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Mount & Blade Warband: Napoleonic Wars => Community => Events: EU => Topic started by: 33rdKincaid on May 03, 2018, 07:01:30 pm

Title: Napoleonic Wars Campaign - Sign-up/Rules thread [Complete]
Post by: 33rdKincaid on May 03, 2018, 07:01:30 pm

(https://farm1.staticflickr.com/823/41682682442_6404ffda6c_o.png)


Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on a separate thread (link below), whilst sign-ups and conversation regarding the rules will take place here. Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Campaign Map thread here (https://www.fsegames.eu/forum/index.php?topic=38798.0)



Rules & Sign-ups Thread



1. Troop Organisation


1.1 - Sign-ups can be as little as a single player or as large as a Division, when the event starts troops will be organised into the following denominations:
.....Companies, individual players
..........Battalions, infantry groups consisting of 3-6 companies*
..........Squadrons, Cavalry groups consisting of 2-4 companies*
..........Batteries, Artillery groups consisting of 2-4 pieces*
...............Divisions, Mixed groups consisting of 3-6 Battalions/Squadrons/Batteries
....................Corps, Mixed groups consisting of 2-3 Divisions
(*referred to in short as Battle groups)

1.2 - Infantry Battalion sign-ups can bring Skirmishers with a ratio of 2:1 (Line:Skirms), so for example a full strength battalion of 6 companies can have 2 skirmisher companies and 4 Line.

1.3 - If you are signing up multiple cavalry squadrons please keep the ratio between Lights and Heavies 1:1, same goes for Infantry in relation to Footguard battalions.

1.4 - Companies will be lead by Captains, Battle groups by Majors/Colonels, Divisons by Generals and Corps by Field Marshals.

1.5 - For group sign-ups we do not require rosters with named players; The number assigned to each group must be exact however so that when that group participates in a battle the regiment or group of people responsible knows how many players to bring along. These players do not have to be the same everytime. We simply request that if a regiment is signing up en masse that they sign-up with a total number they feel they are likely to be able to field at any one time.
(https://farm1.staticflickr.com/945/41825795822_19a7b41b81_o.png)



Campaign Rules


On the campaign map (fse) each week will represent a turn of play for both teams.


2. Weekly Schedule


2.1 - Monday - Tuesday: Corps commanders communicate the moves of their divisions/battle groups to a Head-admin, deadline of 8:00pm GMT of the Tuesday.

*** MID WEEK ANNOUNCMENT - The campaign map is then updated visually with all the troops movements of both factions and any engagements that need resloving that week are announced! ***

2.2 - Wednesday - Sunday: Those troops that have engagements to resolve contact (responsibility of the attacker) eachother via steam to arrange the match date/time. If a time can not be agreed upon then Sunday @ 8:00pm is set as default so that play can continue to the next turn for the following week.

*** END OF WEEK ANNOUNCMENT - A list of all casualties is published and any retreat moves/respawns announced ***



3. Movement


3.1 - The smallest denominations of troop that can manouver independently are battle groups (battalions/squadrons/batteries).

3.2 - All troop types can move two territories per turn, however if the first territory of their move causes an engagement then they must stop in that territory.

3.3 - If two opposing, adjacent armies intend to move into each others territories, then the force with the greater numbers moves and the other does not; ie. the army with the lower numbers gets to defend and does not move.

3.4 - Troops that have not moved (or forced not to move) during a turn are considered to have had time to 'fortify' their territory and can make changes to the map they choose to defend if attacked (there are also some default fortified maps to use if the defenders wish). Garrisons cannot move so if a defending army has a garrison to bolster their numbers they may consider themselves 'fortified'.

3.5 - Some territories also have their own dedicated garrison (marked by crossed muskets - forts also have them) that cannot move; if the territory is attacked then any of the players on the defending faction can choose to stand-in for these units during a battle. They do not take casualties and are available to use by whichever faction controls the territory when attacked (4.4 for garrison details).



4. Engagements:


4.1 - If at the end of movement enemy troops are in the same territory they are considered engaged and these actions must be resolved in that turn (that week!).

4.2 - Troops in territories adjacent to those engaged can choose to reinforce them, spawning in 5-10mins into the round. Troops may reinforce from a territory adjacent to where they finished their second move or where they finished their first move during that turn.

4.3 - If one team does not wish to fight they may retreat to an adjacent freindly territory, forfeiting the contested territory to the other team without taking any losses.

4.4 - If an attacked territory is only defended by a 'garisson' (not players) then any troops on the defender faction may choose to stand-in for garrison troops and organise an engagement like normal.

Default Garrison size is 10 players, consisting of the following:
  -  2x Infantry Battalion (3 players each)
  -  1x Cavalry Squadron (2 players)
  -  1x Artillery Battery (2 players)

4.5 - Each territory has one terrain types that the defender can choose to fight on, each of these terrain types then has 3 custom maps which the defender can choose from. The attacker however has the advantage of being able to choose at what time they attack, choosing between morning, day or night map types.

4.6 - The final part to consider with map selection is if the defender can 'fortify' the position (if they haven't moved that turn or if a garrison is present); if this is the case then the map chosen for the engagement can be edited by a mapper on the defending faction, the defenses that can be included are as follows:
  -  Stakes (12x)
  -  Cross stakes (8x)
  -  Earth mounds (8x)
  -  Large Trench Lines (4x)
* it is the defending teams responsibility to prepare a fortified map in time for the match! Unless they wish to use a pre-existing map on the server.

4.7 - For engagements in territories where there are forts the defender has the option to play on specific fort maps. These maps have 4x meshed ladders to scale the walls and one gateway. If however the attacking force consists of at least one full battery of artillery then a variation of the map can be played that has a meshed breach aswell.



Battle Rules


Matches are fought in Commander Battle in NW and are a result of the troop engagments encountered on the campaign map.


5. Skirmish (1 server)


5.1 - A 'skirmish' takes place when the engaged units in a territory number less than 50. If this number is exceeded then the engagement can be expanded into a 'battle', using multiple servers.

5.2 - Upon resetting both teams have 2 minutes (3 for sieges) to untangle themselves from the spawn and deploy their troops parallel to their own map edge. Once this minute has elapsed troops can engage. If the defenders have defences of any kind they may deploy around these.

5.3 - The primary rule is that all battle groups (Battalions, Squadrons & Batteries) must stay together at all times. Companies that stray excessively from their battle group will be warned via admin chat and slain if they do not promptly return, simulating a panic or rout as the troops are cut-off from their battle group.

5.4 - Most basic rules are enforced by the server itself, preventing rambos and spread-out orders for Line infantry.

5.5 - Officers are permitted to leave their units within reason, but only to scout since the server will not permit them to deal any damage when far away from their bots.

5.6 - If one side wishes to retreat during the round they must tell a referee; the referee will then promptly post a retreat notification in Admin chat, advising all players that the round will finish in 1 minute. Once the minute is up the ref will take a screenshot from which casualties of both sides will be determined.

5.7 - After the action one of the present Referees is to post a screenshot of the score board on the campaign thread, preferably before the round resets.

5.8  -  In the event of a prolonged period (10-15mins) of neither attackers or defenders engaging their opponent the admin may advise that the attackers need to start engaging or be forced to retreat. The only exception to this rule is if the match involves multiple servers, in which case the attackers can choose to stall for time if other servers are suitably engaged.



6. Battle (2-3 servers)


6.1 - When the number of engaged players in a territory exceeds 50, the most senior officers on each team can decide whether they wish to fight a pitched battle with either one or two additional servers.

6.2 - With both 2 and 3 servers involved the most senior officers on each team will (prior to the battle) inform a head-admin in which servers they will deploy their troops, without any knowlege of the oppositions plans.

6.3 - In a 2 server battle both engagements must be resloved to determine the result; any companies with survivors from the first server to finish may join the remaining server to be spawned in by a battle admin as reinforcments. Casualties are then determined after the final engangment has finished with a victor.

6.4 - In a 3 server battle again all servers must be resolved to determine the outcome of the battle.

6.5 - Surviving victors of the flank engagments (providing they had 5 or more bots alive) are spawned in to the centre server as reinforcements, to help turn the battle in their teams favour.

6.7 - Like the single server engagements, a screenshot of each servers' finishing scores should be posted on the campaign thread so casualties can be determined.

6.8 - For sieges the rules of victory and deployment are slightly different; the defenders receive the benefit that they get to deploy their own troops WITH prior knowledge of how the attackers are deploying. The attackers also however receive the advantage that they only need to win in any one of the servers to claim victory of the siege; as soon as the attackers win in one server the entire siege stops and screenshots are taken - any surviving defenders automatically surrender.



7. Casualties:


7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a freindly fort of their choice.

7.2 - For example a 6 company strong Infantry battalion could potentially lose 90% of its bots but the group is only considered a casualty when 3 of their companies have been entirely wiped out. If this does not occur during an engagement then that group will be back up to full strength with all of its companies for the next engagement.

7.3 - There is a certain amount of flexibility with the above rule at the Ref's discretion; either in the interest of fairness alongside extenuating circumstances or if the survival of a group was reliant on rule-breaks. For example if a battle groups remaining players had few or no bots left and they split off in different direction to survive; this would be a deviation from rule 5.3 specifying that battle groups must stay together at all times. The only way a dwindling battle group can attempt to survive is to retreat together!


