Matchdays Matches should be completed on a weekly basis from the start of the tournament, but for Season 5 we are being more lenient. For this season, there will be specific deadlines. For example, 6 weeks from start to complete all group stage matches. This means if you require, you can postpone your match by a week or two if required. Please make sure that if this is required, you agree a date with your opponents and inform the EIC admin team so that they can make notes. Matches can only be postponed ONCE for a maximum of 2 weeks. If you cannot attend the match after postponing, you will be delivered a 0-10 forfeit. When organising a postpone for a match there must be a good reason. If you are refusing to play a match because you would rather attend Trenchbattle for example, you will be removed from EIC. All regiments are expected to shift regular events around to make time for EIC. Teams should be on the server no later than 10 minutes from the start of the event. So if the event starts at 7pm, you should be there by 7:10 or receive a 0-10 forfeit. If you need a little extra time to gather people on the server, referees will give you an extra 5 minutes. So 7:15 is the hard cut-off before the reff forces the match to start. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Withdraws If a regiment withdraws from the cup, all opponents will receive a 10-0 Victory. Including matches that have already been completed. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Fire In Charge A charge is considered once a regiments formation has been broken or contact has been initiated. Contact is considered once 1 or more members of a regiment has blocked a stab, broken formation or melee damage has been dealt. Breaking of formation is considered once ranker moves more than 2 Men spacing from his formation. If Fire in Charge occurs, the admin will slay and NOT revive. Reviving causes too much disruption once a melee has been initiated. If 3 or more people are shot in charge, the victim regiment may ask for a reset. This however is naturally dependant on the situation and the call of the attending referees. For cases of FiC during an officer Rambo situation, please see Officer Rules & OA section. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Movement in Formation No more than 2-3 man gaps in between the players. Once your line starts moving out all firing must stop or slays will be issued. Reloading when the line is moving is considered fine, as long as they do not break the 2-3 man gap rule. So for example, as long as they join onto the back of the line this is not considered RoL. When you are moving any more than the stated 3 man gaps will receive a warning from a referee. Repeat offences will result in slays. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) |
Gaps While Firing Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire. While shooting there should be no more than half man gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s). No crouching, jumping or moving behind your line to avoid being shot. If you need to be warned about this multiple times individually, you will be removed from the event and receive a 1 match ban. This is a rule that for some reason a few individuals of a few regiments cannot follow and will no longer be tolerated. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Officer Rules & OA Officers must follow the same spacing rules as rankers when firing. Officers must be standing to the side of their line with no more than 3 men spacing. If the officer is in front of a line that is either advancing or running at their opponents in column, this is NOT considered officer aim. The officer unit cannot be used to shield rankers from being shot, for example when doing a reverse column, if the officer is shot while running next to the line, this is not considered officer aim. If this happens, a revive can be issued (as long as melee has not begun) but there will be no round resets. When in charge the officer should still be following spacing rules, therefor he must be within 3 spaces of his closest ranker, unless that ranker is far away from his line/ramboing. The officer must be with his main body of troops. If an officer breaks the 3 men spacing rule and breaks the formation of a shooting enemy regiment, this will NOT be considered Fire in Charge depending on the situation. This is to prevent the rampant officer Rambo which has become more and more of an issue. However, even if you think that the opposing officer committed Rambo on your regiment, you must still STOP firing once melee has begun. Otherwise the referee will have difficulty dealing with the issue. If a referee observes a successful Rambo attempt which results in Fire in Charge, they are to play advantage. For example, if the receiving regiment is still up in numbers then the referee can let the round play out until the end where that regiment can dispute the round if needed. Or if the receiving regiment is at a disadvantage in numbers, they can request a reset. Officers cannot delay or avoid contact by running away, or behind his opponents line. He must stay with his main body of players, within the 3 man spacing rule limits. Failure to abide by this will result in a slay. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Units Only regular line infantry classes should be used. No guard, lights or Skirmishers. Also no musicians, flag bearers or Surgeons. Freikorps is ok as its considered a line infantry unit. 2 Officers is fine, as long as its agreed upon by both sides. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Attendance Minimum of 15 and a maximum of 35. Only a 1 man majority is allowed over the enemy regiment. If one regiment brings less than 15, the opponent regiment is allowed to field 15. The 1 man majority rule does not apply. You do not need to balance after the 30 second spawn period. During the play offs there will be NO 1 man Majority. Unless a regiment does not bring 15. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) |
