I really dont want this to be lost amongst 1000 random useless suggestions in the official thread. I just want to say its a big shame that the surrender animation/chant was left out of the mod. It is hardly a big thing to do, to have kept it in. and if it is a case of needing a free key, well i would give up the fix bayonet or somethign like that for the surrender animation anyday.
It just kills off most of the light hearted fun and role play that you can have on nw servers, and it is such a shame.
I know people will say oh well its not supposed to be like nw, but thats not the point.
Not everybody just wants to go on a server to kill and shoot, many people like to come on with their friends, roleplay and things like that. That is what made NW so popular, as appose to warband where it just is really about killing.
Really hope the devs will put back in the surrender animation on the next patch. I know i am not the only one saying this, but it really does take away a lot of fun.
Also a salute animation.
An animation for calling the medic would be great, I mean, there's no way of knowing if a soldier is needing medical assistance or not.There's a big icon above the player when they are injured when playing as a medic.
maybe a medic box? Something like an ammo box but it heals you :PIt would be neat if they could right click to self heal, but then they might become super survival pistol spammers D:
edit : also a way the medic can heal him/herself
maybe a medic box? Something like an ammo box but it heals you :PIt would be neat if they could right click to self heal, but then they might become super survival pistol spammers D:
edit : also a way the medic can heal him/herself
As this is mostly played at conquest, i would like a button to directly get to the map, so you can check where you have to go.Press 'M'
I was wondering if it would be possible swapping the Prussian battle cries for the Austrian ones for the German Empire. I just see it as a good idea because Germany is Fighting for a Kaiser and that the battle cries are almost identical, minus a few differences.
Modify Conquest into something like a 'push' mode that concentrates on either side just taking a series of CP in a general order. That'd be neat.
Modify Conquest into something like a 'push' mode that concentrates on either side just taking a series of CP in a general order. That'd be neat.Yeah, I'd love the developers forever if you could incorporate something like this into the mod.
Can you please add switzerland as nation. Would be beautiful.
Can you please add switzerland as nation. Would be beautiful.Wtf? They were one of the 21 nations in the world that did NOT participate in the war.
Adding more variety amongst the troops. Like Alpine Jaegers for the Germans and Chasseurs Alpins for the French. As well as some colonial troops, as French colonial troops didn't have the blue uniform, it would add variety.
I'd personally like to see some kind of medic animation? So you can shout when you need medical attention, because quite frankly as someone mentioned previously; as a medic you have no idea who's hurt unless they come sprinting up to you.For medics you see a beacon over their heads if they're wounded (within a certain distance), but the support class can't, so it would be nice to be able to wave for a medic.
Hello , The trenches arent historicly built , the trenches should go in zigzags , not in straight lines , please make trenches realistic+1
Hello , The trenches arent historicly built , the trenches should go in zigzags , not in straight lines , please make trenches realisticIt isn't that easy to work with trenches, especially the way it was historically meant to be. Probably the main reason why it isn't going in zigzags.
Also, is it possible to decrease the rifles precision or their efficacity distance? Because my big regret is the lack of INTELLIGENT close combat.Welcome to WWI, enjoy your stay.
So battle look like both sides finaly met somewhere in the map, and shoot shoot until the tickets go to zero. I never had a pleasure to defend a trench in melee or in a very dense close fighting. People just die too quickly compared to the number they can be on the map.
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Also, is it possible to decrease the rifles precision or their efficacity distance? Because my big regret is the lack of INTELLIGENT close combat.It's a WW1 mod, an era which heavily focused on long range engagements and machine guns. If you want melee then go back to NW or be prepared to dodge a shit ton of bullets.
So battle look like both sides finaly met somewhere in the map, and shoot shoot until the tickets go to zero. I never had a pleasure to defend a trench in melee or in a very dense close fighting. People just die too quickly compared to the number they can be on the map.
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For the German light machine gun could you make it so it is possible to fire when standing up if you're resting on something? It is really annoying when you're trying to shoot over the trench and you're forced to crouch which means you can't hit anything.+9001
Also, is it possible to decrease the rifles precision or their efficacity distance? Because my big regret is the lack of INTELLIGENT close combat.Welcome to WWI, enjoy your stay.
So battle look like both sides finaly met somewhere in the map, and shoot shoot until the tickets go to zero. I never had a pleasure to defend a trench in melee or in a very dense close fighting. People just die too quickly compared to the number they can be on the map.
.
Also, is it possible to decrease the rifles precision or their efficacity distance? Because my big regret is the lack of INTELLIGENT close combat.It's a WW1 mod, an era which heavily focused on long range engagements and machine guns. If you want melee then go back to NW or be prepared to dodge a shit ton of bullets.
So battle look like both sides finaly met somewhere in the map, and shoot shoot until the tickets go to zero. I never had a pleasure to defend a trench in melee or in a very dense close fighting. People just die too quickly compared to the number they can be on the map.
.
First off, Rifles are long range weapons, secondly there is only so much the devs can do to influence how players play the mod. I'm pretty sure a few people who played NW loved the prospect of close range musket volleys, but instead it just dissolved into who can fight in melee the best. Here, people can shoot away to their hearts content knowing fully well that whatever they point their gun at will eventually die without having to engage in melee.Also, is it possible to decrease the rifles precision or their efficacity distance? Because my big regret is the lack of INTELLIGENT close combat.It's a WW1 mod, an era which heavily focused on long range engagements and machine guns. If you want melee then go back to NW or be prepared to dodge a shit ton of bullets.
