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Messages - Saxinger

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16
Modifications / Re: How do you add a new faction?
« on: August 11, 2013, 11:51:11 am »
Like he said you need a lot of different files to add a new faction. Here is a tutorial :

http://forums.taleworlds.com/index.php/topic,116286.0.html

Try it out :)

17
Modifications / Re: How do you add a new faction?
« on: August 11, 2013, 11:42:48 am »
Of course it is possible to add a 6th, 7th or 8th faction lol... It's all module system.

18
Modifications / Re: How do you add a new faction?
« on: August 11, 2013, 11:15:16 am »
Do you want to add or change a faction? Post the Error Code also please :)

19
Modifications / Re: *Scripting Thread*
« on: August 11, 2013, 11:03:46 am »
Hm ok... I think I could write a Script like this if you don't find it..

20
The Mess Hall / Re: How famous is the player's regiment above you?
« on: August 11, 2013, 10:36:53 am »
Not really seen since yet O.o

21
Modifications / Re: How do you add a new faction?
« on: August 11, 2013, 10:28:33 am »
That is exactly what i did. I also added a couple of infantry units to see it it worked.
But it errors on compiling, So the 6th faction doesn't show up.

Where do I add a new line of code in the module_factions.py?
I added one under the last faction (I believe it was austria or russia) like I said, It errors on compiling.
I haven't forgot the *name*_Other_Ranks though. It kept erroring on compiling.

Any tips guys?
it's really appreciated!

Please post the Error Code and your edited code in the *Script Thread* I think we could help you. You also have to declare all Names in the module_strings. Post the Error code and I think we could help you »°

22
Modifications / Re: *Scripting Thread*
« on: August 11, 2013, 10:26:04 am »
He means the system the 91st has on groupfight, if you know that.

Interesting to know how one installs these server plugins...

I don't really know what you mean... could you please explain it to me?

23
Modifications / Re: *Scripting Thread*
« on: August 11, 2013, 10:25:01 am »
Would it be possible to script serverside that once the round begins in Team Deathmatch:

1. Everyone gets placed in one team, and 5 players are randomly chosen to be in the 2nd team.
2. Once someone from the 2nd team kills someone from the 1st team, the ones killed are automatically switched to a specific class in 2nd team.

So you want that in the next spawn, the killed player plays in the second team? Well if you mean this, then it should be possible...

24
Modifications / Re: *Scripting Thread*
« on: August 10, 2013, 02:14:46 pm »
It's not difficult to write a script which stores the ID of a player and show it to a admin. I added in my NW Admin Mod a function with a script of me. You use it like when you want to slay a agent. But in this case it shows you the ID of the player. If anyboy want to have this scripts I would share them :)

25
Modifications / Re: *Scripting Thread*
« on: August 10, 2013, 01:57:47 pm »
Hm I don't know where to get a script which do this.  I would write a script which checks the ID of the players who join as a Admin and if the Master Admin didn't marked their ID's as autorised they will be autobanned by the server. First you need to know the ID's of your admins but a Script which gives you their ID's isn't really difficult to write :D Could do this ;)

26
Modifications / Re: *Scripting Thread*
« on: August 10, 2013, 01:44:11 pm »
Hm.what do ya mean with unautorised? Old admins who aren't allowed to be admin anymore? Or general people who got the admin pass from a friend, but they aren't admin?

27
Modifications / Re: *Scripting Thread*
« on: August 10, 2013, 01:32:40 pm »
Hm you mean that the troops spawn with modifiyed weapons? Well you can write a Event in the module_scripts and define the weapons the different troops should spawn with, or you edit the module troops, but then everybody who has to spawn with this added weapons, need your module system :)

28
Modifications / *Scripting Thread*
« on: August 10, 2013, 01:27:33 pm »
I opened this Thread for Script Questions in NW and Mount and Blade. Ask for help or share your scripts here.

Greets Saxinger :)

29
Modifications / Re: No Scripter in NW?:D
« on: August 01, 2013, 04:26:25 pm »
Hmm ok...

30
Modifications / No Scripter in NW?:D
« on: August 01, 2013, 08:34:14 am »
Hey mates ;)

I'm scripting since a few months and I never saw here a script idea or script questions...

So are there any Scripter in NW?:D Do you ask your questions at the TW Forum? Maybe we could also start a threas for Script qurstions in this forum?:)

Greets Saxinger :)

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