Author Topic: Bear Force II Official Events  (Read 1187 times)

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Offline BNS Marko

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Bear Force II Official Events
« on: December 07, 2016, 05:19:48 pm »
Day: Every Friday, Saturday and Sunday
Time: 8 GMT
Server: 501stCTL_Official
Factions: Republic, Separatists, Empire, Rebels

News:
Since the release of 0.5, we're changing up the rules once again to suit the new combat system and tactical demands of the events. From now on, you will be able to fully customize your clan and the squads in the events, since special classes like Jets, Snipers, Commandos etc. are no longer a privilege of certain clans only. It's up to every clan and squad leader to customize his squad loadout according to the following rules.

The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light machine guns, that's considered a specialist)
E.g. if you have a squad of 6, let's assume you want to take the maximum of 3 specialist units. That means the other 3 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 3 specialist classes for your squad. How you combine them is completely up to you, whether you take 3 jets, 3 snipers or 1 sniper, 1 jet, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Jets - Clone Jet Trooper(Republic)/Bounty Hunter(CIS)/Stormtrooper Jet(Empire)/Rebel Jet Trooper(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG(Empire)/Rebel Infantryman equipped with an RT-97C LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every clan is entitled to one Jedi/Sith of their own choice, however if one team has less, but bigger clans(e.g. 2) and is facing 4 smaller clans then adjustments may or may not be made by the administrators.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
7. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played four rounds per map(with 2 or 3 maps, depending on time constrictions), with sides(factions) being swapped after every two rounds on a map. Resetting before going live will be done on a side swap, to ensure the teams have enough time to make a strategy.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

TEAM 1


TEAM 2