Camp Timer The camp timer will be remaining at 5 minutes as of Season 4. However, from Season 5 we will now allow regiments to pre agree a shorter camp timer if that’s what they wish. So as the same with using 2 officers, if both regiments agree the camp timer can be reduced to a minimum of 2 minutes. Please speak to the referee attending the match to accommodate this. Unless both regiments agree to a specific time, it will stay at 5 minutes. 5 Minutes is the maximum, it can be shortened to the lowest of 2 minutes on request but not extended. If both regiments agree, the referee can call a meet in the middle. This does not require use of the camp timer and can be called whenever a regiment chooses to. Both regiments must agree to this or the match continues as normal. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Chat All chat is welcomed, however if it is only being used to insult/instigate vs other players or the referee, that referee reserves the right to mute all chat for the remaining duration of the match. Failure to abide by this rule will result in slays and/or a ban depending on the nature of said messages. If you are being racist in all chat expect a temp ban from the server, then if required a temporary ban from further matches depending on severity and number of warnings received. Regiment leaders can request to ban all chat. This does not need to be agreed upon by both sides. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Referee's A referee's decision is final. They must be unbiased and will abide by the rules. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Server Admin Every regiments leaders will have access to the admin password. You may ask for your 2iC to have it as well. You may only use it on your own regiment, unless you are unable to find a ref, then you may ref the match yourself. Decide that among you and your opponent. ONLY if a video is recorded. No video, your complaints will be ignored. | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) |
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) | Map Veto's For example: Team 1 Ban -> Team 2 Ban -> Team 1 Ban -> Team 2 Ban -> Leftover Map Played Maps are below | (https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png) |
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsteamsignature.com%2Fprofile%2Fdefault%2F76561198013207781.png&hash=f83054e4a9004e581ddce4e0ea66655f1ba4fc22) (https://steamcommunity.com/id/Chrisehh) | (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsteamsignature.com%2Fstatus%2Fdefault%2F76561198083306629.png&hash=56f8f6ae31d9a0f8275e63a8721ef6f5837bec0e) (https://steamcommunity.com/id/Giqq/) |
Does the Camping rule mean this:"Once asked to move regiments cannot return to that position again for the rest of the round. Once that timer has gone down, both regiments must engage in close quarters shooting."
"Regiments are allowed to camp for the first 10 minutes. After those 10 Minutes both regiments have to fight in close quater"
Or do I misunderstand it?
As long as there are going to be 2 leagues like last time, then I am happy to enter my new regiment into League 2.Most of the regiments that participated in Season 1 are still here. There are alot of regiments left to play still.
But will there be enough interest for 2 leagues, I mean there arent too many regiments.
I feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.
As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
matches will be long cause 10 minutes is pretty longI feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.
As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Personally I'd say it should be lowered to 6-8 minutes.matches will be long cause 10 minutes is pretty longI feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.
As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Obviously the 10 minute number is something that not everyone will agree on, but I think its a middle ground. Some people wanted 5, some people wanted 10 last season. Perhaps I will do a vote with a certain amount of individuals as to what the number should be. I say that 5 is too short, maybe 8 minutes like Herishey said might be abit nicer. 8 minutes is still a short amount of time when you compare it to how some rounds of NWL can go.With 10 minutes a match could potentially take over 100 minutes if someone wanted to drag it out, if you include the melee probably about 120 or so if they wanted it to, I think 2 hours is a bit too much that a match could potentially be dragged out to.