8. Victory Conditions:


8.1 - Victory when the Campaign comes to a close will be based on Territory ownership, some territories being worth more points than others:
  -  Basic Territory (1 points)
  -  Garrison Territory (2 points)
  -  Fort Territory (3 points)
  -  Home Territory (5 points)

8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 2-3 months (roughly 8-12 turns).






Sign-up Templates


Company
(Single member sign-up)

Code
[b]Name:[/b]  [i]intended in-game name[/i]
[b]Steam ID:[/b]
[b]Class:[/b] 
[b]Faction:[/b]  [i]UK,Spain,Portugal,France[/i]



Battle group
(Battalion/Squadron/Battery)

Code
[b]CO Name:[/b]  
[b]CO Steam ID:[/b]
[b]Regiment:[/b] 
[b]Class:[/b]
[b]Number of Companies:[/b]
[b]Faction:[/b]



Division
(minimum of 3 battle groups)

Code
[b]CO Name:[/b] 
[b]CO Steam ID:[/b]
[b]Faction:[/b] 

[b]#1 Regiment:[/b]
[b]Class:[/b]
[b]Number of Companies:[/b]

[b]#2 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 

[b]#3 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 


Contact


(https://steamsignature.com/profile/english/76561198013174435.png) (https://steamcommunity.com/id/33rdKincaid//)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 03, 2018, 07:01:40 pm

Sign-ups




Allied Troops (122)

I Corps (28)
Field Marshal Wolffe (http://steamcommunity.com/profiles/76561198166480987/)

II Corps (34)
Field Marshal Lightning (http://steamcommunity.com/profiles/76561198072690784/)

III Corps (60)
Field Marshal Valorios (http://steamcommunity.com/profiles/76561198046388394/)

1st Division (10)
'Norfolk'
General Skitty (http://steamcommunity.com/profiles/76561198104250166/)
Battle Groups
54th[1st_Batt]Col  -  (6)
54th[1st_Sqn]Maj  -  (2)
RA[1st_Arty]Maj  -  (2)

[close]
2nd Division (12)
'Scots'
Field Marshal Wolffe (http://steamcommunity.com/profiles/76561198166480987/)
Battle Groups
92nd[1st_Batt]Mar_Wolffe  -  (4)
92nd[2nd_Batt]Maj  -  (4)
2ndGreys[1st_Sqn]Maj  -  (2)
RA[2nd_Arty]Maj  -  (2)

[close]
3rd Division (6)
'Cornwall'
Colonel Diamond (https://steamcommunity.com/id/Diamond63/)
Battle Groups
32nd[1st_btn]Col Diamond - (6)
[close]
      1st Division (15)
'Kings German'
General Quinn (http://www.steamcommunity.com/id/quinn26)
Battle Groups
KGL[1st_batt]Col - (3)
KGL[2nd_batt]Maj - (4)
KGL[1st_Sqn]Gen_Quinn - (2)
KGL[2nd_Sqn]Gen_Quinn - (2)
KGL[1st_Arty]Maj - (4)

[close]
2nd Division (19)
'Kings German'
Field Marshal Lightning (http://steamcommunity.com/profiles/76561198072690784/)
Battle Groups
KGL[3rd_batt]Col - (6)
KGL[4th_batt]Maj - (5)
KGL[3rd_Sqn]Mar_Lightning - (2)
KGL[4th_Sqn]Maj - (3)
KGL[2nd_Arty]Maj - (3)

[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]
      1st Division (28)
'Galician'
Field Marshal Valorios (http://steamcommunity.com/profiles/76561198046388394/)
Battle Groups
Guardia_Real[1st_Batt]Col_Engel  -  (6)
Guardia_Real[2nd_Batt]Maj  -  (3)
Voluntarios[1st_Batt]Col  -  (6)
Voluntarios[2nd_Batt]Maj  -  (3)
Dragones[1st_Sqn]Col  -  (3)
Coracero[1st_Sqn]Col  -  (3)
Artilleria[1st_Arty]Maj  -  (4)

[close]
2nd Division (14)
'Galician'
General Wulfstan (http://steamcommunity.com/profiles/76561198126633520/)
Battle Groups
Guardia_Corps[1st_Batt]Col  -  (4)
Galicia[1st_Batt]Col  -  (4)
Santiago[1st_Sqn]Col  -  (3)
Artilleria[2nd_Arty]Maj  -  (3)


[close]
3rd Division (18)
'del Norte'
General Kepa (https://steamcommunity.com/id/kepasebal/)
Battle Groups
1er[1st_Batt]Col  -  (4)
1er[2nd_Batt]Maj  -  (4)
15_Cazadores[1st_Batt]Col  -  (4)
Cantabria[1st_Sqn]Col  -  (2)
Cantabria[2nd_Sqn]Maj  -  (2)
Artilleria[3rd_Arty]Maj  -  (2)

*** Line Battalions have no Light companies ***

[close]



French Troops (122)

I Corps (46)
Field Marshal Aleko (http://steamcommunity.com/profiles/76561198058322619/)

II Corps (44)
Field Marshal Spoons (http://steamcommunity.com/profiles/76561198004058830/)

III Corps (32)
Field Marshal AggofanCZ (https://steamcommunity.com/id/AggofanCZ/)

1st Division (18)
"Les pécheurs"
General BobRabbit (http://steamcommunity.com/profiles/76561198070115406/)
Battle Groups
1er[1st_Batt]Col  -  (5)
2e[1st_Batt]Col  -  (5)
11e[1st_Batt]Col  -  (4)
4e[1st_Arty]Maj  -  (4)

[close]
2nd Division (16)
"Les Grecs"
Field Marshal Aleko (http://steamcommunity.com/profiles/76561198058322619/)
Battle Groups
Grec[1st_Batt]Col  -  (6)
Cavalerie_Resv[1st_Sqn]Col  -  (4)
Cavalerie_Resv[2nd_Sqn]Maj  -  (4)
Grec[1st_Arty]Maj  -  (2)

[close]
3rd Division (12)
'The Discreets'
Field Marshal Aleko (http://steamcommunity.com/profiles/76561198058322619/)
Battle Groups
6e[1st_Batt]Col  -  (6)
7e[1st_Batt]Col  -  (6)

[close]
      1st Division (22)
'Les Immortels'
General Tylerus (http://steamcommunity.com/profiles/76561198080428776/)
Battle Groups
33e[1st_batt]Col_Kincaid - (6)
33e[2nd_batt]Maj_Kaiser - (6)
1er_[2nd_sqn]Gen_Tylerus - (3)
3e_[2nd_sqn]Maj_Vladimir - (3)
33e[1st_arty]Maj_Chef - (4)
[close]
2nd Division (22)
'Le Motif'
Field Marshal Spoons (http://steamcommunity.com/profiles/76561198004058830/)
Battle Groups
33e[3rd_batt]Maj_Burnes
33e[4th_batt]Maj_OdaCao
1er_[1st_sqn]Mar_Spoons
3e_[1st_sqn]Col_KingGeorge
33e[2nd_arty]Maj_Irishman
[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]
      1st Division (16)

Field Marshal AggofanCZ (https://steamcommunity.com/id/AggofanCZ/)
battle Groups
5e[1st_batt]Mar_AggofanCZ - (4)
56e[1st_batt]Col - (4)
59e[1st_batt]Col - (4)
4e[1st_sqn]Maj -  (4)

[close]
2nd Division (16)
'Le Roys'
General Colonish (http://steamcommunity.com/profiles/76561198217692267/)
Battle Groups
RFB[1st_batt]Gen_Colonish - (5)
RFB[2nd_batt]Maj_Sting - (6)
RFB[1st_sqn]ColSummoner - (3)
RFB[1st_Arty]Maj_Nickname - (2)
[close]
3rd Division (0)

General            (http://*****)
Battle Groups

[close]



Un-assigned (1)

Eespike - Fr - Line or Light (1)



Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 03, 2018, 07:10:48 pm


At present we've got most of the essentials done but have set a preliminary start date of week commencing 4th June - there's a lot of other Events/Tournaments going on at the moment so this should give enough time for these to finish or slow down. In the mean-time feel free to sign-up if interested or Add myself for more info.

