Author Topic: Dixieland Army North & South EU/NA Sunday Siege 9GMT/4EST  (Read 1413 times)

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Offline William96

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Welcome to the Dixieland army's Sunday Siege

This event will be hosted every sunday at 9 pm GMT/4 pm EST on a EU server. The event will have line infantry and artillery and if the attendance allows it sharpshooters/skirmishers. The admin will decide if this will happen or not.  If there are any questions make sure to add Nutmeg https://steamcommunity.com/profiles/76561198008289963/ or William https://steamcommunity.com/profiles/76561198045778683/ on steam. To take part in this event every regiment will need to sign up in the Dixieland Army Teamspeak (fotografie-tommi.de). Sign ups start 30 minutes before the start of the event. The event has been hosted for over 3 years.




General Rules

Spoiler
Event Settings
- The Siege lasts for roughly 1 hour.
- 2 maps, 2 rounds on each map.
- 16 minute rounds.
- Defenders get 4 lives.
- If the 4 rounds of siege are over in less than 50 minutes, upon request of regiment leaders of the attending regiments we will play an extra round of a line battle.
- NO TNT AT ALL
- General's Staff  and Cavalry are not allowed during sieges!

Attackers

General Rules
- May NOT play as artillerist if you are signed up as anything other than artillery.
- No Cavalry AT ALL.
- Officers MUST dismount horses at spawn.
- Move out of spawn in lines of 3 or more within 5 man spacing.
- Once in the fort you may act on your own (reloading and moving wise).
- No trolling, TKing, Teamhitting, Homophobic/sexist/racist/offensive slurs, no backchatting admins, no spamming and have a good time.
- Must enter the event server with proper tags of your regiment (During event time).
- Officers may request for event admins to slay / kick / or temp ban his members (Under good cause).
- NO TNT AT ALL
- No musician Sound glitch

Defenders
- Defenders must move out in a line of 4 or more to engage enemy outside the fort. Must move out in a line. (If there is a river the defenders side of the river is part of the defender's fortifications).
- Defenders are not aloud to stack TNT for defenses. Once again, this means NO TNT AT ALL.

General Rules
- May NOT play as atillerist if you are signed up as anything other than artillery.
- No Cavalry AT ALL.
- Officers MUST dismount horses at spawn.
- If defenders wish to sally forth they MUST have 4 or more men within 5 man spacing.
- While inside the fort you may act on your own (reloading and moving wise).
- No trolling, TKing, Teamhitting, Homophobic/sexist/racist/offensive slurs, no backchatting admins, no spamming and have a good time.
- Must enter the event server with proper tags of your regiment (During event time).
- Officers may request for event admins to slay / kick / or temp ban his members (Under good cause).
- NO TNT AT ALL.
- No musician Sound glitch.
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Unit Specific Rules


Line Infantry

Spoiler
- Must take line infantry unit.
- MUST bring rifles that can fix bayonets.
- One officer per line max.
- Two NCOs per line max (this rule can be bent for large lines)
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Artillery

Spoiler
- Maximum of 4 Artillery guns may be loaded/operated at the same time by the attackers.
- Usually artillery regiments play for 1 map (2 rounds) unless specified by the admins.
- May man the defenders guns.
- May NOT ride artillery horses to the fort.
- Defenders may man as many cannons as they can get their hands on.
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Sharpshooters/Skirmishers

Spoiler
- The admin will decide during sign ups if the attendance is enough to allow this class.
- Max of 10.
- All have to play sharpshooters apart from officer.
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Application Format*

Regiment Name:
Regiment Tags:
Preferred Role (Line or arty):
Expected Numbers:
Leader's Steam Name:
Do you plan to show up every week:



*Arty or Sharps can not be guaranteed on this post. The regiments that will play a speciality will be decided at sign ups 30 min before the event on the Dixieland Army teamspeak (fotografie-tommi.de). This will be repeated every week.
« Last Edit: May 25, 2017, 05:25:19 pm by William96 »