Flying Squirrel Entertainment

FSE Administration => General Archive => Global Forum Administration => Community Representative Board => Topic started by: MackCW on May 07, 2016, 02:49:16 pm

Title: Community Rep Thread (May-June) Last Update
Post by: MackCW on May 07, 2016, 02:49:16 pm
Just wanted to say what a wonderful honor it was to serve as your community rep. Trying to do one last thing for the community before I leave... hopefully it goes through  :)


Spoiler
Welcome to the third update from the NA Community Representative.

Apologies for the delay in my reports but I wished to fill you in on some things.

First, I will not be seeking re-election. You may PM me with the reasons why.

Secondly, League is starting up soon and will be given it's own subboard. Moderators for this board are Karth, Bean and Amit. Bean and Amit will have the ability to modify posts but not warn or mute people.

As always steam me with questions and concerns.


2nd Update
Spoiler
Welcome to the second weekly update from the NA Community Representative.

My primary goal is to create a dialog between myself, the moderation team, FSE and you as a community. To that end, I have begun the process of engaging regiment leaders and members at large on their thoughts and feelings about the current state of the community.

Tournaments

Signups continue for Dan’s tournament which can be found here:

https://www.fsegames.eu/forum/index.php?topic=31387.0 (https://www.fsegames.eu/forum/index.php?topic=31387.0)

Lemon’s ramrod tournament was a great success as well. Congrats to skinny for pulling out the victory over Lithios.

NA1 Linebattle
Is still a wonderful event and some regiments have reported great success in picking up a few members from the event.
 
Steam Group
I’ve created a steam group so it is easier to reach me on steam. It’s public, so feel free to join here:
https://steamcommunity.com/groups/MACKCR (https://steamcommunity.com/groups/MACKCR)

Forum Changes
I’m going to let Gokiller explain some changes to the forum in his update, but stay tuned for that. There are some changes coming down the pike.
Please check my signature for the best ways to contact me, as I am always willing to listen to any of you. Please allow one day for me to get back to you.
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1st Update
Spoiler
Welcome to the first weekly update from the NA Community Representative.

What my job is can be found here : https://www.fsegames.eu/forum/index.php?topic=29158.0 (https://www.fsegames.eu/forum/index.php?topic=29158.0)

I want to thank Junedragon for the wonderful work he put into the position. Even though some of you didn’t see his work towards the end of the term, he was still a valuable member of the moderation team and he had input on a variety of decisions.

My primary goal is to create a dialog between myself, the moderation team, FSE and you as a community. To that end, I have begun the process of engaging regiment leaders and members at large on their thoughts and feelings about the current state of the community.

Tournaments

Many of you expressed the desire to hold a tournament again. To that end, Dan the Chef has begun a 2v2 tournament that can be found here: https://www.fsegames.eu/forum/index.php?topic=31387.0 (https://www.fsegames.eu/forum/index.php?topic=31387.0)

It’s my hope to continue these tournaments into a monthly thing. Quite a few of you contacted me about branching it out beyond bayonets, even vary them into swords and 4v4 (cav) as well.

A poll is going up about this very topic above.

NA1 Linebattle
Is still a wonderful event and some regiments have reported great success in picking up a few members from the event.
I’d like to thank Getty for taking the lead as head admin this past week , and for Thundersnow and his willingness to lead the pubs.

Steam Group
I’ve created a steam group so it is easier to reach me on steam. It’s public, so feel free to join here:
https://steamcommunity.com/groups/MACKCR (https://steamcommunity.com/groups/MACKCR)

Please check my signature for the best ways to contact me, as I am always willing to listen to any of you. Allow one day for me to get back to you.
[close]
[close]
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Rikugun Taishō Ito on May 07, 2016, 04:49:06 pm
fokin swords haaaaaaaaaaaaaaaaaaaaaaaaaaaamie
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Tammo on May 07, 2016, 05:01:00 pm
God bless Mack,

Swords would be refreshing, if it doesnt delay bayonets
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: MackCW on May 07, 2016, 05:21:16 pm
God bless Mack,

Swords would be refreshing, if it doesnt delay bayonets

It wouldn't, there is another bayo tournament in the works after Dan's.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Rutger Müller on May 07, 2016, 08:13:48 pm
(https://i.imgur.com/u27b1hL.png)
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: MackCW on May 07, 2016, 09:34:09 pm
Yes please.

Having a sword tournament wouldn't get in the way of any bayonet tournament since you can still have them. So remove the third option. kek

Completely agree with you.

Was chatting be with some that NW tournaments philosophically should remain bayonet. Since native has sword tournies. He asked me to put that option in the poll.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Rikugun Taishō Ito on May 07, 2016, 10:02:37 pm
Yes please.

Having a sword tournament wouldn't get in the way of any bayonet tournament since you can still have them. So remove the third option. kek

Completely agree with you.

Was chatting be with some that NW tournaments philosophically should remain bayonet. Since native has sword tournies. He asked me to put that option in the poll.

nw sword melee and native sword melee is different anyway hamie
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: MackCW on May 08, 2016, 12:04:11 am
Yes please.

Having a sword tournament wouldn't get in the way of any bayonet tournament since you can still have them. So remove the third option. kek

Completely agree with you.

Was chatting be with some that NW tournaments philosophically should remain bayonet. Since native has sword tournies. He asked me to put that option in the poll.

nw sword melee and native sword melee is different anyway hamie

Just like WFaS sword melee is too. Like I said, I just want to see what peeps think.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: William on May 08, 2016, 12:38:52 am
I know this sounds silly but you could also do an officer duel where you get to fire one pistol shot then charge. I don't know why but this is very appealing for some reason.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Kovyjack on May 08, 2016, 01:20:43 am
Poll be like.