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Skittykiller on May 03, 2018, 07:27:05 pm
CO Name:  Skitty
CO Steam ID: Skittykiller
Regiment:  54th ''West Norfolk'' Regiment of foot
Class: Line, Cav, Batterie
Number of Companies: 6 Line, 2 Cav, 2 Batterie
Faction: UK
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Spoons on May 04, 2018, 01:23:12 am
a lot of work has gone into this by Kincaid so massive pat on the back - but for reg's thinking of signing up who are unsure about this just failing like most events of its kind - fear not! it has 33rd backing and if anyone can pull an event like this off the 33rd can  ;D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Shade22 on May 04, 2018, 01:38:39 pm
Good luck aaand...
CO Name:Shade
CO Steam ID:Shade22
Regiment:11e Tirailleurs du Po
Class:1 Arty 2 Lights
Number of Companies:3
Faction:France
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Nightdragger on May 04, 2018, 02:21:17 pm
Yees, looking forward to this Campain <3

I decided to put our application into a spoiler  ;D
Spoiler
CO Name: General Valorios
CO Steam ID: http://steamcommunity.com/profiles/76561198046388394/ (http://steamcommunity.com/profiles/76561198046388394/)
Faction:  Spain
Unit Name:  Galician division

2nd CO Name: Colonel Engel <- Nightdragger. Better talk to me, the General is a bit busy this month.
2nd CO Steam ID: https://steamcommunity.com/profiles/76561198078617892/ (https://steamcommunity.com/profiles/76561198078617892/)
Unit Name:  Galician infantry regiment

Regiment: Primero Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 6]

Regiment: Segundo Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 3

Regiment: Primero Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 6

Regiment: Segundo Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 3

Regiment: Primero Batallón de Dragones
Class: Dragoons
Number of Companies: 2

Regiment: Primero Batallón de Coracero
Class: Cuirassier / heavy Cavallery
Number of Companies: 4

Regiment: Segundo Batallón de Artillería
Class: Artillery
Number of Companies: 4
[close]
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Herishey on May 04, 2018, 02:43:42 pm
Cool idea, good luck. :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Lightning. on May 04, 2018, 03:38:17 pm
Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: AlekoTheGreek on May 04, 2018, 09:33:05 pm
CO Name: Field Marshal AlekoTheGreek    (or general, your choice)
CO Steam ID:AlekoTheGreek (http://steamcommunity.com/profiles/76561198058322619/)
Faction:  France

1st Division

   Regiment: 1er régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment: 2e régiment d'infanterie
   Class: Line/Light
   Number of Companies:  5

   Regiment:3e régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment:4e régiment d'artillerie
   Class: Artillery
   Number of Companies: 4

2nd Division

   Regiment: Réserve de cavalerie I
   Class: Heavy Horse
   Number of Companies: 4

   Regiment: Réserve de cavalerie II
   Class: Heavy Horse
   Number of Companies:  4

   Regiment:Bataillon Grec
   Class: Line/Light
   Number of Companies: 6
 
  Regiment:Bataillon d'artillerie Grec
  Class: Artillery
  Number of Companies: 2

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 07, 2018, 12:48:38 pm
CO Name:  Skitty
CO Steam ID: Skittykiller
Regiment:  54th ''West Norfolk'' Regiment of foot
Class: Line, Cav, Batterie
Number of Companies: 6 Line, 2 Cav, 2 Batterie
Faction: UK
Accepted & Added - that'll be a small division at present (1x battalion, 1x squadron & 1x battery). Thanks and Welcome!!


a lot of work has gone into this by Kincaid so massive pat on the back - but for reg's thinking of signing up who are unsure about this just failing like most events of its kind - fear not! it has 33rd backing and if anyone can pull an event like this off the 33rd can  ;D
<3


Good luck aaand...
CO Name:Shade
CO Steam ID:Shade22
Regiment:11e Tirailleurs du Po
Class:1 Arty 2 Lights
Number of Companies:3
Faction:France
Added - Just need to discuss what you want to do regarding units if you guys want to stay together in the same group.


Yees, looking forward to this Campain <3

I decided to put our application into a spoiler  ;D

CO Name: General Valorios
CO Steam ID: http://steamcommunity.com/profiles/76561198046388394/ (http://steamcommunity.com/profiles/76561198046388394/)
Faction:  Spain
Unit Name:  Galician division

Spoiler
2nd CO Name: Colonel Engel <- Nightdragger. Better talk to me, the General is a bit busy this month.
2nd CO Steam ID: https://steamcommunity.com/profiles/76561198078617892/ (https://steamcommunity.com/profiles/76561198078617892/)
Unit Name:  Galician infantry regiment

Regiment: Primero Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 6]

Regiment: Segundo Batallón de la Guardia Real
Class: Guard Infantry
Number of Companies: 3

Regiment: Primero Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 6

Regiment: Segundo Batallón de Voluntarios
Class: Line Infantry
Number of Companies: 3

Regiment: Primero Batallón de Dragones
Class: Dragoons
Number of Companies: 2

Regiment: Primero Batallón de Coracero
Class: Cuirassier / heavy Cavallery
Number of Companies: 4

Regiment: Segundo Batallón de Artillería
Class: Artillery
Number of Companies: 4
[close]
Accepted & Added - That will be a single large division at present with 7 battle groups since (1 over the max) since not all are full strength company wise. Thanks and Welcome!!


Cool idea, good luck. :)
Thanks :) credit to Dukey, Owen & Aleko in part for the original concept, attempted a few times over the last few years!


Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK
Accepted & Added - Welcome!!


CO Name: Field Marshal AlekoTheGreek    (or general, your choice)
CO Steam ID:AlekoTheGreek (http://steamcommunity.com/profiles/76561198058322619/)
Faction:  France

Spoiler
1st Division

   Regiment: 1er régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment: 2e régiment d'infanterie
   Class: Line/Light
   Number of Companies:  5

   Regiment:3e régiment d'infanterie
   Class: Line/Light
   Number of Companies: 5

   Regiment:4e régiment d'artillerie
   Class: Artillery
   Number of Companies: 4

2nd Division

   Regiment: Réserve de cavalerie I
   Class: Heavy Horse
   Number of Companies: 4

   Regiment: Réserve de cavalerie II
   Class: Heavy Horse
   Number of Companies:  4

   Regiment:Bataillon Grec
   Class: Line/Light
   Number of Companies: 6
 
  Regiment:Bataillon d'artillerie Grec
  Class: Artillery
  Number of Companies: 2
[close]
Accepted & Added - Two divisions worth and potentially your own small Corps! Just need to balance the Cav 1:1 (light & heavy). Thanks and Welcome!!



I'll refrain from editing the sign-ups table until we have a few more sign-ups to play with, so we can see how the Divisions and Corps will pan out.

Still on the look out for fresh Divisions for both Allied and French factions!

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Harald Wulfstan on May 07, 2018, 01:23:11 pm
Can cavalry regiments consist just one type of cav?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 07, 2018, 01:27:05 pm
Can cavalry regiments consist just one type of cav?

Cavalry Squadrons have to all be one type of Cav yes but can consist of between 2 - 4 players. So if you wanted to sign-up 4 players as cav you could have two small squadrons of 2 players each as different classes.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: EeSpike on May 07, 2018, 03:46:10 pm
Name:  EeSpike
Steam ID:  http://steamcommunity.com/id/eespike
Class:  Line or Light
Faction:  France
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Freestyler on May 07, 2018, 04:43:10 pm
Name:  FreestylerVi/IceAngel
Steam ID: https://steamcommunity.com/profiles/76561198161843554/
Class:  light
Faction:  UK


it is said here when the event starts?
and the battalion command musst add me ?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 07, 2018, 11:19:22 pm
Name:  EeSpike
Steam ID:  http://steamcommunity.com/id/eespike
Class:  Line or Light
Faction:  France
Added & Accepted, Welcome!

Name:  FreestylerVi/IceAngel
Steam ID: https://steamcommunity.com/profiles/76561198161843554/
Class:  light
Faction:  UK

it is said here when the event starts?
and the battalion command musst add me ?
Added & Accepted, Welcome!

At present were aiming for 4th June for the starting week - prior to that you'll be assigned to a group yep :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: King_George on May 07, 2018, 11:26:07 pm
You know, even though Spoons said it before and he has more gravitas than me, I'd just like to mention... SIGN UP IF YOU LIKE STUFF LIKE THIS

There have been a few attempts of trying to achieve something like this but I don't think any managed to get fully realised to what it's initial goal was; but, as Spoons said it, it's organised by the 33rd regiment and with a great administrator as Kincaid, it is something that will definitely going to be realised if we get enough people up for the campaign (and there should be enough so no worry bout that).

So if you ever wanted to participate in something as this but never had trust, I'd very much take the risk if I was in your place right now ;)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: StephanGH on May 08, 2018, 08:51:22 am
I'm to confused by this
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Lightning. on May 08, 2018, 08:53:06 am
I'm to confused by this

Just sign in, you can be confused afterwards  ;D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: StephanGH on May 08, 2018, 08:55:17 am
I'm to confused by this

Just sign in, you can be confused afterwards  ;D

I've read this entire thread twice and I am still lost at what the fuck I am supposed to do here xD
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: King_George on May 08, 2018, 09:10:09 am
I'm to confused by this

Just sign in, you can be confused afterwards  ;D

Yes! :D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: PeopleRegiments on May 08, 2018, 12:14:06 pm
Hmm, I found ! Maybe General Shepherd might be interested.

 General Shepherd (https://steamcommunity.com/id/Kamarow/)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 08, 2018, 12:55:38 pm
I'm to confused by this

Just sign in, you can be confused afterwards  ;D

I've read this entire thread twice and I am still lost at what the fuck I am supposed to do here xD

You might also need to refer to the map thread to make sense of the rules :) Link is near the top of the first post. It's presently locked since that's where all the campaign updates will be done when we start!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 09, 2018, 04:05:09 pm
Bump - Still looking for additional Divisions for both the Allied and French teams!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Wolffe on May 11, 2018, 10:20:04 am
CO Name:Wolffe/John Gordon
CO Steam ID:you already have me bb <3
Faction:UK (Scotland to be exact but lets not talk about that today) 

#1 Regiment:92nd Gordon Highlanders
Class:Foot (1 lights/rifle, 1 gren, rest line)
Number of Companies: 8

#2 Regiment:2nd Dragoons (Scots Greys)
Class:Cav 
Number of Companies:2 

#3 Regiment: Gordon's ol' boom
Class:Arty 
Number of Companies:2 



Highland Brigade FTW!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: King_George on May 11, 2018, 01:47:44 pm
CO Name:Wolffe/John Gordon
CO Steam ID:you already have me bb <3
Faction:UK (Scotland to be exact but lets not talk about that today) 

#1 Regiment:92nd Gordon Highlanders
Class:Foot (1 lights/rifle, 1 gren, rest line)
Number of Companies: 8

#2 Regiment:2nd Dragoons (Scots Greys)
Class:Cav 
Number of Companies:2 

#3 Regiment: Gordon's ol' boom
Class:Arty 
Number of Companies:2 



Highland Brigade FTW!

