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Messages - TheDoctor

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406
Modifications / Re: How do I cheer with my arm up
« on: April 30, 2015, 11:07:22 pm »
I found it, For all others that want it check this link

407
Modifications / How do I cheer with my arm up
« on: April 30, 2015, 10:47:26 pm »
I always see the AI stick whatever they have in their hand up in the air and they cheer. How do I make my character perform the action?

408
Modifications / Genediers are not grenediers
« on: April 30, 2015, 10:45:34 pm »
Well according to the time period the grenadier unit carried grenades which shot shrapnel in all directions. Why doesn't NW have this. Of course they wouldn't be as powerful as the admin grenade but what if they were like a howitzer shot except A LOT smaller and had more shrapnel. I think this would be cool and make grenadier detachments more fun. I also think that rules would need to come with it, such as you have to volley throw, and that each Grd would only get like 3. Also the range should be dramatically decreased from what the admin grenade is, so that its more realistic. What do you think would happen if they were added in? Do you think it would be ever possible for the producers to add it to the game?

409
North & South: First Manassas / Re: North and South 1.0 - Screenshots
« on: April 29, 2015, 04:51:19 pm »
One big thing I would like to see eventually is the gatling gun. I know it was'nt in manassas and only saw use at the end of the civil war, but I just think a gattling gun which one must hand crack, and then move like artillery would be cool. Just imagine a gattling gun that held 20-50 shots, needed to be moved the same way as artilley, had a little bit less accuracy then a musket with a bayonet attached, and had a hand crank animation. Hinkle if you are able to pull this off the mod WOULD BECOME THE GOD MOD, instead of just the most amazing mod ever. If you need some sources for the machine gun mechanic ask the creators of iron Europe.
Wouldn't 20-50 with such a low accuracy be a bit too underpowered? I know that it shouldn't be too powerful, but such little accuracy with such little ammo seems a bit too underpowered.


Maybe it would be too underpowered. Then maybe we should up the amount of ammo or accuracy. Or myabe it just reloads the magazine really fast and each arty unit can have a lot of them, so that the arty could pick 2 cannons/ howitzers or have 4-5 gatling guns. Some would say this is a bad idea but I mean if they made is so any arty man (even without a ramrod) could reload this then it would be a good thing to have 4-5 so that you can have crossing fields of fire. So to rap up this comment, I would ask what do you think, Better accuracy? More ammo? Or just more guns per team? (take it into mind the gattling gun in reality reloaded really fast and didnt need a ramrod.

410
North & South: First Manassas / Re: North and South 1.0 - Screenshots
« on: April 16, 2015, 05:01:47 am »
One big thing I would like to see eventually is the gatling gun. I know it was'nt in manassas and only saw use at the end of the civil war, but I just think a gattling gun which one must hand crack, and then move like artillery would be cool. Just imagine a gattling gun that held 20-50 shots, needed to be moved the same way as artilley, had a little bit less accuracy then a musket with a bayonet attached, and had a hand crank animation. Hinkle if you are able to pull this off the mod WOULD BECOME THE GOD MOD, instead of just the most amazing mod ever. If you need some sources for the machine gun mechanic ask the creators of iron Europe.

411
Events / Re: 7th Arkansas Thursday Variety Event!! [NA][All Welcome]
« on: April 10, 2015, 01:31:38 am »
Unit Class: Infantry/Skirms
Faction: CS
NA/EU: NA
Army or Brigade: 11th Mississippi
Regiment and Leader: Colonel TheDoctor of 11th Mississippi

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