So battle look like both sides finaly met somewhere in the map, and shoot shoot until the tickets go to zero. I never had a pleasure to defend a trench in melee or in a very dense close fighting. People just die too quickly compared to the number they can be on the map.
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Ww1 rifles are not long range weapons. I'm only talking about rifles here, not MG and Arty. Bullets can maybe go far, but after 400-600m they are useless because you loose too much accuracy and and bullet don't have a straight trajectory, so you will miss your shot. Of course it's alot compared to the napoleonic weapons, but if you switch it to this game, guys are actually able to shoot you at 800-900 meters on a easy way.
Melee AND CLOSE COMBAT ( as you seem to not know what is it, that also means close shooting with riglesand pistols using in a REAL way, not only bayonets)were essential to clean a trench or during a trench attack as it was the only way to properly destruct the last defenders... The problem here is that people are fighting most of time from very far as you are able to turn down an infantry wave with rifles only at a very long range.
New death animations or bodies rag doll like in WFaS
+1 This would be amazingNew death animations or bodies rag doll like in WFaS
In perhaps a new update, would it be possible for the community to make banners for the mod that the developers could use? I know some guys in my battalion have already made two potential banners.
In perhaps a new update, would it be possible for the community to make banners for the mod that the developers could use? I know some guys in my battalion have already made two potential banners.
I agree. There aren't that many banners for the number of regiments that are popping up, and many of them look very similar. I think if there was a way to submit a banner (granted it should be made into a ready to implement format so that people can't just spam pictures they want added and takes work off the devs to create new ones) then we would have a happier community.
In perhaps a new update, would it be possible for the community to make banners for the mod that the developers could use? I know some guys in my battalion have already made two potential banners.
I agree. There aren't that many banners for the number of regiments that are popping up, and many of them look very similar. I think if there was a way to submit a banner (granted it should be made into a ready to implement format so that people can't just spam pictures they want added and takes work off the devs to create new ones) then we would have a happier community.
Check out how it was done for the Deluge:
http://forums.taleworlds.com/index.php/topic,217175.0.html (http://forums.taleworlds.com/index.php/topic,217175.0.html)
The system worked very well. Having our own flag really added to the sense of identity that the groups had.
Yeah, our 41st regiment in The Deluge used that system and had its own banner as well/In perhaps a new update, would it be possible for the community to make banners for the mod that the developers could use? I know some guys in my battalion have already made two potential banners.
I agree. There aren't that many banners for the number of regiments that are popping up, and many of them look very similar. I think if there was a way to submit a banner (granted it should be made into a ready to implement format so that people can't just spam pictures they want added and takes work off the devs to create new ones) then we would have a happier community.
Check out how it was done for the Deluge:
http://forums.taleworlds.com/index.php/topic,217175.0.html (http://forums.taleworlds.com/index.php/topic,217175.0.html)
The system worked very well. Having our own flag really added to the sense of identity that the groups had.
That would be pretty cool. Then the devs could also decide if the banner fits the mod or not an has the right to deny a banner if it is trolly or not well made. Would be cool if they could password personal regiment banners (if they use the regiment's name in the banner), but I don't know how much coding that would take.
For the German light machine gun could you make it so it is possible to fire when standing up if you're resting on something? It is really annoying when you're trying to shoot over the trench and you're forced to crouch which means you can't hit anything.
I prefer the medic and assault classes stay the same as they are. They very realistically portray the crazy mofos that actually crawled through the trenches 100 years ago.
The Stahlhelm is something I've been on their butts about since they showed the first version many moons ago when it was in development. Once that's fixed the Germans will look significantly better IMO. I bet y'all didn't notice the shovel and bayonet missing from the German soldiers either, right?
The dev team has been all over the woodwork getting this mod to work, so it's understandable they had to say "Fuck it, we're doing it live" to certain features but now that things are more in the polishing stage, the texturers can jump on making nice things and they already have with the early war uniforms.
As far as i'm aware, please correct me if i'm wrong but the field guns on the mod are not too effective at all considering their role. The explosion radius is pretty small and combiend with the fact its modelled on the NW howitzer it means many players struggle to aim them and utilize their firepower.
I'm simply suggesting perhaps the Iron Europe team can implement a direct firing artillery piece like the Krupp cannon seen in Blood & Iron. I feel an artillery gun such as that in Iron Europe would be very beneficial and allow teams to be able to at least dislodge the defenders in a trench to some degree which is currently not too possible with the field guns.
As far as i'm aware, please correct me if i'm wrong but the field guns on the mod are not too effective at all considering their role. The explosion radius is pretty small and combiend with the fact its modelled on the NW howitzer it means many players struggle to aim them and utilize their firepower.
It might be an idea to add a wire cutter tool to the Sapper class, one that can take down wire quickly and make the guy a lot more useful in the field+100
Admins - BIG Fan of your mod please consider the follow things
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As i said the other day, and many agreed with me, some kind of help i need a medic or i surrender animation would be great just to give that kind of slight role play element for people playing besides friends. they are easily available from standard nw or blood iron mod, im sure our fine friend dev will, wont have a problem with you borrow it. anyway not everyone just wants to kill, and thats what has always made mount blade series different from your standard shoot em up games. i mean its harder to NOT have the surrender animation in, than to have it in, because to not have it in, it means it was removed.
also like i say if its a case of no keys on keyboard spare, then please be my guest remove fix bayonet or something.
