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The Lounge => Off Topic => The Mess Hall => Topic started by: The Council on July 24, 2019, 07:55:14 pm

Title: The Council's Melee Rankings | Official | 2019
Post by: The Council on July 24, 2019, 07:55:14 pm
(https://i.imgur.com/xDPgOq5.png)




These are the Official Melee Rankings, brought to you by The Council. We are a group of five Napoleonic Wars veterans who have decided it is the time to create the decisive melee list, to clear up any doubt once and for all. This ranking differs from the others since we have not only compiled the current top 20 NW players, but also broken down their individual statistics and capabilities. Please note this is a list of CURRENT groupfighting ability, deduced from what has been shown in the competitive scene (tournaments, leagues and other types of official matches). Although some players may exhibit higher scores in certain categories it does not mean they lack prowess there completely; it depends greatly upon relativity compared to other players and other aspects of their playstyle. Please have a look below now, where you may find our current, ORDERED top 20 melee rankings, and a spoiler which you may open for a follow-up breakdown.



In order to clear up what each of the categories mean, here is a brief summary. These are not limited and may contain other nuanced aspects of melee.

Blocking - Probably the most straight-forward category. Blocking however refers not only to the ability to quick block, but also tap blocking / reactive blocking. This means being able to defend yourself in 2v1s is just as important as being able to block a lunge at you in the midst of cluttered melee.

Chambers - Chambering is oftentimes a great way to secure a fast kill and outperform an opponent's block. Chambers included are obviously of various categories: stun chambers, spam chambers, block chambers and others.

Range - Ranging is a category that incorporates not only stabbing but also footwork. A player's movement is considered greatly in this area, in combination with their ability to lunge, cover a large area of a stab quickly and otherwise use momentum to out-footlance an opponent.

Teamwork - A vague yet somewhat very specific category. This covers all areas of teamwork including ease of completing 2v1s with this person, relying on them to complete trade kills, having your back or the patience to hold a stab in order to facilitate kills.

Impact - This is the most artificial category. It includes but is not limited to: the ability to create picks, the vision to create space or otherwise disrupt formations to help the team, the willingness to sacrifice themselves in order to help the team (dragging players, being a decoy, lunging in) and in other ways making big and important plays.







 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger

05. - (https://i.imgur.com/qTMdkRL.png) Bagins

06. - (https://i.imgur.com/qTMdkRL.png) Shadey

07. - (https://i.imgur.com/R5wa8jb.png) Extazz

08. - (https://i.imgur.com/hXCLCjo.png) Rune

09. - (https://i.imgur.com/R5wa8jb.png) Tibérias

10. - (https://i.imgur.com/eHLjyhv.png) Marquez

11. - (https://i.imgur.com/qTMdkRL.png) Domi

12. - (https://i.imgur.com/dOFmLhS.png) Ivan

13. - (https://i.imgur.com/oKmSTZw.png) Movement

14. - (https://i.imgur.com/R5wa8jb.png) Troister

15. - (https://i.imgur.com/EBrAGJA.png) Kore

16. - (https://i.imgur.com/qTMdkRL.png) Voluble

17. - (https://i.imgur.com/0aYfwo0.png) Moskito

18. - (https://i.imgur.com/R5wa8jb.png) Drake

19. - (https://i.imgur.com/oKmSTZw.png) Rikkert

20. - (https://i.imgur.com/MiEoPym.png) Muha


                                                  Ratings                                                 
Blocking
4.5

5

5

5

4

4.5

4

5

4

5

4

4

4.5

4

4

3

3

4

3

4.5

    Chambers
5

4.5

3.5

3

5

4

4.5

4

4

3

4

4

3.5

3.5

4

3

3

4

4

3

    Range
5

4

4

5

4.5

4

5

3

3.5

4

4

4

4

4

4

5

4

4

3

3.5

    Teamwork
4.5

4.5

5

4.5

4

5

4

5

5

4

4

4

4

4

4

4

4

3

4

3

    Impact
5

5

5

5

5

4.5

4

4.5

5

4.5

4

4

4

4

3.5

4

4

3

3.5

3

[close]



Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tardet on July 24, 2019, 08:07:53 pm
You can feel Gibby's influence on that one.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Mexican on July 24, 2019, 08:09:47 pm
i don’t see zappy anywhere

therefore, shit list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Yvrul on July 24, 2019, 08:10:48 pm
i don’t see zappy anywhere

therefore, shit list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 24, 2019, 08:11:44 pm
Not another list. Warband Council feelings anyone?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Herishey on July 24, 2019, 08:12:14 pm
Shadeys chambers 4? I don't know if I've ever seen Shadey chamber.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: QuinnML on July 24, 2019, 08:12:21 pm
cancer
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Knightmare on July 24, 2019, 08:12:32 pm
hi gais i goroden i damb farmar i gud n dablue porayer
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: |Viper| on July 24, 2019, 08:15:08 pm
Aye Movement getting up there!  :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on July 24, 2019, 08:30:34 pm
noobs
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Voluble123 on July 24, 2019, 08:39:45 pm
Master Ranger Voluble  8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Elsse on July 24, 2019, 08:44:01 pm
noobs
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: nIvan on July 24, 2019, 08:51:08 pm
please stop making anonymous lists they are not cool anymore
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 24, 2019, 08:57:08 pm
Detective voluble better be on the case  ;D
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on July 24, 2019, 08:58:23 pm
how is my range this high wtf LOL
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Gibby Jr on July 24, 2019, 08:58:59 pm
how is my range this high wtf LOL

nice s key
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 24, 2019, 09:00:28 pm
Golden No.1? Clearly a Padawan list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 24, 2019, 09:01:40 pm
Golden No.1? Clearly a Padawan list

Obviously he is one of the top 5 veteran nw players that made this list.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tardet on July 24, 2019, 09:03:11 pm
Just realised Kore ranked 15 on the list. I was ready to take this list somewhat seriously, why u do dis  :'(
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 24, 2019, 09:05:59 pm
im extarzz
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Ambiguous on July 24, 2019, 09:07:47 pm
im extarzZ
fixed
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Voluble123 on July 24, 2019, 09:11:02 pm
im extarzz
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fungus on July 24, 2019, 09:13:04 pm
No PrideofNi


another list disregarded
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on July 24, 2019, 09:17:14 pm
Guess im shit at blocking boys.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on July 24, 2019, 09:35:27 pm
Add me pls
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 24, 2019, 10:14:29 pm
Just realised Kore ranked 15 on the list. I was ready to take this list somewhat seriously, why u do dis  :'(
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kraz on July 24, 2019, 10:19:38 pm
why nock isn’t top 1, fake list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on July 24, 2019, 10:20:32 pm
kore is the goat and carry of PB
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 24, 2019, 10:27:09 pm
kore is the goat and carry of PB
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 24, 2019, 10:28:58 pm
kore is the goat and carry of PB

Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 24, 2019, 10:29:06 pm
kore is the goat and carry of PB
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Coco. on July 24, 2019, 10:49:59 pm
wtf where is FAISAN  >:( >:( >:( >:(
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: higened243ed on July 24, 2019, 10:51:10 pm
wtf where is FAISAN  >:( >:( >:( >:(
wtf
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Zappy on July 24, 2019, 11:19:38 pm
i don’t see zappy anywhere

therefore, shit list
>:( >:( >:( >:( >:( >:( 10 at blocking for me
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Louisss on July 24, 2019, 11:33:18 pm
the council has spoken!
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Elias on July 24, 2019, 11:50:51 pm
tf who made dis list?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 25, 2019, 12:14:01 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Elias on July 25, 2019, 12:23:57 am
at least put knightmare somewhere on the list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on July 25, 2019, 12:33:18 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Groupfighting not duels. Otherwise Gi should also be on this list eh.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 25, 2019, 12:41:34 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Groupfighting not duels. Otherwise Gi should also be on this list eh.
i thought it was obvious i wasnt being rly serious since i asked to put knightmare on the list (although he would trash everyone in EU if he had a decent ping)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Heinrich Adelmann on July 25, 2019, 12:47:04 am
Only relevant list is the one in the 15th YR teamspeak. Change my mind
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Elsse on July 25, 2019, 12:49:17 am
The maker(s) of this list needs to have some advices of an expert ! Can someone call Gaisan ?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 25, 2019, 01:11:37 am
The maker(s) of this list needs to have some advices of an expert ! Can someone call Gaisan ?

u surely meant Obelix
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on July 25, 2019, 01:17:01 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Groupfighting not duels. Otherwise Gi should also be on this list eh.
i thought it was obvious i wasnt being rly serious since i asked to put knightmare on the list (although he would trash everyone in EU if he had a decent ping)
Didnt read past my name because I got very ANGERY 😤😤😤😤😤😤😤😤😤😤😤😤😤😤
Spoiler
jk
[close]
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 25, 2019, 01:22:43 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Groupfighting not duels. Otherwise Gi should also be on this list eh.
i thought it was obvious i wasnt being rly serious since i asked to put knightmare on the list (although he would trash everyone in EU if he had a decent ping)
Didnt read past my name because I got very ANGERY 😤😤😤😤😤😤😤😤😤😤😤😤😤😤
Spoiler
jk
[close]
FIGHT ME FT7
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Knightmare on July 25, 2019, 09:11:27 am
higen beats rikkert but he's not on the list
i carry every gf but im not on the list
ok
at least put knightmare somewhere on the list
Groupfighting not duels. Otherwise Gi should also be on this list eh.
i thought it was obvious i wasnt being rly serious since i asked to put knightmare on the list (although he would trash everyone in EU if he had a decent ping)
(https://imgur.com/P8lKNhC.png)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 04:41:13 pm
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 25, 2019, 05:05:44 pm
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.

