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Mount & Blade Warband: Napoleonic Wars => EU Event Board Archive => Events: EU => Community => European Infantry Cup => Topic started by: John Price on April 09, 2018, 03:48:29 pm

Title: European Infantry Cup - Season 5 - Rules
Post by: John Price on April 09, 2018, 03:48:29 pm
(https://i.imgur.com/aIIshvx.png)

Navigation:
Main EIC Thread (https://www.fsegames.eu/forum/index.php?topic=45518)
Rules (https://www.fsegames.eu/forum/index.php?topic=38618.0)
Matches, Rosters & Referees (https://www.fsegames.eu/forum/index.php?topic=45767.0)
Media (https://www.fsegames.eu/forum/index.php?topic=38656.0)

Rules



Matchdays

Matches should be completed on a weekly basis from the start of the tournament, but for Season 5 we are being more lenient. For this season, there will be specific deadlines. For example, 6 weeks from start to complete all group stage matches. This means if you require, you can postpone your match by a week or two if required. Please make sure that if this is required, you agree a date with your opponents and inform the EIC admin team so that they can make notes. Matches can only be postponed ONCE for a maximum of 2 weeks. If you cannot attend the match after postponing, you will be delivered a 0-10 forfeit. When organising a postpone for a match there must be a good reason. If you are refusing to play a match because you would rather attend Trenchbattle for example, you will be removed from EIC. All regiments are expected to shift regular events around to make time for EIC.

Teams should be on the server no later than 10 minutes from the start of the event. So if the event starts at 7pm, you should be there by 7:10 or receive a 0-10 forfeit. If you need a little extra time to gather people on the server, referees will give you an extra 5 minutes. So 7:15 is the hard cut-off before the reff forces the match to start.
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Withdraws

If a regiment withdraws from the cup, all opponents will receive a 10-0 Victory. Including matches that have already been completed.
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Fire In Charge

A charge is considered once a regiments formation has been broken or contact has been initiated. Contact is considered once 1 or more members of a regiment has blocked a stab, broken formation or melee damage has been dealt. Breaking of formation is considered once ranker moves more than 2 Men spacing from his formation.

If Fire in Charge occurs, the admin will slay and NOT revive. Reviving causes too much disruption once a melee has been initiated. If 3 or more people are shot in charge, the victim regiment may ask for a reset. This however is naturally dependant on the situation and the call of the attending referees. For cases of FiC during an officer Rambo situation, please see Officer Rules & OA section.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Movement in Formation
No more than 2-3 man gaps in between the players. Once your line starts moving out all firing must stop or slays will be issued. Reloading when the line is moving is considered fine, as long as they do not break the 2-3 man gap rule. So for example, as long as they join onto the back of the line this is not considered RoL.

When you are moving any more than the stated 3 man gaps will receive a warning from a referee. Repeat offences will result in slays.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Gaps While Firing

Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire. While shooting there should be no more than half man gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s). No crouching, jumping or moving behind your line to avoid being shot. If you need to be warned about this multiple times individually, you will be removed from the event and receive a 1 match ban. This is a rule that for some reason a few individuals of a few regiments cannot follow and will no longer be tolerated.
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Officer Rules & OA

Officers must follow the same spacing rules as rankers when firing. Officers must be standing to the side of their line with no more than 3 men spacing. If the officer is in front of a line that is either advancing or running at their opponents in column, this is NOT considered officer aim. The officer unit cannot be used to shield rankers from being shot, for example when doing a reverse column, if the officer is shot while running next to the line, this is not considered officer aim. If this happens, a revive can be issued (as long as melee has not begun) but there will be no round resets.

When in charge the officer should still be following spacing rules, therefor he must be within 3 spaces of his closest ranker, unless that ranker is far away from his line/ramboing. The officer must be with his main body of troops. If an officer breaks the 3 men spacing rule and breaks the formation of a shooting enemy regiment, this will NOT be considered Fire in Charge depending on the situation. This is to prevent the rampant officer Rambo which has become more and more of an issue.

However, even if you think that the opposing officer committed Rambo on your regiment, you must still STOP firing once melee has begun. Otherwise the referee will have difficulty dealing with the issue. If a referee observes a successful Rambo attempt which results in Fire in Charge, they are to play advantage. For example, if the receiving regiment is still up in numbers then the referee can let the round play out until the end where that regiment can dispute the round if needed. Or if the receiving regiment is at a disadvantage in numbers, they can request a reset.

Officers cannot delay or avoid contact by running away, or behind his opponents line. He must stay with his main body of players, within the 3 man spacing rule limits. Failure to abide by this will result in a slay.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Units

Only regular line infantry classes should be used. No guard, lights or Skirmishers. Also no musicians, flag bearers or Surgeons. Freikorps is ok as its considered a line infantry unit.

2 Officers is fine, as long as its agreed upon by both sides.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Attendance

Minimum of 15 and a maximum of 35. Only a 1 man majority is allowed over the enemy regiment. If one regiment brings less than 15, the opponent regiment is allowed to field 15. The 1 man majority rule does not apply. You do not need to balance after the 30 second spawn period.

During the play offs there will be NO 1 man Majority. Unless a regiment does not bring 15.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Camp Timer

The camp timer will be remaining at 5 minutes as of Season 4. However, from Season 5 we will now allow regiments to pre agree a shorter camp timer if that’s what they wish. So as the same with using 2 officers, if both regiments agree the camp timer can be reduced to a minimum of 2 minutes. Please speak to the referee attending the match to accommodate this. Unless both regiments agree to a specific time, it will stay at 5 minutes. 5 Minutes is the maximum, it can be shortened to the lowest of 2 minutes on request but not extended.

If both regiments agree, the referee can call a meet in the middle. This does not require use of the camp timer and can be called whenever a regiment chooses to. Both regiments must agree to this or the match continues as normal.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Chat

All chat is welcomed, however if it is only being used to insult/instigate vs other players or the referee, that referee reserves the right to mute all chat for the remaining duration of the match. Failure to abide by this rule will result in slays and/or a ban depending on the nature of said messages. If you are being racist in all chat expect a temp ban from the server, then if required a temporary ban from further matches depending on severity and number of warnings received.