1. Yes
2. No.
3. No.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: MackCW on May 08, 2016, 01:32:40 am
Poll be like.

1. Yes
2. No.
3. No.

I know it seems strange, but I needed that option -- pretty much, should this ever be brought up again...

Middle option is pretty much indifference, but I will make the choices more clear.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: ~NickCole~ on May 08, 2016, 10:36:47 pm
Sword tournament would be cool NA doesn't do those much
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: MackCW on May 09, 2016, 04:56:48 pm
Closing the poll Wednesday morning.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: antslimey on May 10, 2016, 05:47:34 pm
3 guys in my reg are native gods... I want the AEF to win XD
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Tammo on May 10, 2016, 10:27:29 pm
Native gods
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: Gokiller on May 13, 2016, 03:45:18 pm
Will be posting some updates from myself on the EU side here as well. Should have one soon.
Title: Re: NA Community Rep Thread (May-June) 1st UPDATE
Post by: KillerShark on May 13, 2016, 06:06:50 pm
Will be posting some updates from myself on the EU side here as well. Should have one soon.
Not even as fast as Mack. The representative for all of EU not even getting his job done. Good job EU  ::)
Title: Re: Community Rep Thread (May-June) *EU Update Coming Soon*
Post by: Gokiller on May 13, 2016, 06:35:26 pm
Will be posting some updates from myself on the EU side here as well. Should have one soon.
Not even as fast as Mack. The representative for all of EU not even getting his job done. Good job EU  ::)
I know right! The shame! ::)
Title: Re: Community Rep Thread (May-June) *EU Update Coming Soon* 2nd NA UPDATE
Post by: MackCW on May 15, 2016, 06:25:27 am
Second update posted.
Title: Re: Community Rep Thread (May-June) *EU Update Coming Soon* 2nd NA UPDATE
Post by: GeneralSquirts on May 16, 2016, 03:18:01 pm
Misunderstanding. Disregard.
Title: Re: Community Rep Thread (May-June) *EU Update Coming Soon* 2nd NA UPDATE
Post by: Gokiller on May 16, 2016, 04:01:13 pm
Like Mack has said in his update. I'll talk a bit about some changes that have either already happened, or are going to happen on the forum.
So, as some of you might have already noticed. There have been some changes on the modding section of the forum.

1. A new sub-board under "Released Mods" for Skins and OSP Resources.
This was done to firstly, have one place for all the skins so they are easier to locate for everyone in the community. Instead of having them between other modifications. Secondly, the most important reason for this change. Was that I felt like that a similar Open source project (OSP) like on the the taleworlds modding section. Could be applied to the NW's one as well. It meaning, that whoever creator allows apart from common users, other modders to use his resources. Can post them on that sub-board with an (OSP) part in it's thread. Making it clear for every other modder in the community. That he can use those assets made in his own project. As long he gives the credits to the right person of course. Because we want to encourage new project to be kicked off. As we think this minor adjustment could help modders begin them.

2. The minor modification board has been removed.
Because of the change made above. And the fact that there was still a board as "Released Modifications". There was no reason to keep the Minor modification board. Instead. I've been moving the majority of the none-skin including released mods. To the "Released Modification" board.

3. Removing of skin-request threads.
Previously, there have been tons of skin-request threads. For the most parts, these were on the minor modification board. However, as those simply don't belong there and we wanted to avoid them being created on a massive scale on the new Skin & OSP Resources board. I've removed all of these threads or locked them. Instead I would like everyone who has skin-request to go to this (https://www.fsegames.eu/forum/index.php?topic=27669.0) thread.

4. Removing old-inactive Mod Sub-boards.
Because we want to give focus on the mods that are still actively played and developed. And we don't want sub-boards that are inactive and not used anymore to stick around. We've started with removing at least one such board that wasn't being used anymore. And where of the mod itself was abandoned by it's developers. This mod's board was The Century of War. Which from now one has again only one thread under the "Released Mods" board. It can be found here (https://www.fsegames.eu/forum/index.php?topic=10155.0). This removal was obviously done with the permission of it's board owners.

5. Removal of inactive admins as moderators on the Official Servers Bans & Unbans board.
Some old admins still had moderator on that board. As there is absolutely no point of them having it while they're inactive. I suggested to remove it from them. With the approval of the head admins who go over this. It got removed, not much more to say about it.

Eitherway, these are a couple of rather minor sized changes that were on the modding section in the past week. We CR's have been busy discussing 'projects/idea's. One of them obviously being a EU1 Pub Linebattle and the promotion of it. In order for it to actually succeed. For this I've been talking to a couple of regimental leaders so far. But that's all still in it's early stage.
There is a possible rather big and interesting change coming to the event section soon which will benefit large event organisers. However, as it's plan has not yet been executed. I'll wait a bit before telling more about it. 

Hope that displays a bit what I've been on about the past weeks.
If there are any questions, I'm always available for them. Just ask!

- Gokiller
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Cazasar on May 18, 2016, 11:28:08 am
Very good Gokiller, keep it coming. Im thrilled to learn more about the changes for event organizers ;)
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Thundersnow on May 18, 2016, 08:46:17 pm
Were I to run and win the position of Community Rep, my first act would be to do away with the quarterly voting process, and my second act would be to declare myself Community Rep 4 Life.

But that's just me.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Duuring on May 18, 2016, 10:33:45 pm
Veto'd.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: BabyJesus on May 18, 2016, 10:50:24 pm
Were I to run and win the position of Community Rep, my first act would be to do away with the quarterly voting process, and my second act would be to declare myself Community Rep 4 Life.