Next - gramaphone, why does it totally render you useless to do anything at all whilst it plays, its not like a piano where you are clearly sitting down in use and in real life it would be realistic if you could jump whilst playing the piano. I definatly think gramaphone should play once, when you start it, even if you move away, and it should stay in use until the song track finishes. that would be most realistic
Also bleeding out is crazy, from the realising that you are bleeding, to actually dying usually doesnt take more than 10 seconds, and whilst in blood iron it was ridiculously long (i once went a 15 minute battle bleeding and still didnt die), i definatly think it should still be toned down a bit. i play medic a bit, and i saw a guy shot via pistol in the foot, and he was bleeding, i wouldnt have thought it would have taken more than half his health, yet in the few seconds it took me to get to him he had already bled out and died.
Finally, the respawn counter for conquest is so unpredicatable, i mean sometimes you respawn right away and sometimes have to wait up to two minutes. Wassupwithdat.
Anyway, the only things im really bothered about are the first two things ive mentioned i really hope get sorted with the next patch, they are so easy to do and would make it the absolute ultimate game for myself and most players. The other things can be looked into at a later stage, and easily modified if you feel the need to do so, no hurry.
Thanks for a superb addictive mod.
[youtube]http://www.youtube.com/watch?v=ToQTmUl_6XA[/youtube]
I would like to see this song added for the gramaphone :P
If it hasn´t been suggested before, lower the amount of grenades for each player. For example 2 instead of 4. A lot of times the grenades are just being spam used. This could improve performance perhaps? (less explosions)The german stormtroopers historically carried four grenades, two on either side of their belt. In the game the storm troopers only get three.
I believe the French have 4 grenades then? Either way its not about historical accuracy here, its about gameplay and performance.5.
Calling medic and surrender animations are definitely being considered. Grammaphone, doable. I play medic quite often and I don't find the quick bleed out speed to be a problem. Most of the time, what kills the bleeder is another shot. Of course, a point blank shot, or a more powerful weapon, will cause a quicker bleed out, it only makes sense. Conquest respawns are in waves, untouched from NW. Hardly unpredictable, but yes, there will be times you respawn immediately and times it takes twenty or more seconds.
UnlivedPro is doing it now.I saw that person on a server and said I had seen them kill a bunch of team mates earlier in the day, they replied to say that someone was using thier tags in order to frame them. according to unlivedPro the people doing the framing were raging womble and some other guy. Not sure who to believe so I think I'm going to step to the side and not get involved.
Here are her native GUIDS
1213174 Perm UnlivedPro - Admin abuse and mass banning. Do not unban. (February 17, 2014, 6:23 pm Mark)
1105139 Perm UnlivedPro- Other GUID (February 17, 2014, 6:34 pm Womble)
1132345 Perm UnlivedPro/Zezima - Never unban [mad admin issue] (February 17, 2014, 6:50 pm Lady Semi)
1274306 Perm UnlivedPr0, 3rd guid - Do NOT unban (February 17, 2014, 6:54 pm Lady Semi)
Also, get a list with all the Betty ID's so everyone can ban her from the server so we don't have to watch her teamkill 10 people on every server before the Auto ban system start doing its job.
That is quite hilarious. UnlivedPro had been an admin on our servers for 6 months. Yesterday, she decided to mass ban the entire server. Today and yesterday she has been on servers mass teamkilling.
Also, get a list with all the Betty ID's so everyone can ban her from the server so we don't have to watch her teamkill 10 people on every server before the Auto ban system start doing its job.Would just like to point out that the NW IDs won't help, as Iron Europe uses the Native IDs. Otherwise Betty wouldn't have made it onto the servers past the 2nd day. If anyone has a list of said Native IDs, I'd much appreciate a PM with them.
I still think that if you have the LMG and you're resting on something you can fire it without crouching.There would have to be special places made for that in maps
Another thing that I've been thinking about is that the humans vs bots servers is killing this mod.
I think we must ban any human v bots servers from Iron EuropeAnother thing that I've been thinking about is that the humans vs bots servers is killing this mod.
I agree, more and more people are just sitting on a laggy, boring, humans vs bots server.
I agree.I think we must ban any human v bots servers from Iron EuropeAnother thing that I've been thinking about is that the humans vs bots servers is killing this mod.
I agree, more and more people are just sitting on a laggy, boring, humans vs bots server.
Who hosts these servers?The 15th
I will again be the badass of the forum, but why do you want to ban the humans vs bots server?The problem is that when everyone goes to play humans vs bots the servers that are PvP lose their player base.
I saw peoples who go on the both: humans vs humans and humans vs bots. Peoples who only go on the 15th servers are peoples who maybe don't love the HvsH. Ban it from IE sill not make them come back for sure. Its two differents way of playing. When i want a intense fighting i go on humans only servers, when i just want to shoot huge waves of bots i go on the 15th. And most of times it's trollers free ( because no TK is possible).
because there are alot of trollers which have reborn with this mod, grenading and pistol trolling guys on the others servers, and sometimes yoûdon't have the patience to deal with.
That not means i dont appreciate this mod and the awesome work did on it. And whatever you ban it or not, its not a problem cause i enjoy the humans vs humans more, I just want to know why it kills the mod as people who only go on are searching for easy kills and fun that you cant find against humans.
First of all thanks a lot to the developers for this mod.
Based on my personal experience so far:
1 I think that sligthly more distinguishable shades of blue and green colours for the uniforms would make the visual experience better.
2 I find the reticle of the aim to be difficult to use from a distance as sometimes it hinders the vision line. Maybe you could include an option to have a different one?