Regiment leaders can request to ban all chat. This does not need to be agreed upon by both sides.

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Referee's

A referee's decision is final. They must be unbiased and will abide by the rules. They will also carry out the map veto on the server. More on this below.
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Server Admin

Every regiments leaders will have access to the admin password. You may ask for your 2iC to have it as well. You may only use it on your own regiment, unless you are unable to find a ref, then you may ref the match yourself. Decide that among you and your opponent. ONLY if a video is recorded.  No video, your complaints will be ignored.
(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)
Map Veto's

There are a total of 5 Custom maps in EIC. The map that will be played on is veto'd by the teams. This means that each team bans a map until one is left.
For example:
Team 1 Ban -> Team 2 Ban -> Team 1 Ban -> Team 2 Ban -> Leftover Map Played

Maps are below

(https://i.gyazo.com/da2ea1dfca9af0af19672453e1910277.png)


Rules regarding players are on the Rosters & Referees thread. (https://www.fsegames.eu/forum/index.php?topic=38655.0)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsteamsignature.com%2Fprofile%2Fdefault%2F76561198013207781.png&hash=f83054e4a9004e581ddce4e0ea66655f1ba4fc22) (https://steamcommunity.com/id/Chrisehh)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsteamsignature.com%2Fstatus%2Fdefault%2F76561198083306629.png&hash=56f8f6ae31d9a0f8275e63a8721ef6f5837bec0e) (https://steamcommunity.com/id/Giqq/)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 03:49:01 pm
Hopefully this should be moved to a newly created child board (if we are accepted that is D:)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Gi on April 09, 2018, 03:55:19 pm
This thread is for discussing rules and putting forward ideas for new ones, so if you have an idea please post it.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wursti on April 09, 2018, 04:00:43 pm
Does the Camping rule mean this:

"Regiments are allowed to camp for the first 10 minutes. After those 10 Minutes both regiments have to fight in close quater"

Or do I misunderstand it?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Samu on April 09, 2018, 04:01:53 pm
As long as there are going to be 2 leagues like last time, then I am happy to enter my new regiment into League 2.

But will there be enough interest for 2 leagues, I mean there arent too many regiments.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:03:45 pm
Does the Camping rule mean this:

"Regiments are allowed to camp for the first 10 minutes. After those 10 Minutes both regiments have to fight in close quater"

Or do I misunderstand it?
"Once asked to move regiments cannot return to that position again for the rest of the round. Once that timer has gone down, both regiments must engage in close quarters shooting."

As long as there are going to be 2 leagues like last time, then I am happy to enter my new regiment into League 2.

But will there be enough interest for 2 leagues, I mean there arent too many regiments.
Most of the regiments that participated in Season 1 are still here. There are alot of regiments left to play still.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Atempt on April 09, 2018, 04:16:00 pm
shut up and give me a spot
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: SpicyDwarf on April 09, 2018, 04:18:59 pm
I feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.

As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:20:55 pm
I feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.

As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.   
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 04:21:21 pm
As long as the camping rule is done like they used to in EIC then that won't happen Spicy (was posting this b4 Chriseh ffs).

Personally excited if this does happen though as I found it much more fun than NWL simply just because of the camping rule.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Atempt on April 09, 2018, 04:22:57 pm
I feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.

As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.   
matches will be long cause 10 minutes is pretty long
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: SpicyDwarf on April 09, 2018, 04:26:02 pm
So how do you force 2 regiments to engage? Can we have shrinking maps like pubg innit
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 04:26:42 pm
I feel like the camping rule will just result in certain regiments swapping hills, which even though they will run out of hills eventually it will still result in a long match. I was always a fan of the limited ammo script which could be considered maybe.

As for having multiple refs i would support that as, I for example probably wouldn't feel confident enough to ref a match by myself and risk missing something, especially with all the abuse refs are being given atm. With two of you, you can simply watch a line each and easily spot any fic etc
Once the timer runs down both regiments are forced to engage in close range shooting. So they cant run to another hill.   
matches will be long cause 10 minutes is pretty long
Personally I'd say it should be lowered to 6-8 minutes.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wursti on April 09, 2018, 04:27:20 pm
I rather have max. 10 mins of camping than not ending camping like in NWL
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Knightmare on April 09, 2018, 04:30:00 pm
Ten minutes abit too much no?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:30:31 pm
Obviously the 10 minute number is something that not everyone will agree on, but I think its a middle ground. Some people wanted 5, some people wanted 10 last season. Perhaps I will do a vote with a certain amount of individuals as to what the number should be. I say that 5 is too short, maybe 8 minutes like Herishey said might be abit nicer. 8 minutes is still a short amount of time when you compare it to how some rounds of NWL can go.

P.S thanks to Knightmare for the header.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 04:32:07 pm
Obviously the 10 minute number is something that not everyone will agree on, but I think its a middle ground. Some people wanted 5, some people wanted 10 last season. Perhaps I will do a vote with a certain amount of individuals as to what the number should be. I say that 5 is too short, maybe 8 minutes like Herishey said might be abit nicer. 8 minutes is still a short amount of time when you compare it to how some rounds of NWL can go.
With 10 minutes a match could potentially take over 100 minutes if someone wanted to drag it out, if you include the melee probably about 120 or so if they wanted it to, I think 2 hours is a bit too much that a match could potentially be dragged out to.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:34:01 pm
Obviously the 10 minute number is something that not everyone will agree on, but I think its a middle ground. Some people wanted 5, some people wanted 10 last season. Perhaps I will do a vote with a certain amount of individuals as to what the number should be. I say that 5 is too short, maybe 8 minutes like Herishey said might be abit nicer. 8 minutes is still a short amount of time when you compare it to how some rounds of NWL can go.
With 10 minutes a match could potentially take over 100 minutes if someone wanted to drag it out, if you include the melee probably about 120 or so if they wanted it to, I think 2 hours is a bit too much that a match could potentially be dragged out to.
I agree with you, however if someone was to sit behind a hill, then rinse and repeat for 10 whole rounds without actually firing a shot, then I do not see why anyone would willingly do that.