There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.

There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fralla8 on July 25, 2019, 05:10:03 pm
It wouldn't make any sense if there "one skill" instead of gf skill and duel skill since people can be better at one compared to the other...
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 25, 2019, 05:12:55 pm
Agree with fralla
have u seen voluble win duel tournaments? Me neither
Have u seen voluble carry "HIGH LEVEL" gfs big time? Yes
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Eamon on July 25, 2019, 05:13:46 pm
Only relevant list is the one in the 15th YR teamspeak. Change my mind

Yeah the ban list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 06:10:53 pm
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.

There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.

There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias. Regarding ak47 and recent relevance, the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 25, 2019, 06:16:44 pm
Spoiler
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.

There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.

There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias. Regarding ak47 and recent relevance, the last community tournament, has actually be won by ak47 members, it’s a fact which you can verify.
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very lists doesn't do that, it tries to judge what it can't : it's flawed.

[close]

Wait what tournament did AK members recently win? Did i miss something?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tardet on July 25, 2019, 06:18:07 pm
He meant the last 1v1 tournament where the top 2 (and potentially top 3) will be claimed by AK47 members.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 25, 2019, 06:20:26 pm
He meant the last 1v1 tournament where the top 2 (and potentially top 3) will be claimed by AK47 members.

Ah yes, the tournament which is completely irrelevant here.

Please note this is a list of CURRENT groupfighting ability, deduced from what has been shown in the competitive scene (tournaments, leagues and other types of official matches).
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tardet on July 25, 2019, 06:35:09 pm
I didn't say that makes sense, just clarified. Yeah AK47 members won the last community tournament, and this tournament was in duels, which is indeed irrelevant to the current list based on groupfighting skills. With that being said, if you follow his logic:

Groupfighting skill doesn't exist, same for duel skills.

So yeah, have fun going full circles.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 25, 2019, 06:36:30 pm
@Drake surely if GF and duel skills are the same then you have no reason to make the distinction here about the categories? It renders everything you say pointless
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 25, 2019, 06:36:49 pm
Groupfighting skill doesn't exist, same for duel skills.

Sounds like an excuse to me  ::)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 25, 2019, 06:42:07 pm
imagine having more than 1 star in your forum rank
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fralla8 on July 25, 2019, 07:16:34 pm
NW is a team based game. One could argue Mount & Blade in and of itself is a team based game.
Just like in CS or League. Sure there are 1v1s in both those games but that doesn't define the game, it's only a part of it.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 07:21:57 pm
@Drake surely if GF and duel skills are the same then you have no reason to make the distinction here about the categories? It renders everything you say pointless

Duel skill and GF skill can't be the same, since i've stated they do not exist (Quote below).

Groupfighting skill doesn't exist, same for duel skills.

NW is a team based game. One could argue Mount & Blade in and of itself is a team based game.
Just like in CS or League. Sure there are 1v1s in both those games but that doesn't define the game, it's only a part of it.


Can't speak for CS or League. M&B has a team based competition scene but remember fralla, i've said the game mechanics is 2 player induced, Player A and Player B. Only player can kill or impact only one else at a time t. it's how the game is designed.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 25, 2019, 07:22:30 pm
Spoiler
Groupfighting skill doesn't exist, same for duel skills.
There's only one set of skill, which is your melee habits/pattern of bayonet handling and capacities, and regularity excuting these capacities which you operate in both of theses combat format, since we operate the same movements every time in very short moments whatever the format, skill is in fact vastly more tested under duel situations than groupfighting situation, both can be interesting, in fact gf is a set of very fast paced one on one situations, long story short, your list is fatally flawed by an partial ignorance of the actual skill nature (which is indivisible).

What you are saying is barely even comprehensible, but if i'm trying my hardest I can strain about the smallest amount of tenuous sense out of it. First of all don't talk about melee as if it's some kind of contemporary socialistic philosophy or as if you should be lecturing it at Oxford.

There is vastly more to group fighting then dueling, proven by anyone who is able to look at it without bias. If you could shed your ego and your only last hope for remaining relevant you might understand the dueling is completely patience based at high level.

There is no such thing as no skill in either and no such thing as pattern mastering or whatever other nonsensical nonsense you and your gang want to come up with. The fact is group fighting is pretty simple but when at higher levels you can reach some more complex situations. Most of it however is based upon teamwork at this level since I would expect any player playing in semi-finals or above to have mastered the game. The only thing deciding who is winning is teamwork and play styles. It's as simple as that. And as recent tournaments show and recent performances show you and ak47 are weak and are currently playing at a far, far worse team synergy and team work level than any other teams. So stop making up stupid excuses and reasons and change your team/playstyle thanks. Btw this list is not flawed for any of those reasons just opinionated doesn't mean it's wrong it's an opinion.
Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias. Regarding ak47 and recent relevance, the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.
So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

1) Extra-influence by other players in the final results.
2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.
3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
[close]

Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 25, 2019, 07:24:52 pm
Duel skill and GF skill can't be the same, since i've stated they do not exist (Quote below).

Groupfighting skill doesn't exist, same for duel skills.

my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same,
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 25, 2019, 07:26:59 pm
Tardet mode activated
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 25, 2019, 07:31:26 pm
Drake getting oofed back into retirement
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 07:43:00 pm
Duel skill and GF skill can't be the same, since i've stated they do not exist (Quote below).

Groupfighting skill doesn't exist, same for duel skills.

my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same,

The sentence state duel and gf are combat format and not a set of skills, that there's no duel skill tree, and gf skill tree, you have skill in the nw game, which you use in combat situation, but what differs duel from gf is the number of people involved, it's a sematic that doesn't change how the game works, it doesn't change the game matrice/servers to which you send your mouse orders .do you have 45 ways of chambering, one for conquest mode, duel mode, 1v1 situation on conquest mode, 2v5 situation on battle mode?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tardet on July 25, 2019, 07:45:08 pm
Tardet mode activated

 8)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fralla8 on July 25, 2019, 07:50:18 pm
Can't speak for CS or League. M&B has a team based competition scene but remember fralla, i've said the game mechanics is 2 player induced, Player A and Player B. Only player can kill or impact only one else at a time t. it's how the game is designed.
It sounds like you've gone full circle and you're back to being a new player... I don't quite understand. There are more mechanics in a gf than in a duel. Beacuse if it is as you say "in fact gf is a set of very fast paced one on one situations" that means that all mechanics in a duel is present in a gf. But there are also mechanics that are specific to gfing. You move your mouse differently in a gf compared to a duel, things such as when you attack different opponent than the one infront of you.

You play GFs and Duels differently mechanically. Or do you play a duel like a gf and like, try to stab someone who isn't there?

There are absolutely "multiple skill trees". You can't learn how to quickblock, 2v1, or backstab in a duel situation.
When are you going to do any of these mentioned things in a duel?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Ledger on July 25, 2019, 07:55:14 pm
Drake just stop writing bullshit, please. You don't even know what you're saying.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Janne on July 25, 2019, 08:16:15 pm
wtf is this list haahahahahhahahha  ;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D;D ;D ;D ;D ;D
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 10:05:15 pm
Spoiler
I actually thank you a lot golden, to use the "fact" word, that's a post i can happily answer too withtout too much worry :)
Open the spoiler to have the number featured.
Spoiler


Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

1) My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

2)A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

3)Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

4)Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

5)This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
6)Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
[close]

1) First, there's no general attitude since i do come public very rarely those days, i never speak to you on steam, today is exceptional, you'll see, i don't go to fse, which is all argumentating with no insults, statistic shows, besides today argumentation for better truth, i've posted only 3 messages the past month, this can be prooven by going to my account and looking to messages. of the 3 messages  i posted, very marginal thing.

