That's consistency, Kator. Not continuity. Continuity means the results of the previous event affect the situation of the next event. It is quite evident that you have no comprehension of what I'm talking about, so I'm just going to ignore you from now on.
MrRiv: Essentially, we'll be making a "board game" campaign with the five factions from Napoleonic Wars being played by self-organized groups of players in a bid to control Europe. The campaign map will be based on 1800 Europe, but will not be historically accurate as all factions should be somewhat equalized in territory and initial economy. Strategic, logistical, economic, and diplomatic events will be played out on the campaign map and when battles arise between factions these will be simulated using NW based on the situation on the campaign map.
If it's a siege then a siege map will be used and if it's a battle then any number of maps based on terrain and such will be chosen. The Commander Battle game mode will be used and armies on the battlefield will be proportional to the ones on the campaign map. So, if there's 10,000 vs. 6,000 then that can translate to something like 100 vs. 60 or 200 vs. 120 on the battle map, based on the players available to fight for each faction and factional preferred unit sizes. Army composition, as in infantry, cavalry, and artillery, will also translate proportionally.
Time will likely pass psuedo-realtime with a day or two being one turn and all factions moving simultaneously. Time will pause for battles, but other than that faction orders are carried out continuously.
The campaign will focus a lot on emergent mechanisms. Factions will have a few rules set, but mainly they will self-organize and it is up to the players in each faction to keep things going. This means schisms within factions may result in civil war for them, players themselves will be required to establish the ruling hierarchy and decide on a method of rule, be it democracy or dictatorship. Game admins will only accept majority supported orders or individual orders relating to a players own holdings(Be they territorial, military, or otherwise).
We're currently just in the starting phase of making the various rulesets for the economy, logistics, recruitment, etc.