Its there not just to protect but to dismay regiment leaders from taking a route as extreme as that.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:36:43 pm
Timer rule has been lowered to 6 minutes.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 04:36:51 pm
Yeah it does make sense, but I remember in a previous tournament with a rule similar to this, can't remember if it was this one or not the rule started at 10 minutes and slowly it just went down and down until about 5-7, can't remember the exact number.

EDIT: STOP POSTING JUST BEFORE ME!!!!

Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:38:11 pm
Yeah it does make sense, but I remember in a previous tournament with a rule similar to this, can't remember if it was this one or not the rule started at 10 minutes and slowly it just went down and down until about 5-7, can't remember the exact number.

EDIT: STOP POSTING JUST BEFORE ME!!!!
Lmao

NANWL has a 5 minute rule but from personal experience it just feels a tad too quick, at the same time as wanting to keep it fair we dont want to take tooo much power away from reg leaders, its a 1v1 not a GF at the end of the day. Hence why we talk to the community first :)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 04:39:14 pm
Yeah it does make sense, but I remember in a previous tournament with a rule similar to this, can't remember if it was this one or not the rule started at 10 minutes and slowly it just went down and down until about 5-7, can't remember the exact number.

EDIT: STOP POSTING JUST BEFORE ME!!!!
Lmao

NANWL has a 5 minute rule but from personal experience it just feels a tad too quick, at the same time as wanting to keep it fair we dont want to take tooo much power away from reg leaders, its a 1v1 not a GF at the end of the day. Hence why we talk to the community first :)
Yeah I do agree that 5 is a bit short, hence why I went for the old 6-8 minutes, makes it feel a bit less aids if I actually do attend.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Jayke on April 09, 2018, 04:52:58 pm
10 mins can we make it 20 for the 72nd OH WAIT
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 04:54:52 pm
10 mins can we make it 20 for the 72nd OH WAIT
You sir, are hilarious.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Jayke on April 09, 2018, 05:00:35 pm
10 mins can we make it 20 for the 72nd OH WAIT
You sir, are hilarious.
Thanks honey x
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Atempt on April 09, 2018, 05:06:02 pm
Timer rule has been lowered to 6 minutes.
too little now lmao. As i think, we all came to play 1v1's, not to look for exploits in rules and use it so 10 as a limit for idiots is ok. 6 mins too bad
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 05:13:57 pm
As Chriseh said you won't make everyone happy with either rule, but I think the majority of leaders will be happy with 6-7 minute rounds, as it's not like you have to melee instantly, just get closer to your opponents than sitting in your spawn or running around in circles.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 05:20:26 pm
We are just responding to feedback. I personally want it to be 10 minutes but most people have stated they want it lower. I am still considering moving it to 8 minutes however.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 05:43:36 pm
Go 7, live life on the edge.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 05:44:31 pm
A man after my own heart.

Upped to 7 as thats smack bang in the middle of both sides.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Gi on April 09, 2018, 05:49:53 pm
A vote is always an option also
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 05:55:29 pm
Votes on FSE are easily fixed, if you need help doing some regiment previews or anything once they're announced I'd be happy to help. Something like Minor League on TaleWorlds would be cool;

https://forums.taleworlds.com/index.php/topic,375197.0.html

EDIT: Do you know how long this is going to go on for as a tournament?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 05:56:39 pm
Votes on FSE are easily fixed, if you need help doing some regiment previews or anything once they're announced I'd be happy to help. Something like Minor League on TaleWorlds would be cool;

https://forums.taleworlds.com/index.php/topic,375197.0.html

EDIT: Do you know how long this is going to go on for as a tournament?
8 weeks.

4 for groups, 4 for play offs (accounting for potentially 1 extension).
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 06:05:39 pm
We will do a vote between reg leaders when sign ups go open for the final decision on the camping timer, no point in doing it just yet. We just wanted to make sure that everyone was on board with having one in the first place.

Options will be 7 or 10 minutes I think. But for the rest it seems everyone is on board with.

I have checked in with the FSE mods to see if I should wait another day before creating the sign up threads etc.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: AggofanCZ on April 09, 2018, 06:15:07 pm
shut up and give me a spot
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 06:18:39 pm
shut up and give me a spot
Thats my boy.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wursti on April 09, 2018, 06:35:28 pm
It'd be nice if you could ask Spoons for the Script he uses so you can add an ID to a Reg to make doubleregging even harder
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 09, 2018, 06:36:50 pm
It'd be nice if you could ask Spoons for the Script he uses so you can add an ID to a Reg to make doubleregging even harder
Thats already in the works.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 09, 2018, 09:21:34 pm
We will do a vote between reg leaders when sign ups go open for the final decision on the camping timer, no point in doing it just yet. We just wanted to make sure that everyone was on board with having one in the first place.

Options will be 7 or 10 minutes I think. But for the rest it seems everyone is on board with.

I have checked in with the FSE mods to see if I should wait another day before creating the sign up threads etc.
You could make it 10 minutes but limit bullets, e.g. 10 minutes round time but only 8 bullets per person.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 10, 2018, 05:06:06 pm
Afternoon all, hopefully we should get an answer as to the status of getting a child board in the event section soon.

The other threads for roster sign ups etc. should be going up today. Keep an eye out.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Mr_Etherton on April 11, 2018, 01:16:42 am
Time for 18e to prove their skill!!! Ez eic league 1 win?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 11, 2018, 01:17:55 am
Time for 18e to prove their skill!!! Ez eic league 1 win?
You are so funny you didnt even bother reading the thread ::)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wolfster on April 11, 2018, 01:38:18 am
We would be interested in taking part.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: pieter on April 11, 2018, 08:08:47 am
Fuck call the banners we have to defend our title, WAR GET ON!!!
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wursti on April 11, 2018, 03:51:22 pm
Fuck call the banners we have to defend our title, WAR GET ON!!!

