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Messages - Jacob

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31
The Mess Hall / Re: How famous is the player's regiment above you?
« on: August 27, 2013, 07:00:49 am »
Bunch of nice guys :)

32
The Mess Hall / Re: How famous is the player's regiment above you?
« on: August 26, 2013, 05:39:06 pm »
Never heard of them until recently but got some good players!

33
Off Topic / Re: Computer specs? Favorite upcoming game?
« on: August 26, 2013, 03:59:06 pm »
Processor: Intel i7 3.4 Ghz
Graphics Card: Nvidia Gtx 550 Ti (PRobably gonna upgrade soon)
RAM: 8GB
Hard Drive: 1 TB

Looking forward to Rome 2 and, if the decide to put it on PC, GTA V

34
Off Topic / Re: Show yourself.
« on: August 25, 2013, 11:08:39 pm »
Ok muthafuckas im back!



Stop the arguing and look at my pretty face and knee!!!

35
General Discussion / Re: FPS Problems
« on: August 23, 2013, 05:49:20 pm »
If anyone else has problems I can suggest turning off bodies and ragdolls they really aren't essential to the game and help a bunch

37
General Discussion / Re: What is your favorite gamemode?
« on: August 19, 2013, 03:16:11 pm »
I really like duel, battle (Groupfighting) and Deathmatch. Most of them have constant melee and shooting is less important. :D

Except for when everyone shoots in deathmatch :P

38
The Mess Hall / Re: Do you know your history? [Forum Game]
« on: August 12, 2013, 11:32:35 am »
2991 BC - I don't know jack shit about this year other than that it was a leap year, I even researched it and there was nothing

39
General Discussion / Re: After BCOF
« on: August 09, 2013, 11:26:05 am »
After BCOF FSE will take it upon themselves to create COB.

Spoiler
CALL OF BETTY!

I believe it will be based on the recent movie.
[close]

PLEASE PLEASE PLEASEEEEE Get someone to make a short indie game pleaseeeeeeeeeeee :P

40
Official Servers Bans & Unbans / Re: Ban Requests - EU1
« on: August 08, 2013, 11:50:51 pm »
I can vouch for this ban request having been there, they were causing a little trouble while I was there admining, and then it apparently escalated when I left the server.

41
General Discussion / Re: After BCOF
« on: August 06, 2013, 02:20:05 pm »
I would like to see an English Civil War game, don't really know anything about it other than the Royalists versus the Parliamentarians. I'm pretty sure the armor and equipment was pretty close with one another though so I can't see it as too hard of a game to make after they animate properly pikes and swords.

Nice to see someone agrees with me, if you think you can add to my OP let me know :D

42
General Discussion / Re: After BCOF
« on: August 06, 2013, 02:58:32 am »
I have to side with Mikkel here, the whole point of this thread was to get some detailed suggestions, something fun to read, a couple of lines doesn't really say much now does it.

43
General Discussion / After BCOF
« on: August 05, 2013, 10:43:00 pm »
So in a thread about the beta, people were mentioning other games they want FSE to make once they are done with BCOF. Try be in detail, it would be nice to get some scope of how much you are thinking of not just "I want a space game" or something that doesn't tell us much, something interesting to read.

- Concept -
So my idea for a game, I haven't thought of a title for it, maybe I'll add one if I think of it, but it is set in the English Civil War. Honestly this is an area of history that I, and hopefully many others might potentially find interesting. As far as I know, the only game with the English Civil War in it is Medieval 2: Total War, by way of a mod called for king or country. (http://www.moddb.com/mods/for-king-or-country-the-english-civil-war)

- Units -
As far as units go they would be pretty simple, seeing as at the beginning of the war there were no standing armies so it was made up of mainly milita as well as officers, because of this you could have multiple units of militia with different clothing. Within these two types of militia units you have to remember the only foot infantry that there was at the time was pike men and musketeers.

Musketeers - The musketeers of the English Civil war mainly used a matchlock musket, the length of the barrel would be around four and a half feet. This musket only had a range of around 300 yards, but it would only be accurate up to 50 yards. Seeing as it was a heavy musket it had a rest, I don't know how you would incorporate this into the game unless it was kept in an inventory slot but when you presented there was a short animation of it being placed before the gun was resting on it, this would make it take a while to fire but that could cut down on the annoying game play style of point blanking.

