Author Topic: Baillie's Client-Side Immersion Mod Pack (Sounds,Smoke,Skins)  (Read 133833 times)

0 Members and 1 Guest are viewing this topic.

Offline JUAN THE GREAT!

  • First Lieutenant
  • *
  • Posts: 390
    • View Profile
  • Side: Neutral
Between you and me, I only typed in this. Nothing game breaking happened when I reloaded So I think it might work.

 reload_musket_full 0 35651644  1
  3.000000 line_musket_reload_ani 0 634 67109380 65305 0.0 0.0 0.0 0.0
 reload_musket_two_third 0 35651644  1
  1.900000 line_musket_reload_ani 172 634 67108868 0 0.0 0.0 0.0 0.0
 reload_musket_one_third 0 35651644  1
  0.800000 line_musket_reload_ani 550 634 67108868 0 0.0 0.0 0.0 0.0

 

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Yeah, thats all i changed. I decided to make it easy for you ;)
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

AeroNinja

  • Guest
Can you explain a bit of these codes. :o


Sorry I just understand brainless pork from it. :P

Offline Malkolm R. Lind

  • Major
  • *
  • Posts: 1591
  • Why do drugs when you can listen to music?
    • View Profile
  • Nick: Illya
  • Side: Neutral
Between you and me, I only typed in this. Nothing game breaking happened when I reloaded So I think it might work.

 reload_musket_full 0 35651644  1
  3.000000 line_musket_reload_ani 0 634 67109380 65305 0.0 0.0 0.0 0.0
 reload_musket_two_third 0 35651644  1
  1.900000 line_musket_reload_ani 172 634 67108868 0 0.0 0.0 0.0 0.0
 reload_musket_one_third 0 35651644  1
  0.800000 line_musket_reload_ani 550 634 67108868 0 0.0 0.0 0.0 0.0
That code... What does it do??? :p

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Thats from the actions.txt. its the entry for the musket reloading animation, and will tell the game things such as the number of frames etc... the code will also correspond with an entry in the .brf. in this example, the code 'musket_line_ani' is the file within the brf.
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline JUAN THE GREAT!

  • First Lieutenant
  • *
  • Posts: 390
    • View Profile
  • Side: Neutral
All you need to do is to type in the numbers that are green. You will have to find the code in the action text.

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
No, no, no. You should change all of it just to be sure. 'line_musket_reload_ani' Is a very important bit that I had to change when I did it! It's no quicker to just replace those 3 digits. ;)
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

AeroNinja

  • Guest
That is just Alien language for meh. :o

Offline JUAN THE GREAT!

  • First Lieutenant
  • *
  • Posts: 390
    • View Profile
  • Side: Neutral
Oh ok then. Well it doesn't matter to me now since it works fine for me whenever I reload.

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Haha, but with the right animation? ;)
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline JUAN THE GREAT!

  • First Lieutenant
  • *
  • Posts: 390
    • View Profile
  • Side: Neutral
Yas. I found the reloading animation from rangers mod.

« Last Edit: June 12, 2014, 01:50:16 am by JUAN THE GREAT! »

Offline Millander

  • Donator
  • *
  • Posts: 4776
    • View Profile
  • Side: Union
Sorry I haven't rEally been keeping up with this thread. The front page said the mod was broken? What's up?
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Yes, I made a rather large 'boo-boo' with my update. Unfortunately all versions, other than the new 'extreme' are broken. I am currently doing exams, however as soon as they are over, I will work on a fix.
« Last Edit: June 11, 2014, 05:03:13 pm by Baillie »
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Killington

  • Major General
  • **
  • Posts: 4037
  • Everyone's favourite
    • View Profile
  • Side: Union
There's no rush, we can wait :)
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
I've now finished my exams, so i am now working on a big fix. This time I will do it properly! Fingers crossed...
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015