The last tournament i've played was the duel tournament i've played 4 days ago, before that, it's the 2019 m-nwwc which i dropped off few days ago, undefeated, after corrupted host decision directly impacting the tournament sanity and serious, then just before, we jump one year half baby, biggest tournament ever hosted, in early 2018 which i retired after had won it, these can be checked on challonge (real facts). My 3 last tournaments, experience, are both success, in the duel and the nwwc department with 1 years half distance. My actual team is named AK47, and hasn't formally participated in any tournament yet, then how could it have lost, i've personally not lead teams in tournament since 1 year and 7/8 month? So the word fact here is used falsely


1)  Do i really need to answer this ? your point number 2 doesn't make any sense related to the quoted sentence (which a fact stated without anything else), and it's filled with some brainless hostility, but i just feature the fact if any, look here, direct fact linking, : https://www.fsegames.eu/forum/index.php?topic=41928.0

hope the future points will have some materials please....

3) I could be a bad boy, and dismiss just by saying that block is a mechanical skill you use every day, or you wouldn't be relevant in both duel or gf situation. I could also say it's acknowledged by the lists makers, which my critics were aimed at in the first placed, they acknowledged themself that the blocking are a skill, since they feature it into the lists, but that wouldn't be fair.
Mechanical skill is relevant in any duel, because any mechanical moves (with your mouse, the very basis) you character apply in the game is the result of your own actions, therefore any outcome happening in the direct result of what you did or didnt. You might say that long series of duel favors some type of mechanical skill more than others, but arguing than mechanical skill isn't featured in duels is simply you absolute fake news of the day. Does chambering, kicking, ranging, swapstabing, blocking, stab ballistic, doesn't happen in duel ? No, it's incredible what your saying golden. Do theses skill are mastered the first day your playing nw? Isn't there anything to learn, is everyone chambering the same, with the same lethality ? Is everyone as good in kick ? Isn't there any learning curve from A to Z ? Of course, the answer to all theses question are obvious, and all of them dismiss your number 3 claim. Not only they happen in duel, but it's the only reasonable place you can for fuck sake, one for all golden, this is the only place you can compress, reduce these skills (in the observatory area) good enough that you can judge them accurately.
The most technical and precise nw skills are needed in the duel combat format, you need to be very precise and with good timing to avoid being chambered. I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf. it's all rush because you need to be speedy. that's the true skill downfall, because rush stab mean we all stab kinda same, without beauty or excentricity and precision. GF stab are ugly, but GF interestings skill are elsewhere don't worry, but tho are unmechanical as i said.


4)
T = time. Understand even if you're 2v1, the coded game mechanics, consider can do only one thing at a time, if a person get stabbed twice, he can take both stabs at T1 and T2 but he can also take both stabs at the same time T1 A and T1 B. the game doesn't allow multiple action at time t1 for one given person. each one has a decision to make at any given time t. the difference in gf is you can be impacted by multiple influx in the ending results, you can be impacted by 2 sources (players), at time T1 A and T1 B, thats mean, you have one T1 to defend yourself, but others people have 2 T1 to kill you. Whatever the T1 skill move you apply, you will not have an accurate judgement of your T1 move since by the nature of the game, you can't answer properly the 2 opponent T1 moves since the game doesn't allow you to, and you inevitably die out.
It doesn't give you the environment to safely judges your basic mechanical abilities and skills, as "boring" as duel might eventually be, one on one situation are the basis for a safer view.


You've talked about gf skill ceiling, that's the best thing you've brought yet, good, it just has nothing to do with my whole argumentation, however in the behavioral area, gf has great skill ceiling,  simply because of mathematics, having more players, and more combination of possibilities, multiply by thousands the outcome possible of what will happen, but that come down to reality possibilities, that can't really be shaped by your individuality since it's a group based format, if i want to keep on math, i can say that math valid one on one aspect, since 100% of the contest ending results, are the consequences of both individualities, remembers the lists is a competition of individual player guessed abilities. Other than one on one,  the individual point of view can't be accurately seen because it will be impacted by thousand of variables, than even the opponents in the lists will not be able to shape, but that's not the biggest point.
The actual biggest point is that whatever happen in GF, it's the result of mechanical actions induced by your mouse from your neo cortex reflex, the fact that gf mathematic allows more possibilities doesn't make it unconnected to the only way, humans in nw, can influence a groupfighting, through individual mouse-action drive by your body motor skill. These motor skills coming from your brain, are the same both in the duel and gf combat type, because there's only one way the game understand your mouse orders, whatever the format.

5)
You're wrong, top sports league test out skill of players aswell in individual stance, but what's most important is that your comparing sport with a coded informatic game, in which we all have same statistic and camera moves (besides if you play inverse) and possibilities . Your also comparing team based sports (under every rules) with a game that mechanics is designed for pure combat.
Spoiler
https://www.youtube.com/watch?v=lfIGlAV12ZY
https://www.youtube.com/watch?v=mOeTt19LY1w
[close]
and last but not least, skill you use in actual reality, both in team sport or indivudal can be trained solo, why ? because they act with the same motor skill under solo situation reality than in group situation reality, look neymar (not as good, you need the results outcome of a contest), but you still can do it, see here :
Spoiler
https://www.youtube.com/watch?v=qR3joPGG1jk https://www.youtube.com/watch?v=o-zIqIWkn6U/watch?v=qR3joPGG1jk
[close]

As for the rest of your point 5, i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bullshit when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.

6) I've talked of one on one situations, didn't said an 1 hour ft duel would be best options (not at all), but even that it's far far better than any gf to judge individual mechanical skill, i have given hardly denyable arguments. If you want to make a list in which you are the best player based on recent tournaments win, it's alright once again, because that can relate to a checkable and coherent truth i can check myself, in a context i agree too. But the  mechanical skill's area is something different, hugely falsely viewed by many players, and it undermine the game, people would be better if they understand that, they would improve their own and friend's level, think and train slightly differently, we would have more competing duelist if lots would realize the importance of some skills tool they have to bring/develop rather than shitting on duels. People like me are here just to brough you closer to a more polished truth when it's come to the underlying realities of this game i've performed and studied more than many.

I didn't made the other list, nor asked everyone to.
Doing what i do, i help getting this game better, players more aware, fact right placed, and the ones that want to make fun of french ppl by telling fake news, don't listen at them. You guys are free to believe whoever you want.
[close]
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nosswill on July 25, 2019, 10:08:26 pm
God
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on July 25, 2019, 10:18:54 pm
Jesus take the wheel
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 25, 2019, 10:23:37 pm
Spoiler
I actually thank you a lot golden, to use the "fact" word, that's a post i can happily answer too withtout too much worry :)
Open the spoiler to have the number featured.
Spoiler


Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

1) My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

2)A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

3)Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

4)Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

5)This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
6)Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
[close]

1) First, there's no general attitude since i do come public very rarely those days, i never speak to you on steam, today is exceptional, you'll see, i don't go to fse, which is all argumentating with no insults, statistic shows, besides today argumentation for better truth, i've posted only 3 messages the past month, this can be prooven by going to my account and looking to messages. of the 3 messages  i posted, very marginal thing.

The last tournament i've played was the duel tournament i've played 4 days ago, before that, it's the 2019 m-nwwc which i dropped off few days ago, undefeated, after corrupted host decision directly impacting the tournament sanity and serious, then just before, we jump one year half baby, biggest tournament ever hosted, in early 2018 which i retired after had won it, these can be checked on challonge (real facts). My 3 last tournaments, experience, are both success, in the duel and the nwwc department with 1 years half distance. My actual team is named AK47, and hasn't formally participated in any tournament yet, then how could it have lost, i've personally not lead teams in tournament since 1 year and 7/8 month? So the word fact here is used falsely


1)  Do i really need to answer this ? your point number 2 doesn't make any sense related to the quoted sentence (which a fact stated without anything else), and it's filled with some brainless hostility, but i just feature the fact if any, look here, direct fact linking, : https://www.fsegames.eu/forum/index.php?topic=41928.0

hope the future points will have some materials please....