Maybe if the spawns were fixed and spawn rape stopped, people would be less compelled to play vs bots. That is just my experience. I can't play TDM anymore because I can't stand the spawn killing, and conquest can be a bit long if you just want to play for a short while.Weell it is WW1 after all there was a lot of death people
Weell it is WW1 after all there was a lot of death people
Maybe if the spawns were fixed and spawn rape stopped, people would be less compelled to play vs bots. That is just my experience. I can't play TDM anymore because I can't stand the spawn killing, and conquest can be a bit long if you just want to play for a short while.Weell it is WW1 after all there was a lot of death people
I will again be the badass of the forum, but why do you want to ban the humans vs bots server?The problem is that when everyone goes to play humans vs bots the servers that are PvP lose their player base.
I saw peoples who go on the both: humans vs humans and humans vs bots. Peoples who only go on the 15th servers are peoples who maybe don't love the HvsH. Ban it from IE sill not make them come back for sure. Its two differents way of playing. When i want a intense fighting i go on humans only servers, when i just want to shoot huge waves of bots i go on the 15th. And most of times it's trollers free ( because no TK is possible).
because there are alot of trollers which have reborn with this mod, grenading and pistol trolling guys on the others servers, and sometimes yoûdon't have the patience to deal with.
That not means i dont appreciate this mod and the awesome work did on it. And whatever you ban it or not, its not a problem cause i enjoy the humans vs humans more, I just want to know why it kills the mod as people who only go on are searching for easy kills and fun that you cant find against humans.
Main issue with PvP servers is that wave respawn time on conquest is ridiculously short (5 seconds on most servers) which makes it impossible to capture any flag where people respawn. It also turns conquest in TDM with flags and tickets (with about equal amount of spawnkilling since spamming mortar on flag results in endless stream of kills). However, that is just server setting but I haven't seen single conquest server with reasonable respawn times (1.5 -2 minutes).From what I've read the conquest mode spawns people in waves. So if I died and then 5 seconds were left on the wave spawn time, I would spawn in with everyone else in 5 seconds. What I think needs to be done instead if at all possible is that it is individual spawns like in Battlefield, as well as increasing the spawn time to somewhere around 30-40 seconds. Also, putting the spawns farther away from the flag would help.
Battle servers are rarely populated, mostly because of troll wave which has hit IE pretty badly (combined with ridiculous map sizes, people quite often end up waiting 15+ minutes because there's not enough admins on servers).
Also, a lot of maps feature completely open plains with little to no cover, which are impossible cross due to high accuracy.
Main issue with PvP servers is that wave respawn time on conquest is ridiculously short (5 seconds on most servers) which makes it impossible to capture any flag where people respawn. It also turns conquest in TDM with flags and tickets (with about equal amount of spawnkilling since spamming mortar on flag results in endless stream of kills). However, that is just server setting but I haven't seen single conquest server with reasonable respawn times (1.5 -2 minutes).From what I've read the conquest mode spawns people in waves. So if I died and then 5 seconds were left on the wave spawn time, I would spawn in with everyone else in 5 seconds. What I think needs to be done instead if at all possible is that it is individual spawns like in Battlefield, as well as increasing the spawn time to somewhere around 30-40 seconds. Also, putting the spawns farther away from the flag would help.
Battle servers are rarely populated, mostly because of troll wave which has hit IE pretty badly (combined with ridiculous map sizes, people quite often end up waiting 15+ minutes because there's not enough admins on servers).
Also, a lot of maps feature completely open plains with little to no cover, which are impossible cross due to high accuracy.
Admins - BIG Fan of your mod please consider the follow things
-----------------
As i said the other day, and many agreed with me, some kind of help i need a medic or i surrender animation would be great just to give that kind of slight role play element for people playing besides friends. they are easily available from standard nw or blood iron mod, im sure our fine friend dev will, wont have a problem with you borrow it. anyway not everyone just wants to kill, and thats what has always made mount blade series different from your standard shoot em up games. i mean its harder to NOT have the surrender animation in, than to have it in, because to not have it in, it means it was removed.
also like i say if its a case of no keys on keyboard spare, then please be my guest remove fix bayonet or something.
Also bleeding out is crazy, from the realising that you are bleeding, to actually dying usually doesnt take more than 10 seconds, and whilst in blood iron it was ridiculously long (i once went a 15 minute battle bleeding and still didnt die), i definatly think it should still be toned down a bit. i play medic a bit, and i saw a guy shot via pistol in the foot, and he was bleeding, i wouldnt have thought it would have taken more than half his health, yet in the few seconds it took me to get to him he had already bled out and died.
Calling medic and surrender animations are definitely being considered. Grammaphone, doable. I play medic quite often and I don't find the quick bleed out speed to be a problem. Most of the time, what kills the bleeder is another shot. Of course, a point blank shot, or a more powerful weapon, will cause a quicker bleed out, it only makes sense. Conquest respawns are in waves, untouched from NW. Hardly unpredictable, but yes, there will be times you respawn immediately and times it takes twenty or more seconds.
From what I've read the conquest mode spawns people in waves. So if I died and then 5 seconds were left on the wave spawn time, I would spawn in with everyone else in 5 seconds. What I think needs to be done instead if at all possible is that it is individual spawns like in Battlefield, as well as increasing the spawn time to somewhere around 30-40 seconds. Also, putting the spawns farther away from the flag would help.
How about some trench made camo for the stahlhelm for sentries and machine gunners? Just to make them a little more unique looking.I have textures for that, but not yet... It'll probably come in soon.
make the animation for french reloading work smoother when tapping it quicklyFor weapons that reload a single round at a time, you can hold down the reload button, much smoother than pressing it many times. :)
It would be incredibly nice if friendly fire from explosives would be reflective. Would get rid of all the TKing which is constantly going on everywhere.
Most of the TKing (from artillery at least) is accidental, either people being at the wrong place at the wrong time, or idiots running in front of the artillery. So I think admins should just decrease the amount of damage friendly fire does to around 10%.
