Author Topic: Need a bit of help  (Read 1361 times)

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AeroNinja

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Need a bit of help
« on: August 06, 2015, 09:18:37 am »
Now that the Crusader: Way to Expiation mod is no longer being developed and the case is closed, I downloaded the OSP.

Could I install this OSP and overhaul my game? Cause the armor and all look really good and stuff.

Offline Dazzer

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Re: Need a bit of help
« Reply #1 on: August 06, 2015, 11:05:31 am »
I think you should first ask developers. Good luck.

Offline The Mighty McLovin

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Re: Need a bit of help
« Reply #2 on: August 06, 2015, 12:10:46 pm »
Yes, you could overhaul your Native Warband, as long as you don't make it public.

You're going to need a program called OpenBRF. This will allow you to open BRF files which are not openable without this. You can load BRF files, mess around with them and save them. You can view meshes. You can import meshes that you have created and export meshes you wish to edit, and you can do basic editing (with roto-toto-rescale and other things).

Once you've downloaded that, get the Crusader OSP pack and replace the Resources, Textures and other stuff. But when you replace the Resources you'll need to get all the names in a list, might take some time. Then open module.ini in your Native folder. To make it easy for you, I'll create it, you just need to paste this anywhere in module.ini.

Copy and paste this wherever you like in module.ini
load_mod_resource = cwe_animals_meshes
load_mod_resource = cwe_armor_meshes_antioh
load_mod_resource = cwe_armor_meshes_bandit
load_mod_resource = cwe_armor_meshes_hospitaller
load_mod_resource = cwe_armor_meshes_ibelin
load_mod_resource = cwe_armor_meshes_jerusalem
load_mod_resource = cwe_armor_meshes_saracen
load_mod_resource = cwe_armor_meshes_templar
load_mod_resource = cwe_armor_meshes_tevton
load_mod_resource = cwe_armor_meshes_tripoli
load_mod_resource = cwe_armor_meshes_tyrk
load_mod_resource = cwe_bld_acre
load_mod_resource = cwe_bld_blocks
load_mod_resource = cwe_bld_damascus
load_mod_resource = cwe_bld_damascus_houses
load_mod_resource = cwe_bld_eastern_village
load_mod_resource = cwe_bld_jerusalem_a
load_mod_resource = cwe_bld_jerusalem_b
load_mod_resource = cwe_bld_ruins
load_mod_resource = cwe_boots_meshes_civil
load_mod_resource = cwe_boots_crus
load_mod_resource = cwe_boots_meshes_saracen
load_mod_resource = cwe_boots_meshes_tyrk
load_mod_resource = cwe_bow_meshes_saracen
load_mod_resource = cwe_bow_meshes_tyrk
load_mod_resource = cwe_crossbows_crus
load_mod_resource = cwe_eastern_house_with_interior
load_mod_resource = cwe_env_ancient_ruins
load_mod_resource = cwe_flag
load_mod_resource = cwe_flora_meshes
load_mod_resource = cwe_gauntlets_meshes
load_mod_resource = cwe_grass_meshes
load_mod_resource = cwe_hard_horses_meshes_crus
load_mod_resource = cwe_hard_horses_meshes_saracen
load_mod_resource = cwe_helmets_meshes_crus
load_mod_resource = cwe_helmets_meshes_saracen
load_mod_resource = cwe_helmets_meshes_tyrk
load_mod_resource = cwe_horses_meshes_bandit
load_mod_resource = cwe_horses_meshes_crus
load_mod_resource = cwe_horses_meshes_saracen
load_mod_resource = cwe_horses_meshes_tyrk
load_mod_resource = cwe_map_flags
load_mod_resource = cwe_map_icons
load_mod_resource = cwe_materials
load_mod_resource = cwe_monie_meshes
load_mod_resource = cwe_scene_objects_interior
load_mod_resource = cwe_scene_props
load_mod_resource = cwe_shaders
load_mod_resource = cwe_shields_meshes_antioh
load_mod_resource = cwe_shields_meshes_bandit
load_mod_resource = cwe_shields_meshes_hospitaller
load_mod_resource = cwe_shields_meshes_ibelin
load_mod_resource = cwe_shields_meshes_jerusalem
load_mod_resource = cwe_shields_meshes_saracen
load_mod_resource = cwe_shields_meshes_templar
load_mod_resource = cwe_shields_meshes_tevton
load_mod_resource = cwe_shields_meshes_tripoli
load_mod_resource = cwe_shields_meshes_tyrk
load_mod_resource = cwe_ship_cogs_crus
load_mod_resource = cwe_siege_elements
load_mod_resource = cwe_spear_banners
load_mod_resource = cwe_textures
load_mod_resource = cwe_trade_items
load_mod_resource = cwe_weapons_meshes_crus
load_mod_resource = cwe_meshes_saracen

That was alot.  :P
[close]

There is no easy way to do this, it will take a fair amount of time and some basic modding knowledge. The easiest way to edit text files is using Morgh's Editor, it's a free program that edits text files in an easier way, however it only changes these 5 text files:

- troops.txt -- Text file containing all soldiers
- item_kinds1.txt -- Text file containing all items
- parties.txt -- Text file containing city names
- party_templates.txt -- Text file containing parties (like bandits, manhunters etc etc).
- factions.txt -- Text file containing factions.


But this is just for basic editting, if you want to really edit the game I advise downloading the Module System. You can find plenty of tutorials around TaleWorlds and on YouTube for Morgh's Editor and Module System tutorials.

This is going to take some time, so you're going to have to be impatient. If you haven't modded before, you might find it quite difficult. You're also going to have to replace a lot of stuff... nothing much I can say really. Look on TW for tutorials and ask for help there, and also on Youtube.

You can go here for the tutorials on TW.
« Last Edit: August 06, 2015, 12:12:22 pm by The Mighty McLovin »

AeroNinja

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Re: Need a bit of help
« Reply #3 on: August 06, 2015, 12:14:26 pm »
Oh dear. D: I'm so bad with modding tools. xD . But Will defo try to the bitter end.

Many many thanks!

Offline The Mighty McLovin

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Re: Need a bit of help
« Reply #4 on: August 06, 2015, 12:21:21 pm »
Oh dear. D: I'm so bad with modding tools. xD . But Will defo try to the bitter end.

Many many thanks!

I didn't know anything about modding in the start, it just takes time. Someone might make it though.

AeroNinja

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Re: Need a bit of help
« Reply #5 on: August 06, 2015, 12:41:59 pm »
But I'm sure I can make something of this with the help you gave. :)

Thanks for the help. Really appreciate it.