Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => General Discussion => Suggestions & Bug Reports => Topic started by: Walko on December 19, 2013, 05:44:47 pm
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Title says it all, improve the range of bracing so that it will outreach a sword. Personally I think this will make fighting prepared infantry harder for cavalry; however, I think maybe a counter balance to make cavalry fighting unprepared infantry might help as well.
Thoughts?
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How would it make it easier for prepared infantry?
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Infantry who have time to get in a formation, and to crouch and brace would have an advantage because of the extended reach of the braced bayonet, and would be able to keep them away, or kill any cavalry that got too close.
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I agree, it would make regiments that know anti-cav drills make a better use of them.
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I'm all for this.
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Is the bracing going to stop the ability of cav to jump into the middle of the square? Such as is there going to be increased range to a unbraced bayonet?
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Is the bracing going to stop the ability of cav to jump into the middle of the square? Such as is there going to be increased range to a unbraced bayonet?
Preferably a braced bayonet would make a horse rear up instead of jumping, idunno, it seems a little silly to me that horses would jump into a mass of men pointing shiny sharp objects at them.
The range of the bayonet would not be increased for melee attacks, only for when the infantryman has braced his bayonet. The point is that if the infantry are prepared to face cavalry, they have an advantage; if the infantry are caught in the open, I believe that the cav deserve the advantage that they currently have over infantry.
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I like that idea, i believe it would be a significant improvement, while still remaining fair. Cav wouldn't need a counterbuff either. They still are deadly in surprise attacks - see Polska Charge Dec 17,2013.
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Dam it
And does bracing have anything to so with Horse Bumps?
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Is the bracing going to stop the ability of cav to jump into the middle of the square? Such as is there going to be increased range to a unbraced bayonet?
Preferably a braced bayonet would make a horse rear up instead of jumping, idunno, it seems a little silly to me that horses would jump into a mass of men pointing shiny sharp objects at them.
The whole idea of a cavalry square is based off animal psychology, that any sane horse will not charge or jump into a line of pointy bayonets. The only time I've heard of somebody training horses just to not care, essentially, was Suvorov's Russians.
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I think there should be a button that made you brace with your weapon, how it is in NW, is by far not ideal:
It takes a long time to brace it,
once you move, it unbraces (or something), and then it takes a long time again to brace it.
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Dam it
And does bracing have anything to so with Horse Bumps?
Bracing is when an infintry soldier is crouched and in melee mode. After a few seconds of staying still you will brace your bayonet. If a horse runs straight into you, the horse will die. Thats it. If you move too much too fast you will break it. So no, it has little to nothing to deal with horse bumps(unless you attack head on) As it is right now, you can easily jump a braced bayonet and bump everyone behind and beside him, stopping their attempt at a anticav formation.
I'd like to see added ranged for the braced bayonet only as far as it would stop/kill a horse trying to jump head on overtop of you.
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Yeah I have seen players do it sometimes. I don't know why you'd do it since I'd think that a stab has a greater reach, at least to my knowledge, is it a 1 hit kill too right?
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Yeah, its not really the fact that bracing is underpowered its more of the fact that if you even flinch and move your mouse the braces is nulled and wont work. My solution to this is to maybe make a button lock for bracing.
But think about it, lancers could get around this so it isnt completely overpowered.
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I don't know why you'd do it since I'd think that a stab has a greater reach
This.
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Yeah I have seen players do it sometimes. I don't know why you'd do it since I'd think that a stab has a greater reach, at least to my knowledge, is it a 1 hit kill too right?
This is why our most used anticav formation is a loose order formation where we spread out an stab any horse we can. (But not spreading too far out)
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Yeah, its not really the fact that bracing is underpowered its more of the fact that if you even flinch and move your mouse the braces is nulled and wont work. My solution to this is to maybe make a button lock for bracing.
But think about it, lancers could get around this so it isnt completely overpowered.
Yea,I like this.
I don't know why you'd do it since I'd think that a stab has a greater reach
This.