3) I could be a bad boy, and dismiss just by saying that block is a mechanical skill you use every day, or you wouldn't be relevant in both duel or gf situation. I could also say it's acknowledged by the lists makers, which my critics were aimed at in the first placed, they acknowledged themself that the blocking are a skill, since they feature it into the lists, but that wouldn't be fair.
Mechanical skill is relevant in any duel, because any mechanical moves (with your mouse, the very basis) you character apply in the game is the result of your own actions, therefore any outcome happening in the direct result of what you did or didnt. You might say that long series of duel favors some type of mechanical skill more than others, but arguing than mechanical skill isn't featured in duels is simply you absolute fake news of the day. Does chambering, kicking, ranging, swapstabing, blocking, stab ballistic, doesn't happen in duel ? No, it's incredible what your saying golden. Do theses skill are mastered the first day your playing nw? Isn't there anything to learn, is everyone chambering the same, with the same lethality ? Is everyone as good in kick ? Isn't there any learning curve from A to Z ? Of course, the answer to all theses question are obvious, and all of them dismiss your number 3 claim. Not only they happen in duel, but it's the only reasonable place you can for fuck sake, one for all golden, this is the only place you can compress, reduce these skills (in the observatory area) good enough that you can judge them accurately.
The most technical and precise nw skills are needed in the duel combat format, you need to be very precise and with good timing to avoid being chambered. I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf. it's all rush because you need to be speedy. that's the true skill downfall, because rush stab mean we all stab kinda same, without beauty or excentricity and precision. GF stab are ugly, but GF interestings skill are elsewhere don't worry, but tho are unmechanical as i said.


4)
T = time. Understand even if you're 2v1, the coded game mechanics, consider can do only one thing at a time, if a person get stabbed twice, he can take both stabs at T1 and T2 but he can also take both stabs at the same time T1 A and T1 B. the game doesn't allow multiple action at time t1 for one given person. each one has a decision to make at any given time t. the difference in gf is you can be impacted by multiple influx in the ending results, you can be impacted by 2 sources (players), at time T1 A and T1 B, thats mean, you have one T1 to defend yourself, but others people have 2 T1 to kill you. Whatever the T1 skill move you apply, you will not have an accurate judgement of your T1 move since by the nature of the game, you can't answer properly the 2 opponent T1 moves since the game doesn't allow you to, and you inevitably die out.
It doesn't give you the environment to safely judges your basic mechanical abilities and skills, as "boring" as duel might eventually be, one on one situation are the basis for a safer view.


You've talked about gf skill ceiling, that's the best thing you've brought yet, good, it just has nothing to do with my whole argumentation, however in the behavioral area, gf has great skill ceiling,  simply because of mathematics, having more players, and more combination of possibilities, multiply by thousands the outcome possible of what will happen, but that come down to reality possibilities, that can't really be shaped by your individuality since it's a group based format, if i want to keep on math, i can say that math valid one on one aspect, since 100% of the contest ending results, are the consequences of both individualities, remembers the lists is a competition of individual player guessed abilities. Other than one on one,  the individual point of view can't be accurately seen because it will be impacted by thousand of variables, than even the opponents in the lists will not be able to shape, but that's not the biggest point.
The actual biggest point is that whatever happen in GF, it's the result of mechanical actions induced by your mouse from your neo cortex reflex, the fact that gf mathematic allows more possibilities doesn't make it unconnected to the only way, humans in nw, can influence a groupfighting, through individual mouse-action drive by your body motor skill. These motor skills coming from your brain, are the same both in the duel and gf combat type, because there's only one way the game understand your mouse orders, whatever the format.

5)
You're wrong, top sports league test out skill of players aswell in individual stance, but what's most important is that your comparing sport with a coded informatic game, in which we all have same statistic and camera moves (besides if you play inverse) and possibilities . Your also comparing team based sports (under every rules) with a game that mechanics is designed for pure combat.
Spoiler
https://www.youtube.com/watch?v=lfIGlAV12ZY
https://www.youtube.com/watch?v=mOeTt19LY1w
[close]
and last but not least, skill you use in actual reality, both in team sport or indivudal can be trained solo, why ? because they act with the same motor skill under solo situation reality than in group situation reality, look neymar (not as good, you need the results outcome of a contest), but you still can do it, see here :
Spoiler
https://www.youtube.com/watch?v=qR3joPGG1jk https://www.youtube.com/watch?v=o-zIqIWkn6U/watch?v=qR3joPGG1jk
[close]

As for the rest of your point 5, i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bullshit when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.

6) I've talked of one on one situations, didn't said an 1 hour ft duel would be best options (not at all), but even that it's far far better than any gf to judge individual mechanical skill, i have given hardly denyable arguments. If you want to make a list in which you are the best player based on recent tournaments win, it's alright once again, because that can relate to a checkable and coherent truth i can check myself, in a context i agree too. But the  mechanical skill's area is something different, hugely falsely viewed by many players, and it undermine the game, people would be better if they understand that, they would improve their own and friend's level, think and train slightly differently, we would have more competing duelist if lots would realize the importance of some skills tool they have to bring/develop rather than shitting on duels. People like me are here just to brough you closer to a more polished truth when it's come to the underlying realities of this game i've performed and studied more than many.

I didn't made the other list, nor asked everyone to.
Doing what i do, i help getting this game better, players more aware, fact right placed, and the ones that want to make fun of french ppl by telling fake news, don't listen at them. You guys are free to believe whoever you want.
[close]

tl;dr?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 25, 2019, 10:26:56 pm
Spoiler
I actually thank you a lot golden, to use the "fact" word, that's a post i can happily answer too withtout too much worry :)
Open the spoiler to have the number featured.
Spoiler


Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

1) My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

2)A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

3)Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

4)Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

5)This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
6)Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
[close]

1) First, there's no general attitude since i do come public very rarely those days, i never speak to you on steam, today is exceptional, you'll see, i don't go to fse, which is all argumentating with no insults, statistic shows, besides today argumentation for better truth, i've posted only 3 messages the past month, this can be prooven by going to my account and looking to messages. of the 3 messages  i posted, very marginal thing.

The last tournament i've played was the duel tournament i've played 4 days ago, before that, it's the 2019 m-nwwc which i dropped off few days ago, undefeated, after corrupted host decision directly impacting the tournament sanity and serious, then just before, we jump one year half baby, biggest tournament ever hosted, in early 2018 which i retired after had won it, these can be checked on challonge (real facts). My 3 last tournaments, experience, are both success, in the duel and the nwwc department with 1 years half distance. My actual team is named AK47, and hasn't formally participated in any tournament yet, then how could it have lost, i've personally not lead teams in tournament since 1 year and 7/8 month? So the word fact here is used falsely


1)  Do i really need to answer this ? your point number 2 doesn't make any sense related to the quoted sentence (which a fact stated without anything else), and it's filled with some brainless hostility, but i just feature the fact if any, look here, direct fact linking, : https://www.fsegames.eu/forum/index.php?topic=41928.0

hope the future points will have some materials please....

3) I could be a bad boy, and dismiss just by saying that block is a mechanical skill you use every day, or you wouldn't be relevant in both duel or gf situation. I could also say it's acknowledged by the lists makers, which my critics were aimed at in the first placed, they acknowledged themself that the blocking are a skill, since they feature it into the lists, but that wouldn't be fair.
Mechanical skill is relevant in any duel, because any mechanical moves (with your mouse, the very basis) you character apply in the game is the result of your own actions, therefore any outcome happening in the direct result of what you did or didnt. You might say that long series of duel favors some type of mechanical skill more than others, but arguing than mechanical skill isn't featured in duels is simply you absolute fake news of the day. Does chambering, kicking, ranging, swapstabing, blocking, stab ballistic, doesn't happen in duel ? No, it's incredible what your saying golden. Do theses skill are mastered the first day your playing nw? Isn't there anything to learn, is everyone chambering the same, with the same lethality ? Is everyone as good in kick ? Isn't there any learning curve from A to Z ? Of course, the answer to all theses question are obvious, and all of them dismiss your number 3 claim. Not only they happen in duel, but it's the only reasonable place you can for fuck sake, one for all golden, this is the only place you can compress, reduce these skills (in the observatory area) good enough that you can judge them accurately.
The most technical and precise nw skills are needed in the duel combat format, you need to be very precise and with good timing to avoid being chambered. I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf. it's all rush because you need to be speedy. that's the true skill downfall, because rush stab mean we all stab kinda same, without beauty or excentricity and precision. GF stab are ugly, but GF interestings skill are elsewhere don't worry, but tho are unmechanical as i said.


4)
T = time. Understand even if you're 2v1, the coded game mechanics, consider can do only one thing at a time, if a person get stabbed twice, he can take both stabs at T1 and T2 but he can also take both stabs at the same time T1 A and T1 B. the game doesn't allow multiple action at time t1 for one given person. each one has a decision to make at any given time t. the difference in gf is you can be impacted by multiple influx in the ending results, you can be impacted by 2 sources (players), at time T1 A and T1 B, thats mean, you have one T1 to defend yourself, but others people have 2 T1 to kill you. Whatever the T1 skill move you apply, you will not have an accurate judgement of your T1 move since by the nature of the game, you can't answer properly the 2 opponent T1 moves since the game doesn't allow you to, and you inevitably die out.
It doesn't give you the environment to safely judges your basic mechanical abilities and skills, as "boring" as duel might eventually be, one on one situation are the basis for a safer view.


