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I'm not freaking out about my place on the list, mr "rage and blame your failures on others" it's just obvious that I'm the best player by far now and alot of people won't acknoweldge it cuz I was a major troll.
If there was a data set of who has dropped 40+ frags the most in the past year, I would be ahead astronomically lol its not even close.
The difference between 94 and 92 is a lot
I calculated me, yoshies, and godfreids scores from 5 of the groupfight pictures that rafael posted. I was only in 4 of them, so I had to use this recent groupfights score in the calculations https://steamuserimages-a.akamaihd.net/ugc/948472905605928954/EFD99E14BB2B047450B82535E023D0518A9038DD/
MATT's past 5 groupfights:
49-17
46-23
46-20
40-9
9-11
Godfreids past 5 groupfights:
31-26
29-22
26-17
17-15
7-15
Yoshies past 5 groupfights:
46-24
46-26
29-9
27-21
16-14
In all 5 of their gfs, they had their same consistent low, 29-30 ping. 2 of the gfs in my sample are from when I had 70 ping on wifi, with no headphones, or mousepad. (not making this shit up lol)
MATT top fragged: 4 out of 5 gfs
Godfried top fragged : 0 out of 5 gfs
Yoshie top fragged: 0 out of 5 gfs
MATT total kills: 190
godfried total kills: 110
yoshie total kills: 164
MATT total deaths: 80
godfreid total deaths: 95
yoshie total deaths: 94
MATT K/D: 2.37
godfreid K/D: 1.15
yoshie K/d: 1.74
MATT duel tournament wins 2018: 2
Godfreid duel tournament wins 2018: 1
yoshie duel tournament wins 2018: 0
and the one duel tournament win that godfreid got could have gone to me but I memed too hard.
couple things
1)I won Anthony's Duel tournament and the North American Duel League which were the biggest duel events in 2018. I didn't bother competing in the other 2 because they were too small.
2)My groupfighting style isn't frag focused. I just don't like spamming or footlancing. I create opportunities for teammates to get kills by letting them bait/work off me if pushing, and if Kiting I just drag as many players as I can and survive as long as I can/sometimes win the smaller engagements I create. There's more to groupfighting than kills, and there's usually players with playstyles better suited for mass-fragging on my team, all I gotta do is create time for them to work and opportunities for them to exploit. And I still come out of most groupfights with a solid KD regardless of my playstyle/position.
Also I've been playing with a broken mouse since November lol
Kills win games
Kills win games, but killing the same 3-5 outnumbered players over 15+ rounds doesn't make someone good.
If you want to gauge someones actual groupfighting skill, see how they do in a 2v2-5v5
Too small? They had 20-30 players and one was for money, also the only difference between those tournaments and anthonys big tournament was that anthonys had an extra 20 noobs to act as filler.
Baiting for your team isnt difficult and me and other great pushers do it all the time, you dont go out of your way to "bait" for your team, the situation just springs up where you distract a guy for a few seconds so your teammate can backstab them.
Thats great you can kite and drag people for a while before getting updowned...just that every other decent blocker in the community can do that and your ability to block up downs is FAR from the ability that players like cwater, rune, and the messiah of blocking anthony can do.
There isnt more to gfing than kills. Thats exactly what it is. Kill the enemy team. Dont die. Thats great you can drag or be a "support" player but the hardest role in gfing is getting kills and frags because the team depends on you to win the groupfight. Which i do.
Also I dont bait my teammates, im actually the one hard charging on the right ahead of my teammates forcing the enemies on the flank to be separated so we can updown them and get kills.
I dont kill the same 3-5 people every round, most my kills come from target switching and updowns, I dont specificaly target anyone and I dont think youve analyzed my playstyle every round of every groupfight to be able to tell me how I play. You are just creating bullshit because you cant frag like I can.
Lol, "actual groupfighting skill"
Here we go, NW community changing the goal posts as always, first it was "dueling isnt actual skill, gfing is" now its "2v2s and 5v5s are actual skill!!!"
Regimental groupfights are the most common event in NW and regiments last a lot longer than tournaments and small groupfighting teams and leagues so the ability to do well in reg gfs is what matters the most.
https://challonge.com/ays23zh1https://challonge.com/ToucanDuel19 and 26, yes, they were too small for me to bother with. And who cares, I didn't/don't need toucan's $20.
I dont kill the same 3-5 people every round, most my kills come from target switching and updowns, I dont specificaly target anyone and I dont think youve analyzed my playstyle every round of every groupfight to be able to tell me how I play. You are just creating bullshit because you cant frag like I can.
That wasn't specifically directed at you. It was a
general assessment of players who frag by being on their lines pushing side, and response to BabyJ. Most of the time it's the same ~3-5 (depends on attendance) getting overwhelmed. That isn't hard. I did that last night and got almost 30 frags, that's with me sitting out for 1/3 of the groupfight because my ping was 150, and I could've gotten more had I stayed pushing but I switched to the kiting side to help that out for the last 4-5 rounds.
Also as a general fact, changing the way you kill 3-5 players...doesn't mean you aren't killing the same 3-5 players
Here we go, NW community changing the goal posts as always, first it was "dueling isnt actual skill, gfing is" now its "2v2s and 5v5s are actual skill!!!"
I'm not the "NW community" and how I judge skill has remained the same through out my time playing. 1)Dueling -> As long as it isn't pure s keying and patience play I find to be the best indicator of a persons skill as it best demonstrates mechanical knowledge and application. 2) Small, generally tournament sized groupfights -> the larger the groupfight the more the numbers and momentum have an impact, and the less individual skill matters. By contrast, the smaller the groupfight the more individual skill matters the harder it is to just overwhelm good players. 3) Regimental Groupfights -> for reasons stated.
There isnt more to gfing than kills. Thats exactly what it is. Kill the enemy team. Dont die.
That's essentially a shit simple description of groupfighting. This is what I would tell a recruit attending their first groupfight so as not to confuse them and make them overthink what they're about to experience.
In conclusion, I don't, and will never view overwhelming outnumbered enemies as a significant skill. If you weren't on the pushing side and instead were in say mid, the pushing side would still function fine without you, because it's a numbers game. Sure that person who replaced you might not drop 46 kills in 37 rounds, but the pushing side will be alright.
aand the rest of it you're responding to shit I didn't say (didn't say you baited teammates, didn't even comment about your playstyle), or is something I don't think merits a response soo...