Most of the TKing (from artillery at least) is accidental, either people being at the wrong place at the wrong time, or idiots running in front of the artillery. So I think admins should just decrease the amount of damage friendly fire does to around 10%.
It was meant to adress the fact that IE is overrun with trolls who just throw grenades at their spawns or fire mortars into it. Accidental TKs with explosives are rather rare (mostly people walking into an area into which someone threw 5 grenades).
How about some trench made camo for the stahlhelm for sentries and machine gunners? Just to make them a little more unique looking.I have textures for that, but not yet... It'll probably come in soon.
I humbly suggest that the Napoleonic boats be replaced with these lovely battleships.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fblog.iso50.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fdazzle-camo-2.jpeg&hash=0f00d344c7f199daf383f0780dc229b4b5a82b8e)[close]
Why? It's not like they filmed the movie on the actual battlefield. Their interpretation is no more accurate than ours.That scene was infact filmed in Belgium near passchendale
IMDb says the movie's battle scenes were filmed in Canada.Why? It's not like they filmed the movie on the actual battlefield. Their interpretation is no more accurate than ours.That scene was infact filmed in Belgium near passchendale
Wiki saysIMDb says the movie's battle scenes were filmed in Canada.Why? It's not like they filmed the movie on the actual battlefield. Their interpretation is no more accurate than ours.That scene was infact filmed in Belgium near passchendale
Why? It's not like they filmed the movie on the actual battlefield. Their interpretation is no more accurate than ours.
Pls.. I made Passchendaele 2 hours before release. I didnt have time to research. I just made it look nice. That is my main task. Maps that have no flora or anything provide no cover and look really ugly.Fair enough. I am currently trying to make sappers more useful in this mod by making a map entirely out of simple earth works so you need sappers to dig cover but its taking time
Found a aerial photo of Passchendaele
http://postimg.org/image/9mqiwupw7/
Add smoke grenade and Smoke shell for arty.
What is the point of playing on he map like this there is only some trench, he vast open field and he bunch of crater and since the only way of moving on this game is just running and walk. Some suggetion which I would have to make are a following one :I would like NCOs as well. Verdun would awesome but I would like to see the Somme as well.
Add some NCO class (Sergeant for exemple)
Add smoke grenade and Smoke shell for arty.
Make he Verdun and he Somme themed map before talking about he Passchendaele map, since the mod is aimed on the 1916-1917 period (I know Passchendaele whas on 1917)
Add smoke grenade and Smoke shell for arty.
Creating new artillery projectiles isn't as easy as it may seem :P the MGs are impressive in themselves.
Smoke screens probably wouldn't work. You can turn off particles in the settings.They changed it in NW so that you can only reduce the particle quality.
Then again, we have already enough smoke flying around, would cause more stress on the server, if not fps too.Smoke screens probably wouldn't work. You can turn off particles in the settings.They changed it in NW so that you can only reduce the particle quality.
Also, is there a chance to see flammenwerfers and rifle grenades?
For any texturers/modellers out there, this guy has a very impressive WWI collection.
http://www.wehrmacht-awards.com/forums/showthread.php?t=603972
I don't know if it was already posted but cavalry is missing :)
I don't know if it was already posted but cavalry is missing :)
They said they won't add them right now as they weren't primary used in the time period this mod was set in by the German or French. Yes there was the odd one or two battles in the later war but they arn't important enough to put above current work. I believe they might add them in the British patch as they had more use there. Also I would like to see them at least added to the Russian Eastern front as that war was more mobile than trench warfare.
Suggestion:
Please fix the floating heads and invisible-in-existent neck meshes. To be perfectly honest it should have been one of the first things to do during the 2 years of development but I'm a patient man.
Thank you.
I really dont want this to be lost amongst 1000 random useless suggestions in the official thread. I just want to say its a big shame that the surrender animation/chant was left out of the mod. It is hardly a big thing to do, to have kept it in. and if it is a case of needing a free key, well i would give up the fix bayonet or somethign like that for the surrender animation anyday.
It just kills off most of the light hearted fun and role play that you can have on nw servers, and it is such a shame.
I know people will say oh well its not supposed to be like nw, but thats not the point.
Not everybody just wants to go on a server to kill and shoot, many people like to come on with their friends, roleplay and things like that. That is what made NW so popular, as appose to warband where it just is really about killing.
Really hope the devs will put back in the surrender animation on the next patch. I know i am not the only one saying this, but it really does take away a lot of fun.
Posting this here for the records...
Adding an alternative "surrender" animation would be an idea.
Sorry, but, seriously?I really dont want this to be lost amongst 1000 random useless suggestions in the official thread. I just want to say its a big shame that the surrender animation/chant was left out of the mod. It is hardly a big thing to do, to have kept it in. and if it is a case of needing a free key, well i would give up the fix bayonet or somethign like that for the surrender animation anyday.
It just kills off most of the light hearted fun and role play that you can have on nw servers, and it is such a shame.
I know people will say oh well its not supposed to be like nw, but thats not the point.
Not everybody just wants to go on a server to kill and shoot, many people like to come on with their friends, roleplay and things like that. That is what made NW so popular, as appose to warband where it just is really about killing.
Really hope the devs will put back in the surrender animation on the next patch. I know i am not the only one saying this, but it really does take away a lot of fun.
Posting this here for the records...