But... but... but Scots Grey were not used during the Peninsular campaign...  ???
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 11, 2018, 02:30:41 pm
CO Name:Wolffe/John Gordon
CO Steam ID:you already have me bb <3
Faction:UK (Scotland to be exact but lets not talk about that today) 

#1 Regiment:92nd Gordon Highlanders
Class:Foot (1 lights/rifle, 1 gren, rest line)
Number of Companies: 8

#2 Regiment:2nd Dragoons (Scots Greys)
Class:Cav 
Number of Companies:2 

#3 Regiment: Gordon's ol' boom
Class:Arty 
Number of Companies:2 



Highland Brigade FTW!

But... but... but Scots Grey were not used during the Peninsular campaign...  ???

Immersion broken!!

Tbf though neither were the 33rd and you know we won't be picking any other reg to sign up as, unless it's the 33e  ::)

Welcome aboard 92nd!! - Accepted

Sign-ups are looking pretty good now - definitely half way there at least so keep em coming!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: AggofanCZ on May 11, 2018, 11:37:23 pm
CO Name: AggofanCZ
CO Steam ID: https://steamcommunity.com/id/AggofanCZ/
Faction:  France

#1 Regiment: 4e
Class: Heavy cavalry
Number of Companies: 4

#2 Regiment: 5e
Class:   Infantry
Number of Companies: 4 in total(3 line, 1 lights)

#3 Regiment: 56e
Class:  Foot guard
Number of Companies: 4 in total(3 foot guards, 1 lights)

#4 Regiment: 59e
Class:  Infantry
Number of Companies: 4 in total(3 line, 1 lights)


I will most probably edit numbers of companies, etc. with time, but mostly, this is how it will look like.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: Gurkha on May 11, 2018, 11:41:46 pm
good luck with this
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 12, 2018, 02:02:16 pm
CO Name: AggofanCZ
CO Steam ID: https://steamcommunity.com/id/AggofanCZ/
Faction:  France

#1 Regiment: 1e
Class: Cavalry or Artillery(I will edit this later)
Number of Companies: 4

#2 Regiment: 2e
Class:   Infantry
Number of Companies: 5 in total(4 line, 1 lights)

#3 Regiment: 3e
Class:  Infantry
Number of Companies: 5 in total(4 line, 1 lights)

#4 Regiment: 56e
Class:  Infantry
Number of Companies: 5 in total(4 line, 1 lights)


I will most probably edit numbers of companies, etc. with time, but mostly, this is how it will look like.

Accepted & Welcome :)

Might need to change the Reg numbers abit as Aleko has taken some of them - can potentially just have 3x 56e battalions for your infantry if you like, eg: 56e[1st_Batt]Gen_AggofanCZ etc...

Still looking for more divisions for either Team!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: AggofanCZ on May 12, 2018, 03:41:52 pm

Might need to change the Reg numbers abit as Aleko has taken some of them - can potentially just have 3x 56e battalions for your infantry if you like, eg: 56e[1st_Batt]Gen_AggofanCZ etc...

Still looking for more divisions for either Team![/size]

Ok. Now it should be fine hopefully.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: 33rdKincaid on May 12, 2018, 03:56:38 pm
Spoiler

Sign-ups




Allied Troops (50)

I Corps (22)
Field Marshal             (http://*****)

II Corps (0)
Field Marshal             (http://*****)

III Corps (28)
Field Marshal Valorios (http://steamcommunity.com/profiles/76561198046388394/)

1st Division (10)
'Norfolk'
General Skitty (http://steamcommunity.com/profiles/76561198104250166/)
Battle Groups
54th[1st_Batt]Col  -  (6)
54th[1st_Sqn]Maj  -  (2)
RA[1st_Arty]Maj  -  (2)

[close]
2nd Division (12)
'Scots'
General Wolffe (http://steamcommunity.com/profiles/76561198166480987/)
Battle Groups
92nd[1st_Batt]Gen_Wolffe  -  (4)
92nd[2nd_Batt]Maj  -  (4)
2ndGreys[1st_Sqn]Maj  -  (2)
RA[2nd_Arty]Maj  -  (2)

[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]
      1st Division (0)

General             (http://*****)
Battle Groups

[close]
2nd Division (0)

Field Marshal             (http://*****)
Battle Groups

[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]
      1st Division (28)
'Galician'
Field Marshal Valorios (http://steamcommunity.com/profiles/76561198046388394/)
Battle Groups
Guardia_Real[1st_Batt]Col_Engel  -  (6)
Guardia_Real[2nd_Batt]Maj  -  (3)
Voluntarios[1st_Batt]Col  -  (6)
Voluntarios[2nd_Batt]Maj  -  (3)
Dragones[1st_Sqn]Col  -  (3)
Coracero[1st_Sqn]Col  -  (3)
Artilleria[1st_Arty]Maj  -  (4)

[close]
2nd Division (0)

General             (http://*****)
Battle Groups

[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]



French Troops (58)

I Corps (39)
Field Marshal Aleko (http://steamcommunity.com/profiles/76561198058322619/)

II Corps (19)
Field Marshal             (http://*****)

III Corps (0)
Field Marshal             (http://*****)

1st Division (19)

Field Marshal Aleko (http://steamcommunity.com/profiles/76561198058322619/)
Battle Groups
1er[1st_Batt]Col  -  (5)
2e[1st_Batt]Col  -  (5)
3e[1st_Batt]Col  -  (5)
4e[1st_Arty]Maj  -  (4)

[close]
2nd Division (16)

General             (http://*****)
Battle Groups
Grec[1st_Batt]Col  -  (6)
Cavalerie_Resv[1st_Sqn]Col  -  (4)
Cavalerie_Resv[2nd_Sqn]Maj  -  (4)
Grec[1st_Arty]Maj  -  (2)

[close]
3rd Division (4)

Colonel Shade (http://steamcommunity.com/profiles/76561198210732783/)
Battle Groups
11e[1st_Batt]Col  -  (4)

[close]
      1st Division (19)

General AggofanCZ (https://steamcommunity.com/id/AggofanCZ/)
Battle Groups
56e[1st_Batt]Gen_AggofanCZ  -  (5)
56e[2nd_Batt]Maj  -  (5)
56e[3rd_Batt]Maj  -  (5)
???[Cav or Arty?]Maj  -  (4)

[close]
2nd Division (0)

Field Marshal             (http://*****)
Battle Groups

[close]
3rd Division (0)

General             (http://*****)
Battle Groups

[close]
      1st Division (0)

General             (http://*****)
Battle Groups

[close]
2nd Division (0)

Field Marshal             (http://*****)
Battle Groups

[close]
3rd Division (0)

General            (http://*****)
Battle Groups

[close]



Un-assigned (45)

33rd Sign-up - (42)

5tePB Lightning - UK - Art (1)
Eespike - Fr - Line or Light (1)
Freestyler - UK - Light (1)


[close]

Troop Table Updated on 2nd post - Current Numbers stand at 153

Keep the Sign-ups coming!!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: AlekoTheGreek on May 12, 2018, 08:13:51 pm
Spoiler
CO Name: AggofanCZ
CO Steam ID: https://steamcommunity.com/id/AggofanCZ/
Faction:  France

#1 Regiment: 1e
Class: Cavalry or Artillery(I will edit this later)
Number of Companies: 4

#2 Regiment: 2e
Class:   Infantry
Number of Companies: 5 in total(4 line, 1 lights)

#3 Regiment: 3e
Class:  Infantry
Number of Companies: 5 in total(4 line, 1 lights)

#4 Regiment: 56e
Class:  Infantry
Number of Companies: 5 in total(4 line, 1 lights)


I will most probably edit numbers of companies, etc. with time, but mostly, this is how it will look like.

Accepted & Welcome :)

Might need to change the Reg numbers abit as Aleko has taken some of them - can potentially just have 3x 56e battalions for your infantry if you like, eg: 56e[1st_Batt]Gen_AggofanCZ etc...

Still looking for more divisions for either Team!

[close]
  i will speak to him tommorow and we will arrange that. Aggo's a cool lad :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: King_George on May 13, 2018, 09:34:29 pm
Bumpen sie! JAAAAAAAA  :D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 14, 2018, 11:29:15 am
Bump!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: Freestyler on May 14, 2018, 12:57:51 pm
Ja genau betreiben sie Bumping

Whatever you mean ;D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: King_George on May 14, 2018, 03:17:07 pm
If people don't realize, this is a special kind of event; special as in, people who will work on it will take care of every detail there is so you can just show up and play it out. One cool fact about the event is that we'll have some special skins for the event; i.e. Spanish and Portuguese troops which is all made with the assets of the original game so you don't have to download anything :D

But to not spoil the fun of discovering the Spanish and Portuguese troops, you can look at two pictures; one with french hussars during the revolutionary period while the other are Prussian Cuirassiers during the same period :)

Spoiler
(https://i.imgur.com/EIeGQx3.jpg)
(https://i.imgur.com/MFYDxkW.jpg)
[close]
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 15, 2018, 04:27:27 pm
Bump - Still looking for more divisions for both the Allies & France!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 17, 2018, 02:32:03 pm
Bump - Still looking for more divisions for both the Allies & France!

