Author Topic: Napoleonic Wars Campaign - Sign-up/Rules thread [Complete]  (Read 18546 times)

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Offline 33rdKincaid

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Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on a separate thread (link below), whilst sign-ups and conversation regarding the rules will take place here. Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Campaign Map thread here



Rules & Sign-ups Thread



1. Troop Organisation


1.1 - Sign-ups can be as little as a single player or as large as a Division, when the event starts troops will be organised into the following denominations:
.....Companies, individual players
..........Battalions, infantry groups consisting of 3-6 companies*
..........Squadrons, Cavalry groups consisting of 2-4 companies*
..........Batteries, Artillery groups consisting of 2-4 pieces*
...............Divisions, Mixed groups consisting of 3-6 Battalions/Squadrons/Batteries
....................Corps, Mixed groups consisting of 2-3 Divisions
(*referred to in short as Battle groups)

1.2 - Infantry Battalion sign-ups can bring Skirmishers with a ratio of 2:1 (Line:Skirms), so for example a full strength battalion of 6 companies can have 2 skirmisher companies and 4 Line.

1.3 - If you are signing up multiple cavalry squadrons please keep the ratio between Lights and Heavies 1:1, same goes for Infantry in relation to Footguard battalions.

1.4 - Companies will be lead by Captains, Battle groups by Majors/Colonels, Divisons by Generals and Corps by Field Marshals.

1.5 - For group sign-ups we do not require rosters with named players; The number assigned to each group must be exact however so that when that group participates in a battle the regiment or group of people responsible knows how many players to bring along. These players do not have to be the same everytime. We simply request that if a regiment is signing up en masse that they sign-up with a total number they feel they are likely to be able to field at any one time.



Campaign Rules


On the campaign map (fse) each week will represent a turn of play for both teams.


2. Weekly Schedule


2.1 - Monday - Tuesday: Corps commanders communicate the moves of their divisions/battle groups to a Head-admin, deadline of 8:00pm GMT of the Tuesday.

*** MID WEEK ANNOUNCMENT - The campaign map is then updated visually with all the troops movements of both factions and any engagements that need resloving that week are announced! ***

2.2 - Wednesday - Sunday: Those troops that have engagements to resolve contact (responsibility of the attacker) eachother via steam to arrange the match date/time. If a time can not be agreed upon then Sunday @ 8:00pm is set as default so that play can continue to the next turn for the following week.

*** END OF WEEK ANNOUNCMENT - A list of all casualties is published and any retreat moves/respawns announced ***



3. Movement


3.1 - The smallest denominations of troop that can manouver independently are battle groups (battalions/squadrons/batteries).

3.2 - All troop types can move two territories per turn, however if the first territory of their move causes an engagement then they must stop in that territory.

3.3 - If two opposing, adjacent armies intend to move into each others territories, then the force with the greater numbers moves and the other does not; ie. the army with the lower numbers gets to defend and does not move.

3.4 - Troops that have not moved (or forced not to move) during a turn are considered to have had time to 'fortify' their territory and can make changes to the map they choose to defend if attacked (there are also some default fortified maps to use if the defenders wish). Garrisons cannot move so if a defending army has a garrison to bolster their numbers they may consider themselves 'fortified'.

3.5 - Some territories also have their own dedicated garrison (marked by crossed muskets - forts also have them) that cannot move; if the territory is attacked then any of the players on the defending faction can choose to stand-in for these units during a battle. They do not take casualties and are available to use by whichever faction controls the territory when attacked (4.4 for garrison details).



4. Engagements:


4.1 - If at the end of movement enemy troops are in the same territory they are considered engaged and these actions must be resolved in that turn (that week!).

4.2 - Troops in territories adjacent to those engaged can choose to reinforce them, spawning in 5-10mins into the round. Troops may reinforce from a territory adjacent to where they finished their second move or where they finished their first move during that turn.

4.3 - If one team does not wish to fight they may retreat to an adjacent freindly territory, forfeiting the contested territory to the other team without taking any losses.

