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Messages - HipsterRich

Pages: 1 2 3 ... 6
1
News & Announcements / Re: Developer Blog 26 - Alpha Announcement!
« on: October 29, 2015, 01:33:13 am »
Naturally maps will adapt to player counts, specific parts are only used.

Linux and Mac support is a maybe, the engine supports it, but some things are coded windows only right now without an alternative ready.
We shall see.

I see, thanks for replying ;3

2
News & Announcements / Re: Developer Blog 26 - Alpha Announcement!
« on: October 28, 2015, 02:59:33 am »
Any plans for a Linux port in the future, won't blame you as of its alpha and whatnot but it'd be nice to know.

3
Mapping / Re: Zebaad's Trench Map
« on: September 20, 2015, 03:38:46 pm »
I played on this map on Trench_Battle... pretty cool map

Yeah but now it's just the 51st and I'm sure they won't mind it was mainly for me so they don't really have a say, I hope you enjoy it mate.

This map looks so dope. When I get back in town I'm def trying this map out
It's quite good for a small to large playerbase I'd say, very good for around 1-10 vs 1-10, have fun ;3

4
Mapping / Zebaad's Trench Map
« on: September 19, 2015, 11:43:28 pm »
-

5
Servers / Re: Need Admins
« on: August 27, 2015, 01:34:15 am »
Hopefully crashes in the future will be fixed but meanwhile it's a hassle to manually start them up for myself.

6
Modifications / Re: Whigs & Tories Beta Weekend! -Pictures-
« on: August 21, 2015, 04:40:05 am »
Would the mod have a bleeding system? Can't find any information about it ;3

7
News & Announcements / Re: Developer Blog 25 - Face Customization
« on: August 19, 2015, 08:54:03 pm »
Oh fuck... Just realised it was from 2014...  :-X

For some reason after seeing the new blog for bannerlord I expected this to be a new blog. :'(

GGwp. BCOF K.I.A

Silly billy ;3

8
Events / Re: Welsh Guards Saturday IE Events
« on: August 15, 2015, 08:29:30 pm »
See you in the event lads.
Spoiler
Good Day ! 

Name of Regiment: IR_Nr125
Players bringing (best estimate): 5-6
Steam Name of Leader: Tar or Waldemar Rammel
Do you prefer to be (French) or (German)?: German
What squad would you like to be?: Infantry
Any questions?: No
Do you understand and agree to the rules?: Yes

Hello !  :D

Name of Regiment: 137eRI
Players bringing (best estimate): 10-12
Steam Name of Leader: [BGIEOP] Gray William Bonaparte
Do you prefer to be (French) or (German)?: French
What squad would you like to be?: Infantry and Artillery
Any questions?: No
Do you understand and agree to the rules?: Yes
[close]

9
Iron Europe / Re: Screenshots & Videos
« on: August 12, 2015, 10:06:54 pm »



10
Iron Europe / Re: Downloaded it and cant find any servers
« on: August 12, 2015, 10:05:47 pm »
updated topic

Max had to take down his server, for now the WG server is open for public on default Battle gamemode. Conquest usually eventually causes a crash so if we leave it onto that it will manually have to be started up again. Soon we'll have a feature that it automatically starts up again each crash it takes but we believe that it is just better to be stable as Battle gamemode. But we will change it to automatically use Conquest but expect some odd crashes.

The WG server will be in use at 8:00-9:00 GMT and sometimes on weekends for regiment private events.

11
Iron Europe / Re: Royal Engineers?
« on: August 12, 2015, 09:29:45 am »
I have been waiting for someone to ask me this question my entire life. I am an experienced engineer. From making sky forts, to making defenses to cross open ground. I am in. How to I join?

Add either RichieEB or [IE DEV] Lolman1c on steam and we'll get to you.  ;)

12
After downloading the main mod
https://drive.google.com/file/d/0B9iKF2wyXYYSRmFjajRYWklYUUU/edit?usp=sharing

Did you remember to also download and install the patch afterwards?
http://ironeurope.eu/downloads/Iron_Europe_1.21_Patch.exe

13
Iron Europe / Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« on: August 12, 2015, 12:18:18 am »
is this mod dead? please for the mother of all NW mods don't be dead.

It's not entirely dead, the devs from what I know are working on it since the break of college.

14
Iron Europe / Re: New Iron Europe on Sunday at 4pm EST or 9pm GMT
« on: August 10, 2015, 02:26:53 pm »
It was a nice event, but if that rule still applies for the sniper. It's a little overpowered, can't you do it as one special role per squad/regiment.

15
Iron Europe / Re: Turn off Team Killing.
« on: August 09, 2015, 01:34:28 pm »
From what I've seen, the only thing that really, really works is a perm ban with a semi-generous appeal system. The people who really didn't mean to teamkill are more likely to be the ones appealing to be unbanned.

Auto-ban works for this, too. If someone keeps teamkilling, regardless of if they meant to or not, should probably not be playing the game at that time anyway, since it begins to impair the fun for others.

The most important part is to just make sure people are aware of the ban appeals. If someone is TKing to troll they probably don't care that much about being banned, they'll just brush it off and quit playing. The ones who do appeal you can just keep track of and stop unbanning.

You're right with the ban idea to people who care of the mod and those that don't, usually the rule is that a teamkill intended is equal to a permament ban from what the server host told me and I agree so we've been doing that ever since and we have gotten requests of unban online on forum and steam so we'll just keep it that way but Lolman1c did mention he'll look at seeing having more admins ;3

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