#weak
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 11, 2018, 03:53:45 pm
Fuck call the banners we have to defend our title, WAR GET ON!!!
But we don't have League 3 here?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Knightmare on April 11, 2018, 04:30:19 pm
Fuck call the banners we have to defend our title, WAR GET ON!!!
But we don't have League 3 here?
(https://imgur.com/uditViz.gif)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Phoen!x on April 11, 2018, 05:17:37 pm
7min camping rule? Good that the 72nd has already disbanded
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Harford on April 11, 2018, 05:23:01 pm
why does someone keep removing my posts   ??? ??? ??? ??? ???
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Knightmare on April 13, 2018, 12:53:10 am
soonTM
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 13, 2018, 10:03:21 am
Board should be coming this weekend boyo's.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 13, 2018, 04:58:05 pm
Board should be coming this weekend boyo's.
Much easier X)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Wursti on April 13, 2018, 05:08:34 pm
Board should be coming this weekend boyo's.

wew omg that took some time!!!!
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Herishey on April 13, 2018, 05:10:19 pm
Board should be coming this weekend boyo's.

wew omg that took some time!!!!
We were a bit unsure whether the event needed a board or not, but after some questions were answered I was able to clarify any queries.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: pieter on April 13, 2018, 05:44:14 pm
(https://media3.giphy.com/media/xUOxeT9vXDpCyNeKsw/giphy.gif)

Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Jayke on April 13, 2018, 06:53:13 pm
(https://media3.giphy.com/media/xUOxeT9vXDpCyNeKsw/giphy.gif)
Trash regiments everywhere.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Tardet on April 13, 2018, 07:22:18 pm
Can't wait to have Chriseh wanting to kill me because I'm a being a cunt on his thread.

Oh wait a second ..
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 13, 2018, 07:23:42 pm
Can't wait to have Chriseh wanting to kill me because I'm a being a cunt on his thread.

Oh wait a second ..
Who are you?
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Tardet on April 13, 2018, 09:04:05 pm
I am the justice.

(https://orig00.deviantart.net/97f6/f/2012/251/4/e/justice_never_sleeps_by_von186-d5e232f.jpg)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Skittykiller on April 13, 2018, 10:45:43 pm
Tardet just no, and i would love to attend this again.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: pieter on April 13, 2018, 11:35:48 pm
I am the justice.

(https://orig00.deviantart.net/97f6/f/2012/251/4/e/justice_never_sleeps_by_von186-d5e232f.jpg)

(https://i.pinimg.com/originals/d5/52/82/d552825985739ec610939ff1c6172e3a.jpg)

Tardet <333
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Tardet on April 14, 2018, 12:57:32 am
Time passes and whenever I check this forum, Pieter is always watched.

Don't you dare changing.
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Toffee on April 14, 2018, 01:02:21 am
don't you dare changing
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Tardet on April 14, 2018, 01:46:27 am
don't you dare changing

Changing Dates - Best Tournament EU ever hosted  8)
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: Kore on April 14, 2018, 04:12:05 am
don't you dare changing

Changing Dates - Best Tournament EU ever hosted  8)

SALUT
Title: Re: [EIC] European Infantry Cup - Season 2 - Announcement/Rule Discussion
Post by: John Price on April 14, 2018, 07:48:59 pm
Right boys lets get this going 8)
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: John Price on April 15, 2018, 01:15:28 am
Thread updated.

Anything that I may have missed that you feel needs an update then please tell us now.
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: Spoons on April 22, 2018, 12:28:07 am
"Gaps While Firing

Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."



Shouldnt it be:

Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.


===============================


Also I gotta +1 to using the limited ammo script,  at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.

I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)



Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: John Price on April 22, 2018, 12:36:09 am
"Gaps While Firing

Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."



Shouldnt it be:

Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.


===============================


Also I gotta +1 to using the limited ammo script,  at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.

I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
Fixed! My poor wording :)

With a camping timer having a 1 hour round is impossible? As due to the timer you are forced to advance into close range shooting that sort of scenario shouldn't really be possible. Considering the opposite regiment could just wait and hide for the timer to run down. I know that could still lead to long halfs but it just shows that you don't have to just run at the opponent. Remember that picking a map is your choice as well, just try not to let them have an angle on every part of the map you could advance from.

We are still considering lowering it from 10-6 minutes nothing is final yet.
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: Spoons on April 22, 2018, 12:40:37 am
"Gaps While Firing

Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."



Shouldnt it be:

Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.


===============================


Also I gotta +1 to using the limited ammo script,  at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.

I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
Fixed! My poor wording :)

With a camping timer having a 1 hour round is impossible? As due to the timer you are forced to advance into close range shooting that sort of scenario shouldn't really be possible. Considering the opposite regiment could just wait and hide for the timer to run down. I know that could still lead to long halfs but it just shows that you don't have to just run at the opponent. Remember that picking a map is your choice as well, just try not to let them have an angle on every part of the map you could advance from.

We are still considering lowering it from 10-6 minutes nothing is final yet.

Yea tbf if a reg has camped for 6 mins there is no need to wait another 4 mins to force action. worse case a reg can force a 100min+ match  :/
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: John Price on April 22, 2018, 12:43:58 am
"Gaps While Firing

Reload -> Fix -> Shoot. In that order. Gaps must be fixed after your players have fired. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s)."



Shouldnt it be:

Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire.


===============================


Also I gotta +1 to using the limited ammo script,  at least then a camping team cant constantly shoot at the advancing team whilst head glitching, they would have to make good tactical use of their shots.

I'd choose max 5-10 ammo to stop the 1 hour rounds; I know certain pples will not like that, but I thought I'd put the idea out there :)
Fixed! My poor wording :)

With a camping timer having a 1 hour round is impossible? As due to the timer you are forced to advance into close range shooting that sort of scenario shouldn't really be possible. Considering the opposite regiment could just wait and hide for the timer to run down. I know that could still lead to long halfs but it just shows that you don't have to just run at the opponent. Remember that picking a map is your choice as well, just try not to let them have an angle on every part of the map you could advance from.

We are still considering lowering it from 10-6 minutes nothing is final yet.