4.4 - If an attacked territory is only defended by a 'garisson' (not players) then any troops on the defender faction may choose to stand-in for garrison troops and organise an engagement like normal.

Default Garrison size is 10 players, consisting of the following:
  -  2x Infantry Battalion (3 players each)
  -  1x Cavalry Squadron (2 players)
  -  1x Artillery Battery (2 players)

4.5 - Each territory has one terrain types that the defender can choose to fight on, each of these terrain types then has 3 custom maps which the defender can choose from. The attacker however has the advantage of being able to choose at what time they attack, choosing between morning, day or night map types.

4.6 - The final part to consider with map selection is if the defender can 'fortify' the position (if they haven't moved that turn or if a garrison is present); if this is the case then the map chosen for the engagement can be edited by a mapper on the defending faction, the defenses that can be included are as follows:
  -  Stakes (12x)
  -  Cross stakes (8x)
  -  Earth mounds (8x)
  -  Large Trench Lines (4x)
* it is the defending teams responsibility to prepare a fortified map in time for the match! Unless they wish to use a pre-existing map on the server.

4.7 - For engagements in territories where there are forts the defender has the option to play on specific fort maps. These maps have 4x meshed ladders to scale the walls and one gateway. If however the attacking force consists of at least one full battery of artillery then a variation of the map can be played that has a meshed breach aswell.



Battle Rules


Matches are fought in Commander Battle in NW and are a result of the troop engagments encountered on the campaign map.


5. Skirmish (1 server)


5.1 - A 'skirmish' takes place when the engaged units in a territory number less than 50. If this number is exceeded then the engagement can be expanded into a 'battle', using multiple servers.

5.2 - Upon resetting both teams have 2 minutes (3 for sieges) to untangle themselves from the spawn and deploy their troops parallel to their own map edge. Once this minute has elapsed troops can engage. If the defenders have defences of any kind they may deploy around these.

5.3 - The primary rule is that all battle groups (Battalions, Squadrons & Batteries) must stay together at all times. Companies that stray excessively from their battle group will be warned via admin chat and slain if they do not promptly return, simulating a panic or rout as the troops are cut-off from their battle group.

5.4 - Most basic rules are enforced by the server itself, preventing rambos and spread-out orders for Line infantry.

5.5 - Officers are permitted to leave their units within reason, but only to scout since the server will not permit them to deal any damage when far away from their bots.

5.6 - If one side wishes to retreat during the round they must tell a referee; the referee will then promptly post a retreat notification in Admin chat, advising all players that the round will finish in 1 minute. Once the minute is up the ref will take a screenshot from which casualties of both sides will be determined.

5.7 - After the action one of the present Referees is to post a screenshot of the score board on the campaign thread, preferably before the round resets.

5.8  -  In the event of a prolonged period (10-15mins) of neither attackers or defenders engaging their opponent the admin may advise that the attackers need to start engaging or be forced to retreat. The only exception to this rule is if the match involves multiple servers, in which case the attackers can choose to stall for time if other servers are suitably engaged.



6. Battle (2-3 servers)


6.1 - When the number of engaged players in a territory exceeds 50, the most senior officers on each team can decide whether they wish to fight a pitched battle with either one or two additional servers.

6.2 - With both 2 and 3 servers involved the most senior officers on each team will (prior to the battle) inform a head-admin in which servers they will deploy their troops, without any knowlege of the oppositions plans.

6.3 - In a 2 server battle both engagements must be resloved to determine the result; any companies with survivors from the first server to finish may join the remaining server to be spawned in by a battle admin as reinforcments. Casualties are then determined after the final engangment has finished with a victor.

6.4 - In a 3 server battle again all servers must be resolved to determine the outcome of the battle.

6.5 - Surviving victors of the flank engagments (providing they had 5 or more bots alive) are spawned in to the centre server as reinforcements, to help turn the battle in their teams favour.

6.7 - Like the single server engagements, a screenshot of each servers' finishing scores should be posted on the campaign thread so casualties can be determined.

