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Pike & Shotte / Re: [NW] [M] Pike & Shotte - Ensigns and Drummers in Commander Battle, page 16
« on: September 13, 2017, 01:28:19 am »
That's good to hear, how did you fix the annoying bug eventually?
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3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.I've been around modding this game for a while now, but I'm no scripter nor do I know how better AI work to prioritize destroying defenses.. far as I know bots just do that if it is in their immediate way to hit a player.
Ive had this issue when adding new units the drummers and fifers are not able to play music. Any help with this?Locate the troops in module_scripts, for example trp_british_drummer and add the lines where you need them in the two separate lists of troops scripted to play music.
https://streamable.com/zeuhcNice find.
Hello,please how is possible joit to the game?Where is download for this "pike mode?I have all mods Zulu,Napoleon only this I no have?HOw is possible join and where is download?This mod, Pike & Shotte is under development. It is not released yet. That is why this topic is located in the 'In Development' board.
Thank you
I am making a faction ovhaul for NW but i need some help with renamingYes it is possible, "Ranker" can be changed in strings.txt file and to rename a faction, edit the languages -> en -> factions document spreadsheet with Notepad or Microsoft Excel.
First of - is it possible to rename "ranker"?
You can rename officer, drummer and all that but i can't find the ranker in "troops.txt"
Is this possible?
Second of where should i go to rename the faction itself?
Some help would be appreciated
89th (The Princess Victoria's) Regiment of footThis regimental reskin has been done previously by Blitz_craig for the War of 1812 mod. That is where the online image is from. You can use that for your own personal use, Blitz_craig left the forums and form of contact a while ago.
Custom Banner for Flag barer and In game (Last Page, Middle Row, Middle- Red Cross) (If Possable)Reskin for 5th Kings German LegionSpoiler[close]
Ranker -Flute - Bugler - Flag Barer - Officer
If you can change baggage on the saddle to say 89th
Found this online image , but cant find the downloadSpoiler[close]
Now im making a skin for my regiment and i've came across something new for me.Could be a shader issue on the epaulettes or the epaulettes should be rigged?
In brf model looks fine and has epaulettes, but in-game they dissapearBRF[close]in-game[close]
Wow, that Bethesda conference was really bad. I was really hoping for a lot more. :/Yeah, Todd Howard was nowhere to be seen at all this time around. That Creation club system concerns me though with how vague it was on details of how it would work. Like are those 'credits' earned in game or by being a part of the community on forums or do you have to spend money to easily acquire credits or to just acquire them at all? If the latter is the case, well I'm glad the Nexus is around and defiantly existing against Bethesda.net in terms of mods hosted. Freckn' hell.
I was expecting Todd to show up at the end with a big reveal, but I guess we'll have to wait until next year to see what his team has been doing.
How do I get Creation Club content?
Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.
Are Creators Paid For Their Work?How much are they paid, full or receive just a cut from credits sales? Do the platform stores also get a cut of the money, and does this mean modders receive less than reasonable?
Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.
Is Creation Club paid mods?They say it isn't paid-for mods but you must use credits to own the content and those credits are purchased in the platform's store.. probably for money. Which how much of it goes directly to the mod creators? At least existing mods will probably not be able to take advantage of this system. However, this seems to be round 2 of understanding Bethesda's intentions with mods.
No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.