I agree with you, however if someone was to sit behind a hill, then rinse and repeat for 10 whole rounds without actually firing a shot, then I do not see why anyone would willingly do that.Obviously the 10 minute number is something that not everyone will agree on, but I think its a middle ground. Some people wanted 5, some people wanted 10 last season. Perhaps I will do a vote with a certain amount of individuals as to what the number should be. I say that 5 is too short, maybe 8 minutes like Herishey said might be abit nicer. 8 minutes is still a short amount of time when you compare it to how some rounds of NWL can go.With 10 minutes a match could potentially take over 100 minutes if someone wanted to drag it out, if you include the melee probably about 120 or so if they wanted it to, I think 2 hours is a bit too much that a match could potentially be dragged out to.
Yeah it does make sense, but I remember in a previous tournament with a rule similar to this, can't remember if it was this one or not the rule started at 10 minutes and slowly it just went down and down until about 5-7, can't remember the exact number.Lmao
EDIT: STOP POSTING JUST BEFORE ME!!!!
Yeah I do agree that 5 is a bit short, hence why I went for the old 6-8 minutes, makes it feel a bit less aids if I actually do attend.Yeah it does make sense, but I remember in a previous tournament with a rule similar to this, can't remember if it was this one or not the rule started at 10 minutes and slowly it just went down and down until about 5-7, can't remember the exact number.Lmao
EDIT: STOP POSTING JUST BEFORE ME!!!!
NANWL has a 5 minute rule but from personal experience it just feels a tad too quick, at the same time as wanting to keep it fair we dont want to take tooo much power away from reg leaders, its a 1v1 not a GF at the end of the day. Hence why we talk to the community first :)
10 mins can we make it 20 for the 72nd OH WAITYou sir, are hilarious.
Thanks honey x10 mins can we make it 20 for the 72nd OH WAITYou sir, are hilarious.
Timer rule has been lowered to 6 minutes.too little now lmao. As i think, we all came to play 1v1's, not to look for exploits in rules and use it so 10 as a limit for idiots is ok. 6 mins too bad
Votes on FSE are easily fixed, if you need help doing some regiment previews or anything once they're announced I'd be happy to help. Something like Minor League on TaleWorlds would be cool;8 weeks.
https://forums.taleworlds.com/index.php/topic,375197.0.html
EDIT: Do you know how long this is going to go on for as a tournament?
shut up and give me a spot
Thats my boy.shut up and give me a spot
It'd be nice if you could ask Spoons for the Script he uses so you can add an ID to a Reg to make doubleregging even harderThats already in the works.
We will do a vote between reg leaders when sign ups go open for the final decision on the camping timer, no point in doing it just yet. We just wanted to make sure that everyone was on board with having one in the first place.You could make it 10 minutes but limit bullets, e.g. 10 minutes round time but only 8 bullets per person.
Options will be 7 or 10 minutes I think. But for the rest it seems everyone is on board with.
I have checked in with the FSE mods to see if I should wait another day before creating the sign up threads etc.
Time for 18e to prove their skill!!! Ez eic league 1 win?You are so funny you didnt even bother reading the thread ::)
Fuck call the banners we have to defend our title, WAR GET ON!!!
Fuck call the banners we have to defend our title, WAR GET ON!!!But we don't have League 3 here?
(https://imgur.com/uditViz.gif)Fuck call the banners we have to defend our title, WAR GET ON!!!But we don't have League 3 here?
soonTM
Board should be coming this weekend boyo's.Much easier X)
Board should be coming this weekend boyo's.
We were a bit unsure whether the event needed a board or not, but after some questions were answered I was able to clarify any queries.Board should be coming this weekend boyo's.
wew omg that took some time!!!!
(https://media3.giphy.com/media/xUOxeT9vXDpCyNeKsw/giphy.gif)Trash regiments everywhere.
Can't wait to have Chriseh wanting to kill me because I'm a being a cunt on his thread.Who are you?
Oh wait a second ..
I am the justice.
(https://orig00.deviantart.net/97f6/f/2012/251/4/e/justice_never_sleeps_by_von186-d5e232f.jpg)
don't you dare changing
don't you dare changing
Changing Dates - Best Tournament EU ever hosted 8)
"Gaps While FiringFixed! My poor wording :)
Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."
Shouldnt it be:
Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.
===============================
Also I gotta +1 to using the limited ammo script, at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.
I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
"Gaps While FiringFixed! My poor wording :)
Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."
Shouldnt it be:
Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.