6.8 - For sieges the rules of victory and deployment are slightly different; the defenders receive the benefit that they get to deploy their own troops WITH prior knowledge of how the attackers are deploying. The attackers also however receive the advantage that they only need to win in any one of the servers to claim victory of the siege; as soon as the attackers win in one server the entire siege stops and screenshots are taken - any surviving defenders automatically surrender.



7. Casualties:


7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a freindly fort of their choice.

7.2 - For example a 6 company strong Infantry battalion could potentially lose 90% of its bots but the group is only considered a casualty when 3 of their companies have been entirely wiped out. If this does not occur during an engagement then that group will be back up to full strength with all of its companies for the next engagement.

7.3 - There is a certain amount of flexibility with the above rule at the Ref's discretion; either in the interest of fairness alongside extenuating circumstances or if the survival of a group was reliant on rule-breaks. For example if a battle groups remaining players had few or no bots left and they split off in different direction to survive; this would be a deviation from rule 5.3 specifying that battle groups must stay together at all times. The only way a dwindling battle group can attempt to survive is to retreat together!


8. Victory Conditions:


8.1 - Victory when the Campaign comes to a close will be based on Territory ownership, some territories being worth more points than others:
  -  Basic Territory (1 points)
  -  Garrison Territory (2 points)
  -  Fort Territory (3 points)
  -  Home Territory (5 points)

8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 2-3 months (roughly 8-12 turns).






Sign-up Templates


Company
(Single member sign-up)

Code
[b]Name:[/b]  [i]intended in-game name[/i]
[b]Steam ID:[/b]
[b]Class:[/b] 
[b]Faction:[/b]  [i]UK,Spain,Portugal,France[/i]



Battle group
(Battalion/Squadron/Battery)

Code
[b]CO Name:[/b]  
[b]CO Steam ID:[/b]
[b]Regiment:[/b] 
[b]Class:[/b]
[b]Number of Companies:[/b]
[b]Faction:[/b]



Division
(minimum of 3 battle groups)

Code
[b]CO Name:[/b] 
[b]CO Steam ID:[/b]
[b]Faction:[/b] 

[b]#1 Regiment:[/b]
[b]Class:[/b]
[b]Number of Companies:[/b]

[b]#2 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 

[b]#3 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 


Contact


« Last Edit: October 17, 2023, 04:26:22 pm by 33rdKincaid »

Offline 33rdKincaid

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #1 on: May 03, 2018, 07:01:40 pm »

Sign-ups




Allied Troops (122)

III Corps (60)
Field Marshal Valorios

1st Division (10)
'Norfolk'
General Skitty
Battle Groups
54th[1st_Batt]Col  -  (6)
54th[1st_Sqn]Maj  -  (2)
RA[1st_Arty]Maj  -  (2)

[close]
2nd Division (12)
'Scots'
Field Marshal Wolffe
Battle Groups
92nd[1st_Batt]Mar_Wolffe  -  (4)
92nd[2nd_Batt]Maj  -  (4)
2ndGreys[1st_Sqn]Maj  -  (2)
RA[2nd_Arty]Maj  -  (2)

[close]
3rd Division (6)
'Cornwall'
Colonel Diamond
Battle Groups
32nd[1st_btn]Col Diamond - (6)
[close]
      1st Division (15)
'Kings German'
General Quinn
Battle Groups
KGL[1st_batt]Col - (3)
KGL[2nd_batt]Maj - (4)
KGL[1st_Sqn]Gen_Quinn - (2)
KGL[2nd_Sqn]Gen_Quinn - (2)
KGL[1st_Arty]Maj - (4)

[close]
2nd Division (19)
'Kings German'
Field Marshal Lightning
Battle Groups
KGL[3rd_batt]Col - (6)
KGL[4th_batt]Maj - (5)
KGL[3rd_Sqn]Mar_Lightning - (2)
KGL[4th_Sqn]Maj - (3)
KGL[2nd_Arty]Maj - (3)

[close]
3rd Division (0)