You've talked about gf skill ceiling, that's the best thing you've brought yet, good, it just has nothing to do with my whole argumentation, however in the behavioral area, gf has great skill ceiling,  simply because of mathematics, having more players, and more combination of possibilities, multiply by thousands the outcome possible of what will happen, but that come down to reality possibilities, that can't really be shaped by your individuality since it's a group based format, if i want to keep on math, i can say that math valid one on one aspect, since 100% of the contest ending results, are the consequences of both individualities, remembers the lists is a competition of individual player guessed abilities. Other than one on one,  the individual point of view can't be accurately seen because it will be impacted by thousand of variables, than even the opponents in the lists will not be able to shape, but that's not the biggest point.
The actual biggest point is that whatever happen in GF, it's the result of mechanical actions induced by your mouse from your neo cortex reflex, the fact that gf mathematic allows more possibilities doesn't make it unconnected to the only way, humans in nw, can influence a groupfighting, through individual mouse-action drive by your body motor skill. These motor skills coming from your brain, are the same both in the duel and gf combat type, because there's only one way the game understand your mouse orders, whatever the format.

5)
You're wrong, top sports league test out skill of players aswell in individual stance, but what's most important is that your comparing sport with a coded informatic game, in which we all have same statistic and camera moves (besides if you play inverse) and possibilities . Your also comparing team based sports (under every rules) with a game that mechanics is designed for pure combat.
Spoiler
https://www.youtube.com/watch?v=lfIGlAV12ZY
https://www.youtube.com/watch?v=mOeTt19LY1w
[close]
and last but not least, skill you use in actual reality, both in team sport or indivudal can be trained solo, why ? because they act with the same motor skill under solo situation reality than in group situation reality, look neymar (not as good, you need the results outcome of a contest), but you still can do it, see here :
Spoiler
https://www.youtube.com/watch?v=qR3joPGG1jk https://www.youtube.com/watch?v=o-zIqIWkn6U/watch?v=qR3joPGG1jk
[close]

As for the rest of your point 5, i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bullshit when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.

6) I've talked of one on one situations, didn't said an 1 hour ft duel would be best options (not at all), but even that it's far far better than any gf to judge individual mechanical skill, i have given hardly denyable arguments. If you want to make a list in which you are the best player based on recent tournaments win, it's alright once again, because that can relate to a checkable and coherent truth i can check myself, in a context i agree too. But the  mechanical skill's area is something different, hugely falsely viewed by many players, and it undermine the game, people would be better if they understand that, they would improve their own and friend's level, think and train slightly differently, we would have more competing duelist if lots would realize the importance of some skills tool they have to bring/develop rather than shitting on duels. People like me are here just to brough you closer to a more polished truth when it's come to the underlying realities of this game i've performed and studied more than many.

I didn't made the other list, nor asked everyone to.
Doing what i do, i help getting this game better, players more aware, fact right placed, and the ones that want to make fun of french ppl by telling fake news, don't listen at them. You guys are free to believe whoever you want.
[close]

ye fuck off is anyone going to read this shit
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on July 25, 2019, 10:28:22 pm
Summary:
Drake: wollah im the best. I can hold duel for 45 mins. Gf doesnt care cuz i go 4-18. Fuck herishey he is bias mennn. Yallah frenchies dominate scene men by winnink dualtoernie. Goldeen you are a shiet.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Ry@n on July 25, 2019, 10:29:16 pm
Summary:
Drake: wollah im the best. I can hold duel for 45 mins. Gf doesnt care cuz i go 4-18. Fuck herishey he is bias mennn. Yallah frenchies dominate scene men by winnink dualtoernie. Goldeen you are a shiet.
😂😂😂😂 I approve
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: NW_Compétence_List on July 25, 2019, 10:31:05 pm
Spoiler
I actually thank you a lot golden, to use the "fact" word, that's a post i can happily answer too withtout too much worry :)
Open the spoiler to have the number featured.
Spoiler


Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

1) My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

2)A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

3)Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

4)Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

5)This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
6)Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
[close]

1) First, there's no general attitude since i do come public very rarely those days, i never speak to you on steam, today is exceptional, you'll see, i don't go to fse, which is all argumentating with no insults, statistic shows, besides today argumentation for better truth, i've posted only 3 messages the past month, this can be prooven by going to my account and looking to messages. of the 3 messages  i posted, very marginal thing.

The last tournament i've played was the duel tournament i've played 4 days ago, before that, it's the 2019 m-nwwc which i dropped off few days ago, undefeated, after corrupted host decision directly impacting the tournament sanity and serious, then just before, we jump one year half baby, biggest tournament ever hosted, in early 2018 which i retired after had won it, these can be checked on challonge (real facts). My 3 last tournaments, experience, are both success, in the duel and the nwwc department with 1 years half distance. My actual team is named AK47, and hasn't formally participated in any tournament yet, then how could it have lost, i've personally not lead teams in tournament since 1 year and 7/8 month? So the word fact here is used falsely


1)  Do i really need to answer this ? your point number 2 doesn't make any sense related to the quoted sentence (which a fact stated without anything else), and it's filled with some brainless hostility, but i just feature the fact if any, look here, direct fact linking, : https://www.fsegames.eu/forum/index.php?topic=41928.0

hope the future points will have some materials please....

3) I could be a bad boy, and dismiss just by saying that block is a mechanical skill you use every day, or you wouldn't be relevant in both duel or gf situation. I could also say it's acknowledged by the lists makers, which my critics were aimed at in the first placed, they acknowledged themself that the blocking are a skill, since they feature it into the lists, but that wouldn't be fair.
Mechanical skill is relevant in any duel, because any mechanical moves (with your mouse, the very basis) you character apply in the game is the result of your own actions, therefore any outcome happening in the direct result of what you did or didnt. You might say that long series of duel favors some type of mechanical skill more than others, but arguing than mechanical skill isn't featured in duels is simply you absolute fake news of the day. Does chambering, kicking, ranging, swapstabing, blocking, stab ballistic, doesn't happen in duel ? No, it's incredible what your saying golden. Do theses skill are mastered the first day your playing nw? Isn't there anything to learn, is everyone chambering the same, with the same lethality ? Is everyone as good in kick ? Isn't there any learning curve from A to Z ? Of course, the answer to all theses question are obvious, and all of them dismiss your number 3 claim. Not only they happen in duel, but it's the only reasonable place you can for fuck sake, one for all golden, this is the only place you can compress, reduce these skills (in the observatory area) good enough that you can judge them accurately.
The most technical and precise nw skills are needed in the duel combat format, you need to be very precise and with good timing to avoid being chambered. I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf. it's all rush because you need to be speedy. that's the true skill downfall, because rush stab mean we all stab kinda same, without beauty or excentricity and precision. GF stab are ugly, but GF interestings skill are elsewhere don't worry, but tho are unmechanical as i said.


4)
T = time. Understand even if you're 2v1, the coded game mechanics, consider can do only one thing at a time, if a person get stabbed twice, he can take both stabs at T1 and T2 but he can also take both stabs at the same time T1 A and T1 B. the game doesn't allow multiple action at time t1 for one given person. each one has a decision to make at any given time t. the difference in gf is you can be impacted by multiple influx in the ending results, you can be impacted by 2 sources (players), at time T1 A and T1 B, thats mean, you have one T1 to defend yourself, but others people have 2 T1 to kill you. Whatever the T1 skill move you apply, you will not have an accurate judgement of your T1 move since by the nature of the game, you can't answer properly the 2 opponent T1 moves since the game doesn't allow you to, and you inevitably die out.
It doesn't give you the environment to safely judges your basic mechanical abilities and skills, as "boring" as duel might eventually be, one on one situation are the basis for a safer view.


You've talked about gf skill ceiling, that's the best thing you've brought yet, good, it just has nothing to do with my whole argumentation, however in the behavioral area, gf has great skill ceiling,  simply because of mathematics, having more players, and more combination of possibilities, multiply by thousands the outcome possible of what will happen, but that come down to reality possibilities, that can't really be shaped by your individuality since it's a group based format, if i want to keep on math, i can say that math valid one on one aspect, since 100% of the contest ending results, are the consequences of both individualities, remembers the lists is a competition of individual player guessed abilities. Other than one on one,  the individual point of view can't be accurately seen because it will be impacted by thousand of variables, than even the opponents in the lists will not be able to shape, but that's not the biggest point.
The actual biggest point is that whatever happen in GF, it's the result of mechanical actions induced by your mouse from your neo cortex reflex, the fact that gf mathematic allows more possibilities doesn't make it unconnected to the only way, humans in nw, can influence a groupfighting, through individual mouse-action drive by your body motor skill. These motor skills coming from your brain, are the same both in the duel and gf combat type, because there's only one way the game understand your mouse orders, whatever the format.

