Battle Cry of Freedom > General Discussion

500+ Per Server

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Quaker:
This is stated in various places on this website.

From the FAQ, 500 players is:


--- Quote ---our pre-alpha number, and is what we aim our game will support at the very least, really the number is dictated by what a server can handle and we will try to push it as high as possible.
--- End quote ---

The other titles in the line battle genre are hovering at around 150-200 players per server, admittedly with different engines (FSE are building their own engine).

But I will be in awe if BCoF can achieve this without significant lag, especially in high density line battles. I’m no expert in these things, but my understanding is you’ll need significant computing power to constantly send 499 instances of data to all other players on your server?

If achievable, and I hope it is, 500 players per server would bring a whole new level of immersion to line battle gaming.

yecgga:
I can'd undersdand shid what dis cracka be sayin :---DDDDD

HaroldW:

--- Quote from: Gatts on November 18, 2018, 10:18:09 am ---cracka

--- End quote ---

*snap* :---DDDDD

Lawrence:
500 Player Linebattles would be amazing.

I think what we be even more amazing is if regiments on teams actually worked together instead of running dumb circles around each other randomly on the field of battle just my thoughts.

500 people would be bad ass.

Vincenzo:
This is our aim and I'm pretty sure we will do it :)

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