Yea tbf if a reg has camped for 6 mins there is no need to wait another 4 mins to force action. worse case a reg can force a 100min+ match  :/
Well last season with the rule the longst match was about 50 minutes which I think is pretty good. When I organise a 1v1 I expect to be done at 8pm so

as I said its all up in the air about the full timer, but at least we have something in place.
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: ~Midnight~ on April 30, 2018, 07:19:38 pm
oh hey look I'm the only Head Ref so far
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: Knightmare on April 30, 2018, 07:38:49 pm
oh hey look I'm the only Head Ref so far
i'll be there soon!
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: ~Midnight~ on April 30, 2018, 07:51:31 pm
oh hey look I'm the only Head Ref so far
i'll be there soon!
you wish
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: Phoen!x on May 03, 2018, 01:18:01 pm
Why dont you just say that no player is allowed to fire twice without fixing eventual gaps?
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules
Post by: John Price on May 03, 2018, 01:21:41 pm
Same result, no matter how you word it.
Title: Re: [EIC] European Infantry Cup - Season 2 - Rules - Camp timer lowered to 7mins
Post by: John Price on May 16, 2018, 11:36:09 pm
After putting it into practice, we will now be lowering the camp timer down from 10 to 7 minutes.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on February 25, 2019, 06:06:29 pm
If you would like to discuss rules or suggest any, then post here.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Spoons on March 01, 2019, 06:40:37 pm
Just a suggestion, camp timer down to 2 mins or 1 min(if its clear both sides are camping, why wait 7 minutes per round when both clearly want the order to get closer), I also still like the idea behind an ammo limit(5) and custom maps.

I understand that the ammo limit is the most controversial of those 3 suggestions, but it would be nice to see if the organizers are willing to let the participating reg leaders at least vote for a vastly reduced camp timer or fair, custom maps - I believe it would help with increased reg interest/sign ups.

Unfortunately with the way the rules are currently the 33rd wouldn't enjoy participating.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: [2ndHess] lukasoh on March 01, 2019, 06:55:03 pm
Just a suggestion, camp timer down to 2 mins or 1 min(if its clear both sides are camping, why wait 7 minutes per round when both clearly want the order to get closer), I also still like the idea behind an ammo limit(5) and custom maps.

I understand that the ammo limit is the most controversial of those 3 suggestions, but it would be nice to see if the organizers are willing to let the participating reg leaders at least vote for a vastly reduced camp timer or fair, custom maps - I believe it would help with increased reg interest/sign ups.

Unfortunately with the way the rules are currently the 33rd wouldn't enjoy participating.
Sounds good to me
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Fwuffy on March 01, 2019, 06:59:07 pm
Ammo limit eliminates the need for all other subjective rules, definitely my favourite and a must-have.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 01, 2019, 07:07:48 pm
Would you guys be willing, during the meeting to discuss rule changes (happens every season) that we put a vote to all leaders:

a) Putting the camp timer down to 5 minutes (in line with Season 1)
b) Putting a 10 shot ammo limit in place

We have already talked about these before but didn't want to impliment it to late into the start of season 2. I think 10 shots is the most versatile.

EDIT: Just to add, I think its one or the other. I don't think both are needed.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: [2ndHess] lukasoh on March 01, 2019, 07:11:19 pm
A 10 shot limit is a bit much. I think something between 5 and 7 should be fine. And a camp timer of 5 mins is also good to have as the maximum a match can take with that is a bit more than one hour
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 01, 2019, 07:18:14 pm
Yeah I mean if its what all the leaders want then myself and Gi don't mind discussing it with you all and implementing.

Obviously need to be fair and get the thoughts of all leaders before changing though :)

@Spoons would you guys be willing to sign up in this case?
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Señor Noel on March 01, 2019, 07:45:14 pm
i think a 5 shot limit is a bit too low and 10 too high. So i guess 7 or 8 might be the best.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Le_Faisan on March 02, 2019, 04:19:12 pm
Fire In Charge

Once the officer begins to charge, the rest of the regiment must follow. (2-3 second grace period)

New rule ? I didn't see this rule last season :D
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Spoons on March 02, 2019, 05:00:59 pm
yea we would but the camp timer was also a really big thing for us last time, even 5 mins is 50 mins standing around per match not playing the game for no real reason, more than half the matches ending being an hour and a half for us at least, or we could just charge the other team out of boredom and lose that way - if neither team is shooting and both sitting behind a hill not moving then a 1 or 2 min warning should be enough
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 02, 2019, 05:07:50 pm
Well by the way it looks it should be a 5 minute camp timer with 7 or 8 shots per man. Personally I think the camp timer shouldn't go any lower than this as you are just taking all the power away from leaders. 5 minutes isn't that long when you consider the latter.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Spoons on March 02, 2019, 07:26:20 pm
aight - probably not for us this time around then
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 02, 2019, 08:49:47 pm
With respect it will never be your time.

Its a 1v1 tournament, if teams are expected to charge within a minute or two we may as well host a Groupfight.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: [2ndHess] lukasoh on March 03, 2019, 12:47:08 am
Well by the way it looks it should be a 5 minute camp timer with 7 or 8 shots per man. Personally I think the camp timer shouldn't go any lower than this as you are just taking all the power away from leaders. 5 minutes isn't that long when you consider the latter.
This seems fine for me. I dont wanna play a 1h+ match and im sure with this rules the matches wont last longer than that :D
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: MarxeiL on March 03, 2019, 01:04:14 am
The perfect ammo limit is 5. Camp timer 5 minutes is good as well. So the most delayed matches can get to the 1 hour 10-20 minutes maximum. Love to see over time rule though ahaha  :D
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Gi on March 03, 2019, 01:13:03 am
5 ammo limit won't be happening as it's too low
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: MarxeiL on March 03, 2019, 01:28:29 am
5 ammo limit won't be happening as it's too low
Have you ever shot more than 5 in non camp match?
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Herishey on March 03, 2019, 01:32:26 am
I think 7-8 is more suitable tbh.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Gi on March 03, 2019, 01:38:08 am
5 ammo limit won't be happening as it's too low
Have you ever shot more than 5 in non camp match?
Are you aware of close range shooting engagements?
Or are we just going to blanket every regiment that doesn't rush into melee instantly as camping
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: MarxeiL on March 03, 2019, 01:44:14 am
5 ammo limit won't be happening as it's too low
Have you ever shot more than 5 in non camp match?
Are you aware of close range shooting engagements?
Or are we just going to blanket every regiment that doesn't rush into melee instantly as camping
I think you haven't play the 1v1 in a while man. It doesn't take more than 3 shots in a close range shooting. You just can't waste that much of time for reloads.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Gi on March 03, 2019, 02:48:26 am
5 ammo limit won't be happening as it's too low
Have you ever shot more than 5 in non camp match?
Are you aware of close range shooting engagements?
Or are we just going to blanket every regiment that doesn't rush into melee instantly as camping
I think you haven't play the 1v1 in a while man. It doesn't take more than 3 shots in a close range shooting. You just can't waste that much of time for reloads.
I think I'm a hell of a lot more qualified to talk about 1v1ing then you bud
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 03, 2019, 03:54:51 am
It won't be 5. Don't even need to ask Gi his opinion on that.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Wüstenfuchs on March 03, 2019, 09:27:15 am
I‘m not a big fan of the ammo rules, but I really think, a lowered camp timer could make the game less long and boring. You should alter it a bit in the sense that not everything is campung while standing still, but only when there is not engagement at all or one that yields any results ofter 2 or 3 minutes. This way you could force any camper out without any limitation on ammo and the matches should be quick and juicy.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: 33rdKincaid on March 04, 2019, 02:58:15 pm
With respect it will never be your time.

