where deserts, mountains, forests, swamp etc should be. However the true geographical features, mainly the bodies of water and the coast line, are to be kept. Whether your ideas will be considered good and accepted by everyone and I or ignored is up to everyone.

I'm also not the one submitting all these map drafts, it's a few people with varying quality of ideas.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 09:49:13 pm
I don't like Duuring's map. He's totally changed whole map and whole balance of power. He's isolated north and south by placing fucking huge mountains in the middle of map. And even if one passes these mountains - surprise! - there's a river cutting through whole continent blocking any traffic even more. Rivers which previously made steppe important and characteristic place which could be crossed only in two places are now gone. And many rivers still make no sense, many of them have both ends in the sea or the lake (and the one which starts in the ocean on the one side of continent and ends in the ocean on the other side is for sure my favourite) or rivers which both start and end inland (like the one which starts in the mountains and ends in the middle of the steppe).

Volk, does "are welcome" mean "are accepted and official now"? Couldn't you just post one final, detailed and logical version of the map and stop changing it? Things like rivers, forests or mountains are terribly important (especially with medieval technology) and changing them after placing factions on the map makes no sense.

I've done no such thing. By placing large lakes in the middle of the map with rivers running in every direction, there NEEDS to be a mountain range where that water comes from. If I had kept that massive lake, basically the entire centre of the island had to be one big mountain to maky any sense at all. I grant you that the North and south have been somewhat isolated from eachother, but then again that does create more interesting gameplay. There are now huge advantages as well as disadvantage to being the centre player - you have a good position and are important for all, but are also surrounded at the same time.

If you had read the desciption I wrote, you'll understand that I hadn't touched the south yet because it made very little sense and I didn't know how to fix it.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Viriathus on April 23, 2016, 09:57:54 pm
Just a litttle map...

(https://i.imgur.com/gurFgdI.png)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:00:30 pm
The grey was mountains by the way......not nations
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 10:03:53 pm
If that is to be the new map than I don't feel like my positioning of my trade republic was as strategic as I first thought.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 10:05:21 pm
If that is to be the new map than I don't feel like my positioning of my trade republic was as strategic as I first thought.
We're using the old map.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:06:57 pm
If that is to be the new map than I don't feel like my positioning of my trade republic was as strategic as I first thought.
We're using the old map.
Then start purging most of the river systems and lakes!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 10:08:08 pm
no pls I need mah rivers. ;(

Also Napoleon agreed I could own all the coast in this map
Spoiler
(https://i.gyazo.com/9bc67068185bfbd561cc7c0a8728f5be.png)
[close]
So your maps are wrong :P
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on April 23, 2016, 10:12:34 pm
Spoiler
(https://i.imgur.com/LKyGD5v.jpg)
[close]

This is the map. Ignore Otto's arbitrary Topographical Map. It means literally nothing. Use this for rsving your territory and whatnot, & in your descriptions just describe what your starting area/real/territory is and looks like. That was the whole point of this workshop thread until Otto posted his map that I had no part of.

I don't know why you guys were so enamored by Otto's map since it was a 1st draft. Above is the map, use it. I'll handle making the terrain map later.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 10:13:58 pm
But we need geographic information in order to form our nations.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 10:15:10 pm
North is cold, south is hot, center is who cares. xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:16:56 pm
But we need geographic information in order to form our nations.
Well there goes my whole taige set up because geography apparently no longer matters!
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 10:17:31 pm
Volk, drawing geography after we place our nations is strange idea. I could choose position which I believe suits my nation and way I want to play it, and they you can decide to put a river in the middle of my realm? What's more, I can start and be surrounded by damn mountains because someone decided that he want mountain people close to me?

I totally agree with Duuring now. Without geographical informations it's impossible to decide where to start.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 10:19:32 pm
Than I want rivers from where I am to all over the continent  :P

Also no other river connections to the sea may exist mkay?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 10:21:13 pm
And as you seem to be rich guy, I want steppe directly from me to you :D
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Ted on April 23, 2016, 10:22:03 pm
Volk, drawing geography after we place our nations is strange idea. I could choose position which I believe suits my nation and way I want to play it, and they you can decide to put a river in the middle of my realm? What's more, I can start and be surrounded by damn mountains because someone decided that he want mountain people close to me?