General           
Battle Groups

[close]
      1st Division (28)
'Galician'
Field Marshal Valorios
Battle Groups
Guardia_Real[1st_Batt]Col_Engel  -  (6)
Guardia_Real[2nd_Batt]Maj  -  (3)
Voluntarios[1st_Batt]Col  -  (6)
Voluntarios[2nd_Batt]Maj  -  (3)
Dragones[1st_Sqn]Col  -  (3)
Coracero[1st_Sqn]Col  -  (3)
Artilleria[1st_Arty]Maj  -  (4)

[close]
2nd Division (14)
'Galician'
General Wulfstan
Battle Groups
Guardia_Corps[1st_Batt]Col  -  (4)
Galicia[1st_Batt]Col  -  (4)
Santiago[1st_Sqn]Col  -  (3)
Artilleria[2nd_Arty]Maj  -  (3)


[close]
3rd Division (18)
'del Norte'
General Kepa
Battle Groups
1er[1st_Batt]Col  -  (4)
1er[2nd_Batt]Maj  -  (4)
15_Cazadores[1st_Batt]Col  -  (4)
Cantabria[1st_Sqn]Col  -  (2)
Cantabria[2nd_Sqn]Maj  -  (2)
Artilleria[3rd_Arty]Maj  -  (2)

*** Line Battalions have no Light companies ***

[close]



French Troops (122)

I Corps (46)
Field Marshal Aleko

II Corps (44)
Field Marshal Spoons


1st Division (18)
"Les pécheurs"
General BobRabbit
Battle Groups
1er[1st_Batt]Col  -  (5)
2e[1st_Batt]Col  -  (5)
11e[1st_Batt]Col  -  (4)
4e[1st_Arty]Maj  -  (4)

[close]
2nd Division (16)
"Les Grecs"
Field Marshal Aleko
Battle Groups
Grec[1st_Batt]Col  -  (6)
Cavalerie_Resv[1st_Sqn]Col  -  (4)
Cavalerie_Resv[2nd_Sqn]Maj  -  (4)
Grec[1st_Arty]Maj  -  (2)

[close]
3rd Division (12)
'The Discreets'
Field Marshal Aleko
Battle Groups
6e[1st_Batt]Col  -  (6)
7e[1st_Batt]Col  -  (6)

[close]
      1st Division (22)
'Les Immortels'
General Tylerus
Battle Groups
33e[1st_batt]Col_Kincaid - (6)
33e[2nd_batt]Maj_Kaiser - (6)
1er_[2nd_sqn]Gen_Tylerus - (3)
3e_[2nd_sqn]Maj_Vladimir - (3)
33e[1st_arty]Maj_Chef - (4)
[close]
2nd Division (22)
'Le Motif'
Field Marshal Spoons
Battle Groups
33e[3rd_batt]Maj_Burnes
33e[4th_batt]Maj_OdaCao
1er_[1st_sqn]Mar_Spoons
3e_[1st_sqn]Col_KingGeorge
33e[2nd_arty]Maj_Irishman
[close]
3rd Division (0)

General           
Battle Groups

[close]
      1st Division (16)

Field Marshal AggofanCZ
battle Groups
5e[1st_batt]Mar_AggofanCZ - (4)
56e[1st_batt]Col - (4)
59e[1st_batt]Col - (4)
4e[1st_sqn]Maj -  (4)

[close]
2nd Division (16)
'Le Roys'
General Colonish
Battle Groups
RFB[1st_batt]Gen_Colonish - (5)
RFB[2nd_batt]Maj_Sting - (6)
RFB[1st_sqn]ColSummoner - (3)
RFB[1st_Arty]Maj_Nickname - (2)
[close]
3rd Division (0)

General           
Battle Groups

[close]



Un-assigned (1)

Eespike - Fr - Line or Light (1)



« Last Edit: June 18, 2018, 02:01:29 pm by 33rdKincaid »

Offline 33rdKincaid

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #2 on: May 03, 2018, 07:10:48 pm »


At present we've got most of the essentials done but have set a preliminary start date of week commencing 4th June - there's a lot of other Events/Tournaments going on at the moment so this should give enough time for these to finish or slow down. In the mean-time feel free to sign-up if interested or Add myself for more info.