Its a 1v1 tournament, if teams are expected to charge within a minute or two we may as well host a Groupfight.

With respect this is an over-simplification of what is being requested, just to make out Spoons' request to look unreasonable.

'After 7 minutes both regiments are forced to close the distance and engage in short-mid range shooting'

This isn't forcing a charge, simply getting them to engage. In shooting at the very least. Surely most if not all exciting 1v1 situations take place in manoeuvres at short-mid range? Personally don't see any reason to delay the most inevitable and arguably enjoyable part of a round, but this is just my opinion.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 04, 2019, 03:03:15 pm
Yes exactly, so why would limiting ammo even further than 7-8 shots. Makes no logical sense even in the context of your post.

One main focus of a 1v1 league is to show leading prowess, I guess as a way to put it. We are here to let leaders play not hold them on a leash.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: 33rdKincaid on March 04, 2019, 03:51:34 pm
Yes exactly, so why would limiting ammo even further than 7-8 shots. Makes no logical sense even in the context of your post.

One main focus of a 1v1 league is to show leading prowess, I guess as a way to put it. We are here to let leaders play not hold them on a leash.

I don't personally have an issue with the number of shots, my points on the camping timer however still stand.

No need to get into it too much though as it looks like it's filling up with regiments nicely, best of luck all!
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Fwuffy on March 04, 2019, 03:55:54 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Ry@n on March 04, 2019, 04:24:25 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.

imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Eamon on March 04, 2019, 04:44:28 pm
With respect an ammo limit is not needed. Hillcamp timer sure and bring in a rule to make regiments engage in mid range - close range fights after a certain period sure. But ammo limit doesn't do anything except put limitations unnecessarily.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 04, 2019, 04:49:26 pm
That was my thought and why I said we would only need a 10 shot limit.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: ~Midnight~ on March 04, 2019, 04:52:00 pm
Remember when we pitched tents on a hill against the 5th led by Dan? Oh and story time?? Good times..
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 04, 2019, 04:59:55 pm
Oh god before our Christmas 2017 break yeah
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Fwuffy on March 04, 2019, 05:04:07 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.

imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Moving around behind a hill wouldn't work because the camp timer would still be against them.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 04, 2019, 05:10:52 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.

imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Its never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Ry@n on March 04, 2019, 05:24:30 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.

imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Its never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.
good, make sure it's clear isall im saying to both leaders and refs :) i can't see a rule on what happens if there's a draw.. am i blind or is there not one there
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Rikkert on March 04, 2019, 05:29:16 pm
After yesterdays fun match, can we not make an all-charge timer after 10 minutes or so. I know it heavily favors melee regiments. But that just makes it so that shooting regiments will have to play more aggressive to get those shooting kills instead of sitting on a hill for 3-5 minutes, and then moving to the next hill for 3-5 minutes.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 04, 2019, 05:29:53 pm
I don't believe 'camping' to waste time is valid in the same way using that same terrain is for long-distance shooting. If you want to keep both a camp timer and a bullet script then perhaps you could just make a rule about being idle (you must either be moving or firing shots with a predetermined interval - you can't just sit behind a hill on the edge of a map forever).
The rules just need to be thought through and laid out in detail since saying "always moving" means i can already think of the regiments moving around just behind a hill, which makes no difference at all.... Also, as has happened in the nations cup the referee had to make a quick decision in a match which may have been unfair as you're aware.... This is the reason rules must be very precise and thought through.

imo camp timer should be 3-5 mins, as said previously the best leaders are shown in close combat by showing their quick thinking, reactions and maneuverability.
Its never been like that. Its made very clear to referee's that running around abit or switching hills still counts towards the camp timer.
good, make sure it's clear isall im saying to both leaders and refs :) i can't see a rule on what happens if there's a draw.. am i blind or is there not one there
Look at the main thread.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: Skittykiller on March 26, 2019, 12:52:17 pm
I think it should also be a rule not to camp the same hill twice. If seen latley when i fought shooting regiments and we implemented camp timers, they would run away from the hill after the time was over and then return to the same hill again afterwards to restart their timer again.

(Also im not sure if this is worth it with the camp timer rule, but if not then just dont mind this.)
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 26, 2019, 01:53:45 pm
The rule literally says close the distance, that means close the distance not run to another hill.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: sirkaide on March 26, 2019, 01:56:08 pm
I noticed on the rules there wasn't much regarding moving out spacing. Regiment these days tend to have large spacing and move out like light companies. A few 1v1s that I've done recently I've noticed very large gaps, sometimes the opposite regiment is double our distance, with the sole aim to minimize shooting deaths and to get an advantage with the reverse column.

Any outline for admins to enforce spacings on the move and the AFK's that follow the line sometimes 30 seconds after the regiment has moved out?


Many thanks.

Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 26, 2019, 02:00:46 pm
Are we all incapable of reading? There is literally a section that says Movement in Formation Kaide lmfao

"No more than 2-3 man spacing" Thats movement, obviously not standing still.
Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: sirkaide on March 26, 2019, 02:03:03 pm
Are we all incapable of reading? There is literally a section that says Movement in Formation Kaide lmfao

"No more than 2-3 man spacing" Thats movement, obviously not standing still.

