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Messages - DirtyMorth

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1
News & Announcements / Re: Developer Blog 15 - Billy Yank
« on: April 22, 2013, 01:55:48 pm »
Just a suggestion, maybe you can asign the textures in the code. (I am not familliar with Unity though).
Something like:

playerID: ***
model: NA_infantry1
texture: NA_infantry1 ( easily changeable to, for instance custom_skin5 )
etc.

And then have a folder in the files somewhere for custom skins. You could even go as far as to, make a custom editor to edit these skins, and assign them ingame. Maybe even have server optionsfor the host to upload his skins to the server population so that everyone is seeing the same skin the server-host wants you to see. I understand this puts a strain on the performance (and adds the moderation of skins.), then again this could all be done pre-battle. I think it would be highly appreciated by the modding-loving community, especially in conjunction with the regiments. I think Warthunder does something similair with their custom editable aircraft skins.
Food for thought :)

PS: with editor I mean something similar to World Of Warcraft's Guild Tabard editor.

2
General Discussion / Re: Most important feature to you for Battle Cry?
« on: December 06, 2012, 09:45:22 pm »
The ability to create "custom defences". As an engineer making, raised and sunken battery's out of sandbags and planks, tickles my fancy big time! It would be awesome if a similair engineering system could be implemented in Battle Cry :D

3
General Discussion / Re: Which role will you play?
« on: December 03, 2012, 04:55:42 pm »
Should have known that you would be engineer Morth :P

As long as they give me my axe! :D


4
General Discussion / Re: Which role will you play?
« on: December 02, 2012, 10:55:48 pm »
Don't know what I'm fighting for, damn well serve engineering corps!

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