Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Olafson on December 06, 2019, 10:04:58 pm

Title: Re: Developer Blog 44 - Progress Update
Post by: Olafson on December 06, 2019, 10:04:58 pm
Title: Re: Developer Blog 44 - Progress Update
Post by: Moldplayer on December 06, 2019, 10:25:16 pm
Everything is loading for me, but I am just gonna assume that this blog is good.


EDIT - it was good.
Title: Re: Developer Blog 44 - Progress Update
Post by: PsychoPigeon on December 06, 2019, 10:25:49 pm
I can't believe this is still going, you have some determination! Good luck
Title: Re: Developer Blog 44 - Progress Update
Post by: No0B on December 06, 2019, 10:31:30 pm
This looks really cool should be a good replacement for N&S and NW
Title: Re: Developer Blog 44 - Progress Update
Post by: danangleland on December 06, 2019, 10:51:51 pm
Excellent items as usual FSE, and I love the animations. Does this mean that when changing weapons, the sheathing animation for the currently selected weapon will always play before the drawing of the new weapon begins, rather than the way it is in M&B where the current weapon is instantly sheathed and the new weapon drawn? I do hope so; I am frustrated that Bannerlord hasn't done this. I am quite happy with Bannerlord's animations, but your's put it to shame in my opinion.
Title: Re: Developer Blog 44 - Progress Update
Post by: Olafson on December 06, 2019, 11:48:02 pm
Yes. If you switch a weapon it will always sheath the other weapon first. If you do not want it to do that, you have to drop the weapon, but you obviously will still have to draw the other one.
Title: Re: Re: Developer Blog 44 - Progress Update
Post by: Coldstreamer on December 07, 2019, 12:42:21 am
I honestly have doubts, I think it will flunk as a full game, but looks damn good and I will definatley get it when it comes out eventually.
Title: Re: Developer Blog 44 - Progress Update
Post by: MadWolf on December 07, 2019, 08:11:49 am
Nice to see another Developer Blog.
I like the aiming down sight and the new weapon switching system. New maps look really good as well.

looking forward to test it all out for myself, keep up the hard work  ;)
Title: Re: Developer Blog 44 - Progress Update
Post by: Aksei on December 07, 2019, 10:19:28 am
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year
Title: Re: Developer Blog 44 - Progress Update
Post by: Savolainen5 on December 07, 2019, 10:30:16 am
Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.
Title: Re: Developer Blog 44 - Progress Update
Post by: Lee on December 07, 2019, 12:34:20 pm
Dank dev blog!
Title: Re: Developer Blog 44 - Progress Update
Post by: Olafson on December 07, 2019, 12:50:18 pm
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year

Switching camera positions with a keystroke is not difficult. What are you on about?

Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.

Yeah, it is a flickering issue with bloom that I absolutely hate and I can not seem to find a fix for.
Title: Re: Re: Developer Blog 44 - Progress Update
Post by: Knightmare on December 07, 2019, 03:15:54 pm
so then whats left
Title: Re: Developer Blog 44 - Progress Update
Post by: Earth Bby on December 07, 2019, 04:43:55 pm
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year

Switching camera positions with a keystroke is not difficult. What are you on about?

Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.

Yeah, it is a flickering issue with bloom that I absolutely hate and I can not seem to find a fix for.

Its to do with AA try to make it softer through the console, it's a balance and will always happen on low settings but high+ you might have a chance
Title: Re: Developer Blog 44 - Progress Update
Post by: Olafson on December 07, 2019, 05:36:15 pm
No, there are some anti-flickering solutions but they do not work properly. It is related to TAA and Bloom, but I can't seem to fix it so far. I fixed it on the old post processing stack, but the new one has that issue all the time. It is not too bad when playing the game, but it still annoys me at times.
Title: Re: Developer Blog 44 - Progress Update
Post by: Earth Bby on December 07, 2019, 09:26:18 pm
No, there are some anti-flickering solutions but they do not work properly. It is related to TAA and Bloom, but I can't seem to fix it so far. I fixed it on the old post processing stack, but the new one has that issue all the time. It is not too bad when playing the game, but it still annoys me at times.

Then my next suggestion is to lower the resolution of your spec and roughness maps, i know ungodly but it'll force a smear aka a softer look. I suggest 256x256 then go up from there.
Title: Re: Developer Blog 44 - Progress Update
Post by: Cajun on December 08, 2019, 01:21:37 pm
Good job FSE happy to see more work on the game!
Title: Re: Developer Blog 44 - Progress Update
Post by: Steinmann on December 15, 2019, 10:26:54 pm
This looks really cool should be a good replacement for N&S and NW
Title: Re: Developer Blog 44 - Progress Update
Post by: Cajun on December 17, 2019, 09:32:23 pm
This looks really cool should be a good replacement for N&S and NW

Yep can't wait!
Title: Re: Developer Blog 44 - Progress Update
Post by: Skaen on January 13, 2020, 04:09:16 pm
Not gonna lie, this looks really good in my opinion. I don't have any knowledge on the ACW, but this makes me want to investigate it and actually play the game when it's out.
Title: Re: Developer Blog 44 - Progress Update
Post by: Lawrence on January 25, 2020, 01:09:36 am
Looking good boys
Title: Re: Developer Blog 44 - Progress Update
Post by: Furrnox on March 10, 2020, 04:55:04 pm
Can we get a new devblog pls it's been 3 months much love.
Title: Re: Developer Blog 44 - Progress Update
Post by: Olafson on March 10, 2020, 09:20:41 pm
Hoping to publish one within the next 7 days. Sorry for the delay.

In the meantime, I did recently update the website and it is now using a responsive design. I also updated the FAQ etc.

https://www.fsegames.eu/pages/index.html

https://www.fsegames.eu/pages/faq.html