Adding an alternative "surrender" animation would be an idea.
well it seems 6 weeks on, the mod absolutly dead, they bring out a patch and guess what they lazily do not bother to add what was the very first suggestion
now i have zero sympathy for the IE team, and will not play or support the game anymore, there is no excuse for such laziness
Suggestion:
Please fix the floating heads and invisible-in-existent neck meshes. To be perfectly honest it should have been one of the first things to do during the 2 years of development but I'm a patient man.
Thank you.
It's pretty hard to fix necks. If one wants to edit the head mesh itself then each frame of the head needs to be changed (there are 20+ frames). And changes to the tunics can make the uniform look dodgy around the neck area.
re-using the surrender is as easy as pie, anyone with basic modding skills, which i assume the IE team have, can put it in within seconds
the surrender animation adds a big depth to the game, and makes it fun to play with friends rather than just kill like any old shoot em up game, and it seems that the IE team do not give a rats ass about what we the players want
That neck is part of the osp head mod that B&I uses :P And there are other issues that crop with using those heads, such as the opposite of the problem with IE (the necks are too long).
That neck is part of the osp head mod that B&I uses :P And there are other issues that crop with using those heads, such as the opposite of the problem with IE (the necks are too long).
Well couldn't IE use the same thing? And well it's better to get the issues dealt with now than to add the British faction and Russian etc in future, eventually having even more necks to edit is it not? :P
re-using the surrender is as easy as pie, anyone with basic modding skills, which i assume the IE team have, can put it in within seconds
the surrender animation adds a big depth to the game, and makes it fun to play with friends rather than just kill like any old shoot em up game, and it seems that the IE team do not give a rats ass about what we the players want
re-using the surrender is as easy as pie, anyone with basic modding skills, which i assume the IE team have, can put it in within seconds
the surrender animation adds a big depth to the game, and makes it fun to play with friends rather than just kill like any old shoot em up game, and it seems that the IE team do not give a rats ass about what we the players want
You are such a pathetic person it's actually quite impressive. Your first day on this forum has been mostly spent to cry about the lack of the almighty surrender animation and insult the team. Let me remind you that this mod is the product of a team giving up thousands of hours of free time to create a mod solely for the enjoyment of the community. I seriously find it hard to believe that you even dare to call the team lazy and inconsiderate. You don't have a single clue how modding works, don't pretend to know how much skill and how much time it takes to add something in. The main point is that there are far more important things for the team to be working on. The fact that you're crying so hard over such an unimportant feature that adds practically nothing to the mod is mind boggling. It pisses me off even more that you call yourself a supporter of the mod in the past and yet let your image of the entire mod be tarnished by the lack of a single animation. Grow up, or just see how far that sort of pettiness will get you in life.
re-using the surrender is as easy as pie, anyone with basic modding skills, which i assume the IE team have, can put it in within seconds
the surrender animation adds a big depth to the game, and makes it fun to play with friends rather than just kill like any old shoot em up game, and it seems that the IE team do not give a rats ass about what we the players want
You are such a pathetic person it's actually quite impressive. Your first day on this forum has been mostly spent to cry about the lack of the almighty surrender animation and insult the team. Let me remind you that this mod is the product of a team giving up thousands of hours of free time to create a mod solely for the enjoyment of the community. I seriously find it hard to believe that you even dare to call the team lazy and inconsiderate. You don't have a single clue how modding works, don't pretend to know how much skill and how much time it takes to add something in. The main point is that there are far more important things for the team to be working on. The fact that you're crying so hard over such an unimportant feature that adds practically nothing to the mod is mind boggling. It pisses me off even more that you call yourself a supporter of the mod in the past and yet let your image of the entire mod be tarnished by the lack of a single animation. Grow up, or just see how far that sort of pettiness will get you in life.
Im pathetic? hey your one of the devs who worked for two years on a mod that was dead within two weeks
And yes including surrender is THAT easy.
I am a modder myself, and when you mod NW, the surrender animation is included, so it is harder to NOT have it in than to have it in, as to not have it in you are physically removing or replacing it.
To put it back in is simply a case of copy paste the script back in and re-adding the anim_surrender, it IS that simple.
Any rookie to modding can do that within minutes.
Can't you just wait, or do you just love surrendering instead of actually playing?
I suggest bicycles :D#TheNewTypeOfCavOnBicycles
They were actually quite common on the french side while moving between the supply- and the frontlines. Especially around Verdun!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjahrestage.akg-images.de%2Fwp-content%2Fflagallery%2Fwwi_autochrome%2F07_7-s9-003cu.jpg&hash=5d9cbc801bdec4f01e29104f3880d45a7c416d88)
I suggest bicycles :D
They were actually quite common on the french side while moving between the supply- and the frontlines. Especially around Verdun!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjahrestage.akg-images.de%2Fwp-content%2Fflagallery%2Fwwi_autochrome%2F07_7-s9-003cu.jpg&hash=5d9cbc801bdec4f01e29104f3880d45a7c416d88)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fim.rediff.com%2Fnews%2F2014%2Fjan%2F26r-day15.jpg&hash=e1130fedea245436a5d9c97483eaf8e873fb6b89)I suggest bicycles :D
They were actually quite common on the french side while moving between the supply- and the frontlines. Especially around Verdun!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjahrestage.akg-images.de%2Fwp-content%2Fflagallery%2Fwwi_autochrome%2F07_7-s9-003cu.jpg&hash=5d9cbc801bdec4f01e29104f3880d45a7c416d88)[close]
It took 21 Frenchmen to ride one bike?
