Author Topic: Developer Blog 4 - Motion Capture Animations  (Read 30651 times)

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Offline Megaberna

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #30 on: December 10, 2012, 02:25:55 am »
Make a new kick animation!

That would be epic!

Offline Pinball Wizard

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #31 on: December 10, 2012, 03:38:55 am »
Looks nice. Can't wait.

Offline McEwan

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #32 on: December 10, 2012, 03:43:35 am »
Forgive me if this has been asked in another location. Will there be a "prone" feature? I feel it would make the game more immersive, as that offers more options and was actually done in the war. You don't have to make a moving animation for it, and I understand if you think it unbalances the game.

Perhaps have it as a server option?


Kielbasa!

Offline Rejenorst

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #33 on: December 10, 2012, 04:39:29 am »
I remember a few scenes in Gods & Generals where they did that at Fredericksberg battle iirc.

Found this page with pics in regards to sharpshooter regiments and reloading while prone:
http://hankinslawrenceimages.wordpress.com/tag/civil-war/


Not sure if going prone during a line battle was done often though.

Spoiler

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Offline Menelaos

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #34 on: December 10, 2012, 05:00:39 am »
Cavalry and artillery animations. My question is how would you do that.

Offline Japan

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #35 on: December 10, 2012, 06:40:15 am »
Is the hand to hand combat look good?

Offline Rejenorst

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #36 on: December 10, 2012, 06:45:47 am »
Cavalry and artillery animations. My question is how would you do that.

They won't be able to get motion capture for horses I believe. There will probably be 3-4 sets only that they need to do: 1) Idle 2) trot 3) gallop 4) swim. Those can be done by hand I suppose.
The death anims will probably be done via ragdolls.

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Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #37 on: December 10, 2012, 08:37:51 am »
Vince could you fire live ammunition if you fired out of the window? ;)

Offline Tali

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #38 on: December 10, 2012, 10:01:47 am »
Using Kinect for MoCap is indeed a great idea, I was curios when you announced early on that you planned to use MoCap, And I must say, I'm happy you'll manage to pull it off.

Offline Aksei

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #39 on: December 10, 2012, 11:12:54 am »
when arty hit the ground next to a player .... some kind of wince maybe
i think you already made some usual arty animations^^

Offline Wolfy

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #40 on: December 10, 2012, 02:29:51 pm »
Make a new kick animation!

That would be epic!
Round house!

Offline TheZach_Attack

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #41 on: December 10, 2012, 02:39:26 pm »
Make a new kick animation!

That would be epic!
Round house!
Or a Ninjaish move were you kick their feet out and fall, kind of like getting hit by a horse.

Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #42 on: December 10, 2012, 03:02:54 pm »
How about a move where you hold someone down and cigarette burn their nipple (That was a joke btw)

Offline HappyBanana

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #43 on: December 10, 2012, 03:43:05 pm »
maybe a silly question but do you guys all life in one house? or do you guys just use a small studio or something? I am just curious :3

+ AWSOME!. much <3 for you guys :D

Offline Cop

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #44 on: December 10, 2012, 03:43:33 pm »
How about a move where you hold someone down and cigarette burn their nipple (That was a joke btw)
Oh, you.


Looks good gentlemen!

Can't wait to see more.