But that's just me.
looks like you will have to kick duuring out of office first
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Salt on May 19, 2016, 02:40:10 am
I'm the real NA Community Rep, Mack is merely my puppet.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Siwi on May 19, 2016, 05:01:02 am
Perhaps there should be an effort to bring more attention back to NA1? Instead of burying it under servers maybe make it a more prominent board and get some "official" endorsement considering it is an official server
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 19, 2016, 05:15:30 pm
Make NA1 fastest speed

Nobody cares about medium

Nuff said
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: MackCW on May 19, 2016, 06:31:41 pm
Make NA1 fastest speed

Nobody cares about medium

Nuff said

I've been pushing for that for awhile. Going to bring it up again (realize though, the server box is ancient).
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Peppers on May 19, 2016, 09:18:05 pm
Perhaps there should be an effort to bring more attention back to NA1? Instead of burying it under servers maybe make it a more prominent board and get some "official" endorsement considering it is an official server
+1
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 02:50:24 am
Make NA1 fastest speed

Nobody cares about medium

Nuff said

I've been pushing for that for awhile. Going to bring it up again (realize though, the server box is ancient).

Keep it at it!

If there's anyone that can get it done, it would be you.

Perhaps you could get Thunderstormer on your side, that'd probs help a lot.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: BabyJesus on May 20, 2016, 04:11:26 am
Seriously changing the melee speed won't change anything. I don't like battle so I don't play on the server. I'm sure it's like that for a lot of people.

Kinda off topic question. But why do NA and Eu play on different melee speeds?
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 04:35:08 am
Eh, I only exclusively play battle. When I am not playing battle, im dueling. Now if you guys dont really care for battle, then I am not sure why you would even care about conversations of the melee speed on a battle server. From my perspective, changing the melee speed wont hurt the pop. The people who medium speed is supposed to help probably dont even know there are different melee speeds. and I doubt they would care if it was changed. The people who do care tend to like fastest. Now, not ALL people who care like fastest, but a majority do. Its the very reason I have avoided NA1 when possible.

Also if we really wanted to grow the competitive community, we should have people being introduced to the fastest speed asap, instead of having them practice and play on medium before getting hit by a wall of reality when they come to NAGF/NANWL LBs.

It would also speed up the rounds by taking out those hour long fights between two people who have vague ideas of how to block.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: MackCW on May 20, 2016, 04:35:34 am
Make NA1 fastest speed

Nobody cares about medium

Nuff said

I've been pushing for that for awhile. Going to bring it up again (realize though, the server box is ancient).

Keep it at it!

If there's anyone that can get it done, it would be you.

Perhaps you could get Thunderstormer on your side, that'd probs help a lot.

I asked about it again. They are adamantly opposed to changing it.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: BabyJesus on May 20, 2016, 04:37:51 am
Eh, I only exclusively play battle. When I am not playing battle, im dueling. Now if you guys dont really care for battle, then I am not sure why you would even care about conversations of the melee speed on a battle server. From my perspective, changing the melee speed wont hurt the pop. The people who medium speed is supposed to help probably dont even know there are different melee speeds. and I doubt they would care if it was changed. The people who do care tend to like fastest. Now, not ALL people who care like fastest, but a majority do. Its the very reason I have avoided NA1 when possible.
what other battle servers are there besides NA1? Not counting groupfighting servers of course.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 04:40:18 am
Eh, I only exclusively play battle. When I am not playing battle, im dueling. Now if you guys dont really care for battle, then I am not sure why you would even care about conversations of the melee speed on a battle server. From my perspective, changing the melee speed wont hurt the pop. The people who medium speed is supposed to help probably dont even know there are different melee speeds. and I doubt they would care if it was changed. The people who do care tend to like fastest. Now, not ALL people who care like fastest, but a majority do. Its the very reason I have avoided NA1 when possible.
what other battle servers are there besides NA1? Not counting groupfighting servers of course.

I dont have Warband installed on this laptop but if you open up Warband, select the "Napoleonic Wars" module and then hit "Multiplayer" and "Join a game", you can open a filter in the top right that filters servers by game type. Here, you can select "Battle" and look for unpassworded servers.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Kovyjack on May 20, 2016, 04:43:34 am
I'd play NA1 on fastest.  ;D
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 04:43:56 am
I'd play NA1 on fastest.  ;D
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: BabyJesus on May 20, 2016, 04:50:49 am
Eh, I only exclusively play battle. When I am not playing battle, im dueling. Now if you guys dont really care for battle, then I am not sure why you would even care about conversations of the melee speed on a battle server. From my perspective, changing the melee speed wont hurt the pop. The people who medium speed is supposed to help probably dont even know there are different melee speeds. and I doubt they would care if it was changed. The people who do care tend to like fastest. Now, not ALL people who care like fastest, but a majority do. Its the very reason I have avoided NA1 when possible.
what other battle servers are there besides NA1? Not counting groupfighting servers of course.