5)
You're wrong, top sports league test out skill of players aswell in individual stance, but what's most important is that your comparing sport with a coded informatic game, in which we all have same statistic and camera moves (besides if you play inverse) and possibilities . Your also comparing team based sports (under every rules) with a game that mechanics is designed for pure combat.
Spoiler
https://www.youtube.com/watch?v=lfIGlAV12ZY
https://www.youtube.com/watch?v=mOeTt19LY1w
[close]
and last but not least, skill you use in actual reality, both in team sport or indivudal can be trained solo, why ? because they act with the same motor skill under solo situation reality than in group situation reality, look neymar (not as good, you need the results outcome of a contest), but you still can do it, see here :
Spoiler
https://www.youtube.com/watch?v=qR3joPGG1jk https://www.youtube.com/watch?v=o-zIqIWkn6U/watch?v=qR3joPGG1jk
[close]

As for the rest of your point 5, i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bullshit when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.

6) I've talked of one on one situations, didn't said an 1 hour ft duel would be best options (not at all), but even that it's far far better than any gf to judge individual mechanical skill, i have given hardly denyable arguments. If you want to make a list in which you are the best player based on recent tournaments win, it's alright once again, because that can relate to a checkable and coherent truth i can check myself, in a context i agree too. But the  mechanical skill's area is something different, hugely falsely viewed by many players, and it undermine the game, people would be better if they understand that, they would improve their own and friend's level, think and train slightly differently, we would have more competing duelist if lots would realize the importance of some skills tool they have to bring/develop rather than shitting on duels. People like me are here just to brough you closer to a more polished truth when it's come to the underlying realities of this game i've performed and studied more than many.

I didn't made the other list, nor asked everyone to.
Doing what i do, i help getting this game better, players more aware, fact right placed, and the ones that want to make fun of french ppl by telling fake news, don't listen at them. You guys are free to believe whoever you want.
[close]
Drake best compétence pattern masterer and founded the best high level anti-chamber meta the game has seen he dies amical mathces but palmares is all his for him
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 25, 2019, 10:36:48 pm
Spoiler
I actually thank you a lot golden, to use the "fact" word, that's a post i can happily answer too withtout too much worry :)
Open the spoiler to have the number featured.
Spoiler


Your post is mostly non-sense, trying to argue with things not related to my initial message, your message features also personal opinion about me and my team, which might be the sign of underneath bias.

1) My post is referring to your general attitude and other posts you have posted recently not just the one I quoted and I think it's fairly accurate to your current state of mind. It is not personal opinion about you and you team, when you and your team are losing every single recent group fighting tournament that is not opinion, that is fact.


the last community tournament, has actually be won by ak47 members, it's a fact which you can verify.

2)A 1v1 tournament this is about group fighting. Duels are and always will be completely irrelevant, go over to the FRA sub board and post a duel tournament there and get the pathetic recognition of your fellow duel enthusiasts.

So let's get back to the initial mean, which was that this lists tries to elaborate a mechanical skill list based on the fact that there would be "groupfighting skills", then lists up "block, chambers, etc.." which are the game skill, not gf skill, my whole point, is to say we have the same game mechcanical skill in both gf and duel and every other combat format, that skill is indivisible, pattern, camera moves, mouse handling are the same, that mechcanical skill is more accurately seen and evaluated under duel and 1v1 situation for simple reasons.

3)Mechanical skill which is completely irrelevant in duels because you are simply waiting for one person to attack so you can land the stun chamber or the block which  stuns them so you can attack this is not skill drake? How is this is anyway skill its a patience game tell me please!!! I'm dying to know how that is skill. All of those mechanical skill's are super relevant in GF.

2) In fact, whether you want it or not, GF is a compilation of one one situation, what happen in GF is the result of 2 dependant sources that influence each other at a given time t, Player A and Player B, you can kill only one person at a time, you will and can impact only one skeleton hitbox at a time, there's very fast 1v1 everytime. the "Groupfighting" and "Duel" are simple semantic to refers to combat type, the combat take place in the very same matrice, with the same rules, regarding speed, precision, blocking, etc....? Your mastering is globally the same, now the ending results might differs because of variables, which develop differently in GF or Duel situation.

4)Yes you can only hit one person at one time, but this is irrelevant. How is it fast 1v1 every time exactly? When 2v1's exist. when 3v1's exist explain to me how in gods name this is fast 1v1 ??? It is not. It is fucking not. Dueling and gf take place in the same game yes well done Drake yet one involves two people with two ways to attack and two ways to block. The other involves multiple people. This using basic logic makes it more complicated and allows for a higher skill ceiling.

3) Individual skill list, mean having an individual points of view, means we need to reduce the scope to one individual actions. in term of who's better than who, that means we get to see what people execute technically reduced to their own self only, without extra player influence, and then evaluate the viability and quality of the say moves and skills in the final results of the contest.
It's the basis of the game melee, but in gf, you got multi-source influx to decide who's winning. You can't extrapolate accurately individual mechanical skill from an unindividual contest.

5)This is instantly disproved by looking at any other sport or esport, does it require two footballers to 1v1 to understand their skill set, or two csgo players to 1v1 to understand their skill set no. GF is far more complex BECAUSE it's team based. Individual mechanical skill plays a far bigger part when there are multiple enemies to fight and teammates to work with. Stop lying to yourself and wake up.


My point is also to say that GF is a mostly, not totally, but mostly flawed scope for judging mechanical game skill mastering accurately such as blocking, kicking, chambering, speed, range with way better solutions existing to do it accurately good.
Though, GF can be used as the top (and unique) way to judge others type of non-technical competence, behavioral competence, like teamwork, but this very list doesn't only do that, it tries to judge what it can't : it's flawed.
6)Duel's can not judge mechanical skill better when it's completely based on patience and TWO ATTACK DIRECTIONS TWO BLOCK DIRECTIONS. In group fighting you eliminate the extremely linear style of play by adding multiple people this forces more aggression forces use of more technical skill such as kicking, chambering speed, range. Range is completely useless in high tier duel unless your opponent just puts his block down which any high tier player wouldn't do in a duel. I could go through each and every mechanic and why it's more  relevant in group fighting, but alas I feel like it's pointless as you and the ak47 gang are about the only ones in the entire community who believe such utter bullshit.
[close]

1) First, there's no general attitude since i do come public very rarely those days, i never speak to you on steam, today is exceptional, you'll see, i don't go to fse, which is all argumentating with no insults, statistic shows, besides today argumentation for better truth, i've posted only 3 messages the past month, this can be prooven by going to my account and looking to messages. of the 3 messages  i posted, very marginal thing.

The last tournament i've played was the duel tournament i've played 4 days ago, before that, it's the 2019 m-nwwc which i dropped off few days ago, undefeated, after corrupted host decision directly impacting the tournament sanity and serious, then just before, we jump one year half baby, biggest tournament ever hosted, in early 2018 which i retired after had won it, these can be checked on challonge (real facts). My 3 last tournaments, experience, are both success, in the duel and the nwwc department with 1 years half distance. My actual team is named AK47, and hasn't formally participated in any tournament yet, then how could it have lost, i've personally not lead teams in tournament since 1 year and 7/8 month? So the word fact here is used falsely


1)  Do i really need to answer this ? your point number 2 doesn't make any sense related to the quoted sentence (which a fact stated without anything else), and it's filled with some brainless hostility, but i just feature the fact if any, look here, direct fact linking, : https://www.fsegames.eu/forum/index.php?topic=41928.0

hope the future points will have some materials please....

3) I could be a bad boy, and dismiss just by saying that block is a mechanical skill you use every day, or you wouldn't be relevant in both duel or gf situation. I could also say it's acknowledged by the lists makers, which my critics were aimed at in the first placed, they acknowledged themself that the blocking are a skill, since they feature it into the lists, but that wouldn't be fair.
Mechanical skill is relevant in any duel, because any mechanical moves (with your mouse, the very basis) you character apply in the game is the result of your own actions, therefore any outcome happening in the direct result of what you did or didnt. You might say that long series of duel favors some type of mechanical skill more than others, but arguing than mechanical skill isn't featured in duels is simply you absolute fake news of the day. Does chambering, kicking, ranging, swapstabing, blocking, stab ballistic, doesn't happen in duel ? No, it's incredible what your saying golden. Do theses skill are mastered the first day your playing nw? Isn't there anything to learn, is everyone chambering the same, with the same lethality ? Is everyone as good in kick ? Isn't there any learning curve from A to Z ? Of course, the answer to all theses question are obvious, and all of them dismiss your number 3 claim. Not only they happen in duel, but it's the only reasonable place you can for fuck sake, one for all golden, this is the only place you can compress, reduce these skills (in the observatory area) good enough that you can judge them accurately.
The most technical and precise nw skills are needed in the duel combat format, you need to be very precise and with good timing to avoid being chambered. I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf. it's all rush because you need to be speedy. that's the true skill downfall, because rush stab mean we all stab kinda same, without beauty or excentricity and precision. GF stab are ugly, but GF interestings skill are elsewhere don't worry, but tho are unmechanical as i said.