Don't forget to also check the Campaign thread for a more visual representation of the event, as this is where everything will go on when we start:

Campaign Map thread here (https://www.fsegames.eu/forum/index.php?topic=38798.0)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: King_George on May 18, 2018, 12:34:16 pm
Aaahh, oui ouiii, le bump pour... uhm... le deux teams ;)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: Harald Wulfstan on May 20, 2018, 01:24:36 am
CO Name: Wulfstan
CO Steam ID: http://steamcommunity.com/profiles/76561198126633520/
Faction:  Allies
Division name: Galician division

#1 Regiment: Guardias de Corps
Class: Infantry
Number of Companies: 4 (2 guards, 2 lines)

#2 Regiment:  Regimiento de Galicia
Class:  Infantry
Number of Companies: 4 (3 lines, 1 light)

#3 Regiment: Regimiento de Santiago
Class:  Heavy cavalry
Number of Companies:  3

#4 Regiment:  Compañia de artilleros de Galicia
Class:  Arty
Number of Companies:  2 cannons
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 20, 2018, 09:14:54 pm
CO Name: Wulfstan
CO Steam ID: http://steamcommunity.com/profiles/76561198126633520/
Faction:  Allies
Division name: Galician division

#1 Regiment: Guardias de Corps
Class: Infantry
Number of Companies: 4 (2 guards, 2 lines)

#2 Regiment:  Regimiento de Galicia
Class:  Infantry
Number of Companies:  3-4 (2-3 lines, 1 light)

#3 Regiment: Regimiento de Santiago
Class:  Heavy cavalry
Number of Companies:  3

#4 Regiment:  Compañia de artilleros de Galicia
Class:  Arty
Number of Companies:  2 cannons

Accepted & Welcome! - Added to the Spanish Corps (III)

We need about 30 more players to really start this campaign in two weeks time; still looking for both Teams.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: dani_creep on May 21, 2018, 10:53:18 pm
CO Name: Kepa
CO Steam ID: https://steamcommunity.com/id/kepasebal/
Faction: Allied
Division name: 1ra División del Norte

#1 Regiment: 1er Batallón del Campo Noruego
Class: Line
Number of Companies: 4


#2 Regiment: 1er Batallón del Campo Noruego
Class:  Line
Number of Companies: 4

#3 Regiment: 15º De cazadores de Alcántara
Class: Light
Number of Companies: 5

#4 Regiment: Húsares de Cantabria
Class:  Cav (Light & heavy)
Number of Companies: 4 (

#5 Regiment: Artillería de Santander
Class:  Arty
Number of Companies: 2
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: 33rdKincaid on May 24, 2018, 02:19:06 pm
CO Name: Kepa
CO Steam ID: https://steamcommunity.com/id/kepasebal/
Faction: Allied
Division name: 1ra División del Norte

#1 Regiment: 1er Batallón del Campo Noruego
Class: Line
Number of Companies: 4


#2 Regiment: 1er Batallón del Campo Noruego
Class:  Line
Number of Companies: 4

#3 Regiment: 15º De cazadores de Alcántara
Class: Light
Number of Companies: 5

#4 Regiment: Húsares de Cantabria
Class:  Cav (Light & heavy)
Number of Companies: 4

#5 Regiment: Artillería de Santander
Class:  Arty
Number of Companies: 2

Accepted & Welcome! - Added to the Spanish Corps (III) for the moment!

We need at least 15 more players to really start this campaign in just over a weeks time; still looking for both Teams.

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: Wolffe on May 25, 2018, 07:05:09 pm
bump
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [APPS OPEN!]
Post by: King_George on May 27, 2018, 05:52:39 pm
bump

Indeed :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: Freestyler on May 28, 2018, 06:36:00 pm
Name:  FreestylerVi/IceAngel
Steam ID: https://steamcommunity.com/profiles/76561198161843554/
Class:  light
Faction:  UK


it is said here when the event starts?
and the battalion command musst add me ?

I withdraw this application

and do as discussed in the 5tePB as s Kompanie
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 28, 2018, 06:58:00 pm
Name:  FreestylerVi/IceAngel
Steam ID: https://steamcommunity.com/profiles/76561198161843554/
Class:  light
Faction:  UK


it is said here when the event starts?
and the battalion command musst add me ?

I withdraw this application

and do as discussed in the 5tePB as s Kompanie

Brilliant - look forward to the further sign-up :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread
Post by: Lightning. on May 29, 2018, 09:14:03 pm
Spoiler
Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK
[close]

Changing it as we are attending as a whole regiment

CO Name: Lightning
CO Steam ID: You have me
Faction: United Kingdom 

#1Regiment: Kings German Legion 1. and 2. Infantry Batallion
Class: Infantry
Number of Companies: 11

#2 Regiment: Kings German Legion Hussars
Class: Cav  
Number of Companies: 3 

#3 Regiment: Kings German Legion Heavy Dragoons
Class: Cavalry 
Number of Companies: 2

#4 Regiment: Kings German Legion Artillery Brigade
Class: Artillery  
Number of Companies: 3
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: QuinnML on May 30, 2018, 02:26:02 am
CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 3 (2 Hussar + 1 Heavy Dragoon)

#2 Regiment: KGL 1st Infantry Battalion
Class: Infantry
Number of Companies: 5 (2 Line, 2 Guard, 1 Light, 1 Rifle)

#3 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 3 (Cannon)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 30, 2018, 10:57:52 am
Spoiler
Name:  5tePB_FwLt_Lightning
Steam ID: STEAM_1:0:56212528
Class: Artillery  
Faction:  UK
[close]

Changing it as we are attending as a whole regiment

CO Name: Lightning
CO Steam ID: You have me
Faction: United Kingdom 

#1Regiment: 5te Preussische Brigade
Class: Infantry
Number of Companies: 9

#2 Regiment: 5te Preussische Brigade
Class: Light Infantry/Rifles  
Number of Companies: 3 

#3 Regiment: 5te Preussische Brigade
Class: Cavalry 
Number of Companies: 4

#4 Regiment: 5te Preussische Brigade
Class: Artillery  
Number of Companies: 3

Accepted & Welcome!

Great to see you guys come together for this - a few minor changes needed regarding the Infantry groups and Regiment names, as discussed on Steam. I've left as un-assigned for now until sorted :)



CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussar + Heavy Dragoon)

#2 Regiment: KGL 1st Infantry Battalion
Class: Infantry
Number of Companies: 5 (3 Line, 1 Guard, 1 Light)

#3 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 2 (Cannon)

Accepted & Welcome! - added to the Allied II Corps

Many thanks for applying as soon as possible, it's appreciated!!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: QuinnML on May 30, 2018, 01:16:51 pm
Spoiler
CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 3 (2 Hussar + 1 Heavy Dragoon)

#2 Regiment: KGL 1st Infantry Battalion
Class: Infantry
Number of Companies: 5 (2 Line, 2 Guard, 1 Light, 1 Rifle)

#3 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 3 (Cannon)
[close]

Edit: Added +1 Company to the Cavalry, +2 Companies to the Infantry, +1 Company to the Artillery
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 30, 2018, 01:28:03 pm
With the groups we are trying to keep footguards/lines & light/heavy cav in separate groups to avoid confusion, may I suggest the following edit below?

Spoiler
CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Heavy Dragoons)

#2 Regiment: KGL 2nd Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussars)

#3 Regiment: KGL 1st Infantry Battalion
Class: Footguards
Number of Companies: 3 (2 Guards & 1 can go Light as per sign/up rules)

#4 Regiment: KGL 2nd Infantry Battalion
Class: Line Infantry
Number of Companies: 3 (2 Line & 1 can go Light as per sign/up rules)

#5 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 3 (Cannon)
[close]
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: QuinnML on May 30, 2018, 03:48:01 pm
With the groups we are trying to keep footguards/lines & light/heavy cav in separate groups to avoid confusion, may I suggest the following edit below?

Spoiler
CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Heavy Dragoons)

#2 Regiment: KGL 2nd Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussars)

#3 Regiment: KGL 1st Infantry Battalion
Class: Footguards
Number of Companies: 3 (2 Guards & 1 can go Light as per sign/up rules)

#4 Regiment: KGL 2nd Infantry Battalion
Class: Line Infantry
Number of Companies: 3 (2 Line & 1 can go Light as per sign/up rules)

#5 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 3 (Cannon)
[close]

Division name: 1st "King's German" Division
Total companies: ~15

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Heavy Dragoons)

#2 Regiment: KGL 2nd Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussars)

#3 Regiment: KGL 1st Infantry Battalion
Class: Foot Guards
Number of Companies: 3 (2 Guards & 1 Lights)

#4 Regiment: KGL 2nd Infantry Battalion
Class: Line Infantry
Number of Companies: 4 (3 Lines & 1 Lights)

#5 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 4 (Cannon)

Reshuffled and added two more companies
Edit: no rifles
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 30, 2018, 03:55:30 pm
With the groups we are trying to keep footguards/lines & light/heavy cav in separate groups to avoid confusion, may I suggest the following edit below?