I totally agree with Duuring now. Without geographical informations it's impossible to decide where to start.

+1
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 23, 2016, 10:22:07 pm
No pls big mountain save me.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:47:01 pm
As Otto's dying wish I'll be more then happy to take over GMing as at this rate the game will be a W.I.P for all of time as we'll never agree on a proper terrain map which is beyond critical to a game like this.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 10:48:28 pm
I don't even see the reason of bickering over the terrain. Does it really matter where a river ends?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:52:07 pm
I don't even see the reason of bickering over the terrain. Does it really matter where a river ends?
It's not about where the river ends. It's about the whole system of how the terrain would have to work in order for the whole lake/river to actually be there in the first place.

According to Volk though "We'll solve it by being all friendly and having a lovely chat and making the terrain".....let's be honest guys.....we'd be more successful at winning Takeshi's Castle then working together to get the terrain map worked out.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 10:53:23 pm
As Otto's dying wish I'll be more then happy to take over GMing as at this rate the game will be a W.I.P for all of time as we'll never agree on a proper terrain map which is beyond critical to a game like this.
honestly it's probably better that Volk doesn't gm the game. She already is doing the WW1 BoP and she has another forum game somewhere else as well
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 10:57:56 pm
As Otto's dying wish I'll be more then happy to take over GMing as at this rate the game will be a W.I.P for all of time as we'll never agree on a proper terrain map which is beyond critical to a game like this.
honestly it's probably better that Volk doesn't gm the game. She already is doing the WW1 BoP and she has another forum game somewhere else as well
^This, then she complains she has too much work so we don't get any updates. I'm offering to take the GMing on, dispute all the effort I put into Alba ffs, because with Volk's current idea that we build literally everything in our nations, inducing the terrain, this game will never happen.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 23, 2016, 11:01:12 pm
Lol, this game was started and created by Volk and OttoFIN. Otto resigned and now you want to get rid of Volk also? xD
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 11:02:38 pm
If we keep the game simple (NO FUCKING TECHNOLOGIES), I am willing to also play Gamemaster. I will need the freedom to design the war-system though.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 11:02:52 pm
Lol, this game was started and created by Volk and OttoFIN. Otto resigned and now you want to get rid of Volk also? xD
volk said before that she didn't want to gm and that she would rather play
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 11:05:39 pm
Maybes joint leadership between Duuring and Bravescot? And what happened to Otto, why doesn't he want to host it anymore?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 11:12:47 pm
Maybes joint leadership between Duuring and Bravescot? And what happened to Otto, why doesn't he want to host it anymore?
^ I could roll with this...but we loose our two glorious nations. Scarifies much be made  :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: BabyJesus on April 23, 2016, 11:13:24 pm
Maybes joint leadership between Duuring and Bravescot? And what happened to Otto, why doesn't he want to host it anymore?
^ I could roll with this...but we loose our two glorious nations. Scarifies much be made  :'(
that means duuring can't rape and pillage me :(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 11:14:40 pm
I can still play with the Clans to annoy people once and again. They're a pretty passive faction anyway, as I didn't design them to be superduper aggressive anyway.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 11:19:48 pm
Maybes your nation could be played by new players? Such a shame to see Alba go.  :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 11:25:29 pm
Maybes your nation could be played by new players? Such a shame to see Alba go.  :'(
I was talking to Duuring and he'd be willing to GM alone at the cost of a lot of the potential complexity. Tbh I think it would be better that way.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 11:42:25 pm
I am considering closing the game for now and redesigning it to become, well, more medieval. I'd really like to add a 'family'-element into it as well, though that would mean we'd have to get rid of all the stupid electoral thingies. It allow for fun RP, stronger alliances (you can't divorce your daughter 23 times in two years, duh) and a simplied combat system that is based around luck as well as tactical planning.

Basically the game would becomes Crusader Kings II, but on the forums. I realize that it wouldn't be your average BoP, but we have had like 5 BoP games now and we ought to have something new.