I dont have Warband installed on this laptop but if you open up Warband, select the "Napoleonic Wars" module and then hit "Multiplayer" and "Join a game", you can open a filter in the top right that filters servers by game type. Here, you can select "Battle" and look for unpassworded servers.
sorry I don't have warband installed on my phone but you kinda proved my point anyways. If you played on battle servers as often as you say, then don't you think you would know a couple of them?
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 04:52:59 am
I never said I didn't know any battle servers.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Maple™ on May 20, 2016, 04:56:25 am
I'd play NA1 on fastest.  ;D
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 20, 2016, 09:04:14 am
^ at the end of the day, NA1 really has nothing to lose but everything to gain by changing the speed.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: KillerShark on May 20, 2016, 01:29:39 pm
^ at the end of the day, NA1 really has nothing to lose but everything to gain by changing the speed.
Basically. I thought the point of the slow melee speed was to give new players more of a chance, but there really are no more new players.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Siwi on May 21, 2016, 10:02:30 am
Make NA1 fastest speed

Nobody cares about medium

Nuff said

I've been pushing for that for awhile. Going to bring it up again (realize though, the server box is ancient).
I believe they got a new box last year and moved to Kansas instead of Dallas (could be wrong), but as you said, they are adamant about not changing it  :-\
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Thunderstormer on May 21, 2016, 10:59:40 am
I told Mack this the other day but in case others don't know.

https://www.fsegames.eu/forum/index.php?topic=25991.0

na1 does have a new server box.  One of the better ones out there imo from a players POV.(I'd rather avoid the whole which server runs best debate) 
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Salt on May 21, 2016, 05:09:33 pm
So I've been playing on NA1 frequently since 2012 and it's honestly one of my favorite servers on this game, so it really hurts to see it struggle to maintain a strong player base. I have some suggestions, though I'm sure some of them are unattainable or silly, but whatever. First I'd like to explain some of the issues I've seen others have with NA1, as well as some issues I've had with it as well.

1. The rounds take forever (when 200 people are on).

A lot of us who are members of a regiment and go to line battles frequently might be used to it, but it doesn't make it any less frustrating. Often times if I'm lucky enough to have a reg member play on NA1 they leave rather quickly cause they "hate NA1" usually this is because they got shot by some pub named Vasily Zaytsev across the map and now they have to sit in spec for however long it takes for one team to kill the guy hiding in the bush.

2. The Admins are "too strict"

I understand that there are rules that have been in place since the server was still US1, and this has been argued since Mack was a young boy during Prohibition, but I think there could be some wiggle room in terms of the enforcement of some rules on the server. For instance, I've talked to a lot of the admins of NA1 over the years and I'm friends with a lot and they've told me that they enforce rules differently than others. Not that they choose not to enforce the rules, just different punishments. One admin might slay and kick for a slur, while another will perm ban with no warning. One might just slay for teamwounding every round, while another will temp ban.

3. The maps suck (some of them)

The rotation is nice, as long as you get good maps in it. For every French Farm (http://thepetwiki.com/images/thumb/Happy_Cat.jpg/400px-Happy_Cat.jpg), there is Dust2 (http://i.dailymail.co.uk/i/pix/2014/04/11/article-2602528-1D06B2D200000578-424_634x471.jpg). Some of the maps are good for a small amount of people, some are only good when there is 150+,

Not too sure how to fix it since it's pretty subjective, but I thought I'd put it down anyway.

4. Speaking of admins, where are the admins?

Now this might just be me because I go on NA1 at off times generally, but it often seems the case that when I go pubbin' with the homie Mack, he's the only admin that hops on anymore. I don't know if this is just bad luck on our part, or if the other admins are inactive, but I think the biggest way to keep NA1 populated is just by having admins there.

5. The melee speed is too slow! just right.

Look here tryhards, if you can't beat a pub on medium speed, maybe you should head on over to the kiddy pool (NA GFing) where they'll dress you up with a helmet and knee pads so you don't hurt yourself when someone accidentally chambers you. The server has been on medium speed forever, and I don't really see the point of changing it. Now if you wanted to talk about getting rid of cav, we have something to work with. ^.^

6. ADMIN! THAT GUY SPAMMING ABOUT HIS MY LITTLE PONY REG IS STEALING ALL MY RECRUITS!

Now this issue is dear to my heart. Having only one message per regiment per map for recruiting is like saying you can only hire one of the guys standing in front of the Home Depot and you can't even check to see if they smell funny or not. (http://i2.photobucket.com/albums/y26/MiyanoShiho/IMG_0258_zpsx66yjh2f.jpg) But I digress, the one message per map rule kind of forces regiments to go in the wrong direction of recuiting: mass appeal recruiting messages as if you were trying to call them out on twitter.

Seriously, it's this bullshit: Are you looking for a FUN and MATURE regiment to teach you about the drastic changes going on in your body? Look no further than the 63e 3eVolt 71st! MUST BE 27 YEARS OLD WITH A MORTGAGE, FAMILY AND AT LEAST TWO DIFFERENT KINDS OF DOGS!

Not the most effective way of bolstering your ranks. By far the most effective way of recruiting is by personally appealing to someone in the chat, but it can kind of be like playing Russia Roulette where you hope you have someone who is actually looking for a reg, and not someone who has PTSD from the one event they went to with Fireboy in it.

So how do we fix it without turning NA1 into a giant pool of piss Bud Light? Admin discretion would be nice. When admins aren't on, the messages get spammed anyway, but when the admins are on, (generally when there is a fuck ton of people on NA1) I think it'd be nice if the admins would let people recruit as long as it doesn't become overly ridiculous.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Dan the Seagull Chef on May 21, 2016, 05:37:43 pm
Why don't you make seperate thread for the updates?
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: MackCW on May 21, 2016, 06:25:47 pm
Why don't you make seperate thread for the updates?

No need.

The updates stay in the OP.

EDIT: Also I would love for this thread to be a place where the community can share their thoughts in one central location. No need to create two threads.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Dan the Seagull Chef on May 21, 2016, 07:02:03 pm
Why don't you make seperate thread for the updates?

No need.