Getting the time right is very difficult. Fighting cavalry one on one, sure stab the dude, but when you have 16 cavalry, engaging them individually will lead to infantry Tk's, back stabs, mistakes, and general defeat of the infantry. That's why I think that if infantry have formed in an anti cavalry formation, they should be given an advantage.
Yeah I have seen players do it sometimes. I don't know why you'd do it since I'd think that a stab has a greater reach, at least to my knowledge, is it a 1 hit kill too right?
When you are a closed anti-cav formation, there are almost always Tk's when stabbing, that's why we brace instead. Generally it's a one hit kill, but if a horse runs directly into you, then it won't be killed, that's another thing that I find incredibly silly.
Yeah I have seen players do it sometimes. I don't know why you'd do it since I'd think that a stab has a greater reach, at least to my knowledge, is it a 1 hit kill too right?
This is why our most used anticav formation is a loose order formation where we spread out an stab any horse we can. (But not spreading too far out)
We generally brace if we have time, or fight them in loose order if it's lancers.
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Okay yeah I see what your sayin. And also when your Horse does get killed and you have low health, maybe took a bullet you will die, you'll take damage when yor horse dies.
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Okay yeah I see what your sayin. And also when your Horse does get killed and you have low health, maybe took a bullet you will die, you'll take damage when yor horse dies.
Yea, I think it's an option in the admin panel whether or not you want riders to take damage when they fall.
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Getting the time right is very difficult. Fighting cavalry one on one, sure stab the dude, but when you have 16 cavalry, engaging them individually will lead to infantry Tk's, back stabs, mistakes, and general defeat of the infantry. That's why I think that if infantry have formed in an anti cavalry formation, they should be given an advantage.
If only players actually used teamwork. :(
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Well, it's just impossible to coordinate. It moves so fast that you can't really help each other out enough to be effective. You have to make sure someone is watching your back 24/7. It's simply the game works that in a melee, horsemen are going to win because of their speed, maneuverability, height, and range.
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Wait, is the whole "Fall off your horse if you get hit" thing only for braced bayonets?
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Well, it's just impossible to coordinate. It moves so fast that you can't really help each other out enough to be effective. You have to make sure someone is watching your back 24/7. It's simply the game works that in a melee, horsemen are going to win because of their speed, maneuverability, height, and range.
I've experienced that its a little too easy to out maneuver cavalry and kill/dehorse them. Though increasing horse maneuverability or decreasing infantry maneuverability might unbalance things further. No idea what would be best, leaving it as is might even be better.
As for bracing, I can definitely see positives in the feature. Although correct me if I am wrong, but I would believe bracing would work best in groups, lovely targets for flying objects launched by infantry, cavalry and cannons.
Would also give many infantry a way to sit in the brace position basically camping waiting for cavalry to charge and die if they don't have bullets.
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Wait, is the whole "Fall off your horse if you get hit" thing only for braced bayonets?
Ja, it is!
Well, it's just impossible to coordinate. It moves so fast that you can't really help each other out enough to be effective. You have to make sure someone is watching your back 24/7. It's simply the game works that in a melee, horsemen are going to win because of their speed, maneuverability, height, and range.
I've experienced that its a little too easy to out maneuver cavalry and kill/dehorse them. Though increasing horse maneuverability or decreasing infantry maneuverability might unbalance things further. No idea what would be best, leaving it as is might even be better.
As for bracing, I can definitely see positives in the feature. Although correct me if I am wrong, but I would believe bracing would work best in groups, lovely targets for flying objects launched by infantry, cavalry and cannons.
Would also give many infantry a way to sit in the brace position basically camping waiting for cavalry to charge and die if they don't have bullets.
Exactly, it's a trade off like it was in real life: good defense against cavalry, but completely static, and venerable against arty, and infantry.
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Wait, is the whole "Fall off your horse if you get hit" thing only for braced bayonets?
Ja, it is!
So I spent 2 hours with my reg testing this with bullets, trying to make the cavalry man fall of his horse, for nothing? WUNDERBAR!
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That's a shame :( but now you can try it with bracing!
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Admin horses die if you brace
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Oh. :)