Obviously, if that's not what you people want, I'll keep the game as is.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 11:44:44 pm
Well, my nation was already an absolute monarchy, so it doesn't really matter. I also was going to do things with my family too.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 23, 2016, 11:46:39 pm
If people agree with my design, the family, not the nation/state becomes the most important actor of the game.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 23, 2016, 11:55:40 pm
I'm not a fan of the idea personally. It's not what I joined to play. I'm happy with a medieval BoP without any tech advancements
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 23, 2016, 11:56:40 pm
The game was meant to be played from Medieval to Imperial. How can this be achieved without technological advancements?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 24, 2016, 12:02:41 am
Technological advances are super-intensely annoying to gamemasters, that is why.

Like I said, I accept it if most people don't want what I propose. But I will not play GM for a BoP that includes players researching everything they can think of just to get ahead of players who play more passively. We will not start this game anytime soon though - I fear that if we play now, people will be too busy with playing both 1915 and this, creating resentment against both games.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Reznov on April 24, 2016, 12:09:09 am
Not 100% finished yet, but posting anyway.

Spoiler
Name: The Tribes of Raudan

Classification: Tribal confederation   

Flag/Banner: 
Spoiler
(https://i.imgur.com/2yiWqG6.png)
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Location: Northern Iropia,
Spoiler
(https://i.imgur.com/8vWxBw4.png)
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Royal House: Warlord Sigrunn Yngvild

Culture and history/background:
Spoiler
History of Raudan:

The first records of new people settling in the Raudan area, are from the year 700. These settlers were nothing but poor farmers and fishermen coming from the southern duchy of Staivenhuaard. Hearing the rumours of great fishing oppertunities on lake Rhakag. The next years these people builded up the village of Tengrii, south of the lake Rhakag. These men made their living from fishing and farming.

Not much was known about the lands north of lake Rhakag untill the year of 1000 when the village elder of Tengrii ordered an expedition northwards into lake Rhakag. A fleet full of enthusiastic armed men sailed off but only after 5 days, 1 made it back. The boats were ambushed while sailing up the river Vaskadi.  All other men were either killed or captured, only 1 boat was quick enough to escape from the so called “wild men”.

These “wild men” were warriors of clan Ynag living on the northern side of lake Rhakag. Clan Ynag were fishermen like the people from Tengrii, but weren’t as peaceful, and would often go on raiding parties northwards into the Taiga, or towards the eastern mountain lands.

The same goes for the other clans living in Raudan. Clan Isval of the vaskadi river are known for their longboats and galleys, they are great sailors and would often fight the people of Ynag for simple things like territory, loot or fishing spots.

The other Clans living in Raudan are the Aravki and Dunblane people. The Aravki people coming from the northern Tundra, the Aravki make their living from hunting in the Tundra’s of Raudan. The people from Dunblane come from the mountains of Raudan. This clan is known for their brutal and wild behaviour. The Dunblane people make their living from hunting and mostly from raiding other clans in the east.

(https://i.imgur.com/BrVstDy.jpg)

The next 240 years all the clans and people of Raudan would be at constant war with each other, fighting it out on land, sea, or the Vaskadi river. Many warlords rose and fell in these times. In 1030 during the Stobunheim religious wars many lands in the west were captured by the Aravki people.

But everything changed in the year of 1242. The great empire of Iropia had risen and grew stronger every day. Feeling threatened by the great empire of Iropia the warlords ordered a peacefull meeting for the first time in Raudan’s history. This meeting was held at the neutral place of Skorghijll island at lake Rhakag. The warlords set their common goal of defending Raudan against any foreign invader from the south, and warlord Thorstein Yngvild was voted in as leader of the new Tribal Confederacy of Raudan.

In the following months new policies and laws were set up by Thorstein. Thorstein forbid all the clans of Raudan to fight each other in these times.
 A national army was raised and organised using all tribes strenghts to the best, and from the village of Tengrii, trade was established with the empire of Stobunheim. Traders from Tengrii traded food,wood and even mercenaries in trade for steel weapons and armour.