« Last Edit: May 03, 2018, 07:15:35 pm by 33rdKincaid »

Offline Skittykiller

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #3 on: May 03, 2018, 07:27:05 pm »
CO Name:  Skitty
CO Steam ID: Skittykiller
Regiment:  54th ''West Norfolk'' Regiment of foot
Class: Line, Cav, Batterie
Number of Companies: 6 Line, 2 Cav, 2 Batterie
Faction: UK

Offline Spoons

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #4 on: May 04, 2018, 01:23:12 am »
a lot of work has gone into this by Kincaid so massive pat on the back - but for reg's thinking of signing up who are unsure about this just failing like most events of its kind - fear not! it has 33rd backing and if anyone can pull an event like this off the 33rd can  ;D

Offline Shade22

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #5 on: May 04, 2018, 01:38:39 pm »
Good luck aaand...
CO Name:Shade
CO Steam ID:Shade22
Regiment:11e Tirailleurs du Po
Class:1 Arty 2 Lights
Number of Companies:3
Faction:France

Offline Nightdragger

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #6 on: May 04, 2018, 02:21:17 pm »
Yees, looking forward to this Campain <3

I decided to put our application into a spoiler  ;D
Spoiler
CO Name: General Valorios
CO Steam ID: http://steamcommunity.com/profiles/76561198046388394/
Faction:  Spain
Unit Name:  Galician division

2nd CO Name: Colonel Engel <- Nightdragger. Better talk to me, the General is a bit busy this month.
2nd CO Steam ID: https://steamcommunity.com/profiles/76561198078617892/
Unit Name:  Galician infantry regiment

Regiment: Primero Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 6]

Regiment: Segundo Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 3

Regiment: Primero Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 6

Regiment: Segundo Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 3

Regiment: Primero Batallón de Dragones
Class: Dragoons
Number of Companies: 2

Regiment: Primero Batallón de Coracero
Class: Cuirassier / heavy Cavallery
Number of Companies: 4

Regiment: Segundo Batallón de Artillería
Class: Artillery
Number of Companies: 4
[close]
« Last Edit: May 05, 2018, 06:11:02 pm by Nightdragger »

Offline Herishey

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #7 on: May 04, 2018, 02:43:42 pm »
Cool idea, good luck. :)
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline Lightning.

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #8 on: May 04, 2018, 03:38:17 pm »
Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK

Offline AlekoTheGreek

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #9 on: May 04, 2018, 09:33:05 pm »
CO Name: Field Marshal AlekoTheGreek    (or general, your choice)
CO Steam ID:AlekoTheGreek
Faction:  France

1st Division

   Regiment: 1er régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment: 2e régiment d'infanterie
   Class: Line/Light
   Number of Companies:  5

   Regiment:3e régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment:4e régiment d'artillerie
   Class: Artillery
   Number of Companies: 4

2nd Division

   Regiment: Réserve de cavalerie I
   Class: Heavy Horse
   Number of Companies: 4

   Regiment: Réserve de cavalerie II
   Class: Heavy Horse
   Number of Companies:  4

   Regiment:Bataillon Grec
   Class: Line/Light
   Number of Companies: 6
 
  Regiment:Bataillon d'artillerie Grec
  Class: Artillery
  Number of Companies: 2


Offline 33rdKincaid

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #10 on: May 07, 2018, 12:48:38 pm »
CO Name:  Skitty
CO Steam ID: Skittykiller
Regiment:  54th ''West Norfolk'' Regiment of foot
Class: Line, Cav, Batterie
Number of Companies: 6 Line, 2 Cav, 2 Batterie
Faction: UK
Accepted & Added - that'll be a small division at present (1x battalion, 1x squadron & 1x battery). Thanks and Welcome!!


a lot of work has gone into this by Kincaid so massive pat on the back - but for reg's thinking of signing up who are unsure about this just failing like most events of its kind - fear not! it has 33rd backing and if anyone can pull an event like this off the 33rd can  ;D
<3


Good luck aaand...
CO Name:Shade
CO Steam ID:Shade22
Regiment:11e Tirailleurs du Po
Class:1 Arty 2 Lights
Number of Companies:3
Faction:France
Added - Just need to discuss what you want to do regarding units if you guys want to stay together in the same group.