4)
T = time. Understand even if you're 2v1, the coded game mechanics, consider can do only one thing at a time, if a person get stabbed twice, he can take both stabs at T1 and T2 but he can also take both stabs at the same time T1 A and T1 B. the game doesn't allow multiple action at time t1 for one given person. each one has a decision to make at any given time t. the difference in gf is you can be impacted by multiple influx in the ending results, you can be impacted by 2 sources (players), at time T1 A and T1 B, thats mean, you have one T1 to defend yourself, but others people have 2 T1 to kill you. Whatever the T1 skill move you apply, you will not have an accurate judgement of your T1 move since by the nature of the game, you can't answer properly the 2 opponent T1 moves since the game doesn't allow you to, and you inevitably die out.
It doesn't give you the environment to safely judges your basic mechanical abilities and skills, as "boring" as duel might eventually be, one on one situation are the basis for a safer view.


You've talked about gf skill ceiling, that's the best thing you've brought yet, good, it just has nothing to do with my whole argumentation, however in the behavioral area, gf has great skill ceiling,  simply because of mathematics, having more players, and more combination of possibilities, multiply by thousands the outcome possible of what will happen, but that come down to reality possibilities, that can't really be shaped by your individuality since it's a group based format, if i want to keep on math, i can say that math valid one on one aspect, since 100% of the contest ending results, are the consequences of both individualities, remembers the lists is a competition of individual player guessed abilities. Other than one on one,  the individual point of view can't be accurately seen because it will be impacted by thousand of variables, than even the opponents in the lists will not be able to shape, but that's not the biggest point.
The actual biggest point is that whatever happen in GF, it's the result of mechanical actions induced by your mouse from your neo cortex reflex, the fact that gf mathematic allows more possibilities doesn't make it unconnected to the only way, humans in nw, can influence a groupfighting, through individual mouse-action drive by your body motor skill. These motor skills coming from your brain, are the same both in the duel and gf combat type, because there's only one way the game understand your mouse orders, whatever the format.

5)
You're wrong, top sports league test out skill of players aswell in individual stance, but what's most important is that your comparing sport with a coded informatic game, in which we all have same statistic and camera moves (besides if you play inverse) and possibilities . Your also comparing team based sports (under every rules) with a game that mechanics is designed for pure combat.
Spoiler
https://www.youtube.com/watch?v=lfIGlAV12ZY
https://www.youtube.com/watch?v=mOeTt19LY1w
[close]
and last but not least, skill you use in actual reality, both in team sport or indivudal can be trained solo, why ? because they act with the same motor skill under solo situation reality than in group situation reality, look neymar (not as good, you need the results outcome of a contest), but you still can do it, see here :
Spoiler
https://www.youtube.com/watch?v=qR3joPGG1jk https://www.youtube.com/watch?v=o-zIqIWkn6U/watch?v=qR3joPGG1jk
[close]

As for the rest of your point 5, i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bullshit when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.

6) I've talked of one on one situations, didn't said an 1 hour ft duel would be best options (not at all), but even that it's far far better than any gf to judge individual mechanical skill, i have given hardly denyable arguments. If you want to make a list in which you are the best player based on recent tournaments win, it's alright once again, because that can relate to a checkable and coherent truth i can check myself, in a context i agree too. But the  mechanical skill's area is something different, hugely falsely viewed by many players, and it undermine the game, people would be better if they understand that, they would improve their own and friend's level, think and train slightly differently, we would have more competing duelist if lots would realize the importance of some skills tool they have to bring/develop rather than shitting on duels. People like me are here just to brough you closer to a more polished truth when it's come to the underlying realities of this game i've performed and studied more than many.

I didn't made the other list, nor asked everyone to.
Doing what i do, i help getting this game better, players more aware, fact right placed, and the ones that want to make fun of french ppl by telling fake news, don't listen at them. You guys are free to believe whoever you want.
[close]

I never throw high quality ballistic (and they're very aesthethic, you're happy to throw them) stab in gf

When you write sentences such as these I simply can not debate with you anymore. Any fluent English speaker will tell you it doesn't make sense. Don't just grab a thesaurus and try replacing every word with it and btw whatever translate app your using isn't working.

I'm sorry but even if I can squeeze out a tiny amount of intelligence out of this it would be at a lost because I presume I'd receive another novel on the philosophy of melee from Professor Drake. Good luck next tournament :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Haze on July 25, 2019, 10:44:50 pm
Spoiler
joking
[close]

Yeah man, my last document on that bullshit, i've done it one for all, you'll be able to get back to it or not.
See ya next tourny
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Eamon on July 25, 2019, 10:58:35 pm
NW: uses mouse buttons and WASD

Drake:

(https://i.kym-cdn.com/entries/icons/original/000/027/475/Screen_Shot_2018-10-25_at_11.02.15_AM.png)


Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 25, 2019, 11:46:39 pm
Summary:
Drake: wollah im the best. I can hold duel for 45 mins. Gf doesnt care cuz i go 4-18. Fuck herishey he is bias mennn. Yallah frenchies dominate scene men by winnink dualtoernie. Goldeen you are a shiet.

wollah best player is and will always be lebrave
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Janne on July 26, 2019, 03:30:54 am
dueling = boring holding s keying 
5v5's = boring up and down farming
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Muhataa on July 26, 2019, 08:37:51 am
Stop putting me on lists when im not active for like months already just going through normal GF's lmao
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Knightmare on July 26, 2019, 10:02:39 am
(https://imgur.com/0rxyHaW.png)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: RzR on July 26, 2019, 11:07:09 am

NW is a team based game. One could argue Mount & Blade in and of itself is a team based game.
Just like in CS or League. Sure there are 1v1s in both those games but that doesn't define the game, it's only a part of it.


Can't speak for CS or League. M&B has a team based competition scene but remember fralla, i've said the game mechanics is 2 player induced, Player A and Player B. Only player can kill or impact only one else at a time t. it's how the game is designed.

even that is tecnically not true :

0:35 dude literally chambers two guys at the same time T
https://www.youtube.com/watch?v=SnWYFT-8a9w
[close]


-7
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 26, 2019, 12:16:12 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: LeBrave on July 26, 2019, 12:53:32 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 26, 2019, 01:20:37 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian

boohoo he beat me so he's hacking
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Ry@n on July 26, 2019, 01:22:10 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian

boohoo he beat me so he's hacking
Do you know who you're speaking too? He invented the chamber!!!11!
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rune on July 26, 2019, 04:31:39 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian

boohoo he beat me so he's hacking
Do you know who you're speaking too? He invented the chamber!!!11!
didnt realise i was among those
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Jayke on July 26, 2019, 04:48:57 pm
Who are the 5 veteran members of the council?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 26, 2019, 04:49:57 pm
Who are the 5 veteran members of the council?
No one knows
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on July 26, 2019, 05:02:51 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian

boohoo he beat me so he's hacking
Do you know who you're speaking too? He invented the chamber!!!11!
didnt realise i was among those
You among the Turks now boy.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 26, 2019, 05:04:00 pm
You can literally block more than 1 stab at one time.



(https://cdn.frankerfacez.com/emoticon/312720/2)  bUt iTs pLaYer A vs B u cAnT dEny gf iS jUst fAst 1V1

yes if your name is Hokej MrDixon Rune Ironine, Russia, Turk, Ukrainian

boohoo he beat me so he's hacking
Do you know who you're speaking too? He invented the chamber!!!11!
didnt realise i was among those
You among the Turks now boy.
feelsbadman
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Herishey on July 26, 2019, 05:07:41 pm
Put it in a spoiler once it's over 5 posts boys.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on July 26, 2019, 05:13:06 pm
Rune autoblockrr becouz he beat a chiter
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 26, 2019, 05:23:49 pm
Who are the 5 veteran members of the council?

all 5 of them are me
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Knightmare on July 26, 2019, 06:00:32 pm
Who are the 5 veteran members of the council?

all 5 of them are nook
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fungus on July 26, 2019, 09:09:23 pm
Quote
Quote
Quote
Quote
Quote
Quote
Put it in a spoiler once it's over 5 posts boys.