After the crushing defeat of Stobunheim at the battle of Sivan in 1242, Thorstein decided to move his capital from Tengrii to the Ynag camp of Bjarkan on the banks of Vaskadi river. He prepared his army for the upcoming invasion of Iropia. As predicted the empire of Iropia took Tengrii by the year of 1245 and moved northwards. The army of Raudan engaged the invading army of Iropia at the battle of blood forrest, but were beaten after a brutal savage fight.
 Thorstein fled with his people. The army of Iropia didn’t chase them as it not being worth the effort, the north after all was just “snow and woods” in eyes of the emperor.

(https://i.imgur.com/MsnaGv9.jpg)

The next 150 years the tribes of Raudan had small skirmishes with Iropean borderguards but lived in relative peace with each other.

After the fall of the empire in 1420 the clans held another meeting, and decided to take back what was rightfully theirs. The descendant of now “Thorstein the great” was voted in as chief of the clans, his name being Sigrunn Yngvild. Sigrunn as member from the Dunblane clan is a aggresive and rude man, he rather fights than talks but however listens carefull to his advisors from the other clans.

Sigrunn quickly retook his land and even expanded his borders while the empire of Iropia crumbled. More land towards the empire of Stobunheim was gifted by the Kaiser of Stobunheim to show goodwill. After capture the village of Tengrii is once again used as trade capital. The tribes of Raudan now look upon a bright future with much decisions to be made. Raiding or trading? War or friendship with neighbours? Will the clans remain united?
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Culture and Religion
Spoiler
The people from Raudan live in self sustaining tribes, they eat what they find or kill. The clans vote each year who will be their clanleader. The clanleader makes the important decisions for the clan and attend clanmeetings. The other people from the clans are free from any obligations, they are truly freemen, but increase in prestige and respect when going on war/raid party’s.

The people from Raudan are free to believe in what they want, most people in the north follow Animist religions while people in Tengrii and the border regions follow the church of the sun. Religion isn’t such an important thing in the north, while staying alive in harsh winters, and finding food is more of a priority.
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Economy etc coming. And yeah, think Volk shouldnt be GM but some1 else instead. Also, why let everyone make their history and nation and then change the map? ???
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 24, 2016, 12:11:58 am
I already play ck2, I dont want another save in text form
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 24, 2016, 12:14:40 am
I think it's a good idea to introduce some family related aspects, but I don't like the idea to making it most important part of the game. Beside fact that I simply don't like it, I also have quite selfish reason - desing of my faction don't give a chance to create a lot of international family relations (after all, who would be willing to marry his daughter to illiterate barbarian who is said to drink blood of his enemies and rape his horse in free time) and I'd rather like to focus on taking care of my nation rather than of my family. But idea of having the family, creating alliances by marriages, etc. seems interesting to me.

I'm also not the fan of giving player control over technology. There should be technological progress, but not controled by the players, but rather by GM who could somehow "suggest" that the world is changeing all the time and that new strategies should be introduced. But in my opinion it should be done in very subtle and discreet way, not by writing "new kind of bow was invented, you can now order your units to use it", but rather by giving small signs that something is going on. Those changes should somehow happen themselves, in the background, and it would be task of the players to notice them and adapt to them. Because that's how it was really working, no one ever controled technological advancement, it just happened and those who could use it benefited from it. But it's just my private opinion.

Duuring, another BoP waiting for others to stop? We'll end like Age of Antiquity. It had quite a lot of player, but then McLovin decided to wait until other BoPs end. And when he finally started, there were just few players willing to play. People will get bored with waiting and will leave - I can guarantee that ;)
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 24, 2016, 12:16:25 am
Sure, and then they can return when we start.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 24, 2016, 12:36:45 am
I like Raddeo's idea for the tech.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 24, 2016, 01:30:23 am
Can't we just stay in medieval times?  :'(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 24, 2016, 01:47:27 am
Can we not keep changing shit over and over? Like damn we're not game devs, just stick to one thing and see how it goes and then adjust accordingly
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 24, 2016, 05:46:29 am
I agree with this kid
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Theodoor on April 24, 2016, 06:03:44 pm
I think that we should finish the map before creating our nations. But isn't there somekind of vote-feature on this forum?