The updates stay in the OP.
Fair enough
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 21, 2016, 10:34:12 pm
Though I agree mostly with you salty, I still remain set on the speed is too slow. Yes, it's been medium forever. But the melee in general used to be faster. When they slowed all melee down on TOP of medium speed, that's when NA1 became unviable to me. It's not the fact that I have trouble with noobs on slower speed; In fact quite the opposite. Its like taking off weighted clothing and getting into the ring with a scrawny scrub. Going 30-1 is no longer screenshots worthy. It's the fact that I it takes sooooooo long to kill anybody who has a slight idea of how to block to the point it's boring. If I run into like say Mack or Russian or any other 71st guy, we could probably fight til the timer runs out (or either one of us decides to just give up)
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Maple™ on May 21, 2016, 10:50:27 pm
Its simple.
DDos 63e Siege and Bots Survival, and NA1 will be relevant again.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: KillerShark on May 22, 2016, 05:54:41 am
Its simple.
DDos 63e Siege and Bots Survival, and NA1 will be relevant again.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Cazasar on May 22, 2016, 09:28:36 am
Apoc EU duels on medium and the duels do never really take longer than 1 Minute.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Thunderstormer on May 22, 2016, 11:48:24 am
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So I've been playing on NA1 frequently since 2012 and it's honestly one of my favorite servers on this game, so it really hurts to see it struggle to maintain a strong player base. I have some suggestions, though I'm sure some of them are unattainable or silly, but whatever. First I'd like to explain some of the issues I've seen others have with NA1, as well as some issues I've had with it as well.

1. The rounds take forever (when 200 people are on).

A lot of us who are members of a regiment and go to line battles frequently might be used to it, but it doesn't make it any less frustrating. Often times if I'm lucky enough to have a reg member play on NA1 they leave rather quickly cause they "hate NA1" usually this is because they got shot by some pub named Vasily Zaytsev across the map and now they have to sit in spec for however long it takes for one team to kill the guy hiding in the bush.

The rounds are 7 minutes long.  They have been since i made the change years ago.  As was knocking it down to 8 from 10.  7 is a good balance between too long and too short. 

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2. The Admins are "too strict"

I understand that there are rules that have been in place since the server was still US1, and this has been argued since Mack was a young boy during Prohibition, but I think there could be some wiggle room in terms of the enforcement of some rules on the server. For instance, I've talked to a lot of the admins of NA1 over the years and I'm friends with a lot and they've told me that they enforce rules differently than others. Not that they choose not to enforce the rules, just different punishments. One admin might slay and kick for a slur, while another will perm ban with no warning. One might just slay for teamwounding every round, while another will temp ban.

The admins are allowed wiggle room depending on the situation.  I allow my staff to use their discretion depending on what happened.  There are limits to how far they go one way or another and there are guide lines they should follow.  There are times the guide lines should be ignored and common sense taken into account.(one wouldn't slay a mass teamkiller, one would skip all those steps and go straight to ban)

As your average pub generally just gets on and play, they don't see everything nor know what is going on.  Yes, you see what is going on in server and may catch incidents but you don't know the history of a person or what was happening before you got on.(or while you were away for being afk)  You see a random perm ban for teamwounding and think it is wrong when the guy has been warned 3 times for teamwounding before.   You just don't know it and assume the ban was unjustified.   

The only time we insta banned first time offenders without warning was for slurs, and that was in the first few months of 2013.  That has since been changed.  The person/server is warned and after that point any one using them is ban on sight.  repeat offenders are ban on sight.  continue rule breaking by the same person or server wide will lead to longer bans.(aka perma/log from temp bans)  after a certain amount of time i consider the warning for the server outdated and when someone breaks the rule, they/server are warned again.  the person who is warned for slurs gets that one warning.  their warning never expires and the next time they use  a slur, they are banned. similar for other rules.

 if you think someone is just abusing their power, then report it to me with the proper evidence. I will point out now a key difference between not liking something and it being justified.   People seem to get these 2 confused quite often.  You may think how a rule  is enforced to be stupid, dumb, the worst thing on the planet but that doesn't mean  it is unjustified.  Someone intentionally  teamkills and it was their first offense;  they get slayed.  There are no other incidents, factors, or prior rule breaking that would require it to be treated any harsher than it was.  Same scenario but they were perm banned.  That would be something to report to me about. 

if you think a rule should be changed or how it is enforced, talk to vince.  attacking the admin staff is not the proper way to handle it.  same goes for admin complaints. rather than make things worse, just get your evidence and bring it to me via PMs here. Insulting or otherwise harassing the admin because you disagree or don't like with what they are doing will only make things worse. 


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3. The maps suck (some of them)

The rotation is nice, as long as you get good maps in it. For every French Farm (http://thepetwiki.com/images/thumb/Happy_Cat.jpg/400px-Happy_Cat.jpg), there is Dust2 (http://i.dailymail.co.uk/i/pix/2014/04/11/article-2602528-1D06B2D200000578-424_634x471.jpg). Some of the maps are good for a small amount of people, some are only good when there is 150+,

Not too sure how to fix it since it's pretty subjective, but I thought I'd put it down anyway.

Yep, it is indeed subjective.  a map you may love others may hate.  and i have gone through and removed most of large maps.  The largest map left is river crossing.(not my RC map)  I did that about a month ago.  When the pop is large enough and stays large enough, i will put them back in.(the average pop has gone up this last week)

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4. Speaking of admins, where are the admins?

Now this might just be me because I go on NA1 at off times generally, but it often seems the case that when I go pubbin' with the homie Mack, he's the only admin that hops on anymore. I don't know if this is just bad luck on our part, or if the other admins are inactive, but I think the biggest way to keep NA1 populated is just by having admins there.

