Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 979265 times)

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Offline BSM 'Shut up' Williams

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #885 on: March 17, 2013, 09:08:03 pm »
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Point,But when a trailer comes on, its official, an Alpha comes on.

Indeed.

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Offline Googly

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #886 on: March 17, 2013, 09:33:07 pm »
Guys, it's footage, you just have to wait. It's not going to be like the trailer for Dawn of War with explosions and amazing scenes like L'Aigle because they have been working on that thing for years with no release yet.

Offline Rigadoon

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #887 on: March 18, 2013, 03:14:57 am »
You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
Well that's a pretty silly bet. Do have any clue how much time goes into creating a faction? We hardly have the man power to finish what we have planned. While it looks like we have a large team, many are inactive and most have little time.
 
And no, gameplay footage does not equal a release immediantly after. But it does mean that we're closer.  ;) Also, do remember that I said footage after we finish the basic German uniforms. Meaning that you won't see footage extremely soon, but you will see some more uniform updates to give you all something to look at while we work towards getting the video.

Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #888 on: March 18, 2013, 08:13:49 am »
The first release will have people playing as the germans and french like it was at the start of the war and the second release will introduce the British.

Offline GoblinOverlord

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #889 on: March 18, 2013, 08:44:51 am »
OMG, release it pleeaaase.......  :'(

(Sorry but I had to say it)

Offline Zoring

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #890 on: March 19, 2013, 08:06:29 am »
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.

Offline BSM 'Shut up' Williams

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #891 on: March 19, 2013, 09:45:12 am »
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.

Wow have you been collecting them?

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Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #892 on: March 19, 2013, 05:23:22 pm »
Hey guys I found a source mod for Half life 2 which is called WW1 source.
[youtube]http://www.youtube.com/watch?v=oEA8Ww5ExRQ[/youtube]
[youtube]http://www.youtube.com/watch?v=7jxJiYk800g[/youtube]
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
« Last Edit: March 19, 2013, 05:27:32 pm by Xanderman »

Offline Wismar

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #893 on: March 19, 2013, 10:38:57 pm »
Hey guys I found a source mod for Half life 2 which is called WW1 source.
[youtube]http://www.youtube.com/watch?v=oEA8Ww5ExRQ[/youtube]
[youtube]http://www.youtube.com/watch?v=7jxJiYk800g[/youtube]
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
Nice!
A bit to fast pace for my liking though.
« Last Edit: March 19, 2013, 10:46:58 pm by Oscar XI Hederlööf »

Offline Landrik

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #894 on: March 19, 2013, 10:59:26 pm »
WWI would've been great for the first Red Orchestra.

WWI Source is a bit clumsy.

This is what got me to buy Red Orchestra. Too bad the server glitch killed a lot of the community.

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Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #895 on: March 20, 2013, 08:05:29 am »
Then again ww1 source is still in Beta but I know what you mean.

Offline Desert Thunda

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #896 on: March 20, 2013, 08:40:54 am »
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.

Offline LordAdder

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #897 on: March 20, 2013, 02:32:42 pm »
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.
A 2.0 that will never come, and this may even be out by then.

Offline König

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #898 on: March 20, 2013, 03:39:13 pm »
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg
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Offline Landrik

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #899 on: March 20, 2013, 04:43:07 pm »
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg

I know about it, König, it's just they would have to make a heavy edit to the base gameplay for me to get into it. Things such as the return to the suppression system that DH has rather than the "everything is zoned in and deaf" system that RO2 has. Not only that, but heavily increase the weapon sway of unsupported weapons and get rid of the laser accuracy of all of the weapons. RO2 in its current state is much too arcadey for WWI or even WWII, since you just have idiots running around with prototype assault rifles that never saw Stalingrad to begin with.

The beauty of RO1 is if you're crossing open ground at 100-200 meters away, you have a pretty good chance at surviving. There are excellent marksmen in the game and I'd like to consider myself one of them, so you'd still have people picked off if you weren't making good use of micro-terrain or cover.

I have two in-game examples of the rediculous lethality of RO2 vs. RO1:

The map "Fallen Heroes" in RO2 is a remake of "Fallen Fighters" in RO1. In FF I can move from the rear areas of my respective base capture point towards the center and even make movements within the center without too much trouble. Most of the fire I'll take will either be flanking fire, artillery, or the machine-gun of a tank. However, in FH, if you're not moving without the aid of smoke or safety in numbers, you'll be sniped from everywhere and anywhere since everyone is laser accurate.

As I've already let everyone in the FKI know, I do (or rather did until RO:Ostfront and Darkest Hour died because of the server glitch) historical realism gaming with a unit. (We've since moved to Invasion '44 for ArmA II) However, we had just come from preparing for RO2 by playing Red Orchestra: Ostfront and we were at the top of our game, just getting out of a Battle of Berlin campaign with a multitude of other units also preparing for RO2. We were extremely efficient and deadly, tearing everyone to shreds even each other during trainings. (Dom Pavlova still gives me nightmares, haha!) However, the most suitable map for our realism type gaming was "Red October Factory" with the amount of differential terrain and room to maneuver compared to many other maps. However, no matter how well in cover or hidden defenders would be or how far back we'd have the attacker's starting point would be, we'd keep on running into cross-map sniping or attackers being able to ignore suppression and pick off machinegunners or riflemen in good positions... positions that would've been much more difficult to neutralize in RO1. Trainings would be over in a matter of minutes with the same result each time... 2-3 guys on each team skulking around to get the drop on each other and kill the last enemies.

I emotionally invested myself into RO2 and really tried to like it and forgive its downfalls, being very optimistic about features being fixed. However, even now, most of them still haven't been fixed or they've just been shirked off. Not to mention the terrible tanking. All of the realism units that did play RO2 abandoned ship about 3-4 months afterwards until it was us and one other unit. They moved back to DH and so did we. I don't know if I can ever look back, unless some mod would fix the terrible issues brought on by the TWI team.

TL;DR: I'm skeptical.

/rant
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