Yees, looking forward to this Campain <3

I decided to put our application into a spoiler  ;D

CO Name: General Valorios
CO Steam ID: http://steamcommunity.com/profiles/76561198046388394/
Faction:  Spain
Unit Name:  Galician division

Spoiler
2nd CO Name: Colonel Engel <- Nightdragger. Better talk to me, the General is a bit busy this month.
2nd CO Steam ID: https://steamcommunity.com/profiles/76561198078617892/
Unit Name:  Galician infantry regiment

Regiment: Primero Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 6]

Regiment: Segundo Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 3

Regiment: Primero Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 6

Regiment: Segundo Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 3

Regiment: Primero Batallón de Dragones
Class: Dragoons
Number of Companies: 2

Regiment: Primero Batallón de Coracero
Class: Cuirassier / heavy Cavallery
Number of Companies: 4

Regiment: Segundo Batallón de Artillería
Class: Artillery
Number of Companies: 4
[close]
Accepted & Added - That will be a single large division at present with 7 battle groups since (1 over the max) since not all are full strength company wise. Thanks and Welcome!!


Cool idea, good luck. :)
Thanks :) credit to Dukey, Owen & Aleko in part for the original concept, attempted a few times over the last few years!


Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK
Accepted & Added - Welcome!!


CO Name: Field Marshal AlekoTheGreek    (or general, your choice)
CO Steam ID:AlekoTheGreek
Faction:  France

Spoiler
1st Division

   Regiment: 1er régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment: 2e régiment d'infanterie
   Class: Line/Light
   Number of Companies:  5

   Regiment:3e régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment:4e régiment d'artillerie
   Class: Artillery
   Number of Companies: 4

2nd Division

   Regiment: Réserve de cavalerie I
   Class: Heavy Horse
   Number of Companies: 4

   Regiment: Réserve de cavalerie II
   Class: Heavy Horse
   Number of Companies:  4

   Regiment:Bataillon Grec
   Class: Line/Light
   Number of Companies: 6
 
  Regiment:Bataillon d'artillerie Grec
  Class: Artillery
  Number of Companies: 2
[close]
Accepted & Added - Two divisions worth and potentially your own small Corps! Just need to balance the Cav 1:1 (light & heavy). Thanks and Welcome!!



I'll refrain from editing the sign-ups table until we have a few more sign-ups to play with, so we can see how the Divisions and Corps will pan out.

Still on the look out for fresh Divisions for both Allied and French factions!


Offline Harald Wulfstan

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #11 on: May 07, 2018, 01:23:11 pm »
Can cavalry regiments consist just one type of cav?

Offline 33rdKincaid

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #12 on: May 07, 2018, 01:27:05 pm »
Can cavalry regiments consist just one type of cav?

Cavalry Squadrons have to all be one type of Cav yes but can consist of between 2 - 4 players. So if you wanted to sign-up 4 players as cav you could have two small squadrons of 2 players each as different classes.

Offline EeSpike

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #13 on: May 07, 2018, 03:46:10 pm »
Name:  EeSpike
Steam ID:  http://steamcommunity.com/id/eespike
Class:  Line or Light
Faction:  France

Offline Freestyler

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Re: Napoleonic Wars Campaign - Sign-up/Rules thread
« Reply #14 on: May 07, 2018, 04:43:10 pm »
Name:  FreestylerVi/IceAngel
Steam ID: https://steamcommunity.com/profiles/76561198161843554/
Class:  light
Faction:  UK


it is said here when the event starts?
and the battalion command musst add me ?