If we are keeping the current map, I want this shit:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2Fhtbibp.png&hash=1cd2393598c2070534308a1e6b6e6c96806ab38c)
[close]
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 24, 2016, 06:10:35 pm
My territory is wrong on that map!  >:(
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 24, 2016, 06:34:05 pm
I'm editing the map a bit more, so hold your horses.

Few things I am altering to the game:

Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: The Mighty McLovin on April 24, 2016, 06:49:57 pm
My military isn't really a standing one. They don't sign contracts, but are called up during wartime. They go about their usual day-to-day lives. When I say that each army is 3000 men strong, that means that once the army assembles in a certain place, that's how strong they'll be.

Nice changes by the way, I like em.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on April 24, 2016, 06:51:52 pm
Sounds great for me. And I like this new time-period much more than previous one and making terrain important may make game really intersting.
But totally different thing - will you somehow limit number of forts and castles players can own? Medieval castles and forts where often owned by mighty vassals, not by the king himself, so you could maybe implement something like lowering the authority of the ruler with every new castle placed on the map? I mean that each castle is owned by another powerful family which is a vassal of the player, so if player wants to have many castles and forts in his realm, then he will also have strong opposition in his country, which can block a lot of his decisions or even rebel sometimes. For example on the old map, Bravescot placed whole net of castles every damn hundred metres, so it would mean, that he's power would be very limited (like Minimum Crown Authority in the tongue of CK2). What do you think about such idea? Or do you maybe already have another idea how to control it?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 24, 2016, 06:56:03 pm
Obviously, like in real life, castles had advantages and disadvantages. Constructing a castle means creating a vassal, and vassals naturally sorta have a mind of their own.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Duuring on April 24, 2016, 07:11:50 pm
Updating the map. Still WIP
(https://i.imgur.com/IuaV2n2.png]https://i.imgur.com/IuaV2n2.png)
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Bravescot on April 24, 2016, 08:33:50 pm
I feel like we're going for 1100 - 1200s, which is currently leading in the polls, then it should be 1100 - 1200 A.I. (After Iropia). This would mean that our nations had shaken the yoke of occupation years ago and had time to establish ourselves. Just an idea.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Commander Bondage on April 24, 2016, 08:37:27 pm
No
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Gamboji on April 25, 2016, 09:11:01 am
What if we have someone make a new map already sorted with mountains, rivers, lakes and biomes?

I don't really care, just get the thing done.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Furrnox on April 25, 2016, 04:51:16 pm
I can see this derailing already.
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Theodoor on April 26, 2016, 08:58:46 pm
It looks like Duuring's map is going to win. If it loses, I'll edit my location ^^

Name: Kingdom of Dell (Yes, I have a Dell laptop. Yes, it's a good laptop. No, I did not name my kingdom Dell because of my laptop.)
Classification: Dictatorship
Flag/Banner:
Spoiler
It's not a black man with a massive moustache. Please, use your fucking imagination.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F34t4i3a.png&hash=b6feeb6c6544139787a4bca9e08bd0b9728e8144)
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Location:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F9aseo0.png&hash=d0086afbca0953fb195b34261e7988bc5a0e6398)
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Current ruler: King Darran Mercan
Royal House: House Mercan
Culture and history/background:
Spoiler
History
Before the great Empire of Iropia came to the Hightower Mountains, although they weren't called the Hightower Mountains back in those days, there was not much known about the place. Multiple mountain tribes ruled over the mountains, tribes that preferred a lonely life without any influences from outside the mountains. Thus, if one from outside entered the mountains, he'd be killed.

This changed when the Empire of Iropia reached the mountains. First, being frightened by the rumours of the presense of dragons and other mythological creatures, the empire send three expeditionary forces into the mountains. When several months later eleven men returned from the mountains, telling stories about rocks falling from the sky and deadly projectiles coming out of the mountains, they were asked whether they had seen any dragons. The survivors answered that they had not seen any dragons. The same day, the Imperial Armies entered the mountains.

Soon it became known that the spooky rocks and projectiles were just the mountain tribes trying to defend their mountains. They'd throw rocks from above, or dig small rooms out of the mountainside, with a tiny window from which they could shoot. After they knew that, the 'colonization' of the mountains went incredibly fast. Almost all the tribes were either killed or subjugated. They quickly built a few small fortifications against the remaining tribes and then left the mountains again, as 'there was no way a kingdom could thrive in those mountains'.