There are other admins who are active.  I get on during the peak hours, as do a few other admins.  While i have learned how to whitelist admins, that does not mean i will be adding new admins willy nilly.  There has to be a need and want for new admins.(and speaking generally, a good candidate.  not going to grab someone just because they applied.)

another general thought.   i will also point out, throwing a temper tantrum because you were not picked at the time is in itself a good reason for you not to be an admin.  people overestimate how much support they have and forget any detractors they may have then whine to me or whine about me  because they were not  picked.  i have stumbled across a fair amount in the logs every time new admins are added over the years.

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5. The melee speed is too slow! just right.

Look here tryhards, if you can't beat a pub on medium speed, maybe you should head on over to the kiddy pool (NA GFing) where they'll dress you up with a helmet and knee pads so you don't hurt yourself when someone accidentally chambers you. The server has been on medium speed forever, and I don't really see the point of changing it. Now if you wanted to talk about getting rid of cav, we have something to work with. ^.^

melee speed has been discusses before,  talk to vince if you want it changed.(speaking generally, not at you salt)

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6. ADMIN! THAT GUY SPAMMING ABOUT HIS MY LITTLE PONY REG IS STEALING ALL MY RECRUITS!

Now this issue is dear to my heart. Having only one message per regiment per map for recruiting is like saying you can only hire one of the guys standing in front of the Home Depot and you can't even check to see if they smell funny or not. (http://i2.photobucket.com/albums/y26/MiyanoShiho/IMG_0258_zpsx66yjh2f.jpg) But I digress, the one message per map rule kind of forces regiments to go in the wrong direction of recuiting: mass appeal recruiting messages as if you were trying to call them out on twitter.

Seriously, it's this bullshit: Are you looking for a FUN and MATURE regiment to teach you about the drastic changes going on in your body? Look no further than the 63e 3eVolt 71st! MUST BE 27 YEARS OLD WITH A MORTGAGE, FAMILY AND AT LEAST TWO DIFFERENT KINDS OF DOGS!

Not the most effective way of bolstering your ranks. By far the most effective way of recruiting is by personally appealing to someone in the chat, but it can kind of be like playing Russia Roulette where you hope you have someone who is actually looking for a reg, and not someone who has PTSD from the one event they went to with Fireboy in it.

So how do we fix it without turning NA1 into a giant pool of piss Bud Light? Admin discretion would be nice. When admins aren't on, the messages get spammed anyway, but when the admins are on, (generally when there is a fuck ton of people on NA1) I think it'd be nice if the admins would let people recruit as long as it doesn't become overly ridiculous.


The most effective way has been and always will be giving a good impression to someone.  AKA having you or your reg slaughter people in mass while not breaking the rules.  I seen more people want to join a reg because that reg/person just destroyed half of the enemy team by themselves than a single recruitment message by it self.(which timed with killing the enemy in mass is a good way to get many recruits.)  sure the standard message works, but combining it with a show of skill is better.  the pub lb is a great place to recruit.  the pubs get to experience what a lb is like and you get to show off your regiment.(you can recruit there.  same rec rule as always.)

as for allowing more messages per map.  personally, no thanks.  Na1 gets enough of those as is.  many people would actually like to have them be disallowed all together.  if the rule was to allow more than 1, say 2 or 3, then the admins have to go out of their way to try and count every message for every regiment/army/clan/whatever.  then reset that count every map.  meanwhile, you do this for the 5,10, 20, whatever number of groups on the server and it adds up quick. at that point, you are just giving the admins busy work and annoying every pub(or regiment members) on the server who could care less about joining or they just want to play the game.     what one admin considers to be too many messages another may think that it is just fine. you don't have a standard.  then we have to make a rule set just for this so that the admins are on the same page. 

the 1 message has worked. it is fair to all.   It is a nice balance between the 2 sides and is a clear and simple standard to follow and enforce.  There is no guessing, there is no debates about how many we should allow "right now".(as in that instance of time)  the rule has to be practical to be enforced otherwise what is the point in having it? keeping track of the 1 message a map is difficult enough in a busy server.   the admins are players as well.  They aren't paid to sit there and just babysit.  They are vol. who want to play and admin the server.  you have to keep this in mind when you suggest changes.    and sadly something as much as they are ideal, aren't practical.  and at the end of the day, vince decides the rules and how they are enforced.

if someone/some group are repeatedly breaking the recruitment rule, make a ban request.  i don't have any trouble banning a group of rule breakers. 

if you want a rule changed, talk to vince.  if you have an admin complaint, send it to me via PM here on the forums and bring any evidence/witnesses along. 
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Salt on May 22, 2016, 01:46:47 pm
Thanks for the response Thunder, they're all good points. Just thought I'd toss out my views on the server. ¯\_(ツ)_/¯
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: MackCW on May 23, 2016, 03:36:19 pm
3rd Update coming soon
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: AP0CALYPS3 on May 24, 2016, 11:25:55 am
^ yey

Also I think what this game needs is some more regiment vs. Regiment competition besides LBs. Whether it be dueling, groupfighting, just something.

Only problem is a majority of the tournament regulars are concentrated into just two regiments.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Zzehth on May 24, 2016, 09:16:07 pm
I was thinking in a "War system", back when I played Rome Total war clans "declared" war to other clans.
Once war was declared, the clan who proposed it sends the war terms and the other clan can decide if they enter war or want to change some of the war terms, for example;

War terms: 

First to get 15 victories (Dueling, GroupFighting, Linebattle, Siege, etc..) wins the war.
No recruiting once the war started.
A referee must be present in all the war matches.
Regiment must sent their "War roster team"
Everyone in the roster must play.
This was fun, but I think its not necessary but the losing clan.. disbands.

