Update #8
Alright, as Azrooh just said, he'll be working on this mod as a contributor. Now this is some really good news for us because Azrooh is a very skilled, very experienced coder. This opens up tons and tons of possibilities for us. He's going to help us with things like deployable machine guns, artillery, bayonets, medpacks, and
poison gas. Some more info:
Machineguns : We'll have light machineguns that you fire on the move and heavy machineguns that you'll need to deploy like a rocket to use. They'll also overheat, forcing the player to fire in bursts.
Artillery and Gas : Artillery will be breechloaded, so no ramming. It'll also be able to fire percussive shell shot and canister will be replaced with poison gas.
Gas Masks : Gasmaks can be toggled with a key and will allow the player to pass through poison gas safely
Bayonets : Bayonets will work just like in Secession, you press a key to toggle it on and off. While the bayonet is on, your rifle is a little bit less accurate but is a much deadlier weapon in melee
Medkits: Medkits will be very simple, just throwing weapons that can heal players.
Edit:Note that none of this is set in stone and may be changed.We're also almost ready to release a mapping module for mappers that want to get started early. It'll have a bunch of WWI props that we've created.