Except for some small raids by the mountain tribes, nothing happened in the mountains, until hundreds of years later. The winter had lasted for multiple years, causing immense amounts of snow to stack up in the mountains. When it finally got warmer again, all the snow melted. In a short time,  all the lands between the mountains and the eastern sea, had been flooded, which meant that all inland trade between north and south had come to a standstill.

First was thought that the water would go away after a few months. But when two years after the great flood, the lands were still flooded, the emperor decided to take action. Suddenly thousands of Imperial soldiers entered the mountains again, from both the northern and the southern side, and started creating roads. In a rapid pace the roads were built until, only a few years after they started, the roads were connected. In a few years, the great Empire of Iropia built a road through the Hightower Mountains, connecting northern Iropia and soutern Iropia again.

As the roads had to be maintained in a proper state, the Hightower Mountains were then given to a rich noble of the house Mercan. The noble gave orders to construct a castle on the highest mountain of the Hightower Mountains, and as if the view wasn't already perfect from there, he ordered a massive tower to be built. When the castle was done and named 'Hightower', the noble and his southern soldiers entered the mountains.

When more and more traders started using the mountain road, which was by then called the 'Flood Road' as the great flood was the reason it existed, the nobleman decided to turn the Hightower Mountains into an important trade area. For this idea to succeed, he needed a city where traders could go to. The house Mercan wasn't afraid to show it's wealth and power by constructing massive and expensive buildings, so a rather special city was created for the traders, it was built upon a great lake. For a trader to enter the city, he'd have to take one of the hundreds of boats going to it every day. The great trade city was named Dell.

In contradiction to what was first thought, those who lived in the mountains thrived. The house Mercan became richer and richer and there were even ideas to make the city of Dell the capital of the Empire. But then, the water left the flooded lands downhill. Just as fast as the mountains became the most important trade area of the Empire, they now lost that status. The inland trade between north and south was a lot easier, now that traders could just walk around the mountains again. Only a few years after the water left, there was not a single trader in the Hightower Mountains left.

When more and more nations started revolting against the empire, the ruler of the Hightower Mountains, Daran Mercan, decided to leave the empire, create 'The Kingdom of Dell' and join the revolt in order to protect it's house and belongings. As the south of the Hightower Mountains bordered  the empire, Daran immediately ordered a gate to be build. This gate was built between two great mountains, and was the only way to enter the Hightower Mountains from the south. But more and more nations revolted and the empire fell sooner than expected, so that gate had never been of any use.

Present
The years after the Empire fell, Daran began with slowly taking control of everything. Although there used to be councils for all kind of things and the king was not of any real use at all, Daran is now the one and only person ruling the Hightower Mountains. The people love king Daran, and see him as a hero for having fought for the freedom of the Kingdom of Dell. Now that the Imperial Armies aren't there anymore to keep the mountain tribes away, more and more of them have returned to the mountains and started looting again.

Military
The house of Mercan was originally from the south, thus, the Kingdom of Dell has a southern military. Although they are with very few, the soldiers are well equipped, very diciplined and they're incredibly good at fighting in mountainous areas.

Culture & religion
As Daran Mercan is a southern ruler, his people all worship the main religion of the south, no one is allowed to worship anything else. They are known to have the same rituals the mountain tribes used to have. There are still some well educated people who started living there when the mountains were an important trade area, and did not want to leave when the water withdrew.

Economy
The Kingdom of Dell is still rich from it's wealthy past, but there is no more money coming in. There are many iron mines in the Hightower Mountains, which produce just enough to pay for the nation's spendings.
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Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Raddeo on May 18, 2016, 09:18:57 pm
So... Is this game indeed dead now? Or are we still waiting for all other games (including ones starting right now) to end before we start?
Title: Re: BoP: Iropia Off-Topic & Workshop
Post by: Volk on May 18, 2016, 09:21:17 pm
So... Is this game indeed dead now? Or are we still waiting for all other games (including ones starting right now) to end before we start?
Beyond dead I would think. Otto was supposed to GM it and it's been sitting here. Assumed dead.