Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => Released Modifications => North & South: First Manassas => Topic started by: Dithon1 on October 20, 2013, 07:26:42 pm
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UPDATED
The following is a list of all troop stats in the game. By "all troop stats," I of course mean Infantry Rankers. Cavalry is a bit different.
Note that is is correct as of .5
Here's a brief rundown on the various skills and what they mean in terms of N&S. The higher the number, the bigger the bonus. Note that I only listed the skills that are relevant; there are many, many more, but the majority of weapon skills aren't used and the vast majority of party/personal skills only affect gameplay in Vanilla SP.
Weapon Skills:
- 1h Weapons: Damage and attack speed of weapons like swords.
- Polearms: Damage and attack speed with weapons like bayonets, the sapper axe, ect. If it's wielded in both hands and rests on your shoulder when you're standing still, it's affected by this skill.
- Crossbows: Accuracy with all firearms. (Does not affect reloading speed.)
Combat Skills:
- Ironflesh: Increases your character's HP by 2 points.
- Power Strike: Increases melee damage by 8%.
- Athletics: Increases your run speed.
(The following stats were taken directly from the module files using Morgh's Mount and Blade WB/WFAS Editor (http://forums.taleworlds.com/index.php?topic=105928.0).)
Class Stats:
All the infantry units generally have one of four sets of stats, those being Line Infantry, Light Infantry/Grenzers, Skirmishers, and Foot Guards. They are generally exactly the same as their Napoleonic Wars counterparts. Any exceptions will be noted in the last section.
Line Infantry:
- 1h Weapons: 50
- Polearms: 130
- Crossbows: 150
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
Light Infantry/Grenzers:
- 1h Weapons: 50
- Polearms: 105
- Crossbows: 170
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Skirmishers:
- 1h Weapons: 50
- Polearms: 90
- Crossbows: 206
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Foot Guard:
- 1h Weapons: 50
- Polearms: 145
- Crossbows: 150
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
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Looking through the stats from the recent update, it seems Hinkel (or some other Dev) rebalanced the classes. So here's an updated of which troops are to be considered which classes. Any troops that deviate from the template above will be listed at the bottom.
CONFEDERATE STATES OF AMERICA:
Line Infantry:
- 1st MD Battalion Infantry (Elzey's Brigade)
- 4th AL Volunteer Infantry
- 7th GA Volunteer Infantry
Skirmishers:
- 1st Special Battalion LA Infantry (Tiger Rifles)
- 2nd Kentucky Battalion Sharpshooters
UNITED STATES OF AMERICA
Line Infantry:
- 1st MN Volunteer Infantry
- 2nd RI Volunteer Infantry
- 2nd WI Volunteer Infantry
- U.S. Marine Corps Battalion
Light Infantry/Grenzers:
- 14th NYSM (Red Legged Devils)
Skirmishers:
- 11th NY Volunteer Infantry (Fire Zouaves)
- Illinois Militia Sharpshooters (Sturgis' Rifles)
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EXCEPTIONS
This is where I list the troops that don't stick to one of the templates in the top section.
69th NYSM(USA) and 11th MS(CSA):
It appears that Hinkel decided to change these guys from Grenzers/Skirmishers to standard infantry, but forgot to change their combat skills to match. So they have the weapon skills of Line Infantry, but the combat skills of Grenzers/Light Infantry/Skirmishers. So for simplicity's sake, consider them unnoticeably under-powered Line Infantry.
- 1h Weapons: 50
- Polearms: 130
- Crossbows: 150
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Foot Guards and Hinkel's Apparent Insanity:
Right. So you may have noticed that I left out Foot Guards up above. Well, that's because Hinkel went crazy and decided to give them the crossbow skill of Skirmishers whilst keeping their superior (145)polearm skill. These classes are the 33rd VA (CSA), and the US Battalion Infantry(USA). They are now the absolute best infantry class you could play as.
33rd VA(Ranker):
- 1h Weapons: 50
- Polearms: 145
- Crossbow: 206
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
33rd VA(Sgt):
- 1h Weapons: 50
- Polearms: 145
- Crossbow: 210
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
US Battalion Infantry: (Sgts have the same stats as rankers.)
- 1h Weapons: 50
- Polearms: 145
- Crossbow: 190
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
Tl;DR Hinkel's gone crazy, and there's no reason to play as anything but the two Foot Guard classes if you're infantry.