Spoiler
lol what the heck
pls ban urself
now
[close]
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 26, 2019, 09:10:18 pm
hi i made the list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fungus on July 26, 2019, 09:11:07 pm
false

I AM THE COUNCIL HERE
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 26, 2019, 09:11:28 pm
false

I AM THE COUNCIL HERE

wtf stop stealing my project
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 26, 2019, 09:12:03 pm
hi i made the list
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on July 26, 2019, 09:13:12 pm
i am the first of the 5 NW seasoned players who contributed and came up with the idea to bring more salt to this community  :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fungus on July 26, 2019, 09:14:28 pm
i am the first of the 5 NW seasoned players who contributed and came up with the idea to bring more salt to this community  :)
2nd*

 8)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on July 27, 2019, 08:07:02 pm
i am the first of the 5 NW seasoned players who contributed and came up with the idea to bring more salt to this community  :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 27, 2019, 08:49:18 pm
i am the fourth of the 5 NW seasoned players who contributed and came up with the idea to bring more salt to this community  :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: ~NickCole~ on July 27, 2019, 09:30:50 pm
Me + Golden = OP
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on July 27, 2019, 09:37:23 pm
Its time to time men
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on July 27, 2019, 11:31:19 pm
men time its to time
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fietta on July 28, 2019, 01:39:25 pm
Native council been taken over by nw nebs
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on July 28, 2019, 01:44:01 pm
seems like nw is taking over native, now that multiple native players are coming to nw hmmmm
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Gibby Jr on August 02, 2019, 08:12:01 am
(https://i.gyazo.com/7a08fdd6eda315602d0241bb453fd97f.png)

can you say what the changes are each time the list is updated pls. how am i meant to tell which decimal points have moved otherwise smh
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fietta on August 02, 2019, 08:55:42 am
I'm really upset I'm not on this list, even if I'm an honourable mention...
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on August 02, 2019, 09:02:29 am
(https://i.gyazo.com/7a08fdd6eda315602d0241bb453fd97f.png)

can you say what the changes are each time the list is updated pls. how am i meant to tell which decimal points have moved otherwise smh
you weren't added if that's what you're looking for ::)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Gibby Jr on August 02, 2019, 12:01:06 pm
(https://i.gyazo.com/7a08fdd6eda315602d0241bb453fd97f.png)

can you say what the changes are each time the list is updated pls. how am i meant to tell which decimal points have moved otherwise smh
you weren't added if that's what you're looking for ::)

i take credit for muha's increased blocking rating
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on August 02, 2019, 04:28:31 pm
ListentomeListentome its time to time
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Bagins on August 02, 2019, 11:55:21 pm





 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger



                                                  Ratings                                                 
Blocking
4.5

5

5

5

    Chambers
4.5

4.5

3.5

3

    Range
4.5

4.5

4

5

    Teamwork
4

4.5

4.5

4

    Impact
4

5

3.5

4

[close]



Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Tommmy on August 02, 2019, 11:56:28 pm





 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger



                                                  Ratings                                                 
Blocking
4.5

5

5

5

    Chambers
4.5

4.5

3.5

3

    Range
4.5

4.5

4

5

    Teamwork
4

4.5

4.5

4

    Impact
4

5

3.5

4

[close]



the numbers mason WHAT DO THEY MEAN
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on August 03, 2019, 04:54:53 am





 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger



                                                  Ratings                                                 
Blocking
4.5

5

5

5

    Chambers
4.5

4.5

3.5

3

    Range
4.5

4.5

4

5

    Teamwork
4

4.5

4.5

4

    Impact
4

5

3.5

4

[close]




past 3 tournaments would like to have a word
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on August 03, 2019, 04:57:53 am





 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger



                                                  Ratings                                                 
Blocking
4.5

5

5

5

    Chambers
4.5

4.5

3.5

3

    Range
4.5

4.5

4

5

    Teamwork
4

4.5

4.5

4

    Impact
4

5

3.5

4

[close]




past 3 tournaments would like to have a word
8)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Kore on August 03, 2019, 02:18:09 pm





 
 
01. - (https://i.imgur.com/dOFmLhS.png) Golden

02. - (https://i.imgur.com/qTMdkRL.png) Python

03. - (https://i.imgur.com/EBrAGJA.png) Fwuffy

04. - (https://i.imgur.com/G786k0z.png) Ledger



                                                  Ratings                                                 
Blocking
4.5

5

5

5

    Chambers
4.5

4.5

3.5

3

    Range
4.5

4.5

4

5

    Teamwork
4

4.5

4.5

4

    Impact
4

5

3.5

4

[close]




your opinion

MY list

bag bags

if you want to be top 3 just add me on steam
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Bagins on August 03, 2019, 03:19:32 pm
just stating it how it is boys :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on August 03, 2019, 03:47:48 pm
He is trolling  :-[
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on August 03, 2019, 03:50:35 pm
I don't even get one 5 !!!
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on August 03, 2019, 04:55:09 pm
Where is Jones
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on August 03, 2019, 05:16:22 pm
Imagine not giving Python 5 for chambers
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: MarxeiL on August 03, 2019, 05:27:46 pm
I think if I will update M. Points right now, even though I didn’t play for two months already, my list would be much more accurate.

Jkjkjk

What happened to NW 🙈 piton and ugly boys got in top4
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Janne on August 03, 2019, 06:10:48 pm
imagine giving python 5 for chambers 🤤🤤🤤🤤🤤
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on August 03, 2019, 06:42:53 pm
janne you dont even play ??? ???
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Janne on August 03, 2019, 06:47:25 pm
so ???????
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on August 03, 2019, 06:48:21 pm
testimony doesnt check out
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Arch4ngel on August 05, 2019, 07:35:08 pm
хуета
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Muhataa on August 05, 2019, 10:28:56 pm
Tbf my blocking has to be 5
now lets get back to the times how many of you are calling me ''autoblock'' HUH?!@#?
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Nock on August 05, 2019, 10:53:04 pm
you're number one in my heart muhahahahahahahaha don't worry
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on August 05, 2019, 10:59:10 pm
Tbf my blocking has to be 5
now lets get back to the times how many of you are calling me ''autoblock'' HUH?!@#?
Zzzzzz
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on August 05, 2019, 11:15:26 pm
I thought we were microwaves brothers
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fwuffy on August 05, 2019, 11:49:45 pm
will just give everyone 5 everything, it is 2019
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on August 06, 2019, 02:39:40 pm
Why is there no stat for baiting, I want to have a 5 too.
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on August 06, 2019, 02:40:35 pm
Why is there no stat for getting teamkilled, I want to have a 5 too.
gotchu brudda
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Rikkert on August 06, 2019, 06:07:09 pm
Why is there no stat for getting teamkilled, I want to have a 5 too.
gotchu brudda
Only in Proudboys™
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Arch4ngel on August 07, 2019, 02:57:17 am
why golden like's this list? hmm, i have no idea why...
Spoiler
01. - (https://i.imgur.com/dOFmLhS.png) Golden
[close]
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on August 07, 2019, 04:44:50 pm
why golden like's this list? hmm, i have no idea why...
Spoiler
01. - (https://i.imgur.com/dOFmLhS.png) Golden
[close]
:)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Troister on August 09, 2019, 06:46:26 pm
Golden even top 1 on Native
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Golden. on August 09, 2019, 07:51:03 pm
Golden even top 1 on Native
Yes sir  :)
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on August 12, 2019, 07:44:35 pm
Please add me and give me impact 5....
https://www.youtube.com/watch?v=Y1PYD-pbPOA
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Eamon on August 13, 2019, 12:33:17 pm
Please add me and give me impact 5....
https://www.youtube.com/watch?v=Y1PYD-pbPOA

Steinmann sounding like patrick from spongebob
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Fralla8 on August 13, 2019, 03:56:17 pm
Please add me and give me impact 5....
https://www.youtube.com/watch?v=Y1PYD-pbPOA

Steinmann sounding like patrick from spongebob
They both have about the same IQ so it makes sense
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Troister on August 13, 2019, 04:00:45 pm
Please add me and give me impact 5....
https://www.youtube.com/watch?v=Y1PYD-pbPOA

Steinmann sounding like patrick from spongebob
They both have about the same IQ so it makes sense

ooooof
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Steinmann on August 13, 2019, 04:25:15 pm
No this is patrick
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: David_Schrein on August 13, 2019, 06:18:46 pm
No this is patrick
patrick lookss like a star. You are the PRAISEE
Title: Re: The Council's Melee Rankings | Official | 2019
Post by: Shadey on October 26, 2019, 02:12:29 am
soon