Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 980023 times)

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Offline Marsh

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #705 on: February 11, 2013, 01:52:39 pm »
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?

Offline Francis Warren

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #706 on: February 11, 2013, 03:20:30 pm »
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?

Because it would have wildly varying amounts of players needed in each tank for each side. the Mk I. required just 8 men to operate it, where as the A7V required from 18-24 men to operate it, plus there would be massive balancing issues due to the different designs and different size cannons used.

Offline Menelaos

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #707 on: February 11, 2013, 06:15:58 pm »
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?
I welcome you to script a moving object in warband that allows multiple people to operate it, this object being destructible and able to utilize a weapon system.

Offline Marsh

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #708 on: February 11, 2013, 11:30:56 pm »
It's perfectly possibe.
[youtube]http://www.youtube.com/watch?v=kcSWf3DAw5w[/youtube]

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing

Offline TORN

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #709 on: February 11, 2013, 11:38:32 pm »
You do know that is still in developement.
and he is working on that for some time now.

Offline pod455

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #710 on: February 11, 2013, 11:44:17 pm »
It's perfectly possibe.
[youtube]http://www.youtube.com/watch?v=kcSWf3DAw5w[/youtube]

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
But what about more than one person operating it? Making it more realistic?

Offline TORN

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #711 on: February 11, 2013, 11:46:36 pm »
there are a few problems here.
the module we are currently speaking of is for Mount and Blade
this module is for singleplayer and not multiplayer.
multiple people operating it would be impossible.

Offline Landrik

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #712 on: February 12, 2013, 12:36:41 am »
Meh. I'm not so much for the inclusion of tanks because of the huge work load involved and how it'd be difficult to get a way to counter the machine beasts. Perhaps in another engine or game.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline TORN

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #713 on: February 12, 2013, 12:43:43 am »
and the tank would be different than shown in the video.
The tanks in WW1 would have 4 guns if i'm not correct


or more?

Offline Rigadoon

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #714 on: February 12, 2013, 01:45:22 am »
If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
Just texturing? A texture is quite useless without a model. xD Anyways, Mat, in past experience, completely ignores messages asking for resources, so that's not an option. Azrooh is probably capable of implementing tanks but he's very busy and we're lucky to have him helping us at all. I'm sure you guys would agree that his incredible skills are better spent doing things like mortars, artillery, machine guns and poison gas.

this module is for singleplayer and not multiplayer.
Festung Breslau has multiplayer in which the tanks work perfectly fine.

Offline Baillie

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #715 on: February 12, 2013, 08:55:13 am »
Entirely agree with what you said there Rig!
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Offline pod455

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #716 on: February 12, 2013, 12:12:11 pm »
this module is for singleplayer and not multiplayer.

IE is for Multiplayer........

Offline Danik

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #717 on: February 12, 2013, 01:21:37 pm »
Have you thought about how to make the bots not to cluster up in the trench? Preset bot formations for every individual in map spawns, for instance. I saw this feature in Crusader mod. Maybe you could go further and make them able to jump to reach the target?

Offline Baillie

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #718 on: February 12, 2013, 05:33:40 pm »
He meant Festung Breslau, but he is still wrong there, however I do believe someone has already commented to his post, correcting him.
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Offline BSM 'Shut up' Williams

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #719 on: February 12, 2013, 05:46:52 pm »
Anyone heard, Gallipoli1915 mod is in making.

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