Read my post again mate...

"I noticed on the rules there wasn't much regarding moving out spacing".

Emphasis on "there wasn't much". I'll ask again "Any outline for admins to enforce spacings on the move" is it a slay? a warning? Do you need video footage etc?

 Realistically if the admin asks for the gaps to be filled, the whole regiment can't stop to fix gaps when the opposition is close. Is it a reset?

Title: Re: [EIC] European Infantry Cup - Season 3 - Rules
Post by: John Price on March 26, 2019, 02:12:00 pm
Ah right I didn't read it right.

Round reset. You can't just slay random individuals for it. The other point is just Rambo.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on January 25, 2021, 06:03:03 pm
This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.

The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: DarkTemplar on January 25, 2021, 10:59:50 pm
This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.

The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.

damn, first NW 1v1 tournament as officer again and not being able to have a 1 hour round :(


Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on January 26, 2021, 12:16:56 am
This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.

The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.

damn, first NW 1v1 tournament as officer again and not being able to have a 1 hour round :(
What a legendary round that was! What a massive feat for Rommel though, in the space of about 4 hours he changed all future NW tournaments.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Kore on January 26, 2021, 04:06:30 am
Rule 1 - stop hosting reg leagues
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Tardet on January 26, 2021, 09:21:54 am
Rule 1 - stop hosting reg leagues
At the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Rikkert on January 26, 2021, 09:30:37 am
Rule 1 - stop hosting reg leagues
At the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.
we always choke EIC, don't worry.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: DarkTemplar on January 26, 2021, 10:52:48 am
This will be updated over the next few days. Please be aware the camp timers etc. will be staying at 5 minutes.

The changes will mostly be on an admin basis surrounding rosters etc. However, anyone is free to voice an opinion/suggestion.

damn, first NW 1v1 tournament as officer again and not being able to have a 1 hour round :(
What a legendary round that was! What a massive feat for Rommel though, in the space of about 4 hours he changed all future NW tournaments.

excuse me, I lead this round  8)

Rommel only finished the event cause I had to leave
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Kore on January 26, 2021, 12:24:43 pm
Rule 1 - stop hosting reg leagues
At the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.

Ye ye, I'm just joking around :D
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Tardet on January 26, 2021, 02:05:48 pm
Rule 1 - stop hosting reg leagues
At the very least it's a 1v1 LB league, not another RGL-like event which I think people had their fill of. Puts melee skill somewhat in perspective while giving prominence to the shooting and leading aspect. Plus there is literally a full month break for people to enjoy before the 15thYR comes back to claim another event.

Ye ye, I'm just joking around :D
I figured but I was just in the mood to take the bait  :'(
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on January 26, 2021, 02:50:07 pm
But Tardet, you are always in the mood to take the bait!  ;D
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: pieter on January 31, 2021, 03:20:46 pm
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ?  8)
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Gi on January 31, 2021, 03:48:09 pm
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ?  8)
+1
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Vegi. on January 31, 2021, 04:02:01 pm
Otherwise, 92nd can drop to 12.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: pieter on February 14, 2021, 07:21:25 pm
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ?  8)

Any word on changing this rule ?
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Vegi. on February 14, 2021, 07:35:01 pm
min 12 attendance is pretty silly for a 1v1 tbh. I think all the regiments that signed up can atleast bring 15 lmao.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on February 14, 2021, 07:50:21 pm
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ?  8)

Any word on changing this rule ?
Its already been changed to minimum 15 but I haven't updated this thread yet. Next big update is due within next couple of days.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: pieter on February 14, 2021, 10:14:20 pm
Just wondering but could the minimum attendance be put back to 15 men minimum seeing its a 1v1 tournament ?  8)

Any word on changing this rule ?
Its already been changed to minimum 15 but I haven't updated this thread yet. Next big update is due within next couple of days.

Lovely
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: [2ndHess] lukasoh on February 15, 2021, 12:04:59 am
min 12 attendance is pretty silly for a 1v1 tbh. I think all the regiments that signed up can atleast bring 15 lmao.
So there will be no matches with 12vs12, just 15vs15. Sounds great!
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: DarkTemplar on February 20, 2021, 06:32:21 pm
FiC rule

"Failure to do so will result in a slay"

why no revive?
if a noob shoots a good player the rulebreak was worth it
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on February 20, 2021, 09:35:47 pm
Could you revive in 2017 when this rule was written? I don't actually remember.

I do not like revives because of 2 reasons:

1. I hate reviving when a melee has begun. If a reff has trouble finding the revives fast enough then you can have people revived behind you which makes the situation worse and then you give both regiments something to complain about
2. As soon as you ask for revives you immediately forfeit your right to reset the round. So I would prefer to just have the 2 options than the 3rd.

I've seen it many of times since revive's have been added, the effected regiment can sometimes find it confusing and expect to have revives, then when they lose anyway ask for a reset because "it caused chaos we had to revive multiple players".
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Golden. on February 21, 2021, 02:33:27 am
 Chriseh I don't really understand your point surely it becomes tactical for a noob to FiC and be slayed them trading in melee is unlikely so they've gained an advantage from shooting?
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: John Price on March 07, 2021, 07:04:14 pm
Fixed a typo regarding the attendance which had both minimum 15 and minimum 12 man attendance.

Apologies if this confused anyone.
Title: Re: [EIC] European Infantry Cup - Season 4 - Rules
Post by: Scottish Unicorn on March 09, 2021, 05:27:07 pm
Spotted another a typo 8)
Quote
If one regiment brings less than 15, the opponent regiment is allowed to field 12.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: John Price on July 21, 2022, 06:14:28 pm
Rules have been updated, specifically:

Matchdays
Officers & OA
Fire in Charge
Formations
Camp Timer/Meet in Middle

Any mistakes or questions please feel free to put them below.