I speak on behalf of the 2nd Regiment that we wish to see if it has any plans for a map made based in a city like Berlin. A town with mostly just housings and shooting. Like in Saving Private Ryan where they took firing inside the building, as I shot a few germans as a LMG inside the house brought me many joys. If we had more of inside building combat and maybe a map focusing in inside combat and fair bit of outside combat of the buildings. I'm sure many people would bum it.Spoilerhttps://www.youtube.com/watch?v=8bt3quhLmK4[close]
I speak on behalf of the 2nd Regiment that we wish to see if it has any plans for a map made based in a city like Berlin. A town with mostly just housings and shooting. Like in Saving Private Ryan where they took firing inside the building, as I shot a few germans as a LMG inside the house brought me many joys. If we had more of inside building combat and maybe a map focusing in inside combat and fair bit of outside combat of the buildings. I'm sure many people would bum it.Spoilerhttps://www.youtube.com/watch?v=8bt3quhLmK4[close]
Yeah... this is ww1... It was mostly outside combat especially during this period. We could make some town maps but I don't know how historical as most towns were blown to pieces before we even got to them...
I speak on behalf of the 2nd Regiment that we wish to see if it has any plans for a map made based in a city like Berlin. A town with mostly just housings and shooting. Like in Saving Private Ryan where they took firing inside the building, as I shot a few germans as a LMG inside the house brought me many joys. If we had more of inside building combat and maybe a map focusing in inside combat and fair bit of outside combat of the buildings. I'm sure many people would bum it.Spoilerhttps://www.youtube.com/watch?v=8bt3quhLmK4[close]
Yeah... this is ww1... It was mostly outside combat especially during this period. We could make some town maps but I don't know how historical as most towns were blown to pieces before we even got to them...
Aye well I'm no historian but I'm sure many people would love a town combat. I mean I'm talking a map focused spending few hours a week/day for a month for perfection.
I speak on behalf of the 2nd Regiment that we wish to see if it has any plans for a map made based in a city like Berlin. A town with mostly just housings and shooting. Like in Saving Private Ryan where they took firing inside the building, as I shot a few germans as a LMG inside the house brought me many joys. If we had more of inside building combat and maybe a map focusing in inside combat and fair bit of outside combat of the buildings. I'm sure many people would bum it.Spoilerhttps://www.youtube.com/watch?v=8bt3quhLmK4[close]
Cheers mate for trying for us anyways!
Yeah... this is ww1... It was mostly outside combat especially during this period. We could make some town maps but I don't know how historical as most towns were blown to pieces before we even got to them...
Aye well I'm no historian but I'm sure many people would love a town combat. I mean I'm talking a map focused spending few hours a week/day for a month for perfection.
I'll see what I can do for yah and plan a map out and see what they think but I can't promise anything.
The movie is horrible though, in terms of historical accuracy and realism.
Austria/Hungary Faction to be added? I think it would be good idea, since AH started the hole world war 1, the least the devs can do is put them in lol
I think the mod should have been in WW1 eastern front from the beginning on. Why?
1. If you had only included germany and russia it wouldnt have felt as unfinished as it is now without britain because AH fought in other parts of the front.
2. Maps would be much easier to make because it wasnt all mud and trenches.
3. Cavalry. Cavalry was still an important thing in early eastern front. NW mods without cav simply lack something.
So the team was following the timeline, faction wise.Nope.
So the team was following the timeline, faction wise.Nope.
Lolman, I don't think you fully understand his point about the lack of Britain.
Apart from how ridiculous it is to feel that the mod is unfinished due to not every faction on the front being created, French and British troops fought on different parts of the Western Front as well so it is the exact same situation as the Eastern Front if Austria-Hungary was missing. Choosing the setting of the mod based on how easy it would be to make maps is, quite frankly, completely nonsensical. Cavalry is indeed something that we had to sacrifice for the setting but I disagree that it is an integral part of NW gameplay and cavalry alone is not enough to make up for the disadvantages of an Eastern Front mod. Starting the mod on the Eastern Front is a terrible idea. Most people who have any interest in WWI care more about the Western Front, and for good reason. It was the most important front of the war, the type of warfare there was unique to anything that preceded it, and it saw the first combat use of many new and interesting military technologies. A WWI mod that doesn't contain trenches and the nations people most strongly associate with WWI simply wouldn't get as much attention.
Keep in mind, you can't please everyone... Learned that through MnG
Suggestions from the GGrNr2 for IE:
-Accuracy like "Blood&Iron"
-Mortar Bug should be fixed
-No more server crashes while playing with many players
-Animations Bugs while reloading and aiming
-Maybe a new game mod?(not a must have)
-what about tanks?
-More mapping items
- more german and french marches
we played one and the map was just great to play altough i dont want to play only trench maps^^ I mean WWI was not only trench battle
i big town map would be awesome! maybe on conquest or battle with destructible buldings. :D
I was working on a gigantic trench map like that based of a areal image. I kept meaning to go back to it but my Map test team left the game and i wouldn't want to add a map into 2.0 without testing it.
I think I'll start hosting some test servers in the future. I know I got an East African campaign map i want to test with a open rocky land that turns into a swamp with a wooden African village.Is Mozambique included? :D
Hello guys!
Im writing so I can make a suggestion as well as ask some questions.
1. Make the face customization better.
- I am telling this, because with the faces/beards/moustaches from native don't fit well to people in this time period.
2. Make the guns less accurate + a different crosshair.
- Many of you disagree, but I do agree, because you don't know how fun it is to run in a charge against people in trenches. But if you even try to get out of cover you get shot immediately. I know it is kind of realistic, but won't it be fun to actually have a chance to survive. If now it is 100% accuracy, make it 80%. Seriously it will make the game a lot more fun.