The ammunition would be carried by a leather bandolier that went over the shoulder and around the hip, from this there would be hung "The Twelve Apostles", these were tubes of gunpowder, seeing as you only have 12, that would indicate you have 12 shots, however the bandolier also had a flask full of power meaning you could have more shots, probably up to about 24-32.

The flintlock musket was a lot more expensive than the matchlock musket, because of this it was only really issued to sentries and the lifeguards of high ranking officers, this could possibly be some form of special unit that is "Generals Staff". Generally all musketeers carried a sword for if they ever got into some melee.

Pike men - The pike men predominantly used used an iron head spear, mounted on a shaft made of ash wood that was between 15 and 18 feet long. Due to the fact that it was quite unwieldy, some pike men cut a few feet off their pikes, this put them at a serious disadvantage against people with a full length pike. Because of this fact there is potential for a slight chance to spawn with a shorter pike. The pike men also carried a short sword called a "tuck" for close quarter fighting.

In ideal situations the pike men would wear a helmet, breast and back plates, thigh guards (tassets) and an iron collar or gorget. These would provide some protection against things like glancing blows from a sword or pike, but a straight on attack is more than likely to go straight through the armour and kill. Much like when a bayonet kills a cuirassier in NW.

Cuirassiers - The cuirassiers are a directly evolved form of the medieval knight, they went into battle with quite a lot of armor on, with the exception of the lower leg which was covered by a long boot. They had also ditched the lance of old, and taken on weapons such as pistols carbines and swords. This would leave the player with the choice of a pistol or a short carbine, all cuirassiers would carry a sword.

Harquebusiers - The harquebusiers, like the cuirassiers carried a carbine, or a pair of pistols, and a sword. Although the officers of a harquebusier regiment would usually carry the harquebus. They were classified as light cavalry because they wore lighter armor and rode slightly faster horses.

Dragoons - The dragoons were mounted infantrymen that rode small, fast horses so that they could move to position then fight on foot. They didn't wear any armor and they would usually carry a musket or carbine, and a sword.

Artillery - The artillery of the civil war can be separated into three different types, Siege Guns (Cannon royal, Cannon and Demi-Cannon, Heavy Field Guns (Culverin, Demi-Culverin) and Light Field Guns (Saker, Drake, Minion, Falcon, Falconet and Robinet). Most arillery was muzzle loaded, smooth bore and cast in bronze and iron.

- Maps -
Battle of Powick Bridge
Battle of Edgehill
Battle of Braddock Down
Battle of Hopton Heath
Battle of Seacroft Moor
Battle of Ripple Field
Battle of Sourton Down
Battle of Stratton
Battle of Adwalton Moor
Battle of Roundway Down
First Battle of Newbury
Battle of Nantwich
Battle of Cheriton
Battle of Cropredy Bridge
Battle of Marston Moor
Battle of Beacon Hill
Battle of Castle Dore
Battle of Tippermuir
Battle of Aberdeen
Second Battle of Newbury
Battle of Auldearn
Battle of Naseby
Battle of Alford
Battle of Langport
Battle of Kilsyth
Battle of Philiphaugh
Battle of Rowton Heath
Battle of Torrington
Training

There are lots of battles, and I am not familiar with the landscape of every place, but most battles were fought in like a field or a moor so generic style maps wouldn't be to hard to make. The training map would be some sort of camp for the milita to be trained at where you could practice as all the different types of unit before hitting the big bad world of multiplayer.

- Multiplayer -
So in multiplayer there would be a few main modes, the first of these would be battle mode, which would be exactly the same as in NW. Just a generic style of fun gameplay that anyone can pick up and play. The next two modes would be team deathmatch and deathmatch, they are also a generic type of gamemode that would be familiar to gamers. Another mode they would be used to playing would be king of the hill, the main objective being to hold a certian point on the map. More game modes could be added like duel, an maybe an objective style gamemode where you have to complete tasks although I am not sure how that could work. Server sizes for this game would be 300 players, on two teams of 150. Hopefully this would be possible, and if the 500 player servers on BCOF hold out then surely FSE could scale back the servers, although server sizes could be larger if wanted.

So that's my idea for a game, if I missed anything feel free to point it out, although I would rather this thread was dedicated just to DETAILED ideas.

44
Off Topic / Re: What is your favorite Subject in School?
« on: July 04, 2013, 10:58:42 pm »
IT - Its the only subject I take at college

45
The Mess Hall / Re: How good at melee is the person above you?
« on: July 04, 2013, 10:58:06 pm »
-/10 Dunno you

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