===============================
Also I gotta +1 to using the limited ammo script, at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.
I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
With a camping timer having a 1 hour round is impossible? As due to the timer you are forced to advance into close range shooting that sort of scenario shouldn't really be possible. Considering the opposite regiment could just wait and hide for the timer to run down. I know that could still lead to long halfs but it just shows that you don't have to just run at the opponent. Remember that picking a map is your choice as well, just try not to let them have an angle on every part of the map you could advance from.
We are still considering lowering it from 10-6 minutes nothing is final yet.
Well last season with the rule the longst match was about 50 minutes which I think is pretty good. When I organise a 1v1 I expect to be done at 8pm so"Gaps While FiringFixed! My poor wording :)
Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."
Shouldnt it be:
Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.
===============================
Also I gotta +1 to using the limited ammo script, at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.
I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
With a camping timer having a 1 hour round is impossible? As due to the timer you are forced to advance into close range shooting that sort of scenario shouldn't really be possible. Considering the opposite regiment could just wait and hide for the timer to run down. I know that could still lead to long halfs but it just shows that you don't have to just run at the opponent. Remember that picking a map is your choice as well, just try not to let them have an angle on every part of the map you could advance from.
We are still considering lowering it from 10-6 minutes nothing is final yet.
Yea tbf if a reg has camped for 6 mins there is no need to wait another 4 mins to force action. worse case a reg can force a 100min+ match :/
oh hey look I'm the only Head Ref so fari'll be there soon!
you wishoh hey look I'm the only Head Ref so fari'll be there soon!
Just a suggestion, camp timer down to 2 mins or 1 min(if its clear both sides are camping, why wait 7 minutes per round when both clearly want the order to get closer), I also still like the idea behind an ammo limit(5) and custom maps.Sounds good to me
I understand that the ammo limit is the most controversial of those 3 suggestions, but it would be nice to see if the organizers are willing to let the participating reg leaders at least vote for a vastly reduced camp timer or fair, custom maps - I believe it would help with increased reg interest/sign ups.
Unfortunately with the way the rules are currently the 33rd wouldn't enjoy participating.
Fire In Charge Once the officer begins to charge, the rest of the regiment must follow. (2-3 second grace period) |
Well by the way it looks it should be a 5 minute camp timer with 7 or 8 shots per man. Personally I think the camp timer shouldn't go any lower than this as you are just taking all the power away from leaders. 5 minutes isn't that long when you consider the latter.This seems fine for me. I dont wanna play a 1h+ match and im sure with this rules the matches wont last longer than that :D
5 ammo limit won't be happening as it's too lowHave you ever shot more than 5 in non camp match?
Are you aware of close range shooting engagements?5 ammo limit won't be happening as it's too lowHave you ever shot more than 5 in non camp match?
I think you haven't play the 1v1 in a while man. It doesn't take more than 3 shots in a close range shooting. You just can't waste that much of time for reloads.Are you aware of close range shooting engagements?5 ammo limit won't be happening as it's too lowHave you ever shot more than 5 in non camp match?
Or are we just going to blanket every regiment that doesn't rush into melee instantly as camping
I think I'm a hell of a lot more qualified to talk about 1v1ing then you budI think you haven't play the 1v1 in a while man. It doesn't take more than 3 shots in a close range shooting. You just can't waste that much of time for reloads.Are you aware of close range shooting engagements?5 ammo limit won't be happening as it's too lowHave you ever shot more than 5 in non camp match?
Or are we just going to blanket every regiment that doesn't rush into melee instantly as camping
With respect it will never be your time.
Its a 1v1 tournament, if teams are expected to charge within a minute or two we may as well host a Groupfight.
Yes exactly, so why would limiting ammo even further than 7-8 shots. Makes no logical sense even in the context of your post.
One main focus of a 1v1 league is to show leading prowess, I guess as a way to put it. We are here to let leaders play not hold them on a leash.
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.