*Depending on the war conditions, allies (regiments) can help another regiment*
*If the war includes more than 2 regiments, matches will be a Private Linebattle and Groupfighting matches*


I just pointed some war terms, of course it needs way more but its a system that can bring life back to the community.
Maybe dividing regiments by factions (UK, France, etc..), to make it more real (not necessary).


If anyone is interested on this, feel free to add me on steam or message me here, either works.
We can discuss it
https://steamcommunity.com/id/zzehth/

Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: BabyJesus on May 24, 2016, 09:32:16 pm
I don't think the whole "no recruiting" thing will work for a game like NW
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Zzehth on May 24, 2016, 09:34:32 pm
I don't think the whole "no recruiting" thing will work for a game like NW

The war wont last a long period of time.
To be more specific.. regiment can recruit during the war period, but can not use him/her on the war.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Gokiller on May 24, 2016, 09:40:01 pm
I was thinking about a campaign with a competitive side. Keeping track on scores of individual regiments that are participating in battles where at the end of the campaign the regiment with the best scores can win a prize. - For example

The concept was meant especially for EU, but I guess if enough serious interest it could be for NA as well. Although it really is just a concept of an idea so far.

What are your thoughts about this? (To anyone reading)
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Zzehth on May 24, 2016, 09:46:14 pm
@Gokiller

From what I understood, that is a conquest event, the idea is great tho.



Later today, I will post some of my ideas in this thread.




Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: GeneralSquirts on May 24, 2016, 09:47:26 pm
@Gokiller

From what I understood, that is a conquest event, the idea is great tho.



Later today, I will post some of my ideas in this thread.

It's not the same as conquest. Completely different actually.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Zzehth on May 24, 2016, 09:55:29 pm
Like this?  ::) https://www.fsegames.eu/forum/index.php?topic=31717.0;topicseen
Just with a score system.


Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Gokiller on May 24, 2016, 10:10:39 pm
Well that's surely a coincidence. :P
But it does not seem to have a competitive score side at it.

@Gokiller

From what I understood, that is a conquest event, the idea is great tho.

The Concept. (https://docs.google.com/document/d/11YphEhjxMtMiNWdi7MP9JLbZxxzaf3nJ_C8N8EAiaDY/edit?usp=sharing) It's pretty rough and I can't really call it solid enough yet. But feel free to take a look at it.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Peppers on May 24, 2016, 11:43:08 pm
Great idea, has been tried numerous times in NA can confirm been here 4+ years.... The reason it doesn't work is too many regiments pullout, disband, or  lose interest would be interested if something organized comes up.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Siwi on May 24, 2016, 11:50:47 pm
Great idea, has been tried numerous times in NA can confirm been here 4+ years.... The reason it doesn't work is too many regiments pullout, disband, or  lose interest would be interested if something organized comes up.

Money prize for winners, entry fees to participate, if you back out, disband, whatever, you lose your money
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Dan the Seagull Chef on May 25, 2016, 12:02:37 am
I think I explained my idea to some people a little bit ago but here it is:

So you have a campaign that has five stages; Let's call these 1,2,3,4,5.
Let's call the teams A and B
The campaign starts at 3 which is something like a conquest map.
Then depending on which side wins, the campaign moves to either 2(A) or 4(B) which is a regular linebattle.
Let's say that the A has won.
Then depending on which team wins, the campaign either moves back to the conquest stage(3) if B wins or advances onto the siege phase(1) if A wins.
Then if A attacks the castle(1) and wins a best of 3? they win the campaign. However if they lose, then if returns back to the linebattle(2).
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Gokiller on May 25, 2016, 12:12:51 am
Great idea, has been tried numerous times in NA can confirm been here 4+ years.... The reason it doesn't work is too many regiments pullout, disband, or  lose interest would be interested if something organized comes up.
Yeah, I've only seen one campaign 'succeed' -> being properly played and that was 5 years ago in MM. It's a good point that one of the reasons of others failure is because of the regiments. But I've seen also plenty of attempts that failed because the organisers simply jumped off the boat.

Money prize for winners, entry fees to participate, if you back out, disband, whatever, you lose your money
Doesn't really work well with a community of which the majority isn't an adult. Even though it has not been attempted before so far I know, I guess it's a pretty accurate guess that it simply won't work.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Duuring on May 25, 2016, 08:32:24 pm
Also because it could constituete (online) gambling, so we can't allow it on this for-all-ages-forum.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Siwi on June 01, 2016, 07:50:16 am
Also because it could constituete (online) gambling, so we can't allow it on this for-all-ages-forum.
Ah legal shit, just throwin out ideas  ;D
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: ~NickCole~ on June 01, 2016, 08:00:36 am
I think I explained my idea to some people a little bit ago but here it is:

So you have a campaign that has five stages; Let's call these 1,2,3,4,5.
Let's call the teams A and B
The campaign starts at 3 which is something like a conquest map.
Then depending on which side wins, the campaign moves to either 2(A) or 4(B) which is a regular linebattle.
Let's say that the A has won.
Then depending on which team wins, the campaign either moves back to the conquest stage(3) if B wins or advances onto the siege phase(1) if A wins.
Then if A attacks the castle(1) and wins a best of 3? they win the campaign. However if they lose, then if returns back to the linebattle(2).
+1
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Dan the Seagull Chef on June 13, 2016, 10:40:53 pm
community reps for a dead game with a retarded community help
Help you with what? Like you made an account to insult people who enjoy playing a game for no real reason. Like maybe you really do need help with you're little life.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 2nd NA UPDATE
Post by: Dan the Seagull Chef on June 13, 2016, 11:00:07 pm
community reps for a dead game with a retarded community help
Help you with what? Like you made an account to insult people who enjoy playing a game for no real reason. Like maybe you really do need help with you're little life.

