Author Topic: Developer Blog #2 - Patch 1.2  (Read 8539 times)

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Offline Betaknight

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Re: Developer Blog #2 - Patch 1.2
« Reply #30 on: March 24, 2014, 11:41:12 am »
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
I could model a few after I'm done with some stuff.
If you could send us the pictures of things you'd like to see in-game that would be great!
The first modder for NW.

Offline lolman1c

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Re: Developer Blog #2 - Patch 1.2
« Reply #31 on: March 24, 2014, 07:20:23 pm »
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
I could model a few after I'm done with some stuff.
If you could send us the pictures of things you'd like to see in-game that would be great!

I think bigger bombed out buildings like you would see in some big Belgium towns would be cool to see. I've been trying to make some urban-warfare maps but had to use NW props you can't go in as houses as the current houses don't really fit.

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That's Ypres for example. Funny enough the museum I work at owns what is left of one of the stain glass windows of that church. It was picked up by one of the Leeds Pals guy and brought back to England.
« Last Edit: March 30, 2014, 08:01:16 pm by lolman1c »

Offline BNS Marko

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Re: Developer Blog #2 - Patch 1.2
« Reply #32 on: March 30, 2014, 07:16:37 pm »
Maybe something similar to  this(for my mod, by negast) would be good?

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Offline Betaknight

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Re: Developer Blog #2 - Patch 1.2
« Reply #33 on: March 31, 2014, 02:40:58 am »
Maybe something similar to  this(for my mod, by negast) would be good?

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That's actually not a bad idea, will consult with Rig and team.
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Offline Friedrich

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Re: Developer Blog #2 - Patch 1.2
« Reply #34 on: April 22, 2014, 03:37:17 pm »
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

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Offline lolman1c

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Re: Developer Blog #2 - Patch 1.2
« Reply #35 on: April 22, 2014, 06:20:14 pm »
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?


Wow, they would be perfect for anyone wanting to create an urban map!

Offline Olafson

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Re: Developer Blog #2 - Patch 1.2
« Reply #36 on: April 23, 2014, 12:26:04 am »
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

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I simply did not touch IE since then.

Offline Rigadoon

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Re: Developer Blog #2 - Patch 1.2
« Reply #37 on: April 23, 2014, 02:29:41 am »
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

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[close]

Please send me a link. Those look great and will be very useful.

Offline Friedrich

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Re: Developer Blog #2 - Patch 1.2
« Reply #38 on: April 24, 2014, 03:11:11 pm »
I simply did not touch IE since then.
You lazy man.  ;)

Please send me a link. Those look great and will be very useful.
Thanks! :)

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