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Ignore this.
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Weapons:
Springfield M1855 Accuracy 83 Damage 100
Springfield M1842 Accuracy 78 Damage 100
Mississippi Rifle 1841 Accuracy 83 Damage 100
Pattern Enfield 1853 Accuracy 85 Damage 100
Lorenz Rifle 1854 Accuracy 85 Damage 100
Colt M1860 Army Accuracy 70 Damage 60
Remmington M1858 Army Accuracy 70 Damage 60
Remmington M1858 Navy Accuracy 68 Damage 58
Colt M1851 Navy Accuracy 68 Damage 58
Burnside Carbine Accuracy 75 Damage 100
Sharps Carbine Accuracy 85 Damage 95
Smith Carbine Accuracy 80 Damage 95
American Longrifle Accuracy 93 Damage 105
Whitworth Rifle Accuracy 90 Damage 105
Sharps Rifle 1859 Accuracy 90 Damage 105
Colt Revolving Rifle 1855 Accuracy 87 Damage 105
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Thx for this
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Thx, for the Information!
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does anyone know the speed rating of the weapons?
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Cavalry:
Cavalry stats for the Union and Confederates differ. The Union uses the "standard" Dragoon class template from NW, and the CSA uses the Light Dragoon template. Both classes for each faction have the same stats. A new stat to take note of here is "Riding," which adds a (small) bonus to maneuverability, maximum speed, and acceleration while mounted for each point.
Confederate:
- 1h Weapons: 70
- Polearms: 30
- Crossbows: 155
- Ironflesh: 2
- Power Strike: 1
- Athletics: 0
- Riding: 6
Union:
- 1h Weapons: 120
- Polearms: 30
- Crossbows: 125
- Ironflesh: 3
- Power Strike: 3
- Athletics: 0
- Riding: 5
One small thing of note is that the Confederate Cavalry NCO's 1h Weapon skill is 80, rather than 70. Probably an oversight.
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Wow...
So Union Cavalry are actually truly OP.
50 extra Melee stat, 1 more ironflesh, 2 more power strike...
How the hell can it be balanced by a meager extra 1 riding and 30 extra crossbows.
No way in hell is that balanced.
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30 Crossbow makes the crosshairs a hell of a lot smaller. In a mostly shooting game, the confed Cav has the advantage.
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30 Crossbow makes the crosshairs a hell of a lot smaller. In a mostly shooting game, the confed Cav has the advantage.
Firing from horseback is banned in the major line battle.
No one at all (including infantry officers and generals) are allowed to fire from horseback.
So 30 crossbow advantage means nothing.
Personally I blame some of the Infantry commanders for the rule :-D
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30 Crossbow makes the crosshairs a hell of a lot smaller. In a mostly shooting game, the confed Cav has the advantage.
Firing from horseback is banned in the major line battle.
No one at all (including infantry officers and generals) are allowed to fire from horseback.
So 30 crossbow advantage means nothing.
Personally I blame some of the Infantry commanders for the rule :-D
Well I don't know about now but when we, the 32nd, played as the 7th Cav in NaS we played as real dragoons, dismounting to fire, and the disadavantage in our firing skill was very obvious.
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Updated for V.5
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Would be nice if I could delete my own posts on this forum.
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Lol.. There is indeed something wrong.
I wanted to show, that the 33rd and the US regulars are the only units, which had combat expierence. They had rifle and melee training, compared to other regiments.
Maybe you can help me to balance that more, Dithon? :)
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Oke so, thank you for posting stats but I'd appreciate it if you at least had respect for Hinkel instead of calling him crazy, he made the mod for us, I'm sure he'll work on it but saying there's no reason to play as any other class, means you saying classes win battles, well buddy, players win them, commanding increases/decreases chances of men preforming better/worse, so, a class being stronger than another doesn't mean you have to call the developer insane in which case I'd just tell you to get the hell out of the community if you can't be thankful, and another thing regarding cavalry is that it can dismount and it can fire so yeah.
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Lol.. There is indeed something wrong.
I wanted to show, that the 33rd and the US regulars are the only units, which had combat expierence. They had rifle and melee training, compared to other regiments.
Maybe you can help me to balance that more, Dithon? :)
I figured that that's what you were going for, but you can't balance this like you would a Total War unit. As it stands I see line battles turning into one big 33rd vs US Regulars fight with no other infantry units involved save perhaps sharpshooters because they're as good (or almost as good, in the case of the Regulars) as the skirmisher infantry with none of the drawbacks in melee combat. Or they'll just be banned outright, who knows? I don't make the rules.