[youtube]https://www.youtube.com/watch?v=XZNpXWUsy68[/youtube]
Excuse me. This is me:
(https://heartiste.files.wordpress.com/2014/12/sjwicon1.jpg?w=500&h=333)
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 3rd NA UPDATE
Post by: MackCW on June 17, 2016, 01:57:35 pm
Updated
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 3rd NA UPDATE
Post by: Norwegian13 on June 17, 2016, 02:52:54 pm
Gokiller, give us EU updates dammit.
Title: Re: Community Rep Thread (May-June) EU 1st UPDATE 3rd NA UPDATE
Post by: Gokiller on June 17, 2016, 07:12:04 pm
The update would contain about the same Mack has said in his update. But anyway, I guess some things can be mentioned of what has happened the past weeks. (Which isn't a lot.)

1. Major Event boards
 I had pushed the idea of having sub-boards for some of the major tournaments in the community. In order to give more attention to the tournament in question and to give the organisers of it more space for more then just one thread. And, as of now there a entire board dedicated to the EU League since a couple of weeks ago which is the first of the EU as a trial with the possibility for more major tournaments to have the same privilege. Like the NWEC and the major cavalry tournaments for example. And because of this, like Mack said there is from now on also a board for the NA league.

2. Some minor thread changes
Minor changes in some threads on the Forum & Website board (https://www.fsegames.eu/forum/index.php?board=56.0). This was done because some threads that contained certain information regarding the forum were outdated and had dupes.

For the rest I helped in some minor issues in the community, but nothing more worth mentioning.


Then some other things I've been busy with but not spend to much time on considering I've been pretty busy with other stuff which are not related to the Napoleonic Wars community. All of these either have a dead end, or are things I still want to push a bit and see what's possible. But none of them have an ensurity that they will happen.

- Brought the idea to make use of the current (unused) Napoleonic Wars Official Steam group by putting advertisement up on it from time to time about a possible EU Public line battle / NA Public line battle. FSE was however against it, but I'm still planning on coming back on it in the next weeks to see if there's really no way to make it possible anyway to benefit the community in whatever way possible.

- Asking FSE to give some more information on what's going with the development of BCoF, considering there hasn't been any update/dev blog in months since the Alpha "Release" was announced. I'm of the opinion that FSE is doing a terrible job at staying in contact with the people that are potential customers for their new game. And therefore think they should step up their efforts in being interactive with them. By means of dev blogs for example. And not just the donators. Made a clear post on the announcement thread and contacted a member of FSE's team about it. Both without answer/luck. But I'm definitely planning to have more attempts to talk with FSE to see if we can at least get some kind of response.

- Made the suggestion to the owner of the FSE teamspeak to put it more in use for the community and promote it more so we can at least give it a try to bring it somewhat back to the level of activity before the majority of the people left the teamspeak after NW was released. Although there was no interest from FSE's side in this so it was a dead end.

- Been looking at the idea to start off a grand campaign with a (possibly) refreshing competitive side to it. However I simply don't have enough time to cover every aspect on it. And with that, it is doubtful if at this stage of the game. A major event like that would be plausible.

To the question if I will go for a second term: I'm not sure yet, currently it looks like I can't do much more then what has already been said and done. So it is possibly the best that someone with a fresh eye on things should take it over in the next term. But like I said, I've not decided about that yet.

It's not a lot, but then again. There is not a lot more we as CR's can do.
If there are questions you can always send a PM.

- Gokiller
Title: Re: Community Rep Thread (May-June) Last Update
Post by: Norwegian13 on July 01, 2016, 03:35:38 pm
Me and Siwi will probably make a new thread for our updates once we start posting them, but I thought I'd put this here and say that if there is anything you need, you can reach me either through Steam or by PM'ing me on the FSE Forums.

Should my Steam Friendlist be full, PM me on the forums and I'll sort it out.

https://steamcommunity.com/id/Noorwegian/
Title: Re: Community Rep Thread (May-June) Last Update
Post by: MackCW on July 01, 2016, 03:58:18 pm
The surprise I talked about is going to be continued by Siwi. Hopefully, it leads to a lot less clutter in the event folder.
Title: Re: Community Rep Thread (May-June) Last Update
Post by: AP0CALYPS3 on July 01, 2016, 06:03:23 pm
I fucking love suprises
Title: Re: Community Rep Thread (May-June) Last Update
Post by: Tammo on July 01, 2016, 07:10:09 pm
I fucking love Mack.
Title: Re: Community Rep Thread (May-June) Last Update
Post by: AP0CALYPS3 on July 04, 2016, 01:25:11 am
Yo duuring I want a yellow name
Title: Re: Community Rep Thread (May-June) Last Update
Post by: GeneralSquirts on July 13, 2016, 07:01:02 pm
Tfw when waiting on the next update, hint you will hear terms such as "Sorry guys, was busy with other things" or "Guys, things were hectic! I finally had time to do what I was voted to do!"
Title: Re: Community Rep Thread (May-June) Last Update
Post by: Fwuffy on July 13, 2016, 07:21:02 pm
Tfw when waiting on the next update, hint you will hear terms such as "Sorry guys, was busy with other things" or "Guys, things were hectic! I finally had time to do what I was voted to do!"
tfw when somebody says tfw when
Title: Re: Community Rep Thread (May-June) Last Update
Post by: MackCW on July 19, 2016, 10:56:35 pm
 :-\