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Messages - Josy_Wales

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61
General Discussion / Re: [Suggestion]Musket Misfires
« on: May 23, 2014, 05:14:20 pm »
if the loading was kind of a mini game it would be cool if you did a mistake and the gun wouldn't fire, but since this is probably going to be controlled by the game I am not sure if its a too good Idea.. I have to agree with Skalli, and I would be mighty frustrated if an opponent killed me just because my gun didn't fire for some reason.

62
depends what the range was  :)
but the accuracy of the troops was not like that thru out the whole war?

63
I still hope there is going to be some smooth board muskets in BCoF since there was (especially in the south). After some time shooting with cap lock  I will have to miss the old flint and steel. The smooth boards had also good use in battles since many users put several smaller thing with the normal sized ball so it became sort of a shotgun and was super effective.

64
The larger maps have got a lot to say and does tactics and communization very important. And its not the accuracy of the guns thats  the problem, its how the officer is leading the troops. Then its a proper punishment for charging over an open field and not a surprise attack over a hill or out of a forrest. It makes it balanced but allow the shooting to have some effect when it should have. You should not be able to just walk thru lines shooting volley after volley at you and expect to get into melee. In my opinion, when its just melee the numbers is important, but when its accuracy like NS few can stand against many. Don't get me wrong I like melee in NW but Id like to see something different and I don't think improved accuracy from NW will ruin the game but quite opposite. I think the fse team have done the right thing and that BCoF is going to contain a good mixture of both melee and shooting.

65
It can still be ballanced without the nw accuracy.... remember the maps are huge compared to NW, and the thing about NS being unbalanced... -.-  In the NS events I have bin to there is always melee fights so I really don't understand the problems here. And I think its to much comparing to NW, but this is a totally new game and time period.

66
Community / Re: Union Or Confederacy?
« on: May 20, 2014, 10:56:38 pm »
sounds good  ;D

67
good examples :D I hope the accurasy stays like they are in NS, but iron sights is almost a must for me

68
Community / Re: Union Or Confederacy?
« on: May 19, 2014, 04:40:58 pm »
we must just find a new Robert. E. Lee to lead us and will get free from the yanks :D

69
News & Announcements / Re: Developer Blog 22 - In-game Teaser
« on: May 09, 2014, 08:27:17 am »
I think it should be harder to block so its not going to be infinety blocking, and make it look good(if possible). I am getting a bit tired of all the spinning around like a a madman type of NW melee. I believe the fse team will figure out the best way :)

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