Author Topic: Developer Blog 18 - Napoleonic Wars Patch 1.104  (Read 77883 times)

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Offline Riddlez

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #180 on: July 31, 2013, 09:43:01 pm »
Probably one of the very few old-timers here who hasn't been a regimental leader.

Offline Vincenzo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #181 on: July 31, 2013, 10:00:03 pm »
The good news is that after a day of testing I finally reproduced the crash whilst joining one of our servers, The bad news is that It is most definatly caused by something Taleworlds changed in the engine for Warband patch 1.157....

I have send the gathered information off to them and they will look into it.

Offline Riddlez

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #182 on: July 31, 2013, 10:01:36 pm »
The good news is that after a day of testing I finally reproduced the crash whilst joining one of our servers, The bad news is that It is most definatly caused by something Taleworlds changed in the engine for Warband patch 1.157....

I have send the gathered information off to them and they will look into it.

In their own time, of course...
Probably one of the very few old-timers here who hasn't been a regimental leader.

Offline Vincenzo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #183 on: July 31, 2013, 10:11:12 pm »
I will try to force them to fix it with some less time than usual.

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #184 on: July 31, 2013, 10:23:45 pm »
*cough* hate when people who don't even play the game make major changes that make no sense and effect the people who do play the game *cough* Taleworlds *cough*

Offline Docm30

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #185 on: August 01, 2013, 12:24:31 am »
What makes you so sure the changes "make no sense"?

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #186 on: August 01, 2013, 12:34:51 am »
Changing turn speed on multiplayer? That affected the melee for sure there was no need for that change to be made, therefore it makes no sense.

Offline Dekkers

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #187 on: August 01, 2013, 01:10:42 am »
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!
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Offline Docm30

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #188 on: August 01, 2013, 01:14:43 am »
You think the multiplayer turning speed is causing the game to crash?

Offline Fallout

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #189 on: August 01, 2013, 02:14:07 am »
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!
Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community

Offline Vincenzo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #190 on: August 01, 2013, 08:11:55 am »
Changing turn speed on multiplayer? That affected the melee for sure there was no need for that change to be made, therefore it makes no sense.

The turn speed change only affected native, it is a module.ini setting they added which is by default disabled... (enabled in native)

Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!
Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community
We did not change anything about the melee, except the things mentioned, very small stat changes.
We listen to the whole community, not just to a certain region..
I do not understand the constant complaints about melee, the only change we made 6 months ago is adding a small delay on raising the musket above your head, that's all.
« Last Edit: August 01, 2013, 08:14:00 am by Vincenzo »

Offline Rejenorst

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #191 on: August 01, 2013, 09:54:15 am »
Might be worth looking into the server settings for melee speed and whether or not it got reset? I think servers can change the speed to normal, fast and slow or something right?
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Offline Vincenzo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #192 on: August 01, 2013, 10:14:40 am »
Melee  speed should be set to medium at all times.


Good news everyone!

Taleworlds found what is causing the crash.

When you join a server and someone is reloading, you get a "is reloading" message from the server, but in some cases you do not have the Weapon he is holding received yet from the server, which is causing the crash.
It was introduced because of a bugfix taleworlds did for the reload animation speed when switching from melee to firingmode.

Taleworlds will fix this bug in the binary and prepare for a 1.158 patch release.

I will keep you updated.
« Last Edit: August 01, 2013, 10:25:09 am by Vincenzo »

Offline Rejenorst

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #193 on: August 01, 2013, 10:28:58 am »
Exellent!
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Offline MazZ

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #194 on: August 01, 2013, 11:49:17 am »
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!
Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community

Quite a thing to say "the whole NA community" hates the melee changes, you represent them or something?
As far as I know everyone has access to all the "public" discussion threads on the forum so you can't really say that annyone is left out.

There is one change I truely hate about the melee that was in a patch a while ago and that is the sort of stun you get when somone blocks your upstab, I know I keep bringing this up but it still feels like you get stunned after somone blocks your upstab. (Could also be incompetent me, but I doubt it)
« Last Edit: August 01, 2013, 11:58:37 am by MazZ »