Moving around behind a hill wouldn't work because the camp timer would still be against them.I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.
imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Its never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.
imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
good, make sure it's clear isall im saying to both leaders and refs :) i can't see a rule on what happens if there's a draw.. am i blind or is there not one thereIts never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.
imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Look at the main thread.good, make sure it's clear isall im saying to both leaders and refs :) i can't see a rule on what happens if there's a draw.. am i blind or is there not one thereIts never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.
imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Are we all incapable of reading? There is literally a section that says Movement in Formation Kaide lmfao
"No more than 2-3 man spacing" Thats movement, obviously not standing still.
This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.
The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.
What a legendary round that was! What a massive feat for Rommel though, in the space of about 4 hours he changed all future NW tournaments.This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.
The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.
damn, first NW 1v1 tournament as officer again and not being able to have a 1 hour round :(
Rule 1 - stop hosting reg leaguesAt the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
we always choke EIC, don't worry.Rule 1 - stop hosting reg leaguesAt the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
What a legendary round that was! What a massive feat for Rommel though, in the space of about 4 hours he changed all future NW tournaments.This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.
The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.
damn, first NW 1v1 tournament as officer again and not being able to have a 1 hour round :(
Rule 1 - stop hosting reg leaguesAt the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
I figured but I was just in the mood to take the bait :'(Rule 1 - stop hosting reg leaguesAt the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
Ye ye, I'm just joking around :D
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ? 8)+1
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ? 8)
Its already been changed to minimum 15 but I haven't updated this thread yet. Next big update is due within next couple of days.Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ? 8)
Any word on changing this rule ?
Its already been changed to minimum 15 but I haven't updated this thread yet. Next big update is due within next couple of days.Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ? 8)
Any word on changing this rule ?
min 12 attendance is pretty silly for a 1v1 tbh. I think all the regiments that signed up can atleast bring 15 lmao.So there will be no matches with 12vs12, just 15vs15. Sounds great!
If one regiment brings less than 15, the opponent regiment is allowed to field 12.
Randomly pick players in the match to either record or take a screenshot without leaving the serveraka russians
Randomly pick players in the match to either record or take a screenshot without leaving the server
I don't wanna completely argue the point as the importance for a match result goes close to zero but why do all of you make a big deal about health visibility modifications? I personally play this game in entire vanilla since I started and from what I have seen the modification with the health shown looks awful but I just don't get why you have a problem with it. If my whole enemy team can see my health that's super amazing for them but I don't care slightly. Yes, they could focus and shit but it's EIC and not a 3v3 GF tournament. The possibility they do a stupid mistake while checking is probably above the actual use.That’s as dumb as saying autoblock Is fine cuz you can’t kill someone with it
But if you wanna forbid it sure, it has no real effect anyway. And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him. But we shouldn't have any checking rule really. It's a completely non-beneficiary time effort that could be used for cooler stuff such as hype content or easily manageable spreadsheets etc. I also see a possibility even a small check could annoy much-needed new (junior) referees. Furthermore, we figured out a screenshot doesn't complete the check and we really shouldn't expect people to be able to record an entire game. I know several people from western European countries with a decent pc who out of lack of connection would basically be unable to normally play. At this point, the check would have a higher changing factor then the actual modification.
Not even close.I don't wanna completely argue the point as the importance for a match result goes close to zero but why do all of you make a big deal about health visibility modifications? I personally play this game in entire vanilla since I started and from what I have seen the modification with the health shown looks awful but I just don't get why you have a problem with it. If my whole enemy team can see my health that's super amazing for them but I don't care slightly. Yes, they could focus and shit but it's EIC and not a 3v3 GF tournament. The possibility they do a stupid mistake while checking is probably above the actual use.That’s as dumb as saying autoblock Is fine cuz you can’t kill someone with it
But if you wanna forbid it sure, it has no real effect anyway. And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him. But we shouldn't have any checking rule really. It's a completely non-beneficiary time effort that could be used for cooler stuff such as hype content or easily manageable spreadsheets etc. I also see a possibility even a small check could annoy much-needed new (junior) referees. Furthermore, we figured out a screenshot doesn't complete the check and we really shouldn't expect people to be able to record an entire game. I know several people from western European countries with a decent pc who out of lack of connection would basically be unable to normally play. At this point, the check would have a higher changing factor then the actual modification.
And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him.