EDIT: I broke the formatting on the main post, I'll fix it later.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Vegi. on July 21, 2022, 06:16:56 pm
Ty Desant for introducing the meet middle rule. You're a true inspiration for the NW community <3!
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Guderiannn on July 27, 2022, 04:30:38 am
Any rules regarding ZOOM/NAMETAGS with HP?
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: BlitzkriegMBNW on July 27, 2022, 05:43:59 am
Both should be banned imo. Just no good way of ensuring people don’t use it
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: maskmanmarks on July 27, 2022, 05:54:35 am
Zoom hack shouldn't be allowed, especially for leaders as its OP af
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: John Price on July 27, 2022, 12:26:04 pm
All types of modifications that alter more than just the skin designs is banned. You may also use crosshair mods that don't include zoom. Closed crosshair is fine.

As Blitz said, it's hard to enforce so If caught using it the punishment will be severe.

HP mods etc. Have become bigger over the last 2 years especially so once I am back from my holiday I will write this into the rules and what the punishment will be.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: BlitzkriegMBNW on July 27, 2022, 02:03:47 pm
Randomly pick players in the match to either record or take a screenshot without leaving the server
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Vegi. on July 27, 2022, 02:12:36 pm
Randomly pick players in the match to either record or take a screenshot without leaving the server
aka russians
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Guderiannn on July 27, 2022, 03:12:05 pm
Randomly pick players in the match to either record or take a screenshot without leaving the server

they can just turn the modifications off with a key and take screenshot
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: BlitzkriegMBNW on July 27, 2022, 03:43:35 pm
Better than nothing
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Fietta on July 27, 2022, 08:16:44 pm
The HP mod isn't all that common anyways and it's pretty useless. Sounds like a great idea that you can see each other's HPs, but then realise that the text is that big, it overlaps player's names anyways and makes it far more of a hindrance. You can check my past streams to see how big the text is.

And yes, you activate it with a press of a button, so a screenshot wouldn't be viable and recording is difficult because can cause performance issues if you've got a shit PC.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: John Price on July 27, 2022, 11:28:41 pm
This isn't a groupfighting match, there's just too many people for the randomly picking people system to work effectively in any way.

If I think of something then I'll put it here. At the end of the day the advantages the mods give you are slight in the grand scheme of things. All I ask is that people keep the spirit of the competition.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Vegi. on July 27, 2022, 11:29:10 pm
Great, I'll install all this shit now
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: StockholmDE on July 28, 2022, 12:04:42 am
I don't wanna completely argue the point as the importance for a match result goes close to zero but why do all of you make a big deal about health visibility modifications? I personally play this game in entire vanilla since I started and from what I have seen the modification with the health shown looks awful but I just don't get why you have a problem with it. If my whole enemy team can see my health that's super amazing for them but I don't care slightly. Yes, they could focus and shit but it's EIC and not a 3v3 GF tournament. The possibility they do a stupid mistake while checking is probably above the actual use.

But if you wanna forbid it sure, it has no real effect anyway. And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him. But we shouldn't have any checking rule really. It's a completely non-beneficiary time effort that could be used for cooler stuff such as hype content or easily manageable spreadsheets etc. I also see a possibility even a small check could annoy much-needed new (junior) referees. Furthermore, we figured out a screenshot doesn't complete the check and we really shouldn't expect people to be able to record an entire game. I know several people from western European countries with a decent pc who out of lack of connection would basically be unable to normally play. At this point, the check would have a higher changing factor then the actual modification.
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: David_Schrein on July 28, 2022, 12:18:14 am
ban yellow muskets
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: BlitzkriegMBNW on July 28, 2022, 12:30:45 am
I don't wanna completely argue the point as the importance for a match result goes close to zero but why do all of you make a big deal about health visibility modifications? I personally play this game in entire vanilla since I started and from what I have seen the modification with the health shown looks awful but I just don't get why you have a problem with it. If my whole enemy team can see my health that's super amazing for them but I don't care slightly. Yes, they could focus and shit but it's EIC and not a 3v3 GF tournament. The possibility they do a stupid mistake while checking is probably above the actual use.

But if you wanna forbid it sure, it has no real effect anyway. And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him. But we shouldn't have any checking rule really. It's a completely non-beneficiary time effort that could be used for cooler stuff such as hype content or easily manageable spreadsheets etc. I also see a possibility even a small check could annoy much-needed new (junior) referees. Furthermore, we figured out a screenshot doesn't complete the check and we really shouldn't expect people to be able to record an entire game. I know several people from western European countries with a decent pc who out of lack of connection would basically be unable to normally play. At this point, the check would have a higher changing factor then the actual modification.
That’s as dumb as saying autoblock Is fine cuz you can’t kill someone with it
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: StockholmDE on July 28, 2022, 01:08:44 am
I don't wanna completely argue the point as the importance for a match result goes close to zero but why do all of you make a big deal about health visibility modifications? I personally play this game in entire vanilla since I started and from what I have seen the modification with the health shown looks awful but I just don't get why you have a problem with it. If my whole enemy team can see my health that's super amazing for them but I don't care slightly. Yes, they could focus and shit but it's EIC and not a 3v3 GF tournament. The possibility they do a stupid mistake while checking is probably above the actual use.

But if you wanna forbid it sure, it has no real effect anyway. And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him. But we shouldn't have any checking rule really. It's a completely non-beneficiary time effort that could be used for cooler stuff such as hype content or easily manageable spreadsheets etc. I also see a possibility even a small check could annoy much-needed new (junior) referees. Furthermore, we figured out a screenshot doesn't complete the check and we really shouldn't expect people to be able to record an entire game. I know several people from western European countries with a decent pc who out of lack of connection would basically be unable to normally play. At this point, the check would have a higher changing factor then the actual modification.
That’s as dumb as saying autoblock Is fine cuz you can’t kill someone with it
Not even close.

Autoblock gives you an actual mechanical advantage.
Health visibilty gives you a theortetic awarness advantage that unlike yellow Muskels e.g. also requires you to actually activate it every Single time you wanna see it
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: MarxeiL on July 28, 2022, 08:08:08 am
Yellow Muskels be like
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: Dusbled on July 28, 2022, 02:03:27 pm
And if somebody is as stupid and actually gets caught cause he himself uploads something then please punish him.

I can confirm it can happen, speaking out of experience #Feezy xD
Title: Re: European Infantry Cup - Season 5 - Rules
Post by: John Price on September 15, 2022, 03:13:43 pm
I've pretty much only had good feedback so far regarding the rule changes. But please let me know if you do have any criticism.