Spoiler
CO Name: Quinn
CO Steam ID: www.steamcommunity.com/id/quinn26
Faction: United Kingdom

I believe we can get some more confirmed attendance, I will update this post when I get that info, just want to get our application in as early as possible to help the organisers.

Division name: King's German Legion

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Heavy Dragoons)

#2 Regiment: KGL 2nd Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussars)

#3 Regiment: KGL 1st Infantry Battalion
Class: Footguards
Number of Companies: 3 (2 Guards & 1 can go Light as per sign/up rules)

#4 Regiment: KGL 2nd Infantry Battalion
Class: Line Infantry
Number of Companies: 3 (2 Line & 1 can go Light as per sign/up rules)

#5 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 3 (Cannon)
[close]

Spoiler
Division name: 1st "King's German" Division
Total companies: ~15

#1 Regiment: KGL 1st Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Heavy Dragoons)

#2 Regiment: KGL 2nd Cavalry Squadron
Class: Cavalry
Number of Companies: 2 (Hussars)

#3 Regiment: KGL 1st Infantry Battalion
Class: Foot Guards
Number of Companies: 3 (2 Guards & 1 Rifles)

#4 Regiment: KGL 2nd Infantry Battalion
Class: Line Infantry
Number of Companies: 4 (3 Lines & 1 Lights)

#5 Regiment: KGL 1st Artillery Battery
Class: Artillery
Number of Companies: 4 (Cannon)

Reshuffled and added two more companies
[close]

Brilliant, Troop table updated :D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 31, 2018, 09:32:57 am
Rule Amendments

Some Rule changes made relating to movement and reinforcement to hopefully help the campaign keep a better pace (many thanks to Aleko!):

*Increased artillery and Infantry movement to match cav*
3.2 - All troop types can move two territories per turn, however if the first territory of their move causes an engagement then they must stop in that territory.

*Adjusted fortify rules to account for troops that are stopped after only one move*
3.3 - Troops that have only moved once or not at all during a turn are considered to have had time to 'fortify' their territory and can make changes to the map they choose to defend if attacked (there are also some default fortified maps to use if the defenders wish).

*Adjusted reinforce rule to take effect from both the territory of their first move and second move for more flexibility when splitting forces*
4.2 - Troops in territories adjacent to those engaged can choose to reinforce them, spawning in 5-10mins into the round. Troops may reinforce from a territory adjacent to where they finished their second move or where they finished their first move during that turn.


Sign-up

CO Name: Field Marshal Spoons
CO Steam ID: -
Faction: France
Corps: II Corps (44)

1st Division (22)
CO Name: General Tylerus
CO Steam ID: -
Faction: France
Division name: 'Les immortels'

#1 Regiment: 33e[1st_batt]Col_Kincaid
Class: Line Infantry
Number of Companies: 6

#1 Regiment: 33e[2nd_batt]Maj_Kaiser
Class: Line Infantry
Number of Companies: 6

#3 Regiment: 1st_Cuirassiers[2nd_sqn]General_Tylerus
Class: Heavy Cavalry
Number of Companies: 3

#4 Regiment: 3eme_Hussars[2nd_sqn]Maj_Vladimir
Class: Light Cavalry
Number of Companies: 3

#5 Regiment: 33e[1st_arty]Maj_Chef
Class: Artillery
Number of Companies: 4
[close]

2nd Division (22)
CO Name: Field Marshal Spoons
CO Steam ID: -
Faction: France
Division name: 'Le motif'

#1 Regiment: 33e[3rd_batt]Maj_Burnes
Class: Line Infantry
Number of Companies: 6

#1 Regiment: 33e[4th_batt]Maj_OdaCao
Class: Line Infantry
Number of Companies: 6

#3 Regiment: 1st_Cuirassiers[1st_sqn]Field Marshal Spoons
Class: Heavy Cavalry
Number of Companies: 3

#4 Regiment: 3eme_Hussars[1st_sqn]Col_KingGeorge
Class: Light Cavalry
Number of Companies: 3

#5 Regiment: 33e[2nd_arty]Maj_Irishman
Class: Artillery
Number of Companies: 4
[close]

Added to the French II Corps

There is now only space for 2x more Divisions on both UK and France! Get your sign-up in before the weekend if you wish to take part; on Saturday I will unlock the Campaign map thread and update the starting positions/troop tables.

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: AlekoTheGreek on May 31, 2018, 12:19:25 pm
Looking forward :D

Excitement mode: ON
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: Freedom on May 31, 2018, 12:30:16 pm
Looking forward :D

Excitement mode: ON
  8)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 31, 2018, 04:37:30 pm
Looking forward :D

Excitement mode: ON
  8)

Immersion: ON  ;D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on May 31, 2018, 06:53:29 pm
*** Sign-up for the RFB ***

CO Name: Colonish
CO Steam ID: http://steamcommunity.com/profiles/76561198217692267/
Faction: France

Division name: 'Le Roys' (10)
Spoiler
#1 Regiment: RFB[1st_sqn]
Class: Dragoons
Number of Companies: 2

#2 Regiment: RFB[1st_batt]
Class: Line Infantry
Number of Companies: 6

#3 Regiment: RFB[1st_Arty]
Class: Artillery
Number of Companies: 2
[close]

Added to the French III Corps
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: AggofanCZ on June 01, 2018, 06:37:12 pm
I think that rule 6.4.
6.4 - In a 3 server battle the victor of the centre (1 server as centre, 2 as flanks) always wins the battle outright, therefore their is a limit of how many troops can be deployed to the centre - 30 per team.

Should be a bit modified. There could be some advantages when one side wins the center, for example, they will know placement of enemy soldiers on flanks and could choose to which flank join, or split and join both. But outright win of whole battle, if only center wins is a bit OP a think.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on June 01, 2018, 06:56:13 pm
I think that rule 6.4.
6.4 - In a 3 server battle the victor of the centre (1 server as centre, 2 as flanks) always wins the battle outright, therefore their is a limit of how many troops can be deployed to the centre - 30 per team.

Should be a bit modified. There could be some advantages when one side wins the center, for example, they will know placement of enemy soldiers on flanks and could choose to which flank join, or split and join both. But outright win of whole battle, if only center wins is a bit OP a think.

Yeah you've got a point - perhaps we could leave this rule open until we have a match that needs 3 servers and the discuss amongst the participants over what we should try out?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: Diamond63 on June 02, 2018, 12:54:36 am
CO Name: 32nd_Chsn_Diamond63
CO Steam ID: https://steamcommunity.com/id/Diamond63/
Regiment: 32nd Regiment of Foot
Class: Infantry (Line and Light/Skirms)
Number of Companies: 5-6
Faction: United Kingdom
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on June 02, 2018, 11:07:54 am
CO Name: 32nd_Chsn_Diamond63
CO Steam ID: https://steamcommunity.com/id/Diamond63/
Regiment: 32nd Regiment of Foot
Class: Infantry (Line and Light/Skirms)
Number of Companies: 5-6
Faction: United Kingdom

Accepted - added to the Allied I Corps!

I can still accept sign-ups as long as they don't imbalance the current starting positions and it's before Sunday.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on June 02, 2018, 04:25:01 pm
*Victory Conditions added*

8.1 - Victory when the Campaign comes to a close will be based on Territory ownership, some territories being worth more points than others:
  -  Basic Territory (1 points)
  -  Garrison Territory (2 points)
  -  Fort Territory (3 points)
  -  Home Territory (5 points)

8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 3 months (roughly 12 turns).
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: AlekoTheGreek on June 02, 2018, 06:48:08 pm
8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 3 months (roughly 12 turns).

We'll be marching in Lisbon by then! :P

Joking, good luck everyone!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [STARTS 04/06/18]
Post by: 33rdKincaid on June 03, 2018, 11:15:50 pm
Updated some sign-ups; numbers now stand at 122 for the Allies and 127 for the French!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: King_George on June 10, 2018, 10:37:57 pm
Just a few skins to make the Spanish a bit more hyped ;)

-Spanish skirmishers
-Spanish hussars
-Spanish Bourbon line infantry

Spoiler
(https://steamuserimages-a.akamaihd.net/ugc/920304781528860035/72D00866FC40DE8808914C6249831DD30F5AB735/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859667/88E41856FD3B8A0B62EFF2C97DFF7548D36886D1/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859197/BEF2641AB39837074DC167D9E57E53CE45DD5C0D/)
[close]
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 11, 2018, 10:51:35 am
Just a few skins to make the Spanish a bit more hyped ;)

-Spanish skirmishers
-Spanish hussars
-Spanish Bourbon line infantry

Spoiler
(https://steamuserimages-a.akamaihd.net/ugc/920304781528860035/72D00866FC40DE8808914C6249831DD30F5AB735/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859667/88E41856FD3B8A0B62EFF2C97DFF7548D36886D1/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859197/BEF2641AB39837074DC167D9E57E53CE45DD5C0D/)
[close]

Beautiful!! - bet the Spanish divisions can't wait to start using them this week :D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Kostis21 on June 16, 2018, 10:17:24 pm
Hello, first of all i have to say i really like the idea and the way that it is implemented is amazing and appreciate the work you have put into it Kincaid.

Im playing as a french artillery with the 1st Corps and i noticed some issues on the defender's side on the Badajoz map. Specifically the cannons that overlooked the flanks on both sides from the wall's stars have their ammo box bugged meaning you'd have to pick ammo from another cannon and bring it there to load it. Secondly all the already placed cannons have a limited vertical range. The shots are not going through the wall of course and that means that you cant shoot anything above ~45 degrees. That made impossible to shoot people at the start of the breaches or advancing near the wall. The only option was to lob shots before they get close to the entry points. Overall though the map design is pretty awesome but with that situation playing as arty was really difficult.

