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Released Modifications / Re: Auto Admin: The end of FOL and Rambo. (Includes ID checker)
« on: October 26, 2018, 10:09:56 am »
Auto admin updated for Patch 1.21.
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I used this script for TR_RGL tournament just for ID checker feature, sı I disabled other features by setting vote poll 53%.To have it off fully you just need to leave it on the default vote poll of 51%. The ID checker would still work. The health coming back was likely the anti-rambo script or intentional TK preventer working on passive mode. (53% is passive mode, not off. It doesn't punish people for FOL/Rambo/intTK so much as it just revives or heals the guy)
ID checker works well but when a player hits other player with fist they will get health.
Can you add this feature;A mod to make that work may indeed be possible, however I'm not sure how easy it would be to change those IDs on the fly. I imagine this is for some event or scenario when you want only a few specific people on one team? You could certainly have the game check who is on a certain team every so often and swap them if they aren't on the list or somesuch.
You can lock a team for specific IDs, other players cant join that team.
Will this work with Commander battle you think? compatible with the Anti-Rambo option in the patch for Commander Battle? and can you add me on steam? BBG Tired
Ah, I see. It would seem my old revive system must have overridden the new one in the update. Regardless the revive from the menu and revive from being FOLed/Ramboed should work essentially the same now.Updated for the new patch.spawn player spawns them back at their original spawn point while revive spawns them where they died in vanilla.
New features include an ID checker and a tweak to the now vanilla revive button that respawns a player where they died instead of back at their spawn point.
Can use the Anti-FOL alone instead of the both it and the anti-Rambo by not copying in mission_templates.txt.
You do not need it anymore Server command from the patch:
custom_maps_enabled <value> # 0-100 selects the number of custom maps that can be chosen from
Patch notes :Spoiler
RAMBO:
-When a melee attack hits, spacing to friendly players (alive or died within the last 30 seconds) is checked.
-If the attacker is mounted and attacking another mounted player, the spacing is 40 meters.
-Otherwise the spacing is 25 meters.
-If no friendly player is found within the spacing, the attacker is considered rambo.
-The rambo attacker takes 45 damage, the victim is healed/revived, and a clang is played at the attackers location to indicate this.
So if you're the last one alive of your line you'll automatically die after 30secs while defending yourself? lmao
How would you 'revive' a person?