Author Topic: In Development - B&I 3.0 - old thread  (Read 200308 times)

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Offline hardcorefreestyleboy

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Re: In Development - New faction info released (Page 7)
« Reply #210 on: May 13, 2014, 10:03:15 pm »
Well the french already have North African zouaves

Zouaves arent exotic enough :P
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Offline basso55

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Re: In Development - New faction info released (Page 7)
« Reply #211 on: May 13, 2014, 10:17:20 pm »
Anyway thanks For Replaying Guys and Share you're ideas i Wish that mod was for 1800 is there anyway the Dev's can switch the mod to 1800? Because we need Some funny for Example European,Arabian Wars i mean Battles From One Side gonna Not Be The Same fun as Arabian Vs European Thanks again have a good times :)

Offline hardcorefreestyleboy

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Re: In Development - New faction info released (Page 7)
« Reply #212 on: May 13, 2014, 10:35:11 pm »
^
lol
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Offline Parrot

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Re: In Development - New faction info released (Page 7)
« Reply #213 on: May 13, 2014, 10:38:24 pm »
is there anyway the Dev's can switch the mod to 1800?

You're basically asking us to make a whole new mod there XD

Anyway, I've explained why we decided not to do anything Middle Eastern/African. But the two new factions will add new ways to fight; for example, Japan has traditional troops which excel at melee and are able to get in close and personal, so you'll need to watch those hill tops when going up against samurai because you do not want to be ambushed...

These aspects make combat a lot more interesting, not just the usual rifle stand-off. So your officers will have to prioritise the targets: who will you shoot first? The samurai charging your company from the side, or the skirmishers hiding in that bamboo over there?
« Last Edit: May 13, 2014, 10:41:33 pm by Parrot »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline ClearlyInvsible

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Re: In Development - New faction info released (Page 7)
« Reply #214 on: May 14, 2014, 01:52:25 am »
Well the french already have North African zouaves

I'm aware of this Willhelm, I was just talking about his post.

Actually was the 2e Zouave regiment made up of Algerians or was it Frenchmen?

EDIT: I'm an idiot and forgot that the first 3 regiments of Zouaves were Algerian.
« Last Edit: May 14, 2014, 01:56:19 am by ClearlyInvsible »
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Offline basso55

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Re: In Development - New faction info released (Page 7)
« Reply #215 on: May 14, 2014, 02:31:06 am »
is there anyway the Dev's can switch the mod to 1800?

You're basically asking us to make a whole new mod there XD

Anyway, I've explained why we decided not to do anything Middle Eastern/African. But the two new factions will add new ways to fight; for example, Japan has traditional troops which excel at melee and are able to get in close and personal, so you'll need to watch those hill tops when going up against samurai because you do not want to be ambushed...

These aspects make combat a lot more interesting, not just the usual rifle stand-off. So your officers will have to prioritise the targets: who will you shoot first? The samurai charging your company from the side, or the skirmishers hiding in that bamboo over there?
 
Well thank you To Much For you're Respond :) i really appreciate i'm going to try this mod out to be honest i i haven't even try it yet but it seems like a good mod that why have a Respectable Players :) and Please mate you and you're friends if there any new good mods will come out try to put in Egypt ^_^ i mean if there a place for Egypt for sure i wish i can support you guys Within some developments but i'm clear :) i dont really know much about modding just a little things Wouldn't be useful
Thank you «3

Offline ClearlyInvsible

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Re: In Development - New faction info released (Page 7)
« Reply #216 on: May 14, 2014, 02:32:01 am »
Well, I remember a while back me and some others were working on a Barbary Wars mod. I'd like to try and revive that but I have little modding skills past my mediocre modeling.
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Offline Parrot

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Re: In Development - New faction info released (Page 7)
« Reply #217 on: May 14, 2014, 11:08:36 am »
if there any new good mods will come out try to put in Egypt

There aren't many "modern" mods that have Egypt in, but Shadows in the Desert is an ancient Middle Eastern mod in development with some really impressive work to show.
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Feldmarschall_Ben

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Re: In Development - New faction info released (Page 7)
« Reply #218 on: May 14, 2014, 07:55:55 pm »
One word.

STEAMPUNK

Have you ever thought of implementing such alternative features? (for example maps with the steampunk scene)

STEAMPUNK is a genre which is purely a fantasy of the past (The future of yesterday) where steam or oil could be used to build castles and even cities up into the skies. It is mostly being set in the 19th century and except of some books, interesting fashion and fan-ficiton almost no games were made about that (maybe except Borderlines but that´s more futuristic and fantasy like). Implementing at least a few maps with that style would be truly interesting and unique.

Here is an article on wikpedia about this topic: http://en.wikipedia.org/wiki/Steampunk

Blood & Iron would have the chance to discover an unknown market of new players which would certainly be attracted to the mod due to that.

Some Pictures containing STEAMPUNK Elemtes:

Spoiler










[close]

So many ideas :D

Offline basso55

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Re: In Development - New faction info released (Page 7)
« Reply #219 on: May 14, 2014, 08:14:22 pm »
if there any new good mods will come out try to put in Egypt

There aren't many "modern" mods that have Egypt in, but Shadows in the Desert is an ancient Middle Eastern mod in development with some really impressive work to show.

Thank you Bro for The Link :) i will check it out Time per time :) if there any good mods out please let me know ^_^

Offline LordAdder

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Re: In Development - New faction info released (Page 7)
« Reply #220 on: May 14, 2014, 08:53:27 pm »
One word.

STEAMPUNK

Have you ever thought of implementing such alternative features? (for example maps with the steampunk scene)

STEAMPUNK is a genre which is purely a fantasy of the past (The future of yesterday) where steam or oil could be used to build castles and even cities up into the skies. It is mostly being set in the 19th century and except of some books, interesting fashion and fan-ficiton almost no games were made about that (maybe except Borderlines but that´s more futuristic and fantasy like). Implementing at least a few maps with that style would be truly interesting and unique.

Here is an article on wikpedia about this topic: http://en.wikipedia.org/wiki/Steampunk

Blood & Iron would have the chance to discover an unknown market of new players which would certainly be attracted to the mod due to that.

Some Pictures containing STEAMPUNK Elemtes:

Spoiler










[close]

So many ideas :D


Man, that's funny. Can't push for Austria so instead the ship sails towards fantasy.

Offline ClearlyInvsible

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Re: In Development - New faction info released (Page 7)
« Reply #221 on: May 14, 2014, 09:15:56 pm »
Maybe... a Leviathan mod? Set in the late 1800s except WWI.

Come on, Darwinist on Clanker action would be AWESOME.
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Offline hardcorefreestyleboy

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Re: In Development - New faction info released (Page 7)
« Reply #222 on: May 14, 2014, 09:17:39 pm »
Please keep away the steampunk from a historical mod
« Last Edit: May 15, 2014, 11:09:17 am by hardcorefreestyleboy »
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Offline Killington

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Re: In Development - New faction info released (Page 7)
« Reply #223 on: May 14, 2014, 09:26:00 pm »
Maybe... a Leviathan mod? Set in the late 1800s except WWI.

Come on, Darwinist on Clanker action would be AWESOME.
Would be awesome, but the tanks and beasties would be kind of hard to implement :(
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline ClearlyInvsible

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Re: In Development - New faction info released (Page 7)
« Reply #224 on: May 14, 2014, 10:10:52 pm »
We're talking about the community that somehow made an outdated engine created for medevel warfare into not only a Napoleonic DLC, but freakin World War I, World War II and the American Civil War alongside the Franco-Prussian era. I have faith.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.