Kostis
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 17, 2018, 04:04:38 pm
Hello, first of all i have to say i really like the idea and the way that it is implemented is amazing and appreciate the work you have put into it Kincaid.

Im playing as a french artillery with the 1st Corps and i noticed some issues on the defender's side on the Badajoz map. Specifically the cannons that overlooked the flanks on both sides from the wall's stars have their ammo box bugged meaning you'd have to pick ammo from another cannon and bring it there to load it. Secondly all the already placed cannons have a limited vertical range. The shots are not going through the wall of course and that means that you cant shoot anything above ~45 degrees. That made impossible to shoot people at the start of the breaches or advancing near the wall. The only option was to lob shots before they get close to the entry points. Overall though the map design is pretty awesome but with that situation playing as arty was really difficult.

Kostis

Thanks for the feedback mate, it is one of the issues with the fort guns that they have limited elevation and arc - we could potentially opt for swivels in the future for these battles if people would prefer? After all this whole first campaign is in a way a form of 'test' so we can refine future versions.

Please do keep the feedback coming and thank you for mixing in the positive as well which I really appreciate! :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Lightning. on June 17, 2018, 04:21:21 pm
Spoiler
Hello, first of all i have to say i really like the idea and the way that it is implemented is amazing and appreciate the work you have put into it Kincaid.

Im playing as a french artillery with the 1st Corps and i noticed some issues on the defender's side on the Badajoz map. Specifically the cannons that overlooked the flanks on both sides from the wall's stars have their ammo box bugged meaning you'd have to pick ammo from another cannon and bring it there to load it. Secondly all the already placed cannons have a limited vertical range. The shots are not going through the wall of course and that means that you cant shoot anything above ~45 degrees. That made impossible to shoot people at the start of the breaches or advancing near the wall. The only option was to lob shots before they get close to the entry points. Overall though the map design is pretty awesome but with that situation playing as arty was really difficult.

Kostis

Thanks for the feedback mate, it is one of the issues with the fort guns that they have limited elevation and arc - we could potentially opt for swivels in the future for these battles if people would prefer? After all this whole first campaign is in a way a form of 'test' so we can refine future versions.

Please do keep the feedback coming and thank you for mixing in the positive as well which I really appreciate! :)
[close]

Hmm dont forget about the fact that attackers wont have artillery at all. I think we need to look for the disadvantages beeing not to heavy tbh
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 17, 2018, 05:36:23 pm
Spoiler
Hello, first of all i have to say i really like the idea and the way that it is implemented is amazing and appreciate the work you have put into it Kincaid.

Im playing as a french artillery with the 1st Corps and i noticed some issues on the defender's side on the Badajoz map. Specifically the cannons that overlooked the flanks on both sides from the wall's stars have their ammo box bugged meaning you'd have to pick ammo from another cannon and bring it there to load it. Secondly all the already placed cannons have a limited vertical range. The shots are not going through the wall of course and that means that you cant shoot anything above ~45 degrees. That made impossible to shoot people at the start of the breaches or advancing near the wall. The only option was to lob shots before they get close to the entry points. Overall though the map design is pretty awesome but with that situation playing as arty was really difficult.

Kostis

Thanks for the feedback mate, it is one of the issues with the fort guns that they have limited elevation and arc - we could potentially opt for swivels in the future for these battles if people would prefer? After all this whole first campaign is in a way a form of 'test' so we can refine future versions.

Please do keep the feedback coming and thank you for mixing in the positive as well which I really appreciate! :)
[close]

Hmm dont forget about the fact that attackers wont have artillery at all. I think we need to look for the disadvantages beeing not to heavy tbh

That is a valid point, but then again our thinking was that was fairly balanced anyways since if you have arty in a territory you get to play on a map with a breach + instead of having the puny bot squads that arty usually get they get to spawn in as Line. It is tricky to say what is fair and balanced, maybe when the campaign is over we'll get some polls going on all the major issues before we start the next one.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 19, 2018, 10:03:26 am
Rule amendment up for discussion...

7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a friendly fort of their choice.

As there were a significant amount of casualties were sustained by both sides on turn 2 these will all be spawning by turn 4 (so next week), please could all attendees who have an opinion on the matter please respond as to whether they approve of the following additional rule:

7.2 - Respawning troops may restart on the campaign map with existing troops from their division (assuming any are present), providing the territory those troops are in is connected to a friendly fort by friendly territories (not cut-off). If this is not possible then respawns must pick a fort to restart in as normal.

I hope this will allow play to continue more smoothly and also add an element of authenticity; divisions that have suffered casualties will need to maintain 'lines of supply & communication' if they wish to replenish as quickly as possible. Thoughts??

Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: StephanGH on June 19, 2018, 12:13:32 pm
Just a few skins to make the Spanish a bit more hyped ;)

-Spanish skirmishers
-Spanish hussars
-Spanish Bourbon line infantry

Spoiler
(https://steamuserimages-a.akamaihd.net/ugc/920304781528860035/72D00866FC40DE8808914C6249831DD30F5AB735/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859667/88E41856FD3B8A0B62EFF2C97DFF7548D36886D1/)
(https://steamuserimages-a.akamaihd.net/ugc/920304781528859197/BEF2641AB39837074DC167D9E57E53CE45DD5C0D/)
[close]

That hussar skin looks lovely
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: AlekoTheGreek on June 19, 2018, 01:54:26 pm
Spoiler
Rule amendment up for discussion...

7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a friendly fort of their choice.

As there were a significant amount of casualties were sustained by both sides on turn 2 these will all be spawning by turn 4 (so next week), please could all attendees who have an opinion on the matter please respond as to whether they approve of the following additional rule:

7.2 - Respawning troops may restart on the campaign map with existing troops from their division (assuming any are present), providing the territory those troops are in is connected to a friendly fort by friendly territories (not cut-off). If this is not possible then respawns must pick a fort to restart in as normal.

I hope this will allow play to continue more smoothly and also add an element of authenticity; divisions that have suffered casualties will need to maintain 'lines of supply & communication' if they wish to replenish as quickly as possible. Thoughts??
[close]

Fine by me, (considering half of the idea was mine :P )
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 19, 2018, 02:27:45 pm
Spoiler
Rule amendment up for discussion...

7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a friendly fort of their choice.

As there were a significant amount of casualties were sustained by both sides on turn 2 these will all be spawning by turn 4 (so next week), please could all attendees who have an opinion on the matter please respond as to whether they approve of the following additional rule:

7.2 - Respawning troops may restart on the campaign map with existing troops from their division (assuming any are present), providing the territory those troops are in is connected to a friendly fort by friendly territories (not cut-off). If this is not possible then respawns must pick a fort to restart in as normal.

I hope this will allow play to continue more smoothly and also add an element of authenticity; divisions that have suffered casualties will need to maintain 'lines of supply & communication' if they wish to replenish as quickly as possible. Thoughts??
[close]

Fine by me, (considering half of the idea was mine :P )

What can I say, great minds think alike :P
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: King_George on June 19, 2018, 02:59:03 pm
 :P?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Diamond63 on June 19, 2018, 11:32:04 pm
Rule 7.1 is kinda bad. It forces the people to camp more, instead of encouraging trying out different tactics. For example, imagine that you have full battle group and then you start clashing with the enemy. At some point you might have to sacrifice some companies in order to win the engagement by ordering them to charge while other companies hold flanks. Now, if those companies who charged, die, let's say 4 out of 6, your entire battle group would be considered dead, despite you taking care of enemy troops with 2 of your companies still alive and ready to kick ass.
I do have a lot of experience with this on EU_Commander. My suggestion is that you let the players to decide whether they want to lose some of the troops or all of them, meaning that the battle group should be considered dead only if it loses all the men. So the respawns could be done by the company, not the battle group. This way it is more dynamic and would allow people to think more about their moves. While at the same time, there wouldn't be that many campers.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 20, 2018, 09:23:47 am
Rule 7.1 is kinda bad. It forces the people to camp more, instead of encouraging trying out different tactics. For example, imagine that you have full battle group and then you start clashing with the enemy. At some point you might have to sacrifice some companies in order to win the engagement by ordering them to charge while other companies hold flanks. Now, if those companies who charged, die, let's say 4 out of 6, your entire battle group would be considered dead, despite you taking care of enemy troops with 2 of your companies still alive and ready to kick ass.
I do have a lot of experience with this on EU_Commander. My suggestion is that you let the players to decide whether they want to lose some of the troops or all of them, meaning that the battle group should be considered dead only if it loses all the men. So the respawns could be done by the company, not the battle group. This way it is more dynamic and would allow people to think more about their moves. While at the same time, there wouldn't be that many campers.

It's a very tricky rule this and I agree that it's not quite there yet and does not suit all situations, although I will say that the rule was initially chosen to impact entire battle groups purely to simplify things for the organisers; working out casualties by companies as opposed to groups for a turn like this weeks would probably be OK, but last weeks one not so much - would have taken me days!!

