Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 976188 times)

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Offline Betaknight

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #495 on: December 26, 2012, 09:31:38 pm »
Please us spoilers next time.
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Offline pod455

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #496 on: December 28, 2012, 01:01:06 am »
Pickelhaube combined with Infantry coat of a German WW1 Soldier

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Colour messed up?

Offline Rigadoon

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #497 on: December 28, 2012, 02:59:25 am »
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It's missing a few parts and the shape doesn't look quite right. I suggest really paying attention to your reference images when modeling, all the basic parts of the helmet definitely need to be there. I won't go into more detail on that, I'm sure you'll see what I'm talking about if you check your reference images. Using the import image plane function can help with this a lot. On the texture, more time needs to be spent on the transparency of the front plate, get those black spots out. Like I said earlier, not bad, it's a great start, but it can look much much better with some more time invested in it. Hope this helps a bit and good luck.
« Last Edit: December 28, 2012, 05:28:16 am by Rigadoon »

Offline Colonel Howe

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #498 on: December 28, 2012, 07:18:24 pm »
It gets better and better every time i visit this thread. Can't wait to fix bayonets and go over the top. And Rig, for marching, is the animation gonna be different were the soldier has his weapon slung over his shoulder or carrying it from the butt of the weapon? Just curious and I don't know if your the authority on this, but how would events be set-up? Because lines obviously wont work so I'm curious to know how formations will go or if its just gonna be everyone over the top. Thanks.
Fuck off, Nazi scum

Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #499 on: December 29, 2012, 09:27:26 am »
I guess what will happen in events is that when your attacking you will been in a loose formation but you have to at least stay with your regiment while the defenders just have to make a line along the parapet.

Offline Rejestone

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #500 on: December 29, 2012, 09:34:50 am »
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

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Offline Dom13WorstNW

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #501 on: December 29, 2012, 10:10:58 am »
OH MY GOD! I want it now....but I cant :'(

Offline Desert Thunda

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #502 on: December 29, 2012, 10:25:27 am »
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)

Offline James Grant

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #503 on: December 29, 2012, 11:06:04 am »
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...

Offline Rejestone

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #504 on: December 29, 2012, 11:10:29 am »
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...
Lol, the difference is that people are looking forward to this mod, and that its unlikely we'll get this mod done with this few people.

-Skullz

Offline James Grant

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #505 on: December 29, 2012, 12:03:55 pm »
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.

Offline Rejestone

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #506 on: December 29, 2012, 12:11:32 pm »
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
« Last Edit: December 29, 2012, 01:31:22 pm by Skullzdeath »

Offline Wolfy

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #507 on: December 29, 2012, 12:14:14 pm »
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.
We all know the ansewer to that......we all do  ;)

Offline pod455

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #508 on: December 29, 2012, 12:50:25 pm »
I doubt COE will finish, he has no work done from what ive seen

Offline Betaknight

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #509 on: December 29, 2012, 03:20:51 pm »
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming
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