Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).
What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.
There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.
There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias. Regarding ak47 and recent relevance, the last community tournament, has actually be won by ak47 members,
it's a fact which you can verify.
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the
game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.
1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time
t, Player A and Player B, you can kill only one person at a time, you will and can impact only one
skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.
My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.