On a side note, thank you for removing the Sharps and Revolving Rifles.
Oke so, thank you for posting stats but I'd appreciate it if you at least had respect for Hinkel instead of calling him crazy, he made the mod for us, I'm sure he'll work on it but saying there's no reason to play as any other class, means you saying classes win battles, well buddy, players win them, commanding increases/decreases chances of men preforming better/worse, so, a class being stronger than another doesn't mean you have to call the developer insane in which case I'd just tell you to get the hell out of the community if you can't be thankful, and another thing regarding cavalry is that it can dismount and it can fire so yeah.
(https://2.bp.blogspot.com/-0a6fRstWtMQ/U0my20lkWiI/AAAAAAAACpw/Xag5kPEmQZw/s1600/damage-control.png)
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Lol.. There is indeed something wrong.
I wanted to show, that the 33rd and the US regulars are the only units, which had combat expierence. They had rifle and melee training, compared to other regiments.
Maybe you can help me to balance that more, Dithon? :)
He's been itching to talk to you Hinkel ;)
@Rapid, Dithon has been here since the beginning. Hinkel knows this. Pretty sure he's been shot at a few times by us haha
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Lol.. There is indeed something wrong.
I wanted to show, that the 33rd and the US regulars are the only units, which had combat expierence. They had rifle and melee training, compared to other regiments.
Maybe you can help me to balance that more, Dithon? :)
I figured that that's what you were going for, but you can't balance this like you would a Total War unit. As it stands I see line battles turning into one big 33rd vs US Regulars fight with no other infantry units involved save perhaps sharpshooters because they're as good (or almost as good, in the case of the Regulars) as the skirmisher infantry with none of the drawbacks in melee combat. Or they'll just be banned outright, who knows? I don't make the rules.
On a side note, thank you for removing the Sharps and Revolving Rifles.
Oke so, thank you for posting stats but I'd appreciate it if you at least had respect for Hinkel instead of calling him crazy, he made the mod for us, I'm sure he'll work on it but saying there's no reason to play as any other class, means you saying classes win battles, well buddy, players win them, commanding increases/decreases chances of men preforming better/worse, so, a class being stronger than another doesn't mean you have to call the developer insane in which case I'd just tell you to get the hell out of the community if you can't be thankful, and another thing regarding cavalry is that it can dismount and it can fire so yeah.
(https://2.bp.blogspot.com/-0a6fRstWtMQ/U0my20lkWiI/AAAAAAAACpw/Xag5kPEmQZw/s1600/damage-control.png)
Soo.. you aren't able to give any new troop stats, which are more balanaced for you?
I am still waiting for your suggestion!
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Soo.. you aren't able to give any new troop stats, which are more balanaced for you?
I am still waiting for your suggestion!
Raise the 11th MS/69th NY's Ironflesh and Power Strike skills to 3, to match the other Line Infantry.
Drop the 33rd VA and US Regulars' Crossbow skill down to 150.
Make one of the units of Cavalry on both factions have Light Dragoon stats, and the other have "standard" Dragoon stats. Make sure to give the appropriate troop the appropriate horse. See my (revised) post about the cavalry to see what's what, if you don't already know.
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I dunno, I personally like the stats having a semblence of historical accuracy. Giving the 69th more melee stats and ironflesh would make sense considering their battle doctrine was more focused on the Bayonet at the start of the war.
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I dunno, I personally like the stats having a semblence of historical accuracy. Giving the 69th more melee stats and ironflesh would make sense considering their battle doctrine was more focused on the Bayonet at the start of the war.
Historical Accuracy = Unfun, Unbalanced, Unfair Line Battles.
Historical Accuracy up to a point. But the majority of things stats wise should be balanced with their opposite number. +/- <10 isnt too bad though.
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I dunno, I personally like the stats having a semblence of historical accuracy. Giving the 69th more melee stats and ironflesh would make sense considering their battle doctrine was more focused on the Bayonet at the start of the war.
Historical Accuracy = Unfun, Unbalanced, Unfair Line Battles.
Historical Accuracy up to a point. But the majority of things stats wise should be balanced with their opposite number. +/- <10 isnt too bad though.