Also I do think their are some positives to consider aswell; with the current ruling it causes the commander of a group to consider all it's members and to look if anyone is seriously taking a beating and to advise them to pull-back out of the line of fire, as it's in the interest of the group as a whole to preserve its comprising companies. In this way I think it make the groups think more cohesively and less selfishly. This of course does have to go hand in hand with the rules of them all staying relatively close together being followed, which should be pulled up on an admin if not.

I would suggest (since the only fight the 32nd have participated in as yet was a siege and there was some bad meshing) that you keep an open mind until you see a straight up battle and see what you and your guys think from there. Unfortunately due to the pressure it would put on myself I'm not prepared to deal with casualties by company, however if some additional/changed rules could be added to make the current rule fit as many situations as possible that may work.

As usual thanks for the feedback and we can go over all points that have been brought up over the campaign for discussion at the end, so that the next iteration can be that much better!! :) Sorry, tried to keep my response short and failed miserably... can I assume you agree with the added rule regarding respawns?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Stasiulek on June 20, 2018, 09:32:10 am
CO Name: LV_Stasiulek
CO Steam ID: https://steamcommunity.com/id/Flew897
Regiment: Légion de la Vistule
Class: Infantry (Polish if possible ;))
Number of Companies: 1
Faction: French Empire
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 20, 2018, 02:33:32 pm
CO Name: LV_Stasiulek
CO Steam ID: https://steamcommunity.com/id/Flew897
Regiment: Légion de la Vistule
Class: Infantry (Polish if possible ;))
Number of Companies: 1
Faction: French Empire

Hi there - the campaign is currently in progress but if you only wish to take part yourself as your app suggests you could ask any one of the French division commanders as to whether you could tag along and attend their matches? all their contact details are on the 2nd post of this thread :)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Stasiulek on June 20, 2018, 04:55:22 pm
CO Name: LV_Stasiulek
CO Steam ID: https://steamcommunity.com/id/Flew897
Regiment: Légion de la Vistule
Class: Infantry (Polish if possible ;))
Number of Companies: 1
Faction: French Empire

Hi there - the campaign is currently in progress but if you only wish to take part yourself as your app suggests you could ask any one of the French division commanders as to whether you could tag along and attend their matches? all their contact details are on the 2nd post of this thread :)
Sure. Will do that. :) Can you please accept my steam invitation?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: Spoons on June 20, 2018, 05:16:36 pm
Don't really like 7.2, I get why its good for the winning side of the campaign but it makes it almost impossible for the side already losing, to be continually pushed from the place they just lost despite having worked hard to kill as many of that group as they can.

I would guess this idea comes from the fact that the losing side of the campaign has less territories and so inevitably re-spawn troops closer to their front line. Though in my mind that is why Badajozhozwoz is such a key strategical position on the map for either side, as that position gives one team a greater ability to push the lines over the other.

I mean as France already has a score advantage and spawn point advantage in terms of options it doesn't make sense to further hinder the uk team at THIS POINT of the campaign. Unless the uk team all want this rule!

Equally, if the rule was a 'must' it wouldn't work for obvious reasons (inability to re-act to new threats behind lines etc) however as the rule says 'may' also I think it gives each team far too many re-spawn options as they could spawn with their group OR in any fort they control. I think it leaves far to many unknown options for us to consider each week with regard to trying to hold lines during troop movements.

If an attacking force has a pyrhric victory then that should hurt them on the map too as with the current system, it does (as long as the losing side wipes out enough units :D)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 21, 2018, 09:37:36 am
Don't really like 7.2, I get why its good for the winning side of the campaign but it makes it almost impossible for the side already losing, to be continually pushed from the place they just lost despite having worked hard to kill as many of that group as they can.

I would guess this idea comes from the fact that the losing side of the campaign has less territories and so inevitably re-spawn troops closer to their front line. Though in my mind that is why Badajozhozwoz is such a key strategical position on the map for either side, as that position gives one team a greater ability to push the lines over the other.

I mean as France already has a score advantage and spawn point advantage in terms of options it doesn't make sense to further hinder the uk team at THIS POINT of the campaign. Unless the uk team all want this rule!

Equally, if the rule was a 'must' it wouldn't work for obvious reasons (inability to re-act to new threats behind lines etc) however as the rule says 'may' also I think it gives each team far too many re-spawn options as they could spawn with their group OR in any fort they control. I think it leaves far to many unknown options for us to consider each week with regard to trying to hold lines during troop movements.

If an attacking force has a pyrhric victory then that should hurt them on the map too as with the current system, it does (as long as the losing side wipes out enough units :D)

Originally the idea came from thoughts that the fact that unit casualties would take a turn to respawn and then a further turn or two to actually reach combat again with the rest of their sign-up ( a potential 3 weeks!), all because they lost one round of commander battle. I suggested the rule out of a desire to perhaps strike a happy medium between maintaining fse map strategy and player satisfaction so they would only take a week out max, unless their army has been cut-off from a friendly fort of course!

As you say if the rule were a 'must' it would not work, so if it were tried out it would be 'may' to allow for more options. It's also worth mentioning that in following weeks I will get the respawn locations of those troops who are in time for the end-of-turn update, so you won't have to make your move trying to weigh up all the potential places they may respawn as you had to do this week.

I agree that a significant change like this does have the potential to imbalance things but I'm unsure that this would always be to the detriment of the 'losing' side. I'm also eager to see if the rule encourages more 'retreats' as if the defenders about to lose can still maintain a presence in the map they can try to prevent too much loss of territory and fight again after probably only taking 1 turn out.

 As this campaign is largely a test I would still like to pursue this rule change to see what affect it has map wise, but the one thing we can be certain of is that both teams will be able to play with all their members more as I'm sure they'll wish to. Others please do present your opinion as if their is significant opposition to putting this rule in of course we won't! :D
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [IN PROGRESS]
Post by: 33rdKincaid on June 25, 2018, 03:00:54 pm
Just to update everyone we won't be going ahead with the rule change just yet; we'll use this turns respawns as an opportunity to see how this rule feels and then later test out the altered rule so we have some comparison!

There is however one rule which we have added to resolve any stalemates that may occur during matches, if anyone has any issues with this rule do let me know and it can be altered slightly one way or another:

5.8 - In the event of a prolonged period (10-15mins) of neither attackers or defenders engaging their opponent the admin may advise that the attackers need to start engaging or be forced to retreat. The only exception to this rule is if the match involves multiple servers, in which case the attackers can choose to stall for time if other servers are suitably engaged.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Spot Open!]
Post by: 33rdKincaid on June 26, 2018, 02:07:50 pm
Just bumping to let anyone who is potentially interesting in joining know that we have an opening to fill in for the following units on UK:

UK, I Corps, 1st Division
1x Infantry Battalion (6 players)
1x Cavalry Squadron (2 players)
1x Artillery Battery (2 players)


Just let me know if you wish to take part for the remainder of the current campaign with these units - at present in the troops table on the map thread they are all listed with 54th tags.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Slot open!]
Post by: GonZo1 on July 09, 2018, 01:42:29 pm
Name: Gonzo
Intended in-game name: Pedro Miguel
Steam ID: Thought a link might be easier ;) https://steamcommunity.com/id/_GonZo1
Class: Line or lights.
Faction: Portugal please.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Slot open!]
Post by: 33rdKincaid on July 09, 2018, 10:57:56 pm
Name: Gonzo
Intended in-game name: Pedro Miguel
Steam ID: Thought a link might be easier ;) https://steamcommunity.com/id/_GonZo1
Class: Line or lights.
Faction: Portugal please.

Accepted - will assist the 92nd with filling in for the above sign-ups, Welcome!
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Spot Open!]
Post by: 33rdKincaid on July 16, 2018, 01:21:56 pm
Just bumping to let anyone who is potentially interesting in joining know that we have an opening to fill in for the following units on UK:

UK, I Corps, 1st Division
1x Infantry Battalion (6 players)
1x Cavalry Squadron (2 players)
1x Artillery Battery (2 players)


Just let me know if you wish to take part for the remainder of the current campaign with these units - at present in the troops table on the map thread they are all listed with 54th tags.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Slot open!]
Post by: Lightning. on July 27, 2018, 07:13:15 pm
Thanks to the 33rd Guys for hosting this. Was really fun, even tho we had some issues.

Putting in my thoughts below:

So I really liked the idea itself, because it brought something new in it. The timing on it was a bit scetchy, as alot of people, including me had problems with the times. Else, I think the balance was a bit bad, as france had a good push situation in the north. Also imo there should be an spawn point for both sides which they have to use, not free in the fortress (as you could see we couldnt get Badajoz because they just respawned there).
Cant really say anything about ingame stuff, maybe allow artillery for the attacking side aswell.
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Complete]
Post by: 33rdKincaid on October 17, 2023, 04:25:24 pm
Possibly looking at revisiting this with some simplified rules, emphasis on more gameplay and potentially a set day to play the battles... thoughts?
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Complete]
Post by: King_George on October 28, 2023, 12:10:45 pm
Possibly looking at revisiting this with some simplified rules, emphasis on more gameplay and potentially a set day to play the battles... thoughts?

Jesus Christ, yes! Let's od Italy finally! I'll do maps!  8)
Title: Re: Napoleonic Wars Campaign - Sign-up/Rules thread [Complete]
Post by: 33rdKincaid on October 29, 2023, 12:48:01 am
Ha be my guest 😂 I’m struggling to find the original meshed peninsular maps as it is. On the upside have had a nice level of interest from PMs so looks like we’ll be moving forward once we’ve sorted the maps and simplified the rule set :D