3. Inrease reload times.
- I am sorry, but I don't believe even if you were the biggest specialist in the world during ww1 that you can chamber a round for 0.8 seconds. It is way too fast. I believe it should be slower. Why? Because now it doesn't make sense to charge people even if you somehow survived to get to their trenches, because they can just shoot you multiple times with such a fast reload that it is nearly impossible to even get close to him. I succeeded only 1 out of probably 18 charges which I survived and got to their trenches to stab somebody. And in that 1 time I bled out after he shot me twice with a pistol.
4. Add new fortifications for the Engineers.
- Add 1 Sand bag, which covers your whole body when crouching which is longer.
- Add 1 Outpost tower (like in Bello Civilli)
- Add 1 Officer Tent (like in N&S First Manassas)
- Add 1 Wooden Bunker(Small)
- Add 1 Sandbag, which is fit for a heavy machine gun.
Make them so sappers will have to build them for a long time.
5. Add 1 Austrian Soldier + Officer to Germany and 1 Italian Soldier + Officer to France.
- I know you will probably do it anyways for a different patch, but please add them just so people be happy. The player base will certainly grow better.Austrians
(https://i.imgur.com/IznNCN4.jpg)
Italians
(https://i.imgur.com/zdtdRsg.jpg)If you are looking for ideas dear developers please contact me through the forums.
The Austrians at this time period of the conflict would be wearing the similarly produced (the chinstrap was different) stahlhelms.Spoiler(https://c2.staticflickr.com/4/3035/5829033168_c6aa8d38cf.jpg)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gardamilitaria.com%2Fuploads%2F7%2F0%2F4%2F1%2F7041388%2F7422346.jpg%3F461&hash=f40a93b84bdad31bd92d4ac3e79bfeb318ee00be)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.austro-hungarian-army.co.uk%2Fsturm10.jpg&hash=b2b1e5a7956269118aba7d822ee34edbdbfa7b28)
These fellows have a different model helmet that was less common.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgmic.co.uk%2Fuploads%2Fmonthly_03_2010%2Fpost-3717-126898936168.jpg&hash=630d25058c701c7b7d8f8083b95c3cf5ed55895d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.warrelics.eu%2Fforum%2Fattachments%2Fsteel-helmets%2F104647d1273789264-new-ww1-austrian-german-helmet-_wsb_660x562_scfourprisoners-helmet.jpg&hash=c0bf6c5e056261efc8937832b60c5db5dce78eb3)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.warrelics.eu%2Fforum%2Fattachments%2Fimperial-germany-austro-hungary%2F627863d1389546706-wwi-german-occasional-austrian-trench-knife-aus.jpg&hash=3fcdfbb30dc876c9a2ed009c655d71a86227a35e)[close]
Autrians & Italians will come soon :)
My suggestions;Currently the mod doesn't have any active developers, and will likely never get an update again. Some of your suggestions were to be added in 2.0 and some of them were finished but never released.
Cavalry
Will you guys add some cavalry classes? Two would be enough, namely some type of dragoon/sabre cavalry and lancer cavalry. Both are equiped with carbines. Historically they were still used as a very mobile infantry force. Especially in conquest they would come in handy, to quickly take over a certain position. Heck, sometimes a good old charge may be on its place. It would also allow for some fun scripted events or fun rounds. As there are no tanks in this mod, and I don't know to which degree it is possible to add them, there is a lack of rapid moving mobile forces.
Variation
Please add some more regiments. For now there seem to be only some standard units, instead of a wider unit variation. It would give the mod some more colour.
More Factions
I don't know if you're solely focusing on the western front or not, but if so, please add the UK and Belgium. If not, add Russia, Ottoman Empire, Austria-Hungary, Italy,... the big factions. If you take on the eastern front, and Ottomans, then I return to my first point. Cavalry was very much still used in these more open pitched battles. Cavalry should definitely be included.
Weapon variety
Adding more weapons and weapon types would again add more flavour to the game. The French and Germans used more weapons than the Gewehr 88 and the Lebel rifles.
Old Uniforms
Maybe less practical to add, but having the option to switch between new and old uniforms would make for some nice scripted events, that aim to portray a specific part of the war.
Tanks
Somehow that Parabellum mod succeeded in adding planes and tanks. If you could ask them how they did it, you can maybe add it too?
Machine Guns
Both heavy and light machine guns aren't that powerful. I think you ought to buff them a bit.
Those are my suggestions. Do with them, as you will.
A issue I have noticed with bots is when they are running out into no man's land they get stuck on the destructible objects such as the barbed wire fences so make the bots be able to actually destroy the destructible objects please i really like playing with bots but this issue is ruining the fun
AI stuck in trenches because maps dosent have AI meshes ::)A issue I have noticed with bots is when they are running out into no man's land they get stuck on the destructible objects such as the barbed wire fences so make the bots be able to actually destroy the destructible objects please i really like playing with bots but this issue is ruining the fun
Hello Wsam,
Basically the team stopped developing this mod since the last event happened, we are aware of the bots having zero pathfinding skill. The reason why the original Mount & Blade developers didn't spend much attention to this in the first place is that in Singleplayer, the battles are mostly on open maps. This mod used to have more multiplayer activity and that is where the full potential of the mod lies. However the events have stopped since the 7th of April. Occasionally however people host "mod events", which is like an event that tries out a mod for example every week. And this could be Iron Europe.
Thank you for still playing this, the best things you can do are:
- play on a randomly generated map
- make your own map (http://bastionmaps.com/tutorial.html) and try to make it so that the bots can navigate
- I tried to do option 2, and my result was the map called "Canal Du Nord (Bot)", you need to play it on "Conquest" in order to have the best version of the map.