Hmm, I'd like to add that that historical accuracy might not be as bad as some people see it, however, some regiments prefer shooting, some prefer melee, that's how units should be, there shouldn't be a unit that can take on Tigers on long range as well as take on Iron Brigade in melee, so, finding the balance mixed with historical accuracy should calm things down. On the other hand, I'm not good with stats or the Civil War in general, but I'm sure Hinkel can handle it and the community can help be sharing their opinions :)
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So Union Cav are better? Better 1h weps :3
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I dunno, I personally like the stats having a semblence of historical accuracy. Giving the 69th more melee stats and ironflesh would make sense considering their battle doctrine was more focused on the Bayonet at the start of the war.
I'm not sure what your point is. That's what I was suggesting, although not for that reason. Right now they're supposed to be Line Infantry, but Hinkel forgot to raise their power strike and iron flesh skills to match. Same for the 11th MS.
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You can't have historical accuracy in a Warband module at all. Ok, fine. This is only Manassas, so it is not that imbalanced. Raise some stats of (historically) battle hardened troops to represent their experience level at start of the battle/war. But then, how would you represent this in the ongoing war? CSA troops under Lees command OP because of their experience? Yankees UP then? But then pls don't make equal numbers in LBs, because this is not historical accurate. US troops outnumbered CS troops in nearly every battle. And their equipment was better towards the end of the war (repeating rifles, MiniƩ balls, Gatling guns, cast iron artillery). Do you want this for this mod or succeeding mods?
I don't think so.
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You can't have historical accuracy in a Warband module at all. Ok, fine. This is only Manassas, so it is not that imbalanced. Raise some stats of (historically) battle hardened troops to represent their experience level at start of the battle/war. But then, how would you represent this in the ongoing war? CSA troops under Lees command OP because of their experience? Yankees UP then? But then pls don't make equal numbers in LBs, because this is not historical accurate. US troops outnumbered CS troops in nearly every battle. And their equipment was better towards the end of the war (repeating rifles, MiniƩ balls, Gatling guns, cast iron artillery). Do you want this for this mod or succeeding mods?
I don't think so.
No gatling guns were actually ever used. A couple generals bought some privately, but they sat in a warehouse until the war's end.
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At least at the Siege of Petersbrug they were used:
A couple Union officers bought a few Gatling guns privately, so the guns did see very limited action during the war. The most notable purchase was by General Benjamin F. Butler, who bought twelve guns at $1,000 each. Two of those guns were used at Petersburg in 1864 to defend against Confederate attacks, and the guns worked quite well.
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Why are zouaves classed as skirmishers?
To my knowledge zouaves were shock infantry or standard line infantry.
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Why are zouaves classed as skirmishers?
To my knowledge zouaves were shock infantry or standard line infantry.
Take a trip down Wikipedia Lane and educated yourself.
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Why are zouaves classed as skirmishers?
To my knowledge zouaves were shock infantry or standard line infantry.
Take a trip down Wikipedia Lane and educated yourself.
Lol. Wikipedia says LA tigers were shock infantry. So please, educate yourself. ;)
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Why are zouaves classed as skirmishers?
To my knowledge zouaves were shock infantry or standard line infantry.
Take a trip down Wikipedia Lane and educated yourself.
Lol. Wikipedia says LA tigers were shock infantry. So please, educate yourself. ;)
The mod is called "First Manassas". At Manassas, the Tigers were ordered by Colonel Evans to perform massiv Skirmish action. Thats why they are Skirmishers here.
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Why are zouaves classed as skirmishers?
To my knowledge zouaves were shock infantry or standard line infantry.
Take a trip down Wikipedia Lane and educated yourself.
Lol. Wikipedia says LA tigers were shock infantry. So please, educate yourself. ;)
The mod is called "First Manassas". At Manassas, the Tigers were ordered by Colonel Evans to perform massiv Skirmish action. Thats why they are Skirmishers here.
Ahh ok, thanks for the explanation Hinkel! :D
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No problem, thats why I am here :D :D
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.
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Do the 33rd/Battalion infantry still have the really good stats?
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Do the 33rd/Battalion infantry still have the really good stats?
Yeah. Take NCOs if you want the absolute best stats.
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What are sapper's stats?
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What are sapper's stats?
Same as NW.
Iron Flesh: 2
Power Strike: 3
Athletics: 3
1h Wep: 70
Polearms: 30
Crossbows: 30