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Messages - Arkansan

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16
Events / Re: WaT Official Sunday Linebattle [EU] [9pm GMT][OPEN]
« on: August 26, 2015, 12:53:12 am »
you didn't read what I said or took it wrong.

I'm saying wait around but I think if you're going to have trouble because of NaS I rather you didn't bother coming as last week both Cav did just that. I want Cav that I can trust 100% to be there.

I'm afraid you didnt't have dealings with my regiment seeing its <48 hours old. We were not part of the cavalry that told you they would be there and didn't show. I'm afraid you didn't read my first post were I stated the NaS event ended at the time this one started and it would be hard to be there on time. Not that we wouldn't be there. I also recommended that you start 30 mins later to increase your player count coming from the NaS event. (Which consist of both NA/EU players)


*Edit*
I guess any new post I make will be deleted like my last one..


Marks - Why would a completely different mod change for NaS? If they want to attend WaT they come  ??? As you've just pointed out "Hard to be there on time" I rather put someone elses reg in who can be there on time 100% as I've already said. I think i'm going to make this Event EU only anyways, there's plently of NA events now.

Take this to PMs as it's messing up this thread.



Arkansan - To respond to the publicly asked forum question. For more players to attend. I recommended changing the times because NaS was here first. A lot of people that play WaT are also invested in NaS events. My reg would be there if I told you I'd be there.  Both my regs in Nas and WaT have NA and EU members. To rule us out because we play NaS seems wrong..

17
Events / Re: WaT Official Sunday Linebattle [EU] [9pm GMT][OPEN]
« on: August 26, 2015, 12:43:02 am »
Regiment name: 2nd Continental Light Dragoons
Type: Cavalry
Size: 9
Leaders Steam: Arkansan
Nation: Murica


Would it be possible to schedule this 30 minutes later? The NaS NA events end at the time this event starts so it'll be hard pressed to be on time..

no, I can't accept you till their is a regiment to combat this cavalry. In the last event both cav regiments flopped, I suggest you play in a NaS event this is EU mainly.

So what your saying is you're turning away NA players? And even if the teams are even you wouldn't allow a team to bring cav? Its seems cavalry are at a disadvantage when the people we charge can just brace against us, we can't fire on charge, and we are expected to fight only other cavalry...

"The role of the Cavalry is to add colour, dash and daring, to what would otherwise be a mindless shitfight amongst grunts".

18
Events / Re: TCG Event EU/NA
« on: August 26, 2015, 12:36:20 am »
Reg name - 2nd Continental Light Dragoons
how many men- 9
what you want to play as- Cavalry
leader's steam- Arkansan

19
Events / Re: WaT Official Sunday Linebattle [EU] [9pm GMT][OPEN]
« on: August 26, 2015, 12:26:58 am »
Regiment name: 2nd Continental Light Dragoons
Type: Cavalry
Size: 9
Leaders Steam: Arkansan
Nation: Murica


Would it be possible to schedule this 30 minutes later? The NaS NA events end at the time this event starts so it'll be hard pressed to be on time..

20
Events / Re: WaT Official Sunday Linebattle [EU] [9pm GMT][OPEN]
« on: August 26, 2015, 12:03:04 am »
is this Every Sunday?

21
Whigs & Tories / Re: Patriot based characters
« on: August 25, 2015, 04:12:20 am »
Best of Tavington
[close]

The Average Player
[close]

22
Whigs & Tories / Re: Show your pictures!
« on: August 24, 2015, 05:57:21 pm »
Nice to see you found the ingame banner!
I was very happy when I saw it on the last page!

23
Whigs & Tories / Re: Show your pictures!
« on: August 24, 2015, 02:29:44 am »

First pic ever of the 2nd Continental Light Dragoons!

24
North & South: First Manassas / Re: Suggestions and feedback
« on: August 16, 2015, 08:27:45 pm »
lol the spurting blood isn't enough?

25
North & South: First Manassas / Re: Suggestions and feedback
« on: August 15, 2015, 12:41:00 am »
I think Hinkel and I spoke about this, but I post this here.

The bleeding system. That's a pain in the rear end and should have never been added. I know for a fact a lot of people can agree with me on that one. I, for one just one to play the game instead of having to worry about being shot and then having to find a sergeant or medic, it ruins all fun for me to be honest. Adding it was a bad move, not much else I can say.

I like the system in place. Its not call of duty. I don't think we should be able to magically heal from bullets/bayonets. The game is meant more for linebattles. Thats where most of the community attends and it adds a whole new feeling to the game when you have to call out for your line's medic. Killing the enemy officer or medic can cause chaos and death. If you only play for solo multiplayer you are just missing out.

26
North & South: First Manassas / Re: Ideas for new Siege Map???
« on: August 14, 2015, 11:04:10 am »
if you're gonna keep away from wagner i think i'll give it a shot  ::)
Yeah, go ahead. I haven't touched anything since I remade the Alamo. Though someone edited my Hampton Roads, I had to put back to the original on the DA server. Someone decided a cannon on the only bridge that is also destructable was a good idea, along with a ton of spikes and dirt around the flag that any good sapper would build there anyway...

in my opinion a good NaS siege shouldn't consist of towering walls or large forts like NW's do though you were talking about choke points and not towering walls and one of the specialties of wagner is that it will probably be a pretty aggressive siege
Yeah, I'm not a fan of the same star fort prop everyone uses over and over. You'll see a bunch of lazily made custom maps because people don't want to be creative and spend the time on them. A good map takes weeks of editing. Cannons can also ruin a map if not done right. Whether they can hit a spawn point or glitch through certain walls. Thats why most of these boat maps are almost unplayable because boats full of people get blown up left and right and boats don't respawn fast enough.

*edit*
Also keep in mind, sieges are almost always lost by defenders in real life. No one would sacrifice their army if they thought they would lose. Sometimes they would just starve them out. Successfully defending on siege should be almost like a survival mode. Make it as far as you can and inflict the most damage on attackers. Victories should be few and far between for defenders.


27
North & South: First Manassas / Re: Ideas for new Siege Map???
« on: August 03, 2015, 10:03:18 pm »
A sandfort .. with ocean on one side.. Fort Wagner maybe? ;)
Make fort Wagner and I will die of happiness.  ;D I'm gonna reenact the movie 'Glory' so much there.  :P
Looks like I have a movie to watch! lol

Best image I could find on the fort.. Looks like it would be over pretty fast once there were any break in the wall.
Spoiler
[close]
I'm looking for something that will allow the defenders to hold in layers or with a choke point or 2.

28
North & South: First Manassas / Ideas for new Siege Map???
« on: August 03, 2015, 08:55:26 pm »
Alright suckas. I'm looking to make another Siege map for the NaS Community and looking for ideas. I think I know the key elements a good siege map needs but would like an idea to build upon. I'd thought of a Normandy invasion/D-Day type map but boats and cannons don't seem to go together very well... so please limit the watery boat ideas XD

29
Confederates / Re: 24th Georgia Volunteer Infantry "Irish Legion"
« on: August 02, 2015, 08:43:20 am »
Guess your VMI Skins will go to some1 else now

30
North & South: First Manassas / Re: Battle of the Alamo
« on: July 30, 2015, 07:58:18 am »
I've noticed with around 40-60 people on the server, the defenders with 4 lives can hold out for around 30mins with a good team and sapper. Without both though.. lol. Not sure how the Howitzers will affect this.

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